X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=cheat.c;h=bdfaa8a59b06c547612628e37ac119615156212c;hp=fecfdc260e9e7054bf0194a410a97bf2f7a6caf4;hb=f815299a2a97656b0f4ea0793c2207c2437888f6;hpb=0a30176a8c60832e140991c177e8924c7a9ad6d5 diff --git a/cheat.c b/cheat.c index fecfdc2..bdfaa8a 100644 --- a/cheat.c +++ b/cheat.c @@ -1,22 +1,17 @@ -#define DEFINE_GLOBALS_FROM_INCLUDES +/* + * 'cheat' is a tool for generating save game files to test states that ought + * not happen. It leverages chunks of advent, mostly initialize() and + * savefile(), so we know we're always outputing save files that advent + * can import. + */ #include #include #include #include -#include #include "advent.h" -#include "database.h" -#include "linenoise/linenoise.h" -#include "newdb.h" -struct game_t game; - -long LNLENG, LNPOSN; -char rawbuf[LINESIZE], INLINE[LINESIZE + 1]; - -FILE *logfp = NULL, *rfp = NULL; +FILE *logfp = NULL; bool oldstyle = false; -bool editline = true; bool prompt = true; int main(int argc, char *argv[]) @@ -26,6 +21,7 @@ int main(int argc, char *argv[]) long numdie = 0; long saved = 1; long version = 0; + FILE *fp = NULL; /* Options. */ const char* opts = "d:s:v:o:"; @@ -55,51 +51,37 @@ int main(int argc, char *argv[]) " -v version number of save format.\n"); fprintf(stderr, " -o file name of save game to write.\n"); - exit(-1); + exit(EXIT_FAILURE); break; } } - - if (savefilename == NULL) - { + + // Save filename required; the point of cheat is to generate save file + if (savefilename == NULL) { fprintf(stderr, usage, argv[0]); fprintf(stderr, "ERROR: filename required\n"); - exit(-1); + exit(EXIT_FAILURE); } - FILE *fp = NULL; - - game.lcg_a = 1093; - game.lcg_c = 221587; - game.lcg_m = 1048576; - srand(time(NULL)); - long seedval = (long)rand(); - set_seed(seedval); - - /* Initialize game variables */ + // Initialize game variables initialise(); - game.zzword = rndvoc(3, 0); - game.newloc = LOC_START; - game.loc = LOC_START; - game.limit = GAMELIMIT; - // apply cheats game.numdie = numdie; game.saved = saved; - + fp = fopen(savefilename, WRITE_MODE); - if (fp == NULL) - { + if (fp == NULL) { fprintf(stderr, "Can't open file %s. Exiting.\n", savefilename); - exit(-1); - } + exit(EXIT_FAILURE); + } savefile(fp, version); - + printf("cheat: %s created.\n", savefilename); - return 0; + + return EXIT_SUCCESS; }