X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=adventure.yaml;h=aed2a4f1951abe44319a23a0e730be9cf8bf7b6b;hp=b58e811866b50b7707cedc4e5edaa8d296bda213;hb=HEAD;hpb=eeda78a2100cec2609a12d7cb618662e2370b870 diff --git a/adventure.yaml b/adventure.yaml index b58e811..31988de 100644 --- a/adventure.yaml +++ b/adventure.yaml @@ -1,3 +1,6 @@ +# SPDX-FileCopyrightText: (C) Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +# # This YAML file gets processed into a collection of data structures and # variable initializers describing Colossal Cave. It replaces an ad-hoc # text database shipped with Adventure versions up to 2.5. The format @@ -9,7 +12,7 @@ # motions: Motion words, grouped into synonyms. The 'oldstyle' # attribute, if false, means that single-letter synonyms should be # accepted in oldstyle mode; it defaults to true. - +# # actions: Action words, grouped into synonyms, and their corresponding # default messages. The 'oldstyle' attribute is as for motions. # @@ -23,12 +26,16 @@ # locations: They have attributes as follows... # long: Long description, always shown on first encounter. # short: Short description. If none, use long description. +# maptag: Tag for mapping, not used by the game itself. +# Only used if the "short" property is !!null. # conditions: A dictionary of attributes # LIT Light # OILY If FLUID flag is on: true for oil, false for water # FLUID Liquid asset # NOARRR Pirate doesn't go here unless following player # NOBACK Cannot use "back" to move away +# ALLDIFFERENT Part of the maze all different (used in grapher only) +# ALLALIKE Part of the maze all alike (used in grapher only) # HCAVE Trying to get into cave # HBIRD Trying to catch bird # HSNAKE Trying to deal with snake @@ -60,12 +67,8 @@ # All attributes are optional except the long description and # travel. Order of locations is not significant. # -# arbitrary_messages: These are arguments to rspeak(). Some spans of -# these messages need to be kept adjacent and ordered (for now), -# though there are no depenencies on actual numbers left. To see -# which, grep for rspeak() calls containing expressions with -# arithmetic. Eventually, these will be pulled out into more -# appropriate data structures. Then ordering can be dropped. +# arbitrary_messages: These are arguments to rspeak(). Order is +# not significant. # # classes: Each item contains a point threshold and a message # describing a classification of player. Point thresholds must be @@ -81,23 +84,25 @@ # Order doesn't matter; the logic simply tests every threshold on # the assumption that turn counts never decrease nor skip values. # -# objects: Objects have attributes as follows... +# objects: Objects that are referenced in C code or the YAML by name +# have human-readable names; others are named OBJ with a numeric suffix. +# Objects have attributes as follows... # inventory: A description for use in the inventory command. +# states: A list of state labels for states from 0 up. Each +# becomes a #define, and is also a state label that +# can be used in travel-rule 'not' clauses. # descriptions: Messages describing the object in different states. -# If a state message is a tuple then the first element -# is made the name of a #define visible to the code for -# the associated state, numbered from zero upwards; it -# is also a state label that can be used in travel-rule -# 'not' clauses. -# changes: State-change messages to be emitted whenever the obect +# Must correspond 1:1 with state labels if the latter exist. +# changes: State-change messages to be emitted whenever the object # *changes* to the (0-origin) state that is the index of the -# message in this array. -# words: The vocabulary word(s) referring to this object. -# treasure: A boolean "treasure" used for point-scoring and pirate +# message in this array. Must correspond 1:1 with state +# labels if the latter exist. +# words: The vocabulary word(s) referring to this object. +# treasure: A boolean "treasure" used for point-scoring and pirate # snatches, defaulting to false. -# immovable: An object may also be flagged +# immovable: An object may also be flagged # immovable, meaning it cannot be carried. -# locations: An object may have one or two start locations (the gate +# locations: An object may have one or two start locations (the gate # is an example of a two-location object; it can be accessed # from above or below). # @@ -108,20 +113,14 @@ # Message strings may include certain special character sequences to # denote that the program must provide parameters to insert into a # message when the message is printed. These sequences are: -# %S = The letter 'S' or nothing (if a given value is exactly 1) -# %W = A word (up to 10 characters) -# %L = A word mapped to lower-case letters -# %U = A word mapped to upper-case letters -# %C = A word mapped to lower-case, first letter capitalised -# %T = Several words of text, ending with a word of -1 -# %1 = A 1-digit number -# %2 = A 2-digit number -# ... -# %9 = A 9-digit number -# %B = Variable number of blanks -# %! = The entire message should be suppressed +# %d = an integer +# %s = an ASCII string +# %S = the letter 's' or nothing (if a previous %d value is exactly 1) # %V = substitute program version string +# +# Motion names of the form MOT_* are not explicitly referenced in the +# locations YAML, but usually get compiled into generated C. motions: !!omap - MOT_0: words: !!null @@ -213,9 +212,9 @@ motions: !!omap words: ['east', 'e'] - WEST: words: ['west', 'w'] -- MOT_45: +- NORTH: words: ['north', 'n'] -- MOT_46: +- SOUTH: words: ['south', 's'] - NE: words: ['ne'] @@ -250,9 +249,9 @@ motions: !!omap words: ['slab', 'slabr'] - XYZZY: words: ['xyzzy'] -- DPRSSN: +- DEPRESSION: words: ['depre'] -- ENTRNC: +- ENTRANCE: words: ['entra'] - PLUGH: words: ['plugh'] @@ -260,140 +259,23 @@ motions: !!omap words: ['secre'] - CAVE: words: ['cave'] -- MOT_68: - words: !!null -- MOT_69: +- CROSS: words: ['cross'] - BEDQUILT: words: ['bedqu'] - PLOVER: words: ['plove'] -- FORWARD2: +- ORIENTAL: words: ['orien'] -- FORWARD3: +- CAVERN: words: ['caver'] -- FORWARD4: +- SHELLROOM: words: ['shell'] -- FORWARD5: +- RESERVOIR: words: ['reser'] -- FORWARD6: +- OFFICE: words: ['main', 'offic'] -actions: !!omap -- ACT_0: - message: !!null - words: !!null -- CARRY: - message: ALREADY_CARRYING - words: ['g', 'carry', 'take', 'keep', 'catch', - 'steal', 'captu', 'get', 'tote', 'snarf'] - oldstyle: false -- DROP: - message: ARENT_CARRYING - words: ['drop', 'relea', 'free', 'disca', 'dump'] -- SAY: - message: NO_MESSAGE - words: ['say', 'chant', 'sing', 'utter', 'mumbl'] -- UNLOCK: - message: NOT_LOCKABLE - words: ['unloc', 'open'] -- NOTHING: - message: NO_MESSAGE - words: ['z', 'nothi'] - oldstyle: false -- LOCK: - message: NOT_LOCKABLE - words: ['lock', 'close'] -- LIGHT: - message: DONT_UNDERSTAND - words: ['light', 'on'] -- EXTINGUISH: - message: DONT_UNDERSTAND - words: ['extin', 'off'] -- WAVE: - message: NOTHING_HAPPENS - words: ['wave', 'shake', 'swing'] -- TAME: - message: AM_GAME - words: ['calm', 'placa', 'tame'] -- GO: - message: WHERE_QUERY - words: ['walk', 'run', 'trave', 'go', 'proce', - 'conti', 'explo', 'follo', 'turn'] -- ATTACK: - message: RIDICULOUS_ATTEMPT - words: ['attac', 'kill', 'fight', 'hit', 'strik', 'slay'] -- POUR: - message: ARENT_CARRYING - words: ['pour'] -- EAT: - message: RIDICULOUS_ATTEMPT - words: ['eat', 'devou'] -- DRINK: - message: STREAM_WATER - words: ['drink'] -- RUB: - message: RUB_NOGO - words: ['rub'] -- THROW: - message: ARENT_CARRYING - words: ['throw', 'toss'] -- QUIT: - message: HUH_MAN - words: ['quit'] -- FIND: - message: NEARBY - words: ['find', 'where'] -- INVENTORY: - message: NEARBY - words: ['i', 'inven'] - oldstyle: false -- FEED: - message: NO_EDIBLES - words: ['feed'] -- FILL: - message: CANT_FILL - words: ['fill'] -- BLAST: - message: REQUIRES_DYNAMITE - words: ['blast', 'deton', 'ignit', 'blowu'] -- SCORE: - message: HUH_MAN - words: ['score'] -- GIANTWORDS: - message: NOT_KNOWHOW - words: ['fee', 'fie', 'foe', 'foo', 'fum'] -- BRIEF: - message: ON_WHAT - words: ['brief'] -- READ: - message: DONT_UNDERSTAND - words: ['read', 'perus'] -- BREAK: - message: BEYOND_POWER - words: ['break', 'shatt', 'smash'] -- WAKE: - message: RIDICULOUS_ATTEMPT - words: ['wake', 'distu'] -- SAVE: - message: HUH_MAN - words: ['suspe', 'pause', 'save'] -- RESUME: - message: HUH_MAN - words: ['resum', 'resta'] -- FLY: - message: AM_GAME - words: ['fly'] -- LISTEN: - message: DONT_UNDERSTAND - words: ['liste'] -- PART: - message: NOTHING_HAPPENS - words: ['z''zzz'] -- ACT_35: - message: HUH_MAN - words: !!null - hints: - hint: &grate name: CAVE @@ -480,13 +362,15 @@ hints: penalty: 4 question: 'You''re missing only one other treasure. Do you need help finding it?' hint: |- - Once you''ve found all the other treasures, it is no longer possible to - locate the one you''re now missing.' + Once you've found all the other treasures, it is no longer possible to + locate the one you're now missing. + locations: !!omap - LOC_NOWHERE: description: long: !!null short: !!null + maptag: 'Nowhere' conditions: {} travel: [ ] @@ -497,15 +381,15 @@ locations: !!omap Around you is a forest. A small stream flows out of the building and down a gully. short: 'You''re in front of building.' + maptag: !!null conditions: {FLUID: true, ABOVE: true, LIT: true} sound: STREAM_GURGLES travel: [ - {verbs: ['ROAD', 'WEST', 'UPWAR'], action: [goto, LOC_HILL]}, - {verbs: ['ENTER', 'BUILD', 'INWAR', 'EAST'], action: [goto, LOC_BUILDING]}, - {verbs: ['DOWNS', 'GULLY', 'STREA', 'SOUTH', 'D'], - action: [goto, LOC_VALLEY]}, - {verbs: ['FORES', 'NORTH'], action: [goto, LOC_FOREST1]}, - {verbs: ['DEPRE'], action: [goto, LOC_GRATE]}, + {verbs: [ROAD, WEST, UPWAR], action: [goto, LOC_HILL]}, + {verbs: [ENTER, BUILD, INWAR, EAST], action: [goto, LOC_BUILDING]}, + {verbs: [DOWNS, GULLY, STREA, SOUTH, DOWN], action: [goto, LOC_VALLEY]}, + {verbs: [FORES, NORTH], action: [goto, LOC_FOREST1]}, + {verbs: [DEPRE], action: [goto, LOC_GRATE]}, ] - LOC_HILL: description: @@ -513,25 +397,27 @@ locations: !!omap You have walked up a hill, still in the forest. The road slopes back down the other side of the hill. There is a building in the distance. short: 'You''re at hill in road.' + maptag: !!null conditions: {ABOVE: true, LIT: true} travel: [ - {verbs: ['BUILD', 'EAST'], action: [goto, LOC_START]}, - {verbs: ['WEST'], action: [goto, LOC_ROADEND]}, - {verbs: ['NORTH'], action: [goto, LOC_FOREST20]}, - {verbs: ['SOUTH', 'FORES'], action: [goto, LOC_FOREST13]}, - {verbs: ['D'], action: ["speak", WHICH_WAY]}, + {verbs: [BUILD, EAST], action: [goto, LOC_START]}, + {verbs: [WEST], action: [goto, LOC_ROADEND]}, + {verbs: [NORTH], action: [goto, LOC_FOREST20]}, + {verbs: [SOUTH, FORES], action: [goto, LOC_FOREST13]}, + {verbs: [DOWN], action: [speak, WHICH_WAY]}, ] - LOC_BUILDING: description: long: 'You are inside a building, a well house for a large spring.' short: 'You''re inside building.' + maptag: !!null conditions: {FLUID: true, ABOVE: true, LIT: true} sound: STREAM_GURGLES travel: [ - {verbs: ['OUT', 'OUTDO', 'WEST'], action: [goto, LOC_START]}, - {verbs: ['XYZZY'], action: [goto, LOC_FOOF1]}, - {verbs: ['PLUGH'], action: [goto, LOC_FOOF3]}, - {verbs: ['DOWNS', 'STREA'], action: [goto, LOC_SEWER]}, + {verbs: [OUT, OUTDO, WEST], action: [goto, LOC_START]}, + {verbs: [XYZZY], action: [goto, LOC_FOOF1]}, + {verbs: [PLUGH], action: [goto, LOC_FOOF3]}, + {verbs: [DOWNS, STREA], action: [goto, LOC_SEWER]}, ] - LOC_VALLEY: description: @@ -539,27 +425,29 @@ locations: !!omap You are in a valley in the forest beside a stream tumbling along a rocky bed. short: 'You''re in valley.' + maptag: !!null conditions: {FLUID: true, ABOVE: true, LIT: true} sound: STREAM_GURGLES travel: [ - {verbs: ['UPSTR', 'BUILD', 'NORTH'], action: [goto, LOC_START]}, - {verbs: ['EAST', 'FORES'], action: [goto, LOC_FOREST6]}, - {verbs: ['WEST'], action: [goto, LOC_FOREST12]}, - {verbs: ['DOWNS', 'SOUTH', 'D'], action: [goto, LOC_SLIT]}, - {verbs: ['DEPRE'], action: [goto, LOC_GRATE]}, - {verbs: ['STREA'], action: ["speak", UPSTREAM_DOWNSTREAM]}, + {verbs: [UPSTR, BUILD, NORTH], action: [goto, LOC_START]}, + {verbs: [EAST, FORES], action: [goto, LOC_FOREST6]}, + {verbs: [WEST], action: [goto, LOC_FOREST12]}, + {verbs: [DOWNS, SOUTH, DOWN], action: [goto, LOC_SLIT]}, + {verbs: [DEPRE], action: [goto, LOC_GRATE]}, + {verbs: [STREA], action: [speak, UPSTREAM_DOWNSTREAM]}, ] - LOC_ROADEND: description: long: 'The road, which approaches from the east, ends here amid the trees.' short: 'You''re at end of road.' + maptag: !!null conditions: {ABOVE: true, LIT: true} travel: [ - {verbs: ['ROAD', 'EAST', 'UPWAR'], action: [goto, LOC_HILL]}, - {verbs: ['BUILD'], action: [goto, LOC_START]}, - {verbs: ['SOUTH', 'FORES'], action: [goto, LOC_FOREST14]}, - {verbs: ['WEST'], action: [goto, LOC_FOREST15]}, - {verbs: ['NORTH'], action: [goto, LOC_FOREST21]}, + {verbs: [ROAD, EAST, UPWAR], action: [goto, LOC_HILL]}, + {verbs: [BUILD], action: [goto, LOC_START]}, + {verbs: [SOUTH, FORES], action: [goto, LOC_FOREST14]}, + {verbs: [WEST], action: [goto, LOC_FOREST15]}, + {verbs: [NORTH], action: [goto, LOC_FOREST21]}, ] - LOC_CLIFF: description: @@ -567,12 +455,13 @@ locations: !!omap The forest thins out here to reveal a steep cliff. There is no way down, but a small ledge can be seen to the west across the chasm. short: 'You''re at cliff.' + maptag: !!null conditions: {ABOVE: true, NOBACK: true, LIT: true} hints: [*urn] travel: [ - {verbs: ['SOUTH', 'FORES'], action: [goto, LOC_FOREST17]}, - {verbs: ['EAST'], action: [goto, LOC_FOREST19]}, - {verbs: ['JUMP'], action: [goto, LOC_NOMAKE]}, + {verbs: [SOUTH, FORES], action: [goto, LOC_FOREST17]}, + {verbs: [EAST], action: [goto, LOC_FOREST19]}, + {verbs: [JUMP], action: [goto, LOC_NOMAKE]}, ] - LOC_SLIT: description: @@ -580,16 +469,16 @@ locations: !!omap At your feet all the water of the stream splashes into a 2-inch slit in the rock. Downstream the streambed is bare rock. short: 'You''re at slit in streambed.' + maptag: !!null conditions: {FLUID: true, ABOVE: true, LIT: true} sound: STREAM_GURGLES travel: [ - {verbs: ['BUILD'], action: [goto, LOC_START]}, - {verbs: ['UPSTR', 'NORTH'], action: [goto, LOC_VALLEY]}, - {verbs: ['EAST', 'FORES'], action: [goto, LOC_FOREST6]}, - {verbs: ['WEST'], action: [goto, LOC_FOREST10]}, - {verbs: ['DOWNS', 'BED', 'SOUTH', 'DEPRE'], action: [goto, LOC_GRATE]}, - {verbs: ['SLIT', 'STREA', 'D', 'INWAR', 'ENTER'], - action: ["speak", DONT_FIT]}, + {verbs: [BUILD], action: [goto, LOC_START]}, + {verbs: [UPSTR, NORTH], action: [goto, LOC_VALLEY]}, + {verbs: [EAST, FORES], action: [goto, LOC_FOREST6]}, + {verbs: [WEST], action: [goto, LOC_FOREST10]}, + {verbs: [DOWNS, BED, SOUTH, DEPRE], action: [goto, LOC_GRATE]}, + {verbs: [SLIT, STREA, DOWN, INWAR, ENTER], action: [speak, DONT_FIT]}, ] - LOC_GRATE: description: @@ -598,18 +487,19 @@ locations: !!omap dirt is a strong steel grate mounted in concrete. A dry streambed leads into the depression. short: 'You''re outside grate.' + maptag: !!null conditions: {ABOVE: true, LIT: true} hints: [*grate, *jade] travel: [ - {verbs: ['EAST', 'FORES'], action: [goto, LOC_FOREST7]}, - {verbs: ['SOUTH'], action: [goto, LOC_FOREST10]}, - {verbs: ['WEST'], action: [goto, LOC_FOREST9]}, - {verbs: ['BUILD'], action: [goto, LOC_START]}, - {verbs: ['UPSTR', 'GULLY', 'NORTH'], action: [goto, LOC_SLIT]}, - {verbs: ['ENTER', 'INWAR', 'D'], + {verbs: [EAST, FORES], action: [goto, LOC_FOREST7]}, + {verbs: [SOUTH], action: [goto, LOC_FOREST10]}, + {verbs: [WEST], action: [goto, LOC_FOREST9]}, + {verbs: [BUILD], action: [goto, LOC_START]}, + {verbs: [UPSTR, GULLY, NORTH], action: [goto, LOC_SLIT]}, + {verbs: [ENTER, INWAR, DOWN], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_BELOWGRATE]}, - {verbs: ['ENTER'], action: ["speak", GRATE_NOWAY]}, + {verbs: [ENTER], action: [speak, GRATE_NOWAY]}, ] - LOC_BELOWGRATE: description: @@ -617,13 +507,15 @@ locations: !!omap You are in a small chamber beneath a 3x3 steel grate to the surface. A low crawl over cobbles leads inward to the west. short: 'You''re below the grate.' + maptag: !!null conditions: {LIT: true} travel: [ - {verbs: ['OUT', 'UPWAR'], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_GRATE]}, - {verbs: ['OUT'], action: ["speak", GRATE_NOWAY]}, - {verbs: ['CRAWL', 'COBBL', 'INWAR', 'WEST'], action: [goto, LOC_COBBLE]}, - {verbs: ['PIT'], action: [goto, LOC_PITTOP]}, - {verbs: ['DEBRI'], action: [goto, LOC_DEBRIS]}, + {verbs: [OUT, UPWAR], cond: [not, GRATE, GRATE_CLOSED], + action: [goto, LOC_GRATE]}, + {verbs: [OUT], action: [speak, GRATE_NOWAY]}, + {verbs: [CRAWL, COBBL, INWAR, WEST], action: [goto, LOC_COBBLE]}, + {verbs: [PIT], action: [goto, LOC_PITTOP]}, + {verbs: [DEBRI], action: [goto, LOC_DEBRIS]}, ] - LOC_COBBLE: description: @@ -631,11 +523,12 @@ locations: !!omap You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. short: 'You''re in cobble crawl.' + maptag: !!null conditions: {LIT: true} travel: [ - {verbs: ['OUT', 'SURFA', 'NULL', 'EAST'], action: [goto, LOC_BELOWGRATE]}, - {verbs: ['INWAR', 'DARK', 'WEST', 'DEBRI'], action: [goto, LOC_DEBRIS]}, - {verbs: ['PIT'], action: [goto, LOC_PITTOP]}, + {verbs: [OUT, SURFA, EAST], action: [goto, LOC_BELOWGRATE]}, + {verbs: [INWAR, DARK, WEST, DEBRI], action: [goto, LOC_DEBRIS]}, + {verbs: [PIT], action: [goto, LOC_PITTOP]}, ] - LOC_DEBRIS: description: @@ -645,43 +538,48 @@ locations: !!omap here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". short: 'You''re in debris room.' + maptag: !!null conditions: {} travel: [ - {verbs: ['DEPRE'], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_GRATE]}, - {verbs: ['ENTRA'], action: [goto, LOC_BELOWGRATE]}, - {verbs: ['CRAWL', 'COBBL', 'PASSA', 'LOW', 'EAST'], - action: [goto, LOC_COBBLE]}, - {verbs: ['CANYO', 'INWAR', 'UPWAR', 'WEST'], action: [goto, LOC_AWKWARD]}, - {verbs: ['XYZZY'], action: [goto, LOC_FOOF2]}, - {verbs: ['PIT'], action: [goto, LOC_PITTOP]}, + {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED], + action: [goto, LOC_GRATE]}, + {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]}, + {verbs: [CRAWL, COBBL, PASSA, LOW, EAST], action: [goto, LOC_COBBLE]}, + {verbs: [CANYO, INWAR, UPWAR, WEST], action: [goto, LOC_AWKWARD]}, + {verbs: [XYZZY], action: [goto, LOC_FOOF2]}, + {verbs: [PIT], action: [goto, LOC_PITTOP]}, ] - LOC_AWKWARD: description: long: 'You are in an awkward sloping east/west canyon.' short: !!null + maptag: 'Awkward canyon.' conditions: {} travel: [ - {verbs: ['DEPRE'], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_GRATE]}, - {verbs: ['ENTRA'], action: [goto, LOC_BELOWGRATE]}, - {verbs: ['D', 'EAST', 'DEBRI'], action: [goto, LOC_DEBRIS]}, - {verbs: ['INWAR', 'UPWAR', 'WEST'], action: [goto, LOC_BIRD]}, - {verbs: ['PIT'], action: [goto, LOC_PITTOP]}, + {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED], + action: [goto, LOC_GRATE]}, + {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]}, + {verbs: [DOWN, EAST, DEBRI], action: [goto, LOC_DEBRIS]}, + {verbs: [INWAR, UPWAR, WEST], action: [goto, LOC_BIRDCHAMBER]}, + {verbs: [PIT], action: [goto, LOC_PITTOP]}, ] -- LOC_BIRD: +- LOC_BIRDCHAMBER: description: long: |- You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. short: 'You''re in bird chamber.' + maptag: !!null conditions: {} hints: [*bird] travel: [ - {verbs: ['DEPRE'], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_GRATE]}, - {verbs: ['ENTRA'], action: [goto, LOC_BELOWGRATE]}, - {verbs: ['DEBRI'], action: [goto, LOC_DEBRIS]}, - {verbs: ['CANYO', 'EAST'], action: [goto, LOC_AWKWARD]}, - {verbs: ['PASSA', 'PIT', 'WEST'], action: [goto, LOC_PITTOP]}, + {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED], + action: [goto, LOC_GRATE]}, + {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]}, + {verbs: [DEBRI], action: [goto, LOC_DEBRIS]}, + {verbs: [CANYO, EAST], action: [goto, LOC_AWKWARD]}, + {verbs: [PASSA, PIT, WEST], action: [goto, LOC_PITTOP]}, ] - LOC_PITTOP: description: @@ -689,15 +587,18 @@ locations: !!omap At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. short: 'You''re at top of small pit.' + maptag: !!null conditions: {} travel: [ - {verbs: ['DEPRE'], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_GRATE]}, - {verbs: ['ENTRA'], action: [goto, LOC_BELOWGRATE]}, - {verbs: ['DEBRI'], action: [goto, LOC_DEBRIS]}, - {verbs: ['PASSA', 'EAST'], action: [goto, LOC_BIRD]}, - {verbs: ['D', 'PIT', 'STEPS'], cond: [carry, NUGGET], action: [goto, LOC_NECKBROKE]}, - {verbs: ['D'], action: [goto, LOC_MISTHALL]}, - {verbs: ['CRACK', 'WEST'], action: [goto, LOC_CRACK]}, + {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED], + action: [goto, LOC_GRATE]}, + {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]}, + {verbs: [DEBRI], action: [goto, LOC_DEBRIS]}, + {verbs: [PASSA, EAST], action: [goto, LOC_BIRDCHAMBER]}, + {verbs: [DOWN, PIT, STEPS], cond: [carry, NUGGET], + action: [goto, LOC_NECKBROKE]}, + {verbs: [DOWN], action: [goto, LOC_MISTHALL]}, + {verbs: [CRACK, WEST], action: [goto, LOC_CRACK]}, ] - LOC_MISTHALL: description: @@ -708,24 +609,26 @@ locations: !!omap swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. short: 'You''re in Hall of Mists.' + maptag: !!null conditions: {DEEP: true} hints: [*jade] sound: WIND_WHISTLES travel: [ - {verbs: ['LEFT', 'SOUTH'], action: [goto, LOC_NUGGET]}, - {verbs: ['FORWA', 'HALL', 'WEST'], action: [goto, LOC_EASTBANK]}, - {verbs: ['STAIR', 'D', 'NORTH'], action: [goto, LOC_KINGHALL]}, - {verbs: ['UPWAR', 'PIT', 'STEPS', 'DOME', 'PASSA', 'EAST'], + {verbs: [LEFT, SOUTH], action: [goto, LOC_NUGGET]}, + {verbs: [FORWA, HALL, WEST], action: [goto, LOC_EASTBANK]}, + {verbs: [STAIR, DOWN, NORTH], action: [goto, LOC_KINGHALL]}, + {verbs: [UPWAR, PIT, STEPS, DOME, PASSA, EAST], cond: [carry, NUGGET], action: [goto, LOC_DOME]}, - {verbs: ['UPWAR'], action: [goto, LOC_PITTOP]}, - {verbs: ['Y2'], action: [goto, LOC_JUMBLE]}, + {verbs: [UPWAR], action: [goto, LOC_PITTOP]}, + {verbs: [Y2], action: [goto, LOC_JUMBLE]}, ] - LOC_CRACK: description: long: |- The crack is far too small for you to follow. At its widest it is - barely wide enough to admit your foot.' + barely wide enough to admit your foot. short: !!null + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_PITTOP]}, @@ -736,17 +639,18 @@ locations: !!omap You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. short: 'You''re on east bank of fissure.' + maptag: !!null conditions: {DEEP: true} travel: [ - {verbs: ['HALL', 'EAST'], action: [goto, LOC_MISTHALL]}, - {verbs: ['JUMP'], cond: [not, FISSURE, UNBRIDGED], - action: ["speak", CROSS_BRIDGE]}, - {verbs: ['FORWA'], cond: [not, FISSURE, BRIDGED], + {verbs: [HALL, EAST], action: [goto, LOC_MISTHALL]}, + {verbs: [JUMP], cond: [not, FISSURE, UNBRIDGED], + action: [speak, CROSS_BRIDGE]}, + {verbs: [FORWA], cond: [not, FISSURE, BRIDGED], action: [goto, LOC_NOMAKE]}, - {verbs: ['OVER', 'ACROS', 'WEST', 'CROSS'], + {verbs: [OVER, ACROS, WEST, CROSS], cond: [not, FISSURE, BRIDGED], - action: ["speak", NO_CROSS]}, - {verbs: ['OVER'], action: [goto, LOC_WESTBANK]}, + action: [speak, NO_CROSS]}, + {verbs: [OVER], action: [goto, LOC_WESTBANK]}, ] - LOC_NUGGET: description: @@ -754,9 +658,10 @@ locations: !!omap This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". short: 'You''re in nugget-of-gold room.' + maptag: !!null conditions: {DEEP: true} travel: [ - {verbs: ['HALL', 'OUT', 'NORTH'], action: [goto, LOC_MISTHALL]}, + {verbs: [HALL, OUT, NORTH], action: [goto, LOC_MISTHALL]}, ] - LOC_KINGHALL: description: @@ -764,25 +669,27 @@ locations: !!omap You are in the Hall of the Mountain King, with passages off in all directions. short: 'You''re in Hall of Mt King.' + maptag: !!null conditions: {DEEP: true} hints: [*snake] travel: [ - {verbs: ['STAIR', 'UPWAR', 'EAST'], action: [goto, LOC_MISTHALL]}, - {verbs: ['NORTH', 'RIGHT'], cond: [not, SNAKE, SNAKE_BLOCKS], + {verbs: [STAIR, UPWAR, EAST], action: [goto, LOC_MISTHALL]}, + {verbs: [NORTH, RIGHT], cond: [not, SNAKE, SNAKE_BLOCKS], action: [goto, LOC_FLOORHOLE]}, - {verbs: ['SOUTH', 'LEFT'], cond: [not, SNAKE, SNAKE_BLOCKS], + {verbs: [SOUTH, LEFT], cond: [not, SNAKE, SNAKE_BLOCKS], action: [goto, LOC_SOUTHSIDE]}, - {verbs: ['WEST', 'FORWA'], cond: [not, SNAKE, SNAKE_BLOCKS], + {verbs: [WEST, FORWA], cond: [not, SNAKE, SNAKE_BLOCKS], action: [goto, LOC_WESTSIDE]}, - {verbs: ['NORTH'], action: [goto, LOC_SNAKEBLOCK]}, - {verbs: ['SW'], cond: [pct, 35], action: [goto, LOC_SECRET3]}, - {verbs: ['SW'], cond: ["with", SNAKE], action: [goto, LOC_SNAKEBLOCK]}, - {verbs: ['SECRE'], action: [goto, LOC_SECRET3]}, + {verbs: [NORTH], action: [goto, LOC_SNAKEBLOCK]}, + {verbs: [SW], cond: [pct, 35], action: [goto, LOC_SECRET3]}, + {verbs: [SW], cond: ["with", SNAKE], action: [goto, LOC_SNAKEBLOCK]}, + {verbs: [SECRE], action: [goto, LOC_SECRET3]}, ] - LOC_NECKBROKE: description: long: 'You are at the bottom of the pit with a broken neck.' short: !!null + maptag: 'Pit bottom' conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_NOWHERE]}, @@ -791,6 +698,7 @@ locations: !!omap description: long: 'You didn''t make it.' short: !!null + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_NOWHERE]}, @@ -799,6 +707,7 @@ locations: !!omap description: long: 'The dome is unclimbable.' short: !!null + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_MISTHALL]}, @@ -809,12 +718,13 @@ locations: !!omap You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. short: 'You''re at west end of Twopit Room.' + maptag: !!null conditions: {DEEP: true} travel: [ - {verbs: ['EAST', 'ACROS'], action: [goto, LOC_EASTEND]}, - {verbs: ['WEST', 'SLAB'], action: [goto, LOC_SLAB]}, - {verbs: ['D', 'PIT'], action: [goto, LOC_WESTPIT]}, - {verbs: ['HOLE'], action: ["speak", TOO_FAR]}, + {verbs: [EAST, ACROS], action: [goto, LOC_EASTEND]}, + {verbs: [WEST, SLAB], action: [goto, LOC_SLAB]}, + {verbs: [DOWN, PIT], action: [goto, LOC_WESTPIT]}, + {verbs: [HOLE], action: [speak, TOO_FAR]}, ] - LOC_EASTPIT: description: @@ -822,9 +732,10 @@ locations: !!omap You are at the bottom of the eastern pit in the Twopit Room. There is a small pool of oil in one corner of the pit. short: 'You''re in east pit.' + maptag: !!null conditions: {FLUID: true, DEEP: true, OILY: true} travel: [ - {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_EASTEND]}, + {verbs: [UPWAR, OUT], action: [goto, LOC_EASTEND]}, ] - LOC_WESTPIT: description: @@ -832,16 +743,19 @@ locations: !!omap You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. short: 'You''re in west pit.' + maptag: !!null conditions: {DEEP: true} travel: [ - {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_WESTEND]}, - {verbs: ['CLIMB'], cond: [not, PLANT, 2], action: [goto, LOC_BUILDING1]}, - {verbs: ['CLIMB'], action: [goto, LOC_CLIMBSTALK]}, + {verbs: [UPWAR, OUT], action: [goto, LOC_WESTEND]}, + {verbs: [CLIMB], cond: [not, PLANT, PLANT_GROWN], + action: [goto, LOC_BUILDING1]}, + {verbs: [CLIMB], action: [goto, LOC_CLIMBSTALK]}, ] - LOC_CLIMBSTALK: description: long: 'You clamber up the plant and scurry through the hole at the top.' short: !!null + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_NARROW]}, @@ -850,18 +764,19 @@ locations: !!omap description: long: 'You are on the west side of the fissure in the Hall of Mists.' short: 'You''re on west bank of fissure.' + maptag: !!null conditions: {DEEP: true} travel: [ - {verbs: ['JUMP'], cond: [not, FISSURE, UNBRIDGED], - action: ["speak", CROSS_BRIDGE]}, - {verbs: ['FORWA'], cond: [not, FISSURE, BRIDGED], + {verbs: [JUMP], cond: [not, FISSURE, UNBRIDGED], + action: [speak, CROSS_BRIDGE]}, + {verbs: [FORWA], cond: [not, FISSURE, BRIDGED], action: [goto, LOC_NOMAKE]}, - {verbs: ['OVER', 'ACROS', 'EAST', 'CROSS'], + {verbs: [OVER, ACROS, EAST, CROSS], cond: [not, FISSURE, BRIDGED], - action: ["speak", NO_CROSS]}, - {verbs: ['OVER'], action: [goto, LOC_EASTBANK]}, - {verbs: ['NORTH'], action: [goto, LOC_PARALLEL1]}, - {verbs: ['WEST'], action: [goto, LOC_MISTWEST]}, + action: [speak, NO_CROSS]}, + {verbs: [OVER], action: [goto, LOC_EASTBANK]}, + {verbs: [NORTH], action: [goto, LOC_PARALLEL1]}, + {verbs: [WEST], action: [goto, LOC_MISTWEST]}, ] - LOC_FLOORHOLE: description: @@ -869,19 +784,21 @@ locations: !!omap You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. short: 'You''re in n/s passage above e/w passage.' + maptag: "Floor hole." conditions: {DEEP: true} travel: [ - {verbs: ['HALL', 'OUT', 'SOUTH'], action: [goto, LOC_KINGHALL]}, - {verbs: ['NORTH', 'Y2'], action: [goto, LOC_Y2]}, - {verbs: ['D', 'HOLE'], action: [goto, LOC_BROKEN]}, + {verbs: [HALL, OUT, SOUTH], action: [goto, LOC_KINGHALL]}, + {verbs: [NORTH, Y2], action: [goto, LOC_Y2]}, + {verbs: [DOWN, HOLE], action: [goto, LOC_BROKEN]}, ] - LOC_SOUTHSIDE: description: long: 'You are in the south side chamber.' short: !!null + maptag: !!null conditions: {DEEP: true} travel: [ - {verbs: ['HALL', 'OUT', 'NORTH'], action: [goto, LOC_KINGHALL]}, + {verbs: [HALL, OUT, NORTH], action: [goto, LOC_KINGHALL]}, ] - LOC_WESTSIDE: description: @@ -889,24 +806,28 @@ locations: !!omap You are in the west side chamber of the Hall of the Mountain King. A passage continues west and up here. short: 'You''re in the west side chamber.' + maptag: !!null conditions: {DEEP: true} travel: [ - {verbs: ['HALL', 'OUT', 'EAST'], action: [goto, LOC_KINGHALL]}, - {verbs: ['WEST', 'UPWAR'], action: [goto, LOC_CROSSOVER]}, + {verbs: [HALL, OUT, EAST], action: [goto, LOC_KINGHALL]}, + {verbs: [WEST, UPWAR], action: [goto, LOC_CROSSOVER]}, ] - LOC_BUILDING1: description: long: '' short: !!null + maptag: 'Middle of plant.' conditions: {DEEP: true} travel: [ - {verbs: [], cond: [not, PLANT, 1], action: [goto, LOC_NOCLIMB]}, + {verbs: [], cond: [not, PLANT, PLANT_BELLOWING], + action: [goto, LOC_NOCLIMB]}, {verbs: [], action: [goto, LOC_PLANTTOP]}, ] - LOC_SNAKEBLOCK: description: long: 'You can''t get by the snake.' short: !!null + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_KINGHALL]}, @@ -918,23 +839,25 @@ locations: !!omap west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. short: 'You''re at "Y2".' + maptag: "Y2." conditions: {DEEP: true} travel: [ - {verbs: ['PLUGH'], action: [goto, LOC_FOOF4]}, - {verbs: ['SOUTH'], action: [goto, LOC_FLOORHOLE]}, - {verbs: ['EAST', 'WALL', 'BROKE'], action: [goto, LOC_JUMBLE]}, - {verbs: ['WEST'], action: [goto, LOC_WINDOW1]}, - {verbs: ['PLOVE'], cond: [carry, EMERALD], action: ["special", 2]}, - {verbs: ['PLOVE'], action: [goto, LOC_FOOF5]}, + {verbs: [PLUGH], action: [goto, LOC_FOOF4]}, + {verbs: [SOUTH], action: [goto, LOC_FLOORHOLE]}, + {verbs: [EAST, WALL, BROKE], action: [goto, LOC_JUMBLE]}, + {verbs: [WEST], action: [goto, LOC_WINDOW1]}, + {verbs: [PLOVE], cond: [carry, EMERALD], action: ["special", 2]}, + {verbs: [PLOVE], action: [goto, LOC_FOOF5]}, ] - LOC_JUMBLE: description: long: 'You are in a jumble of rock, with cracks everywhere.' short: !!null + maptag: 'Rock jumble' conditions: {DEEP: true} travel: [ - {verbs: ['D', 'Y2'], action: [goto, LOC_Y2]}, - {verbs: ['UPWAR'], action: [goto, LOC_MISTHALL]}, + {verbs: [DOWN, Y2], action: [goto, LOC_Y2]}, + {verbs: [UPWAR], action: [goto, LOC_MISTHALL]}, ] - LOC_WINDOW1: description: @@ -947,23 +870,25 @@ locations: !!omap 25 feet away there is a similar window looking into a lighted room. A shadowy figure can be seen there peering back at you. short: 'You''re at window on pit.' + maptag: !!null conditions: {DEEP: true} travel: [ - {verbs: ['EAST', 'Y2'], action: [goto, LOC_Y2]}, - {verbs: ['JUMP'], action: [goto, LOC_NECKBROKE]}, + {verbs: [EAST, Y2], action: [goto, LOC_Y2]}, + {verbs: [JUMP], action: [goto, LOC_NECKBROKE]}, ] - LOC_BROKEN: description: long: |- You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. - short: 'You''re in dirty passage.' + short: 'You''re in dirty passage.' + maptag: !!null conditions: {DEEP: true} travel: [ - {verbs: ['EAST', 'CRAWL'], action: [goto, LOC_SMALLPITBRINK]}, - {verbs: ['UPWAR', 'HOLE'], action: [goto, LOC_FLOORHOLE]}, - {verbs: ['WEST'], action: [goto, LOC_DUSTY]}, - {verbs: ['BEDQU'], action: [goto, LOC_BEDQUILT]}, + {verbs: [EAST, CRAWL], action: [goto, LOC_SMALLPITBRINK]}, + {verbs: [UPWAR, HOLE], action: [goto, LOC_FLOORHOLE]}, + {verbs: [WEST], action: [goto, LOC_DUSTY]}, + {verbs: [BEDQU], action: [goto, LOC_BEDQUILT]}, ] - LOC_SMALLPITBRINK: description: @@ -971,10 +896,11 @@ locations: !!omap You are on the brink of a small clean climbable pit. A crawl leads west. short: 'You''re at brink of small pit.' + maptag: !!null conditions: {DEEP: true} travel: [ - {verbs: ['WEST', 'CRAWL'], action: [goto, LOC_BROKEN]}, - {verbs: ['D', 'PIT', 'CLIMB'], action: [goto, LOC_SMALLPIT]}, + {verbs: [WEST, CRAWL], action: [goto, LOC_BROKEN]}, + {verbs: [DOWN, PIT, CLIMB], action: [goto, LOC_SMALLPIT]}, ] - LOC_SMALLPIT: description: @@ -982,11 +908,13 @@ locations: !!omap You