X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=cheat.c;h=0eee14bfb2d44b29be7d0d3aad4639cbe538cf2a;hp=858a916713ca3732566b72449edcbc77dc822084;hb=refs%2Fheads%2Fmaster;hpb=83fb64b5a817de3f1023c79ab2319d01d9dce9ae diff --git a/cheat.c b/cheat.c index 858a916..4e94025 100644 --- a/cheat.c +++ b/cheat.c @@ -1,104 +1,105 @@ -#define DEFINE_GLOBALS_FROM_INCLUDES +/* + * 'cheat' is a tool for generating save game files to test states that ought + * not happen. It leverages chunks of advent, mostly initialize() and + * savefile(), so we know we're always outputting save files that advent + * can import. + * + * SPDX-FileCopyrightText: (C) 1977, 2005 by Will Crowther and Don Woods + * SPDX-License-Identifier: BSD-2-Clause + */ +#include "advent.h" +#include #include -#include -#include #include -#include -#include "advent.h" -#include "linenoise/linenoise.h" -#include "newdb.h" +#include +#include + +int main(int argc, char *argv[]) { + int ch; + char *savefilename = NULL; + FILE *fp = NULL; -struct game_t game; + // Initialize game variables + initialise(); -long LNLENG, LNPOSN; -char rawbuf[LINESIZE], INLINE[LINESIZE + 1]; + /* we're generating a saved game, so saved once by default, + * unless overridden with command-line options below. + */ + game.saved = 1; -FILE *logfp = NULL, *rfp = NULL; -bool oldstyle = false; -bool editline = true; -bool prompt = true; + /* Options. */ + const char *opts = "d:l:s:t:v:o:"; + const char *usage = + "Usage: %s [-d numdie] [-s numsaves] [-v version] -o savefilename " + "\n" + " -d number of deaths. Signed integer.\n" + " -l lifetime of lamp in turns. Signed integer.\n" + " -s number of saves. Signed integer.\n" + " -t number of turns. Signed integer.\n" + " -v version number of save format.\n" + " -o required. File name of save game to write.\n"; -int main(int argc, char *argv[]) -{ - int ch; - char *savefilename = NULL; - long numdie = 0; - long saved = 1; - long version = 0; + while ((ch = getopt(argc, argv, opts)) != EOF) { + switch (ch) { + case 'd': + game.numdie = (turn_t)atoi(optarg); + printf("cheat: game.numdie = %d\n", game.numdie); + break; + case 'l': + game.limit = (turn_t)atoi(optarg); + printf("cheat: game.limit = %d\n", game.limit); + break; + case 's': + game.saved = (int)atoi(optarg); + printf("cheat: game.saved = %d\n", game.saved); + break; + case 't': + game.turns = (turn_t)atoi(optarg); + printf("cheat: game.turns = %d\n", game.turns); + break; + case 'v': + save.version = atoi(optarg); + printf("cheat: version = %d\n", save.version); + break; + case 'o': + savefilename = optarg; + break; + default: + fprintf(stderr, usage, argv[0]); + exit(EXIT_FAILURE); + break; + } + } - /* Options. */ - const char* opts = "d:s:v:o:"; - const char* usage = "Usage: %s [-d numdie] [-s numsaves] [-v version] -o savefilename \n"; - while ((ch = getopt(argc, argv, opts)) != EOF) { - switch (ch) { - case 'd': - numdie = (long)atoi(optarg); - break; - case 's': - saved = (long)atoi(optarg); - break; - case 'v': - version = (long)atoi(optarg);; - break; - case 'o': - savefilename = optarg; - break; - default: - fprintf(stderr, - usage, argv[0]); - fprintf(stderr, - " -d number of deaths. Signed integer value.'\n"); - fprintf(stderr, - " -s number of saves. Signed integer value.\n"); - fprintf(stderr, - " -v version number of save format.\n"); - fprintf(stderr, - " -o file name of save game to write.\n"); - exit(-1); - break; - } - } - - if (savefilename == NULL) - { - fprintf(stderr, - usage, argv[0]); - fprintf(stderr, - "ERROR: filename required\n"); - exit(-1); - } + // Save filename required; the point of cheat is to generate save file + if (savefilename == NULL) { + fprintf(stderr, usage, argv[0]); + fprintf(stderr, "ERROR: filename required\n"); + exit(EXIT_FAILURE); + } - FILE *fp = NULL; + fp = fopen(savefilename, WRITE_MODE); + if (fp == NULL) { + fprintf(stderr, "Can't open file %s. Exiting.\n", savefilename); + exit(EXIT_FAILURE); + } - game.lcg_a = 1093; - game.lcg_c = 221587; - game.lcg_m = 1048576; - srand(time(NULL)); - long seedval = (long)rand(); - set_seed(seedval); + savefile(fp); - /* Initialize game variables */ - initialise(); + fclose(fp); - make_zzword(game.zzword); - game.newloc = LOC_START; - game.loc = LOC_START; - game.limit = GAMELIMIT; - - // apply cheats - game.numdie = numdie; - game.saved = saved; - - fp = fopen(savefilename, WRITE_MODE); - if (fp == NULL) - { - fprintf(stderr, - "Can't open file %s. Exiting.\n", savefilename); - exit(-1); - } + printf("cheat: %s created.\n", savefilename); - savefile(fp, version); - - printf("cheat: %s created.\n", savefilename); - return 0; + return EXIT_SUCCESS; } + +// LCOV_EXCL_START +/* + * Ugh...unused, but required for linkage. + * See the actually useful version of this in main.c + */ + +char *myreadline(const char *prompt) { return readline(prompt); } +// LCOV_EXCL_STOP + +/* end */