X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=cheat.c;h=0eee14bfb2d44b29be7d0d3aad4639cbe538cf2a;hp=2cf3324403a42f78be8cae5cdc213acc6de46d47;hb=refs%2Fheads%2Fmaster;hpb=70bfd3f5a3144ac567878d26321f2fe92ab4addc diff --git a/cheat.c b/cheat.c index 2cf3324..4e94025 100644 --- a/cheat.c +++ b/cheat.c @@ -1,66 +1,105 @@ -#define DEFINE_GLOBALS_FROM_INCLUDES -#include -#include -#include -#include +/* + * 'cheat' is a tool for generating save game files to test states that ought + * not happen. It leverages chunks of advent, mostly initialize() and + * savefile(), so we know we're always outputting save files that advent + * can import. + * + * SPDX-FileCopyrightText: (C) 1977, 2005 by Will Crowther and Don Woods + * SPDX-License-Identifier: BSD-2-Clause + */ #include "advent.h" -#include "database.h" -#include "linenoise/linenoise.h" -#include "newdb.h" +#include +#include +#include +#include +#include -struct game_t game; +int main(int argc, char *argv[]) { + int ch; + char *savefilename = NULL; + FILE *fp = NULL; -long LNLENG, LNPOSN; -char rawbuf[LINESIZE], INLINE[LINESIZE + 1]; + // Initialize game variables + initialise(); -long NUL; -long BACK; -long LOOK; -long CAVE; -long FIND; -long INVENT; -long SAY; -long ENTER; -long STREAM; -long DPRSSN; -long ENTRNC; -long LOCK; -long THROW; + /* we're generating a saved game, so saved once by default, + * unless overridden with command-line options below. + */ + game.saved = 1; -FILE *logfp = NULL, *rfp = NULL; -bool oldstyle = false; -bool editline = true; -bool prompt = true; + /* Options. */ + const char *opts = "d:l:s:t:v:o:"; + const char *usage = + "Usage: %s [-d numdie] [-s numsaves] [-v version] -o savefilename " + "\n" + " -d number of deaths. Signed integer.\n" + " -l lifetime of lamp in turns. Signed integer.\n" + " -s number of saves. Signed integer.\n" + " -t number of turns. Signed integer.\n" + " -v version number of save format.\n" + " -o required. File name of save game to write.\n"; -int main(int argc, char *argv[]) -{ - FILE *fp = NULL; + while ((ch = getopt(argc, argv, opts)) != EOF) { + switch (ch) { + case 'd': + game.numdie = (turn_t)atoi(optarg); + printf("cheat: game.numdie = %d\n", game.numdie); + break; + case 'l': + game.limit = (turn_t)atoi(optarg); + printf("cheat: game.limit = %d\n", game.limit); + break; + case 's': + game.saved = (int)atoi(optarg); + printf("cheat: game.saved = %d\n", game.saved); + break; + case 't': + game.turns = (turn_t)atoi(optarg); + printf("cheat: game.turns = %d\n", game.turns); + break; + case 'v': + save.version = atoi(optarg); + printf("cheat: version = %d\n", save.version); + break; + case 'o': + savefilename = optarg; + break; + default: + fprintf(stderr, usage, argv[0]); + exit(EXIT_FAILURE); + break; + } + } - game.lcg_a = 1093; - game.lcg_c = 221587; - game.lcg_m = 1048576; - srand(time(NULL)); - long seedval = (long)rand(); - set_seed(seedval); + // Save filename required; the point of cheat is to generate save file + if (savefilename == NULL) { + fprintf(stderr, usage, argv[0]); + fprintf(stderr, "ERROR: filename required\n"); + exit(EXIT_FAILURE); + } - /* Initialize game variables */ - initialise(); + fp = fopen(savefilename, WRITE_MODE); + if (fp == NULL) { + fprintf(stderr, "Can't open file %s. Exiting.\n", savefilename); + exit(EXIT_FAILURE); + } - game.zzword = rndvoc(3, 0); - game.newloc = LOC_START; - game.loc = LOC_START; - game.limit = GAMELIMIT; - game.numdie = -1000; - game.saved = 1; - - fp = fopen("cheat_numdie.adv", WRITE_MODE); - if (fp == NULL) - { - printf("Can't open file. Exiting.\n"); - exit(0); - } + savefile(fp); - savefile(fp); - printf("cheat: tests/cheat_numdie.adv created.\n"); - return 0; + fclose(fp); + + printf("cheat: %s created.\n", savefilename); + + return EXIT_SUCCESS; } + +// LCOV_EXCL_START +/* + * Ugh...unused, but required for linkage. + * See the actually useful version of this in main.c + */ + +char *myreadline(const char *prompt) { return readline(prompt); } +// LCOV_EXCL_STOP + +/* end */