are in the bottom of a small pit with a little stream, which enters and exits through tiny slits. short: 'You''re at bottom of pit with stream.' + maptag: 'Small pit bottom' conditions: {FLUID: true, DEEP: true} sound: STREAM_GURGLES travel: [ - {verbs: ['CLIMB', 'UPWAR', 'OUT'], action: [goto, LOC_SMALLPITBRINK]}, - {verbs: ['SLIT', 'STREA', 'D', 'UPSTR', 'DOWNS', 'ENTER', 'INWAR'], action: ["speak", DONT_FIT]}, + {verbs: [CLIMB, UPWAR, OUT], action: [goto, LOC_SMALLPITBRINK]}, + {verbs: [SLIT, STREA, DOWN, UPSTR, DOWNS, ENTER, INWAR], + action: [speak, DONT_FIT]}, ] - LOC_DUSTY: description: @@ -994,11 +922,12 @@ locations: !!omap You are in a large room full of dusty rocks. There is a big hole in the floor. There are cracks everywhere, and a passage leading east. short: 'You''re in dusty rock room.' + maptag: !!null conditions: {DEEP: true} travel: [ - {verbs: ['EAST', 'PASSA'], action: [goto, LOC_BROKEN]}, - {verbs: ['D', 'HOLE', 'FLOOR'], action: [goto, LOC_COMPLEX]}, - {verbs: ['BEDQU'], action: [goto, LOC_BEDQUILT]}, + {verbs: [EAST, PASSA], action: [goto, LOC_BROKEN]}, + {verbs: [DOWN, HOLE, FLOOR], action: [goto, LOC_COMPLEX]}, + {verbs: [BEDQU], action: [goto, LOC_BEDQUILT]}, ] - LOC_PARALLEL1: description: @@ -1006,6 +935,7 @@ locations: !!omap You have crawled through a very low wide passage parallel to and north of the Hall of Mists. short: !!null + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_MISTWEST]}, @@ -1017,177 +947,193 @@ locations: !!omap continues west and another goes north. To the south is a little passage 6 feet off the floor. short: 'You''re at west end of Hall of Mists.' + maptag: !!null conditions: {DEEP: true} travel: [ - {verbs: ['SOUTH', 'UPWAR', 'PASSA', 'CLIMB'], action: [goto, LOC_ALIKE1]}, - {verbs: ['EAST'], action: [goto, LOC_WESTBANK]}, - {verbs: ['NORTH'], action: [goto, LOC_PARALLEL2]}, - {verbs: ['WEST', 'CRAWL'], action: [goto, LOC_LONGEAST]}, + {verbs: [SOUTH, UPWAR, PASSA, CLIMB], action: [goto, LOC_ALIKE1]}, + {verbs: [EAST], action: [goto, LOC_WESTBANK]}, + {verbs: [NORTH], action: [goto, LOC_PARALLEL2]}, + {verbs: [WEST, CRAWL], action: [goto, LOC_LONGEAST]}, ] - LOC_ALIKE1: description: long: 'You are in a maze of twisty little passages, all alike.' short: !!null - conditions: {DEEP: true, NOBACK: true} + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} hints: [*maze] travel: [ - {verbs: ['UPWAR'], action: [goto, LOC_MISTWEST]}, - {verbs: ['NORTH'], action: [goto, LOC_ALIKE1]}, - {verbs: ['EAST'], action: [goto, LOC_ALIKE2]}, - {verbs: ['SOUTH'], action: [goto, LOC_ALIKE4]}, - {verbs: ['WEST'], action: [goto, LOC_ALIKE11]}, + {verbs: [UPWAR], action: [goto, LOC_MISTWEST]}, + {verbs: [NORTH], action: [goto, LOC_ALIKE1]}, + {verbs: [EAST], action: [goto, LOC_ALIKE2]}, + {verbs: [SOUTH], action: [goto, LOC_ALIKE4]}, + {verbs: [WEST], action: [goto, LOC_ALIKE11]}, ] - LOC_ALIKE2: description: long: 'You are in a maze of twisty little passages, all alike.' short: !!null - conditions: {DEEP: true, NOBACK: true} + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} hints: [*maze] travel: [ - {verbs: ['WEST'], action: [goto, LOC_ALIKE1]}, - {verbs: ['SOUTH'], action: [goto, LOC_ALIKE3]}, - {verbs: ['EAST'], action: [goto, LOC_ALIKE4]}, + {verbs: [WEST], action: [goto, LOC_ALIKE1]}, + {verbs: [SOUTH], action: [goto, LOC_ALIKE3]}, + {verbs: [EAST], action: [goto, LOC_ALIKE4]}, ] - LOC_ALIKE3: description: long: 'You are in a maze of twisty little passages, all alike.' short: !!null - conditions: {DEEP: true, NOBACK: true} + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} hints: [*maze] travel: [ - {verbs: ['EAST'], action: [goto, LOC_ALIKE2]}, - {verbs: ['D'], action: [goto, LOC_DEADEND3]}, - {verbs: ['SOUTH'], action: [goto, LOC_ALIKE6]}, - {verbs: ['NORTH'], action: [goto, LOC_DEADEND9]}, + {verbs: [EAST], action: [goto, LOC_ALIKE2]}, + {verbs: [DOWN], action: [goto, LOC_MAZEEND3]}, + {verbs: [SOUTH], action: [goto, LOC_ALIKE6]}, + {verbs: [NORTH], action: [goto, LOC_MAZEEND9]}, ] - LOC_ALIKE4: description: long: 'You are in a maze of twisty little passages, all alike.' short: !!null - conditions: {DEEP: true, NOBACK: true} + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} hints: [*maze] travel: [ - {verbs: ['WEST'], action: [goto, LOC_ALIKE1]}, - {verbs: ['NORTH'], action: [goto, LOC_ALIKE2]}, - {verbs: ['EAST'], action: [goto, LOC_DEADEND1]}, - {verbs: ['SOUTH'], action: [goto, LOC_DEADEND2]}, - {verbs: ['UPWAR', 'D'], action: [goto, LOC_ALIKE14]}, + {verbs: [WEST], action: [goto, LOC_ALIKE1]}, + {verbs: [NORTH], action: [goto, LOC_ALIKE2]}, + {verbs: [EAST], action: [goto, LOC_MAZEEND1]}, + {verbs: [SOUTH], action: [goto, LOC_MAZEEND2]}, + {verbs: [UPWAR, DOWN], action: [goto, LOC_ALIKE14]}, ] -- LOC_DEADEND1: +- LOC_MAZEEND1: description: long: 'Dead end' short: !!null - conditions: {DEEP: true, NOARRR: true} + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOARRR: true, ALLALIKE: true} hints: [*maze] travel: [ - {verbs: ['WEST', 'OUT'], action: [goto, LOC_ALIKE4]}, + {verbs: [WEST, OUT], action: [goto, LOC_ALIKE4]}, ] -- LOC_DEADEND2: +- LOC_MAZEEND2: description: long: 'Dead end' short: !!null - conditions: {DEEP: true, NOARRR: true} + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOARRR: true, ALLALIKE: true} hints: [*maze] travel: [ - {verbs: ['EAST', 'OUT'], action: [goto, LOC_ALIKE4]}, + {verbs: [EAST, OUT], action: [goto, LOC_ALIKE4]}, ] -- LOC_DEADEND3: +- LOC_MAZEEND3: description: long: 'Dead end' short: !!null - conditions: {DEEP: true, NOARRR: true} + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOARRR: true, ALLALIKE: true} hints: [*maze] travel: [ - {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_ALIKE3]}, + {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE3]}, ] - LOC_ALIKE5: description: long: 'You are in a maze of twisty little passages, all alike.' short: !!null - conditions: {DEEP: true, NOBACK: true} + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} hints: [*maze] travel: [ - {verbs: ['EAST'], action: [goto, LOC_ALIKE6]}, - {verbs: ['WEST'], action: [goto, LOC_ALIKE7]}, + {verbs: [EAST], action: [goto, LOC_ALIKE6]}, + {verbs: [WEST], action: [goto, LOC_ALIKE7]}, ] - LOC_ALIKE6: description: long: 'You are in a maze of twisty little passages, all alike.' short: !!null - conditions: {DEEP: true, NOBACK: true} + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} hints: [*maze] travel: [ - {verbs: ['EAST'], action: [goto, LOC_ALIKE3]}, - {verbs: ['WEST'], action: [goto, LOC_ALIKE5]}, - {verbs: ['D'], action: [goto, LOC_ALIKE7]}, - {verbs: ['SOUTH'], action: [goto, LOC_ALIKE8]}, + {verbs: [EAST], action: [goto, LOC_ALIKE3]}, + {verbs: [WEST], action: [goto, LOC_ALIKE5]}, + {verbs: [DOWN], action: [goto, LOC_ALIKE7]}, + {verbs: [SOUTH], action: [goto, LOC_ALIKE8]}, ] - LOC_ALIKE7: description: long: 'You are in a maze of twisty little passages, all alike.' short: !!null - conditions: {DEEP: true, NOBACK: true} + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} hints: [*maze] travel: [ - {verbs: ['WEST'], action: [goto, LOC_ALIKE5]}, - {verbs: ['UPWAR'], action: [goto, LOC_ALIKE6]}, - {verbs: ['EAST'], action: [goto, LOC_ALIKE8]}, - {verbs: ['SOUTH'], action: [goto, LOC_ALIKE9]}, + {verbs: [WEST], action: [goto, LOC_ALIKE5]}, + {verbs: [UPWAR], action: [goto, LOC_ALIKE6]}, + {verbs: [EAST], action: [goto, LOC_ALIKE8]}, + {verbs: [SOUTH], action: [goto, LOC_ALIKE9]}, ] - LOC_ALIKE8: description: long: 'You are in a maze of twisty little passages, all alike.' short: !!null - conditions: {DEEP: true, NOBACK: true} + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} hints: [*maze] travel: [ - {verbs: ['WEST'], action: [goto, LOC_ALIKE6]}, - {verbs: ['EAST'], action: [goto, LOC_ALIKE7]}, - {verbs: ['SOUTH'], action: [goto, LOC_ALIKE8]}, - {verbs: ['UPWAR'], action: [goto, LOC_ALIKE9]}, - {verbs: ['NORTH'], action: [goto, LOC_ALIKE10]}, - {verbs: ['D'], action: [goto, LOC_DEADEND11]}, + {verbs: [WEST], action: [goto, LOC_ALIKE6]}, + {verbs: [EAST], action: [goto, LOC_ALIKE7]}, + {verbs: [SOUTH], action: [goto, LOC_ALIKE8]}, + {verbs: [UPWAR], action: [goto, LOC_ALIKE9]}, + {verbs: [NORTH], action: [goto, LOC_ALIKE10]}, + {verbs: [DOWN], action: [goto, LOC_MAZEEND11]}, ] - LOC_ALIKE9: