X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=funcs.h;fp=funcs.h;h=3aa7c90662c94d3ed37d09eea50bcc7e737eaa2f;hp=34f69cdfc261d6c2502b890abca3539c9a20e0fc;hb=bb78ca96ce24d30df54f3f8319d9d43129979c59;hpb=c68b92d9dab2976bcee4e695be459a0a3d0577e1 diff --git a/funcs.h b/funcs.h index 34f69cd..3aa7c90 100644 --- a/funcs.h +++ b/funcs.h @@ -29,7 +29,7 @@ #define FOREST(LOC) ((LOC) >= 145 && (LOC) <= 166) #define VOCWRD(LETTRS,SECT) (VOCAB(MAKEWD(LETTRS),SECT)) -/* The following two functions were added to fix a bug (CLOCK1 decremented +/* The following two functions were added to fix a bug (game.clock1 decremented * while in forest). They should probably be replaced by using another * "cond" bit. For now, however, a quick fix... OUTSID(LOC) is true if * LOC is outside, INDEEP(LOC) is true if LOC is "deep" in the cave (hall