X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=cheat.c;h=b07b1021c1f875d423a784abaac02dbb13c93fcd;hp=a9b7b6c6f2af3071a1f36079ad0e3eab06686afa;hb=173b1b1acd8bf250594147d824c46547e3395549;hpb=8cc5ee54127423c75814a6b5cc61d48d4075331b diff --git a/cheat.c b/cheat.c index a9b7b6c..b07b102 100644 --- a/cheat.c +++ b/cheat.c @@ -1,38 +1,61 @@ +/* + * 'cheat' is a tool for generating save game files to test states that ought + * not happen. It leverages chunks of advent, mostly initialize() and + * savefile(), so we know we're always outputing save files that advent + * can import. + */ #include #include #include #include -#include #include "advent.h" -#include "linenoise/linenoise.h" -#include "dungeon.h" - -FILE *logfp = NULL, *rfp = NULL; -bool oldstyle = false; -bool editline = true; -bool prompt = true; int main(int argc, char *argv[]) { int ch; char *savefilename = NULL; - long numdie = 0; - long saved = 1; long version = 0; + FILE *fp = NULL; + + // Initialize game variables + initialise(); + + /* we're generating a saved game, so saved once by default, + * unless overridden with command-line options below. + */ + game.saved = 1; /* Options. */ - const char* opts = "d:s:v:o:"; - const char* usage = "Usage: %s [-d numdie] [-s numsaves] [-v version] -o savefilename \n"; + const char* opts = "d:l:s:t:v:o:"; + const char* usage = "Usage: %s [-d numdie] [-s numsaves] [-v version] -o savefilename \n" + " -d number of deaths. Signed integer.\n" + " -l lifetime of lamp in turns. Signed integer.\n" + " -s number of saves. Signed integer.\n" + " -t number of turns. Signed integer.\n" + " -v version number of save format.\n" + " -o required. File name of save game to write.\n"; + while ((ch = getopt(argc, argv, opts)) != EOF) { switch (ch) { case 'd': - numdie = (long)atoi(optarg); + game.numdie = (long)atoi(optarg); + printf("cheat: game.numdie = %ld\n", game.numdie); + break; + case 'l': + game.limit = (long)atoi(optarg); + printf("cheat: game.limit = %ld\n", game.limit); break; case 's': - saved = (long)atoi(optarg); + game.saved = (long)atoi(optarg); + printf("cheat: game.saved = %ld\n", game.saved); + break; + case 't': + game.turns = (long)atoi(optarg); + printf("cheat: game.turns = %ld\n", game.turns); break; case 'v': - version = (long)atoi(optarg);; + version = (long)atoi(optarg); + printf("cheat: version = %ld\n", version); break; case 'o': savefilename = optarg; @@ -40,19 +63,12 @@ int main(int argc, char *argv[]) default: fprintf(stderr, usage, argv[0]); - fprintf(stderr, - " -d number of deaths. Signed integer value.'\n"); - fprintf(stderr, - " -s number of saves. Signed integer value.\n"); - fprintf(stderr, - " -v version number of save format.\n"); - fprintf(stderr, - " -o file name of save game to write.\n"); exit(EXIT_FAILURE); break; } } + // Save filename required; the point of cheat is to generate save file if (savefilename == NULL) { fprintf(stderr, usage, argv[0]); @@ -61,17 +77,6 @@ int main(int argc, char *argv[]) exit(EXIT_FAILURE); } - FILE *fp = NULL; - - /* Initialize game variables */ - initialise(); - - make_zzword(game.zzword); - - // apply cheats - game.numdie = numdie; - game.saved = saved; - fp = fopen(savefilename, WRITE_MODE); if (fp == NULL) { fprintf(stderr, @@ -81,6 +86,9 @@ int main(int argc, char *argv[]) savefile(fp, version); + fclose(fp); + printf("cheat: %s created.\n", savefilename); - return 0; + + return EXIT_SUCCESS; }