X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=cheat.c;h=008fb9c4def8978ec3e88e1a680d86a53c211bd9;hp=c8eae38101229995d968bf10f6931e142af55693;hb=09cd426443517901dfc45de2fbe939d935c94158;hpb=2d71fe813793334a0e2c46d8b942dba9a5aff208 diff --git a/cheat.c b/cheat.c index c8eae38..008fb9c 100644 --- a/cheat.c +++ b/cheat.c @@ -3,6 +3,10 @@ * not happen. It leverages chunks of advent, mostly initialize() and * savefile(), so we know we're always outputing save files that advent * can import. + * + * Copyright (c) 1977, 2005 by Will Crowther and Don Woods + * Copyright (c) 2017 by Eric S. Raymond + * SPDX-License-Identifier: BSD-2-clause */ #include #include @@ -14,13 +18,13 @@ int main(int argc, char *argv[]) { int ch; char *savefilename = NULL; - long version = 0; + int version = 0; FILE *fp = NULL; // Initialize game variables initialise(); - - /* we're generating a saved game, so saved once by default, + + /* we're generating a saved game, so saved once by default, * unless overridden with command-line options below. */ game.saved = 1; @@ -38,11 +42,11 @@ int main(int argc, char *argv[]) while ((ch = getopt(argc, argv, opts)) != EOF) { switch (ch) { case 'd': - game.numdie = (long)atoi(optarg); + game.numdie = (turn_t)atoi(optarg); printf("cheat: game.numdie = %ld\n", game.numdie); break; case 'l': - game.limit = (long)atoi(optarg); + game.limit = (turn_t)atoi(optarg); printf("cheat: game.limit = %ld\n", game.limit); break; case 's': @@ -50,12 +54,12 @@ int main(int argc, char *argv[]) printf("cheat: game.saved = %ld\n", game.saved); break; case 't': - game.turns = (long)atoi(optarg); + game.turns = (turn_t)atoi(optarg); printf("cheat: game.turns = %ld\n", game.turns); break; case 'v': - version = (long)atoi(optarg); - printf("cheat: version = %ld\n", version); + version = atoi(optarg); + printf("cheat: version = %d\n", version); break; case 'o': savefilename = optarg;