X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=cheat.c;h=0eee14bfb2d44b29be7d0d3aad4639cbe538cf2a;hp=1a415b750a173af2f2d61d2067e5ddee9bdb2604;hb=refs%2Fheads%2Fmaster;hpb=4b08b726f9735b5a6a17e588753a496700ff25f7 diff --git a/cheat.c b/cheat.c index 1a415b7..4e94025 100644 --- a/cheat.c +++ b/cheat.c @@ -4,97 +4,93 @@ * savefile(), so we know we're always outputting save files that advent * can import. * - * SPDX-FileCopyrightText: 1977, 2005 by Will Crowther and Don Woods - * SPDX-FileCopyrightText: 2017 by Eric S. Raymond + * SPDX-FileCopyrightText: (C) 1977, 2005 by Will Crowther and Don Woods * SPDX-License-Identifier: BSD-2-Clause */ +#include "advent.h" +#include #include -#include -#include #include -#include -#include "advent.h" - -int main(int argc, char *argv[]) -{ - int ch; - char *savefilename = NULL; - FILE *fp = NULL; - - // Initialize game variables - initialise(); - - /* we're generating a saved game, so saved once by default, - * unless overridden with command-line options below. - */ - game.saved = 1; - - /* Options. */ - const char* opts = "d:l:s:t:v:o:"; - const char* usage = "Usage: %s [-d numdie] [-s numsaves] [-v version] -o savefilename \n" - " -d number of deaths. Signed integer.\n" - " -l lifetime of lamp in turns. Signed integer.\n" - " -s number of saves. Signed integer.\n" - " -t number of turns. Signed integer.\n" - " -v version number of save format.\n" - " -o required. File name of save game to write.\n"; - - while ((ch = getopt(argc, argv, opts)) != EOF) { - switch (ch) { - case 'd': - game.numdie = (turn_t)atoi(optarg); - printf("cheat: game.numdie = %d\n", game.numdie); - break; - case 'l': - game.limit = (turn_t)atoi(optarg); - printf("cheat: game.limit = %d\n", game.limit); - break; - case 's': - game.saved = (int)atoi(optarg); - printf("cheat: game.saved = %d\n", game.saved); - break; - case 't': - game.turns = (turn_t)atoi(optarg); - printf("cheat: game.turns = %d\n", game.turns); - break; - case 'v': - save.version = atoi(optarg); - printf("cheat: version = %d\n", save.version); - break; - case 'o': - savefilename = optarg; - break; - default: - fprintf(stderr, - usage, argv[0]); - exit(EXIT_FAILURE); - break; - } - } - - // Save filename required; the point of cheat is to generate save file - if (savefilename == NULL) { - fprintf(stderr, - usage, argv[0]); - fprintf(stderr, - "ERROR: filename required\n"); - exit(EXIT_FAILURE); - } - - fp = fopen(savefilename, WRITE_MODE); - if (fp == NULL) { - fprintf(stderr, - "Can't open file %s. Exiting.\n", savefilename); - exit(EXIT_FAILURE); - } - - savefile(fp); - - fclose(fp); - - printf("cheat: %s created.\n", savefilename); +#include +#include - return EXIT_SUCCESS; +int main(int argc, char *argv[]) { + int ch; + char *savefilename = NULL; + FILE *fp = NULL; + + // Initialize game variables + initialise(); + + /* we're generating a saved game, so saved once by default, + * unless overridden with command-line options below. + */ + game.saved = 1; + + /* Options. */ + const char *opts = "d:l:s:t:v:o:"; + const char *usage = + "Usage: %s [-d numdie] [-s numsaves] [-v version] -o savefilename " + "\n" + " -d number of deaths. Signed integer.\n" + " -l lifetime of lamp in turns. Signed integer.\n" + " -s number of saves. Signed integer.\n" + " -t number of turns. Signed integer.\n" + " -v version number of save format.\n" + " -o required. File name of save game to write.\n"; + + while ((ch = getopt(argc, argv, opts)) != EOF) { + switch (ch) { + case 'd': + game.numdie = (turn_t)atoi(optarg); + printf("cheat: game.numdie = %d\n", game.numdie); + break; + case 'l': + game.limit = (turn_t)atoi(optarg); + printf("cheat: game.limit = %d\n", game.limit); + break; + case 's': + game.saved = (int)atoi(optarg); + printf("cheat: game.saved = %d\n", game.saved); + break; + case 't': + game.turns = (turn_t)atoi(optarg); + printf("cheat: game.turns = %d\n", game.turns); + break; + case 'v': + save.version = atoi(optarg); + printf("cheat: version = %d\n", save.version); + break; + case 'o': + savefilename = optarg; + break; + default: + fprintf(stderr, usage, argv[0]); + exit(EXIT_FAILURE); + break; + } + } + + // Save filename required; the point of cheat is to generate save file + if (savefilename == NULL) { + fprintf(stderr, usage, argv[0]); + fprintf(stderr, "ERROR: filename required\n"); + exit(EXIT_FAILURE); + } + + fp = fopen(savefilename, WRITE_MODE); + if (fp == NULL) { + fprintf(stderr, "Can't open file %s. Exiting.\n", savefilename); + exit(EXIT_FAILURE); + } + + savefile(fp); + + fclose(fp); + + printf("cheat: %s created.\n", savefilename); + + return EXIT_SUCCESS; } // LCOV_EXCL_START @@ -103,12 +99,7 @@ int main(int argc, char *argv[]) * See the actually useful version of this in main.c */ -char *myreadline(const char *prompt) -{ - return readline(prompt); -} +char *myreadline(const char *prompt) { return readline(prompt); } // LCOV_EXCL_STOP /* end */ - -