X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=cheat.c;h=f62dba95459efa51aae5d369f9ba7b3ab63def3b;hp=5bca67f3e0f267f3ee07a0cf6362514ef4916793;hb=3d3cd4ba397018aa9d245b5ce8cb7b4802a82304;hpb=0a87fc9f78c40354068749f93cbbed80e217cd88 diff --git a/cheat.c b/cheat.c index 5bca67f..f62dba9 100644 --- a/cheat.c +++ b/cheat.c @@ -1,35 +1,17 @@ +/* + * 'cheat' is a tool for generating save game files to test states that ought + * not happen. It leverages chunks of advent, mostly initialize() and + * savefile(), so we know we're always outputing save files that advent + * can import. + */ #include #include #include #include -#include #include "advent.h" -#include "linenoise/linenoise.h" -#include "dungeon.h" -struct game_t game = { - .dloc[1] = LOC_KINGHALL, - .dloc[2] = LOC_WESTBANK, - .dloc[3] = LOC_Y2, - .dloc[4] = LOC_ALIKE3, - .dloc[5] = LOC_COMPLEX, - - /* Sixth dwarf is special (the pirate). He always starts at his - * chest's eventual location inside the maze. This loc is saved - * in chloc for ref. The dead end in the other maze has its - * loc stored in chloc2. */ - .dloc[6] = LOC_DEADEND12, - .chloc = LOC_DEADEND12, - .chloc2 = LOC_DEADEND13, - .abbnum = 5, - .clock1 = WARNTIME, - .clock2 = FLASHTIME, - .blklin = true -}; - -FILE *logfp = NULL, *rfp = NULL; +FILE *logfp = NULL; bool oldstyle = false; -bool editline = true; bool prompt = true; int main(int argc, char *argv[]) @@ -39,10 +21,16 @@ int main(int argc, char *argv[]) long numdie = 0; long saved = 1; long version = 0; + FILE *fp = NULL; /* Options. */ const char* opts = "d:s:v:o:"; - const char* usage = "Usage: %s [-d numdie] [-s numsaves] [-v version] -o savefilename \n"; + const char* usage = "Usage: %s [-d numdie] [-s numsaves] [-v version] -o savefilename \n" + " -d number of deaths. Signed integer value.\n" + " -s number of saves. Signed integer value.\n" + " -v version number of save format.\n" + " -o required. File name of save game to write.\n"; + while ((ch = getopt(argc, argv, opts)) != EOF) { switch (ch) { case 'd': @@ -60,19 +48,12 @@ int main(int argc, char *argv[]) default: fprintf(stderr, usage, argv[0]); - fprintf(stderr, - " -d number of deaths. Signed integer value.'\n"); - fprintf(stderr, - " -s number of saves. Signed integer value.\n"); - fprintf(stderr, - " -v version number of save format.\n"); - fprintf(stderr, - " -o file name of save game to write.\n"); exit(EXIT_FAILURE); break; } } + // Save filename required; the point of cheat is to generate save file if (savefilename == NULL) { fprintf(stderr, usage, argv[0]); @@ -81,23 +62,9 @@ int main(int argc, char *argv[]) exit(EXIT_FAILURE); } - FILE *fp = NULL; - - game.lcg_a = 1093; - game.lcg_c = 221587; - game.lcg_m = 1048576; - srand(time(NULL)); - long seedval = (long)rand(); - set_seed(seedval); - - /* Initialize game variables */ + // Initialize game variables initialise(); - make_zzword(game.zzword); - game.newloc = LOC_START; - game.loc = LOC_START; - game.limit = GAMELIMIT; - // apply cheats game.numdie = numdie; game.saved = saved; @@ -112,5 +79,6 @@ int main(int argc, char *argv[]) savefile(fp, version); printf("cheat: %s created.\n", savefilename); - return 0; + + return EXIT_SUCCESS; }