X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=funcs.h;fp=funcs.h;h=455de2d6b78360ae63c24aaf9528feb70b969410;hp=e0cec9060b0668afdd247e4a3f0d4f86917735cf;hb=484ca4e9fd956e431c64d0465dbacd59215d23e4;hpb=7e5448e9740f211771262dbd4870aedf88c8f3a4 diff --git a/funcs.h b/funcs.h index e0cec90..455de2d 100644 --- a/funcs.h +++ b/funcs.h @@ -28,7 +28,7 @@ #define FOREST(LOC) ((LOC) >= 145 && (LOC) <= 166) #define VOCWRD(LETTRS,SECT) (VOCAB(MAKEWD(LETTRS),SECT)) -/* The following two functions were added to fix a bug (game.clock1 decremented +/* The following two functions were added to fix a bug (CLOCK1 decremented * while in forest). They should probably be replaced by using another * "cond" bit. For now, however, a quick fix... OUTSID(LOC) is true if * LOC is outside, INDEEP(LOC) is true if LOC is "deep" in the cave (hall