X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=dungeon.c;h=35ffbd4aa878e2e269551dd7b37499053d9abbe0;hp=2e5d29686ad4faf4d75fa995a444652b472c07ef;hb=f8b30c1ec6e8d8a6a4b322a2ee19521b4d5d0c70;hpb=44abab29e31359eb21038ee2ba8f8f43480b4caa diff --git a/dungeon.c b/dungeon.c index 2e5d296..35ffbd4 100644 --- a/dungeon.c +++ b/dungeon.c @@ -1,9 +1,71 @@ /* * The dungeon compiler. Turns adventure.text into a set of C initializers - * defining (mostly) invariant state. A couple of slots are messed with - * at runtime. + * defining invariant state. */ +/* Current limits: + * 12600 words of message text (LINES, LINSIZ). + * 885 travel options (TRAVEL, TRVSIZ). + * 330 vocabulary words (KTAB, ATAB, TABSIZ). + * 35 "action" verbs (ACTSPK, VRBSIZ). + * There are also limits which cannot be exceeded due to the structure of + * the database. (E.G., The vocabulary uses n/1000 to determine word type, + * so there can't be more than 1000 words.) These upper limits are: + * 1000 non-synonymous vocabulary words + * 300 locations + * 100 objects + */ + +/* Description of the database format + * + * + * The data file contains several sections. Each begins with a line containing + * a number identifying the section, and ends with a line containing "-1". + * + * Section 3: Travel table. Each line contains a location number (X), a second + * location number (Y), and a list of motion numbers (see section 4). + * each motion represents a verb which will go to Y if currently at X. + * Y, in turn, is interpreted as follows. Let M=Y/1000, N=Y mod 1000. + * If N<=300 it is the location to go to. + * If 300500 message N-500 from section 6 is printed, + * and he stays wherever he is. + * Meanwhile, M specifies the conditions on the motion. + * If M=0 it's unconditional. + * If 0 #include #include +#include +#include "newdb.h" #include "common.h" // Global variables for use in functions below that can gradually disappear as code is cleaned up @@ -24,22 +88,17 @@ static long LNLENG; static long LNPOSN; static char INLINE[LINESIZE + 1]; static long OLDLOC; +static long LINUSE; // Storage for what comes out of the database -long LINUSE; long TRVS; long TRNVLS; long TABNDX; -long OBJSND[NOBJECTS + 1]; -long OBJTXT[NOBJECTS + 1]; -long KEY[LOCSIZ + 1]; -long LOCSND[LOCSIZ + 1]; +long KEY[NLOCATIONS + 1]; long LINES[LINSIZ + 1]; long TRAVEL[TRVSIZ + 1]; long KTAB[TABSIZ + 1]; long ATAB[TABSIZ + 1]; -long PLAC[NOBJECTS + 1]; -long FIXD[NOBJECTS + 1]; long ACTSPK[VRBSIZ + 1]; static long GETTXT(long SKIP, long ONEWRD, long UPPER) @@ -174,45 +233,18 @@ static long GETNUM(FILE *source) return (GETNUM); } -/* Sections 1, 2, 5, 6, 10, 14. Read messages and set up pointers. */ +/* Sections 1, 2, 5, 6, 10, 14. Skip these, they're all in YAML now. */ static void read_messages(FILE* database, long sect) { long KK = LINUSE; while (true) { - long loc; - LINUSE = KK; - loc = GETNUM(database); - if (LNLENG >= LNPOSN + 70) - BUG(MESSAGE_LINE_GT_70_CHARACTERS); - if (loc == -1) return; - if (LNLENG < LNPOSN) - BUG(NULL_LINE_IN_MESSAGE); - do { - KK = KK + 1; - if (KK >= LINSIZ) - BUG(TOO_MANY_WORDS_OF_MESSAGES); - LINES[KK] = GETTXT(false, false, false); - } while (LINES[KK] != -1); - LINES[LINUSE] = KK; - if (loc == OLDLOC) continue; - OLDLOC = loc; - LINES[LINUSE] = -KK; - if (sect == 10 || sect == 14) { - /* now parsed from YAML */ - continue; - } - if (sect == 5) { - /* Now handled in YAML */ - continue; - } - if (sect == 6) { - /* Now handled in YAML */ - continue; - } - if (sect == 1) { - /* Now handled in YAML */ - continue; - } + do { + if (NULL == fgets(INLINE + 1, sizeof(INLINE) - 1, database)) { + printf("Failed fgets()\n"); + } + } while (!feof(database) && INLINE[1] == '#'); + if (strncmp(INLINE + 1, "-1\n", 3) == 0) + break; } } @@ -262,8 +294,7 @@ static void read_initial_locations(FILE* database) { long OBJ; while ((OBJ = GETNUM(database)) != -1) { - PLAC[OBJ] = GETNUM(NULL); - FIXD[OBJ] = GETNUM(NULL); + /* all done from YAML now */ } } @@ -301,20 +332,14 @@ static void read_hints(FILE* database) } } -/* Read the sound/text info, store in OBJSND, OBJTXT, LOCSND. */ +/* Read the sound/text info */ static void read_sound_text(FILE* database) { long K; while ((K = GETNUM(database)) != -1) { long KK = GETNUM(NULL); long I = GETNUM(NULL); - if (I != 0) { - OBJSND[K] = (KK > 0 ? KK : 0); - OBJTXT[K] = (I > 0 ? I : 0); - continue; - } - - LOCSND[K] = KK; + /* this stuff is in YAML now */ } } @@ -329,13 +354,8 @@ static int read_database(FILE* database) * pointer-words in lines. PTEXT(N) points to * message for game.prop(N)=0. Successive prop messages are * found by chasing pointers. */ - for (int I = 1; I <= NOBJECTS; I++) { - OBJSND[I] = 0; - OBJTXT[I] = 0; - } - for (int I = 1; I <= LOCSIZ; I++) { + for (int I = 1; I <= NLOCATIONS; I++) { KEY[I] = 0; - LOCSND[I] = 0; } LINUSE = 1; @@ -444,15 +464,10 @@ static void write_file(FILE* header_file) fprintf(header_file, "\n"); // content variables - write_1d(header_file, OBJSND, NOBJECTS + 1, "OBJSND"); - write_1d(header_file, OBJTXT, NOBJECTS + 1, "OBJTXT"); - write_1d(header_file, KEY, LOCSIZ + 1, "KEY"); - write_1d(header_file, LOCSND, LOCSIZ + 1, "LOCSND"); + write_1d(header_file, KEY, NLOCATIONS + 1, "KEY"); write_1d(header_file, TRAVEL, TRVSIZ + 1, "TRAVEL"); write_1d(header_file, KTAB, TABSIZ + 1, "KTAB"); write_1d(header_file, ATAB, TABSIZ + 1, "ATAB"); - write_1d(header_file, PLAC, NOBJECTS + 1, "PLAC"); - write_1d(header_file, FIXD, NOBJECTS + 1, "FIXD"); write_1d(header_file, ACTSPK, VRBSIZ + 1, "ACTSPK"); fprintf(header_file, "#undef LOCATION\n");