X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=cheat.c;h=89b0f72265b544b37cfe755cf9a9f9ac2acc23a4;hp=cb20eb7a3f3ac3eea1bcf36e8c4cd48c8b872ec4;hb=ab94051da166ca2be050c0d5725774f2edf3e7ee;hpb=7392603b7df67013d81f8d156b0ccdd8b9de34fb diff --git a/cheat.c b/cheat.c index cb20eb7..89b0f72 100644 --- a/cheat.c +++ b/cheat.c @@ -1,18 +1,31 @@ -#define DEFINE_GLOBALS_FROM_INCLUDES #include #include #include #include #include #include "advent.h" -#include "database.h" #include "linenoise/linenoise.h" -#include "newdb.h" +#include "dungeon.h" -struct game_t game; +struct game_t game = { + .dloc[1] = LOC_KINGHALL, + .dloc[2] = LOC_WESTBANK, + .dloc[3] = LOC_Y2, + .dloc[4] = LOC_ALIKE3, + .dloc[5] = LOC_COMPLEX, -long LNLENG, LNPOSN; -char rawbuf[LINESIZE], INLINE[LINESIZE + 1]; + /* Sixth dwarf is special (the pirate). He always starts at his + * chest's eventual location inside the maze. This loc is saved + * in chloc for ref. The dead end in the other maze has its + * loc stored in chloc2. */ + .dloc[6] = LOC_DEADEND12, + .chloc = LOC_DEADEND12, + .chloc2 = LOC_DEADEND13, + .abbnum = 5, + .clock1 = WARNTIME, + .clock2 = FLASHTIME, + .blklin = true +}; FILE *logfp = NULL, *rfp = NULL; bool oldstyle = false; @@ -25,10 +38,11 @@ int main(int argc, char *argv[]) char *savefilename = NULL; long numdie = 0; long saved = 1; + long version = 0; /* Options. */ - const char* opts = "d:s:o:"; - const char* usage = "Usage: %s [-d numdie] [-s numsaves] -o savefilename \n"; + const char* opts = "d:s:v:o:"; + const char* usage = "Usage: %s [-d numdie] [-s numsaves] [-v version] -o savefilename \n"; while ((ch = getopt(argc, argv, opts)) != EOF) { switch (ch) { case 'd': @@ -37,6 +51,9 @@ int main(int argc, char *argv[]) case 's': saved = (long)atoi(optarg); break; + case 'v': + version = (long)atoi(optarg);; + break; case 'o': savefilename = optarg; break; @@ -47,51 +64,46 @@ int main(int argc, char *argv[]) " -d number of deaths. Signed integer value.'\n"); fprintf(stderr, " -s number of saves. Signed integer value.\n"); + fprintf(stderr, + " -v version number of save format.\n"); fprintf(stderr, " -o file name of save game to write.\n"); - exit(-1); + exit(EXIT_FAILURE); break; } } - - if (savefilename == NULL) - { + + if (savefilename == NULL) { fprintf(stderr, usage, argv[0]); fprintf(stderr, "ERROR: filename required\n"); - exit(-1); + exit(EXIT_FAILURE); } FILE *fp = NULL; - game.lcg_a = 1093; - game.lcg_c = 221587; - game.lcg_m = 1048576; - srand(time(NULL)); - long seedval = (long)rand(); - set_seed(seedval); - /* Initialize game variables */ initialise(); - game.zzword = rndvoc(3, 0); + make_zzword(game.zzword); game.newloc = LOC_START; game.loc = LOC_START; game.limit = GAMELIMIT; - + // apply cheats game.numdie = numdie; game.saved = saved; - + fp = fopen(savefilename, WRITE_MODE); - if (fp == NULL) - { - printf("Can't open file %s. Exiting.\n", savefilename); - exit(-1); - } + if (fp == NULL) { + fprintf(stderr, + "Can't open file %s. Exiting.\n", savefilename); + exit(EXIT_FAILURE); + } + + savefile(fp, version); - savefile(fp); printf("cheat: %s created.\n", savefilename); return 0; }