X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=cheat.c;h=b07b1021c1f875d423a784abaac02dbb13c93fcd;hp=89b920104da25c8f7f11d24ca379a75655ffea59;hb=173b1b1acd8bf250594147d824c46547e3395549;hpb=f9edfc51515853c21418c1d55b681a71681a748c diff --git a/cheat.c b/cheat.c index 89b9201..b07b102 100644 --- a/cheat.c +++ b/cheat.c @@ -1,58 +1,94 @@ -#define DEFINE_GLOBALS_FROM_INCLUDES +/* + * 'cheat' is a tool for generating save game files to test states that ought + * not happen. It leverages chunks of advent, mostly initialize() and + * savefile(), so we know we're always outputing save files that advent + * can import. + */ +#include #include #include #include -#include #include "advent.h" -#include "database.h" -#include "linenoise/linenoise.h" -#include "newdb.h" - -struct game_t game; - -long LNLENG, LNPOSN; -char rawbuf[LINESIZE], INLINE[LINESIZE + 1]; - -long FIND; -long INVENT; -long SAY; -long LOCK; -long THROW; - -FILE *logfp = NULL, *rfp = NULL; -bool oldstyle = false; -bool editline = true; -bool prompt = true; int main(int argc, char *argv[]) { + int ch; + char *savefilename = NULL; + long version = 0; FILE *fp = NULL; - game.lcg_a = 1093; - game.lcg_c = 221587; - game.lcg_m = 1048576; - srand(time(NULL)); - long seedval = (long)rand(); - set_seed(seedval); - - /* Initialize game variables */ + // Initialize game variables initialise(); - game.zzword = rndvoc(3, 0); - game.newloc = LOC_START; - game.loc = LOC_START; - game.limit = GAMELIMIT; - game.numdie = -1000; + /* we're generating a saved game, so saved once by default, + * unless overridden with command-line options below. + */ game.saved = 1; - - fp = fopen("cheat_numdie.adv", WRITE_MODE); - if (fp == NULL) - { - printf("Can't open file. Exiting.\n"); - exit(0); - } - - savefile(fp); - printf("cheat: tests/cheat_numdie.adv created.\n"); - return 0; + + /* Options. */ + const char* opts = "d:l:s:t:v:o:"; + const char* usage = "Usage: %s [-d numdie] [-s numsaves] [-v version] -o savefilename \n" + " -d number of deaths. Signed integer.\n" + " -l lifetime of lamp in turns. Signed integer.\n" + " -s number of saves. Signed integer.\n" + " -t number of turns. Signed integer.\n" + " -v version number of save format.\n" + " -o required. File name of save game to write.\n"; + + while ((ch = getopt(argc, argv, opts)) != EOF) { + switch (ch) { + case 'd': + game.numdie = (long)atoi(optarg); + printf("cheat: game.numdie = %ld\n", game.numdie); + break; + case 'l': + game.limit = (long)atoi(optarg); + printf("cheat: game.limit = %ld\n", game.limit); + break; + case 's': + game.saved = (long)atoi(optarg); + printf("cheat: game.saved = %ld\n", game.saved); + break; + case 't': + game.turns = (long)atoi(optarg); + printf("cheat: game.turns = %ld\n", game.turns); + break; + case 'v': + version = (long)atoi(optarg); + printf("cheat: version = %ld\n", version); + break; + case 'o': + savefilename = optarg; + break; + default: + fprintf(stderr, + usage, argv[0]); + exit(EXIT_FAILURE); + break; + } + } + + // Save filename required; the point of cheat is to generate save file + if (savefilename == NULL) { + fprintf(stderr, + usage, argv[0]); + fprintf(stderr, + "ERROR: filename required\n"); + exit(EXIT_FAILURE); + } + + fp = fopen(savefilename, WRITE_MODE); + if (fp == NULL) { + fprintf(stderr, + "Can't open file %s. Exiting.\n", savefilename); + exit(EXIT_FAILURE); + } + + savefile(fp, version); + + fclose(fp); + + printf("cheat: %s created.\n", savefilename); + + return EXIT_SUCCESS; }