X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=history.adoc;h=085394462c7f300a0669a25d0a2a46d0b9c40e40;hp=43bc350286a24892b1261285e09135c27e0d0e09;hb=e5a0c6e2b723186e452747bccef5f3386ce2f2f9;hpb=1b167e5e72e0b4ea4b991293abaf9b8ff1eac599 diff --git a/history.adoc b/history.adoc index 43bc350..0853944 100644 --- a/history.adoc +++ b/history.adoc @@ -23,15 +23,16 @@ in the 1995 release of Adventure 2.5, also known as 430-point Adventure The earliest port to C was by Jim Gillogly under an early Unix running at the Rand Corporation in 1977; this version was later, and still is, -included in the BSD Games collection. It was blessed by Crowther and -Woods and briefly marketed in 1981 under the name "The Original -Adventure". +included in the BSD Games collection. I have it from Don Woods directly +that "[Jim Gillogly] was one of the first to request and receive a copy +of the source" but that Woods did not actually know of the BSD port +until I briefed him on it in 2017. (This contradicts some implications +in third-party histories.) Many other people ported and extended the game in various directions. A notable version was the first game shipped for the IBM Personal -Computer in 1981; this, for which neither Crowther nor Woods nor -Gillogly were paid royalties, what "The Original" was competing -against. +Computer in 1981; neither Crowther nor Woods nor Gillogly were paid +royalties. The history of these non-mainline versions is complex and murky. Functional differences were generally marked by changes in the @@ -40,17 +41,18 @@ ports of some versions existed - some in FORTRAN, some in C, some in other languages - so the maximum point score is not completely disambiguating. -Same articles at <> are a narrative of the history of the -game. There is an in-depth study of its origins at <>. -Many versions are collected at The Interactive Fiction Archive -<>; note however that its dates for the earliest releases -don't match other comments in the code or the careful reconstruction -in <>. +Same articles at <> are a narrative of the history of the game. +There is an in-depth study of its origins at <>. Many versions +are collected at The Interactive Fiction Archive <>; note however +that IFA's historical claims are thinly sourced and its dates for the +earliest releases don't match either comments in the code or the +careful reconstruction in <>. -Future versions of this document may attempt to untangle some of the -non-mainline history. For now, it will suffice to explain the chain of -provenance that led from the original Adventure to the version -distributed with this document. +An attempt to untangle and document a lot of the non-mainline history +has been made by Arthur O'Dwyer at <>. For our purposes, it +will suffice to explain the chain of provenance that led from the +original Adventure to the Open Adventure distributed with this +document. The original 350-point ADVENT on the PDP-10 had been one of my formative experiences as a fledgling hacker in 1976-77. Forty years @@ -64,7 +66,7 @@ open-source licensing were not yet fully established. The Makefile contained a rights reservation by Don Woods and that was it. I wrote to Don asking permission to release 2.5 under 2-clause BSD; -he replied on 15 May giving both permission and encouragement. +he replied on 15 May 2017 giving both permission and encouragement. Here is what Don said about differences between the original Adventure and 2.5: @@ -126,11 +128,12 @@ and minicomputer-centered culture Crowther and Woods were part of until well after Adventure was written. (I was a developer of the Nethack roguelike early in that game's -history; we knew of Hunt The Wumpus then from its early Unix port, but -it didn't influence us either, nor in any apparent way the designers -of other early roguelikes. After my time the wumpus was included as a -monster in Nethack, but this was done in a spirit of conscious -museumization after historians rediscovered Yob's game.) +history, in the late 1980s; we knew nothing of PLATO dnd. We did know +of Hunt The Wumpus then from its early Unix port, but it didn't +influence us either, nor in any apparent way the designers of other +early roguelikes. After my time the wumpus was included as a monster +in Nethack, but this was done in a spirit of conscious museumization +after historians rediscovered Yob's game.) Neither of these games used an attempt at a natural-language parser even as primitive as Adventure's. @@ -148,3 +151,5 @@ even as primitive as Adventure's. - [[[DND]]] https://en.wikipedia.org/wiki/Dnd_(video_game) - [[[WUMPUS]]] https://en.wikipedia.org/wiki/Hunt_the_Wumpus + +- [[[QUUX]]] https://github.com/Quuxplusone/Advent