X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=cheat.c;h=b75fccf9c47951f217e7d4696357b97817ff8d21;hp=cb20eb7a3f3ac3eea1bcf36e8c4cd48c8b872ec4;hb=9e2cb3c19196a26af8e20803314f42b69dc0e014;hpb=7392603b7df67013d81f8d156b0ccdd8b9de34fb diff --git a/cheat.c b/cheat.c index cb20eb7..b75fccf 100644 --- a/cheat.c +++ b/cheat.c @@ -1,41 +1,61 @@ -#define DEFINE_GLOBALS_FROM_INCLUDES +/* + * 'cheat' is a tool for generating save game files to test states that ought + * not happen. It leverages chunks of advent, mostly initialize() and + * savefile(), so we know we're always outputing save files that advent + * can import. + */ #include #include #include #include -#include #include "advent.h" -#include "database.h" -#include "linenoise/linenoise.h" -#include "newdb.h" - -struct game_t game; - -long LNLENG, LNPOSN; -char rawbuf[LINESIZE], INLINE[LINESIZE + 1]; - -FILE *logfp = NULL, *rfp = NULL; -bool oldstyle = false; -bool editline = true; -bool prompt = true; int main(int argc, char *argv[]) { int ch; char *savefilename = NULL; - long numdie = 0; - long saved = 1; + int version = 0; + FILE *fp = NULL; + + // Initialize game variables + initialise(); + + /* we're generating a saved game, so saved once by default, + * unless overridden with command-line options below. + */ + game.saved = 1; /* Options. */ - const char* opts = "d:s:o:"; - const char* usage = "Usage: %s [-d numdie] [-s numsaves] -o savefilename \n"; + const char* opts = "d:l:s:t:v:o:"; + const char* usage = "Usage: %s [-d numdie] [-s numsaves] [-v version] -o savefilename \n" + " -d number of deaths. Signed integer.\n" + " -l lifetime of lamp in turns. Signed integer.\n" + " -s number of saves. Signed integer.\n" + " -t number of turns. Signed integer.\n" + " -v version number of save format.\n" + " -o required. File name of save game to write.\n"; + while ((ch = getopt(argc, argv, opts)) != EOF) { switch (ch) { case 'd': - numdie = (long)atoi(optarg); + game.numdie = (turn_t)atoi(optarg); + printf("cheat: game.numdie = %ld\n", game.numdie); + break; + case 'l': + game.limit = (turn_t)atoi(optarg); + printf("cheat: game.limit = %ld\n", game.limit); break; case 's': - saved = (long)atoi(optarg); + game.saved = (long)atoi(optarg); + printf("cheat: game.saved = %ld\n", game.saved); + break; + case 't': + game.turns = (turn_t)atoi(optarg); + printf("cheat: game.turns = %ld\n", game.turns); + break; + case 'v': + version = atoi(optarg); + printf("cheat: version = %d\n", version); break; case 'o': savefilename = optarg; @@ -43,55 +63,32 @@ int main(int argc, char *argv[]) default: fprintf(stderr, usage, argv[0]); - fprintf(stderr, - " -d number of deaths. Signed integer value.'\n"); - fprintf(stderr, - " -s number of saves. Signed integer value.\n"); - fprintf(stderr, - " -o file name of save game to write.\n"); - exit(-1); + exit(EXIT_FAILURE); break; } } - - if (savefilename == NULL) - { + + // Save filename required; the point of cheat is to generate save file + if (savefilename == NULL) { fprintf(stderr, usage, argv[0]); fprintf(stderr, "ERROR: filename required\n"); - exit(-1); + exit(EXIT_FAILURE); } - FILE *fp = NULL; - - game.lcg_a = 1093; - game.lcg_c = 221587; - game.lcg_m = 1048576; - srand(time(NULL)); - long seedval = (long)rand(); - set_seed(seedval); + fp = fopen(savefilename, WRITE_MODE); + if (fp == NULL) { + fprintf(stderr, + "Can't open file %s. Exiting.\n", savefilename); + exit(EXIT_FAILURE); + } - /* Initialize game variables */ - initialise(); + savefile(fp, version); - game.zzword = rndvoc(3, 0); - game.newloc = LOC_START; - game.loc = LOC_START; - game.limit = GAMELIMIT; - - // apply cheats - game.numdie = numdie; - game.saved = saved; - - fp = fopen(savefilename, WRITE_MODE); - if (fp == NULL) - { - printf("Can't open file %s. Exiting.\n", savefilename); - exit(-1); - } + fclose(fp); - savefile(fp); printf("cheat: %s created.\n", savefilename); - return 0; + + return EXIT_SUCCESS; }