description: long: 'You are in a maze of twisty little passages, all alike.' short: !!null - conditions: {DEEP: true, NOBACK: true} + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} hints: [*maze] travel: [ - {verbs: ['WEST'], action: [goto, LOC_ALIKE7]}, - {verbs: ['NORTH'], action: [goto, LOC_ALIKE8]}, - {verbs: ['SOUTH'], action: [goto, LOC_DEADEND4]}, + {verbs: [WEST], action: [goto, LOC_ALIKE7]}, + {verbs: [NORTH], action: [goto, LOC_ALIKE8]}, + {verbs: [SOUTH], action: [goto, LOC_MAZEEND4]}, ] -- LOC_DEADEND4: +- LOC_MAZEEND4: description: long: 'Dead end' short: !!null - conditions: {DEEP: true, NOARRR: true} + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOARRR: true, ALLALIKE: true} hints: [*maze] travel: [ - {verbs: ['WEST', 'OUT'], action: [goto, LOC_ALIKE9]}, + {verbs: [WEST, OUT], action: [goto, LOC_ALIKE9]}, ] - LOC_ALIKE10: description: long: 'You are in a maze of twisty little passages, all alike.' short: !!null - conditions: {DEEP: true, NOBACK: true} + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} hints: [*maze] travel: [ - {verbs: ['WEST'], action: [goto, LOC_ALIKE8]}, - {verbs: ['NORTH'], action: [goto, LOC_ALIKE10]}, - {verbs: ['D'], action: [goto, LOC_DEADEND5]}, - {verbs: ['EAST'], action: [goto, LOC_PITBRINK]}, + {verbs: [WEST], action: [goto, LOC_ALIKE8]}, + {verbs: [NORTH], action: [goto, LOC_ALIKE10]}, + {verbs: [DOWN], action: [goto, LOC_MAZEEND5]}, + {verbs: [EAST], action: [goto, LOC_PITBRINK]}, ] -- LOC_DEADEND5: +- LOC_MAZEEND5: description: long: 'Dead end' short: !!null - conditions: {DEEP: true, NOARRR: true} + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOARRR: true, ALLALIKE: true} hints: [*maze] travel: [ - {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_ALIKE10]}, + {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE10]}, ] - LOC_PITBRINK: description: @@ -1196,21 +1142,23 @@ locations: !!omap down one wall. You could climb down here but you could not get back up. The maze continues at this level. short: 'You''re at brink of pit.' - conditions: {DEEP: true, NOBACK: true} + maptag: !!null + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} travel: [ - {verbs: ['D', 'CLIMB'], action: [goto, LOC_BIRD]}, - {verbs: ['WEST'], action: [goto, LOC_ALIKE10]}, - {verbs: ['SOUTH'], action: [goto, LOC_DEADEND6]}, - {verbs: ['NORTH'], action: [goto, LOC_ALIKE12]}, - {verbs: ['EAST'], action: [goto, LOC_ALIKE13]}, + {verbs: [DOWN, CLIMB], action: [goto, LOC_BIRDCHAMBER]}, + {verbs: [WEST], action: [goto, LOC_ALIKE10]}, + {verbs: [SOUTH], action: [goto, LOC_MAZEEND6]}, + {verbs: [NORTH], action: [goto, LOC_ALIKE12]}, + {verbs: [EAST], action: [goto, LOC_ALIKE13]}, ] -- LOC_DEADEND6: +- LOC_MAZEEND6: description: long: 'Dead end' short: !!null - conditions: {NOARRR: true, DEEP: true} + maptag: 'Maze all alike.' + conditions: {NOARRR: true, DEEP: true, ALLALIKE: true} travel: [ - {verbs: ['EAST', 'OUT'], action: [goto, LOC_PITBRINK]}, + {verbs: [EAST, OUT], action: [goto, LOC_PITBRINK]}, ] - LOC_PARALLEL2: description: @@ -1218,6 +1166,7 @@ locations: !!omap You have crawled through a very low wide passage parallel to and north of the Hall of Mists. short: !!null + maptag: 'Maze all alike.' conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_WESTBANK]}, @@ -1229,11 +1178,12 @@ locations: !!omap chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. short: 'You''re at east end of long hall.' + maptag: 'Maze all alike.' conditions: {DEEP: true} travel: [ - {verbs: ['EAST', 'UPWAR', 'CRAWL'], action: [goto, LOC_MISTWEST]}, - {verbs: ['WEST'], action: [goto, LOC_LONGWEST]}, - {verbs: ['NORTH', 'D', 'HOLE'], action: [goto, LOC_CROSSOVER]}, + {verbs: [EAST, UPWAR, CRAWL], action: [goto, LOC_MISTWEST]}, + {verbs: [WEST], action: [goto, LOC_LONGWEST]}, + {verbs: [NORTH, DOWN, HOLE], action: [goto, LOC_CROSSOVER]}, ] - LOC_LONGWEST: description: @@ -1241,30 +1191,33 @@ locations: !!omap You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. short: 'You''re at west end of long hall.' + maptag: 'Maze all alike.' conditions: {DEEP: true} travel: [ - {verbs: ['EAST'], action: [goto, LOC_LONGEAST]}, - {verbs: ['NORTH'], action: [goto, LOC_CROSSOVER]}, - {verbs: ['SOUTH'], cond: ["nodwarves"], action: [goto, LOC_DIFFERENT1]}, + {verbs: [EAST], action: [goto, LOC_LONGEAST]}, + {verbs: [NORTH], action: [goto, LOC_CROSSOVER]}, + {verbs: [SOUTH], cond: ["nodwarves"], action: [goto, LOC_DIFFERENT1]}, ] - LOC_CROSSOVER: description: long: 'You are at a crossover of a high n/s passage and a low e/w one.' short: !!null + maptag: 'Passage crossover.' conditions: {DEEP: true} travel: [ - {verbs: ['WEST'], action: [goto, LOC_LONGEAST]}, - {verbs: ['NORTH'], action: [goto, LOC_DEADEND7]}, - {verbs: ['EAST'], action: [goto, LOC_WESTSIDE]}, - {verbs: ['SOUTH'], action: [goto, LOC_LONGWEST]}, + {verbs: [WEST], action: [goto, LOC_LONGEAST]}, + {verbs: [NORTH], action: [goto, LOC_DEADEND7]}, + {verbs: [EAST], action: [goto, LOC_WESTSIDE]}, + {verbs: [SOUTH], action: [goto, LOC_LONGWEST]}, ] - LOC_DEADEND7: description: long: 'Dead end' short: !!null + maptag: 'Maze all alike.' conditions: {DEEP: true} travel: [ - {verbs: ['SOUTH', 'OUT'], action: [goto, LOC_CROSSOVER]}, + {verbs: [SOUTH, OUT], action: [goto, LOC_CROSSOVER]}, ] - LOC_COMPLEX: description: @@ -1273,14 +1226,15 @@ locations: !!omap north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. short: 'You''re at complex junction.' + maptag: !!null conditions: {DEEP: true} hints: [*jade] sound: WIND_WHISTLES travel: [ - {verbs: ['UPWAR', 'CLIMB', 'ROOM'], action: [goto, LOC_DUSTY]}, - {verbs: ['WEST', 'BEDQU'], action: [goto, LOC_BEDQUILT]}, - {verbs: ['NORTH', 'SHELL'], action: [goto, LOC_SHELLROOM]}, - {verbs: ['EAST'], action: [goto, LOC_ANTEROOM]}, + {verbs: [UPWAR, CLIMB, ROOM], action: [goto, LOC_DUSTY]}, + {verbs: [WEST, BEDQU], action: [goto, LOC_BEDQUILT]}, + {verbs: [NORTH, SHELL], action: [goto, LOC_SHELLROOM]}, + {verbs: [EAST], action: [goto, LOC_ANTEROOM]}, ] - LOC_BEDQUILT: description: @@ -1288,37 +1242,39 @@ locations: !!omap You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. short: 'You''re in Bedquilt.' + maptag: !!null conditions: {DEEP: true} travel: [ - {verbs: ['EAST'], action: [goto, LOC_COMPLEX]}, - {verbs: ['WEST'], action: [goto, LOC_SWISSCHEESE]}, - {verbs: ['SOUTH'], cond: [pct, 65], action: ["speak", FUTILE_CRAWL]}, - {verbs: ['SLAB'], action: [goto, LOC_SLAB]}, - {verbs: ['UPWAR'], cond: [pct, 60], action: ["speak", FUTILE_CRAWL]}, - {verbs: ['UPWAR'], cond: [pct, 70], action: [goto, LOC_SECRET2]}, - {verbs: ['UPWAR'], action: [goto, LOC_DUSTY]}, - {verbs: ['NORTH'], cond: [pct, 50], action: ["speak", FUTILE_CRAWL]}, - {verbs: ['NORTH'], cond: [pct, 75], action: [goto, LOC_LOWROOM]}, - {verbs: ['NORTH'], action: [goto, LOC_THREEJUNCTION]}, - {verbs: ['D'], cond: [pct, 65], action: ["speak", FUTILE_CRAWL]}, - {verbs: ['D'], action: [goto, LOC_ANTEROOM]}, + {verbs: [EAST], action: [goto, LOC_COMPLEX]}, + {verbs: [WEST], action: [goto, LOC_SWISSCHEESE]}, + {verbs: [SOUTH], cond: [pct, 65], action: [speak, FUTILE_CRAWL]}, + {verbs: [SLAB], action: [goto, LOC_SLAB]}, + {verbs: [UPWAR], cond: [pct, 60], action: [speak, FUTILE_CRAWL]}, + {verbs: [UPWAR], cond: [pct, 70], action: [goto, LOC_SECRET2]}, + {verbs: [UPWAR], action: [goto, LOC_DUSTY]}, + {verbs: [NORTH], cond: [pct, 50], action: [speak, FUTILE_CRAWL]}, + {verbs: [NORTH], cond: [pct, 75], action: [goto, LOC_LOWROOM]}, + {verbs: [NORTH], action: [goto, LOC_THREEJUNCTION]}, + {verbs: [DOWN], cond: [pct, 65], action: [speak, FUTILE_CRAWL]}, + {verbs: [DOWN], action: [goto, LOC_ANTEROOM]}, ] - LOC_SWISSCHEESE: description: long: |- - You are in a room whose walls resemble swiss cheese. Obvious passages + You are in a room whose walls resemble Swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. short: 'You''re in Swiss Cheese Room.' + maptag: !!null conditions: {DEEP: true} travel: [ - {verbs: ['NE'], action: [goto, LOC_BEDQUILT]}, - {verbs: ['WEST'], action: [goto, LOC_EASTEND]}, - {verbs: ['SOUTH'], cond: [pct, 80], action: ["speak", FUTILE_CRAWL]}, - {verbs: ['CANYO'], action: [goto, LOC_TALL]}, - {verbs: ['EAST'], action: [goto, LOC_SOFTROOM]}, - {verbs: ['NW'], cond: [pct, 50], action: ["speak", FUTILE_CRAWL]}, - {verbs: ['ORIEN'], action: [goto, LOC_ORIENTAL]}, + {verbs: [NE], action: [goto, LOC_BEDQUILT]}, + {verbs: [WEST], action: [goto, LOC_EASTEND]}, + {verbs: [SOUTH], cond: [pct, 80], action: [speak, FUTILE_CRAWL]}, + {verbs: [CANYO], action: [goto, LOC_TALL]}, + {verbs: [EAST], action: [goto, LOC_SOFTROOM]}, + {verbs: [NW], cond: [pct, 50], action: [speak, FUTILE_CRAWL]}, + {verbs: [ORIEN], action: [goto, LOC_ORIENTAL]}, ] - LOC_EASTEND: description: @@ -1329,11 +1285,12 @@ locations: !!omap and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. short: 'You''re at east end of Twopit Room.' + maptag: !!null conditions: {DEEP: true} travel: [ - {verbs: ['EAST'], action: [goto, LOC_SWISSCHEESE]}, - {verbs: ['WEST', 'ACROS'], action: [goto, LOC_WESTEND]}, - {verbs: ['D', 'PIT'], action: [goto, LOC_EASTPIT]}, + {verbs: [EAST], action: [goto, LOC_SWISSCHEESE]}, + {verbs: [WEST, ACROS], action: [goto, LOC_WESTEND]}, + {verbs: [DOWN, PIT], action: [goto, LOC_EASTPIT]}, ] - LOC_SLAB: description: @@ -1344,34 +1301,37 @@ locations: !!omap passages go north and south, and the south one quickly bends west around the boulders. short: 'You''re in Slab Room.' + maptag: !!null conditions: {DEEP: true} travel: [ - {verbs: ['SOUTH'], action: [goto, LOC_WESTEND]}, - {verbs: ['UPWAR', 'CLIMB'], action: [goto, LOC_SECRET1]}, - {verbs: ['NORTH'], action: [goto, LOC_BEDQUILT]}, + {verbs: [SOUTH], action: [goto, LOC_WESTEND]}, + {verbs: [UPWAR, CLIMB], action: [goto, LOC_SECRET1]}, + {verbs: [NORTH], action: [goto, LOC_BEDQUILT]}, ] - LOC_SECRET1: description: long: 'You are in a secret n/s canyon above a large room.' short: !!null + maptag: !!null conditions: {DEEP: true} travel: [ - {verbs: ['D', 'SLAB'], action: [goto, LOC_SLAB]}, - {verbs: ['SOUTH'], cond: [not, DRAGON, DRAGON_BARS], + {verbs: [DOWN, SLAB], action: [goto, LOC_SLAB]}, + {verbs: [SOUTH], cond: [not, DRAGON, DRAGON_BARS], action: [goto, LOC_SECRET5]}, - {verbs: ['SOUTH'], action: [goto, LOC_SECRET4]}, - {verbs: ['NORTH'], action: [goto, LOC_MIRRORCANYON]}, - {verbs: ['RESER'], action: [goto, LOC_RESERVOIR]}, + {verbs: [SOUTH], action: [goto, LOC_SECRET4]}, + {verbs: [NORTH], action: [goto, LOC_MIRRORCANYON]}, + {verbs: [RESER], action: [goto, LOC_RESERVOIR]}, ] - LOC_SECRET2: description: long: 'You are in a secret n/s canyon above a sizable passage.' - short: !!null + short: !!null + maptag: 'Secret canyon' conditions: {DEEP: true} travel: [ - {verbs: ['NORTH'], action: [goto, LOC_THREEJUNCTION]}, - {verbs: ['D', 'PASSA'], action: [goto, LOC_BEDQUILT]}, - {verbs: ['SOUTH'], action: [goto, LOC_TOPSTALACTITE]}, + {verbs: [NORTH], action: [goto, LOC_THREEJUNCTION]}, + {verbs: [DOWN, PASSA], action: [goto, LOC_BEDQUILT]}, + {verbs: [SOUTH], action: [goto, LOC_TOPSTALACTITE]}, ] - LOC_THREEJUNCTION: description: @@ -1380,30 +1340,33 @@ locations: !!omap north, south, and se. The north one is as tall as the other two combined. short: 'You''re at junction of three secret canyons.' + maptag: 'Secret canyon junction' conditions: {DEEP: true} travel: [ - {verbs: ['SE'], action: [goto, LOC_BEDQUILT]}, - {verbs: ['SOUTH'], action: [goto, LOC_SECRET2]}, - {verbs: ['NORTH'], action: [goto, LOC_WINDOW2]}, + {verbs: [SE], action: [goto, LOC_BEDQUILT]}, + {verbs: [SOUTH], action: [goto, LOC_SECRET2]}, + {verbs: [NORTH], action: [goto, LOC_WINDOW2]}, ] - LOC_LOWROOM: description: long: 'You are in a large low room. Crawls lead north, se, and sw.' short: 'You''re in large low room.' + maptag: !!null conditions: {DEEP: true} travel: [ - {verbs: ['BEDQU'], action: [goto, LOC_BEDQUILT]}, - {verbs: ['SW'], action: [goto, LOC_WINDING]}, - {verbs: ['NORTH'], action: [goto, LOC_DEADCRAWL]}, - {verbs: ['SE', 'ORIEN'], action: [goto, LOC_ORIENTAL]}, + {verbs: [BEDQU], action: [goto, LOC_BEDQUILT]}, + {verbs: [SW], action: [goto, LOC_WINDING]}, + {verbs: [NORTH], action: [goto, LOC_DEADCRAWL]}, + {verbs: [SE, ORIEN], action: [goto, LOC_ORIENTAL]}, ] - LOC_DEADCRAWL: description: long: 'Dead end crawl.' short: !!null + maptag: !!null conditions: {DEEP: true} travel: [ - {verbs: ['SOUTH', 'CRAWL', 'OUT'], action: [goto, LOC_LOWROOM]}, + {verbs: [SOUTH, CRAWL, OUT], action: [goto, LOC_LOWROOM]}, ] - LOC_SECRET3: description: @@ -1412,29 +1375,32 @@ locations: !!omap very tight canyon 15 feet below. If you go down you may not be able to get back up. short: 'You''re in secret e/w canyon above tight canyon.' + maptag: 'Secret e/w canyon' conditions: {DEEP: true} travel: [ - {verbs: ['EAST'], action: [goto, LOC_KINGHALL]}, - {verbs: ['WEST'], cond: [not, DRAGON, DRAGON_BARS], action: [goto, LOC_SECRET5]}, - {verbs: ['WEST'], action: [goto, LOC_SECRET6]}, - {verbs: ['D'], action: [goto, LOC_WIDEPLACE]}, + {verbs: [EAST], action: [goto, LOC_KINGHALL]}, + {verbs: [WEST], cond: [not, DRAGON, DRAGON_BARS], action: [goto, LOC_SECRET5]}, + {verbs: [WEST], action: [goto, LOC_SECRET6]}, + {verbs: [DOWN], action: [goto, LOC_WIDEPLACE]}, ] - LOC_WIDEPLACE: description: long: 'You are at a wide place in a very tight n/s canyon.' short: !!null + maptag: 'Wide place' conditions: {DEEP: true} travel: [ - {verbs: ['SOUTH'], action: [goto, LOC_TIGHTPLACE]}, - {verbs: ['NORTH'], action: [goto, LOC_TALL]}, + {verbs: [SOUTH], action: [goto, LOC_TIGHTPLACE]}, + {verbs: [NORTH], action: [goto, LOC_TALL]}, ] - LOC_TIGHTPLACE: description: long: 'The canyon here becomes too tight to go further south.' short: !!null + maptag: 'Tight canyon' conditions: {DEEP: true} travel: [ - {verbs: ['NORTH'], action: [goto, LOC_WIDEPLACE]}, + {verbs: [NORTH], action: [goto, LOC_WIDEPLACE]}, ] - LOC_TALL: description: @@ -1442,19 +1408,21 @@ locations: !!omap You are in a tall e/w canyon. A low tight crawl goes 3 feet north and seems to open up. short: !!null + maptag: 'Tall canyon' conditions: {DEEP: true} travel: [ - {verbs: ['EAST'], action: [goto, LOC_WIDEPLACE]}, - {verbs: ['WEST'], action: [goto, LOC_BOULDERS1]}, - {verbs: ['NORTH', 'CRAWL'], action: [goto, LOC_SWISSCHEESE]}, + {verbs: [EAST], action: [goto, LOC_WIDEPLACE]}, + {verbs: [WEST], action: [goto, LOC_BOULDERS1]}, + {verbs: [NORTH, CRAWL], action: [goto, LOC_SWISSCHEESE]}, ] - LOC_BOULDERS1: description: long: 'The canyon runs into a mass of boulders -- dead end.' short: !!null + maptag: 'Boulders' conditions: {DEEP: true} travel: [ - {verbs: ['SOUTH'], action: [goto, LOC_TALL]}, + {verbs: [SOUTH], action: [goto, LOC_TALL]}, ] - LOC_SEWER: description: @@ -1462,6 +1430,7 @@ locations: !!omap The stream flows out through a pair of 1 foot diameter sewer pipes. It would be advisable to use the exit. short: !!null + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_BUILDING]}, @@ -1470,77 +1439,85 @@ locations: !!omap description: long: 'You are in a maze of twisty little passages, all alike.' short: !!null - conditions: {DEEP: true, NOBACK: true} + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} hints: [*maze] travel: [ - {verbs: ['NORTH'], action: [goto, LOC_ALIKE1]}, - {verbs: ['WEST'], action: [goto, LOC_ALIKE11]}, - {verbs: ['SOUTH'], action: [goto, LOC_ALIKE11]}, - {verbs: ['EAST'], action: [goto, LOC_DEADEND8]}, + {verbs: [NORTH], action: [goto, LOC_ALIKE1]}, + {verbs: [WEST], action: [goto, LOC_ALIKE11]}, + {verbs: [SOUTH], action: [goto, LOC_ALIKE11]}, + {verbs: [EAST], action: [goto, LOC_MAZEEND8]}, ] -- LOC_DEADEND8: +- LOC_MAZEEND8: description: long: 'Dead end' short: !!null - conditions: {DEEP: true} + maptag: 'Maze all alike.' + conditions: {DEEP: true, ALLALIKE: true} hints: [*maze] travel: [ - {verbs: ['WEST', 'OUT'], action: [goto, LOC_ALIKE11]}, + {verbs: [WEST, OUT], action: [goto, LOC_ALIKE11]}, ] -- LOC_DEADEND9: +- LOC_MAZEEND9: description: long: 'Dead end' short: !!null - conditions: {DEEP: true, NOARRR: true} + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOARRR: true, ALLALIKE: true} hints: [*maze] travel: [ - {verbs: ['SOUTH', 'OUT'], action: [goto, LOC_ALIKE3]}, + {verbs: [SOUTH, OUT], action: [goto, LOC_ALIKE3]}, ] - LOC_ALIKE12: description: long: 'You are in a maze of twisty little passages, all alike.' short: !!null - conditions: {DEEP: true, NOBACK: true} + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} travel: [ - {verbs: ['SOUTH'], action: [goto, LOC_PITBRINK]}, - {verbs: ['EAST'], action: [goto, LOC_ALIKE13]}, - {verbs: ['WEST'], action: [goto, LOC_DEADEND10]}, + {verbs: [SOUTH], action: [goto, LOC_PITBRINK]}, + {verbs: [EAST], action: [goto, LOC_ALIKE13]}, + {verbs: [WEST], action: [goto, LOC_MAZEEND10]}, ] - LOC_ALIKE13: description: long: 'You are in a maze of twisty little passages, all alike.' short: !!null - conditions: {DEEP: true, NOBACK: true} + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} travel: [ - {verbs: ['NORTH'], action: [goto, LOC_PITBRINK]}, - {verbs: ['WEST'], action: [goto, LOC_ALIKE12]}, - {verbs: ['NW'], action: [goto, LOC_DEADEND12]}, + {verbs: [NORTH], action: [goto, LOC_PITBRINK]}, + {verbs: [WEST], action: [goto, LOC_ALIKE12]}, + {verbs: [NW], action: [goto, LOC_MAZEEND12]}, ] -- LOC_DEADEND10: +- LOC_MAZEEND10: description: long: 'Dead end' short: !!null - conditions: {NOARRR: true, DEEP: true} + maptag: 'Maze all alike.' + conditions: {NOARRR: true, DEEP: true, ALLALIKE: true} travel: [ - {verbs: ['EAST', 'OUT'], action: [goto, LOC_ALIKE12]}, + {verbs: [EAST, OUT], action: [goto, LOC_ALIKE12]}, ] -- LOC_DEADEND11: +- LOC_MAZEEND11: description: long: 'Dead end' short: !!null - conditions: {DEEP: true, NOARRR: true} + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOARRR: true, ALLALIKE: true} hints: [*maze] travel: [ - {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_ALIKE8]}, + {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE8]}, ] - LOC_ALIKE14: description: long: 'You are in a maze of twisty little passages, all alike.' short: !!null - conditions: {DEEP: true, NOBACK: true} + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} hints: [*maze] travel: [ - {verbs: ['UPWAR', 'D'], action: [goto, LOC_ALIKE4]}, + {verbs: [UPWAR, DOWN], action: [goto, LOC_ALIKE4]}, ] - LOC_NARROW: description: @@ -1549,16 +1526,18 @@ locations: !!omap west. At the eastern end is a hole through which you can see a profusion of leaves. short: 'You''re in narrow corridor.' + maptag: !!null conditions: {DEEP: true} travel: [ - {verbs: ['D', 'CLIMB', 'EAST'], action: [goto, LOC_WESTPIT]}, - {verbs: ['JUMP'], action: [goto, LOC_NECKBROKE]}, - {verbs: ['WEST', 'GIANT'], action: [goto, LOC_GIANTROOM]}, + {verbs: [DOWN, CLIMB, EAST], action: [goto, LOC_WESTPIT]}, + {verbs: [JUMP], action: [goto, LOC_NECKBROKE]}, + {verbs: [WEST, GIANT], action: [goto, LOC_GIANTROOM]}, ] - LOC_NOCLIMB: description: long: 'There is nothing here to climb. Use "up" or "out" to leave the pit.' short: !!null + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_WESTPIT]}, @@ -1567,6 +1546,7 @@ locations: !!omap description: long: 'You have climbed up the plant and out of the pit.' short: !!null + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_WESTEND]}, @@ -1578,10 +1558,11 @@ locations: !!omap climb down here, but you would not be able to climb up. There is a passage leading back to the north. short: 'You''re at steep incline above large room.' + maptag: !!null conditions: {DEEP: true} travel: [ - {verbs: ['NORTH', 'CAVER', 'PASSA'], action: [goto, LOC_WATERFALL]}, - {verbs: ['D', 'CLIMB'], action: [goto, LOC_LOWROOM]}, + {verbs: [NORTH, CAVER, PASSA], action: [goto, LOC_WATERFALL]}, + {verbs: [DOWN, CLIMB], action: [goto, LOC_LOWROOM]}, ] - LOC_GIANTROOM: description: @@ -1590,31 +1571,34 @@ locations: !!omap lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. short: 'You''re in Giant Room.' + maptag: !!null conditions: {DEEP: true} travel: [ - {verbs: ['SOUTH'], action: [goto, LOC_NARROW]}, - {verbs: ['EAST'], action: [goto, LOC_CAVEIN]}, - {verbs: ['NORTH'], action: [goto, LOC_IMMENSE]}, + {verbs: [SOUTH], action: [goto, LOC_NARROW]}, + {verbs: [EAST], action: [goto, LOC_CAVEIN]}, + {verbs: [NORTH], action: [goto, LOC_IMMENSE]}, ] - LOC_CAVEIN: description: long: 'The passage here is blocked by a recent cave-in.' short: !!null + maptag: 'Cave-in blockage' conditions: {DEEP: true} travel: [ - {verbs: ['SOUTH', 'GIANT', 'OUT'], action: [goto, LOC_GIANTROOM]}, + {verbs: [SOUTH, GIANT, OUT], action: [goto, LOC_GIANTROOM]}, ] - LOC_IMMENSE: description: long: 'You are at one end of an immense north/south passage.' short: !!null + maptag: 'Immense passage end.' conditions: {DEEP: true} sound: WIND_WHISTLES travel: [ - {verbs: ['SOUTH', 'GIANT', 'PASSA'], action: [goto, LOC_GIANTROOM]}, - {verbs: ['NORTH', 'ENTER', 'CAVER'], cond: [not, DOOR, 0], - action: [goto, LOC_WATERFALL]}, - {verbs: ['NORTH'], action: ["speak", RUSTY_DOOR]}, + {verbs: [SOUTH, GIANT, PASSA], action: [goto, LOC_GIANTROOM]}, + {verbs: [NORTH, ENTER, CAVER], cond: [not, DOOR, DOOR_RUSTED], + action: [goto, LOC_WATERFALL]}, + {verbs: [NORTH], action: [speak, RUSTY_DOOR]}, ] - LOC_WATERFALL: description: @@ -1623,12 +1607,13 @@ locations: !!omap over a sparkling waterfall into a roaring whirlpool which disappears through a hole in the floor. Passages exit to the south and west. short: 'You''re in cavern with waterfall.' + maptag: !!null conditions: {FLUID: true, DEEP: true} sound: STREAM_SPLASHES travel: [ - {verbs: ['SOUTH', 'OUT'], action: [goto, LOC_IMMENSE]}, - {verbs: ['GIANT'], action: [goto, LOC_GIANTROOM]}, - {verbs: ['WEST'], action: [goto, LOC_INCLINE]}, + {verbs: [SOUTH, OUT], action: [goto, LOC_IMMENSE]}, + {verbs: [GIANT], action: [goto, LOC_GIANTROOM]}, + {verbs: [WEST], action: [goto, LOC_INCLINE]}, ] - LOC_SOFTROOM: description: @@ -1636,9 +1621,10 @@ locations: !!omap You are in the Soft Room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. short: 'You''re in Soft Room.' + maptag: !!null conditions: {DEEP: true} travel: [ - {verbs: ['WEST', 'OUT'], action: [goto, LOC_SWISSCHEESE]}, + {verbs: [WEST, OUT], action: [goto, LOC_SWISSCHEESE]}, ] - LOC_ORIENTAL: description: @@ -1647,11 +1633,12 @@ locations: !!omap walls. A gently sloping passage leads upward to the north, another passage leads se, and a hands and knees crawl leads west. short: 'You''re in Oriental Room.' + maptag: !!null conditions: {DEEP: true} travel: [ - {verbs: ['SE'], action: [goto, LOC_SWISSCHEESE]}, - {verbs: ['WEST', 'CRAWL'], action: [goto, LOC_LOWROOM]}, - {verbs: ['UPWAR', 'NORTH', 'CAVER'], action: [goto, LOC_MISTY]}, + {verbs: [SE], action: [goto, LOC_SWISSCHEESE]}, + {verbs: [WEST, CRAWL], action: [goto, LOC_LOWROOM]}, + {verbs: [UPWAR, NORTH, CAVER], action: [goto, LOC_MISTY]}, ] - LOC_MISTY: description: @@ -1661,11 +1648,12 @@ locations: !!omap heard. The mist rises up through a fissure in the ceiling. The path exits to the south and west. short: 'You''re in misty cavern.' + maptag: !!null conditions: {DEEP: true} sound: NO_MEANING travel: [ - {verbs: ['SOUTH', 'ORIEN'], action: [goto, LOC_ORIENTAL]}, - {verbs: ['WEST'], action: [goto, LOC_ALCOVE]}, + {verbs: [SOUTH, ORIEN], action: [goto, LOC_ORIENTAL]}, + {verbs: [WEST], action: [goto, LOC_ALCOVE]}, ] - LOC_ALCOVE: description: @@ -1674,12 +1662,13 @@ locations: !!omap distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end. short: 'You''re in alcove.' + maptag: !!null conditions: {DEEP: true} hints: [*dark] travel: [ - {verbs: ['NW', 'CAVER'], action: [goto, LOC_MISTY]}, - {verbs: ['EAST', 'PASSA'], action: ["special", 1]}, - {verbs: ['EAST'], action: [goto, LOC_PLOVER]}, + {verbs: [NW, CAVER], action: [goto, LOC_MISTY]}, + {verbs: [EAST, PASSA], action: ["special", 1]}, + {verbs: [EAST], action: [goto, LOC_PLOVER]}, ] - LOC_PLOVER: description: @@ -1687,23 +1676,25 @@ locations: !!omap You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. short: 'You''re in Plover Room.' + maptag: !!null conditions: {DEEP: true, LIT: true} hints: [*dark] travel: [ - {verbs: ['WEST', 'PASSA', 'OUT'], action: ["special", 1]}, - {verbs: ['WEST'], action: [goto, LOC_ALCOVE]}, - {verbs: ['PLOVE'], cond: [carry, EMERALD], action: ["special", 2]}, - {verbs: ['PLOVE'], action: [goto, LOC_FOOF6]}, - {verbs: ['NE', 'DARK'], action: [goto, LOC_DARKROOM]}, + {verbs: [WEST, PASSA, OUT], action: ["special", 1]}, + {verbs: [WEST], action: [goto, LOC_ALCOVE]}, + {verbs: [PLOVE], cond: [carry, EMERALD], action: ["special", 2]}, + {verbs: [PLOVE], action: [goto, LOC_FOOF6]}, + {verbs: [NE, DARK], action: [goto, LOC_DARKROOM]}, ] - LOC_DARKROOM: description: long: 'You''re in the dark-room. A corridor leading south is the only exit.' short: 'You''re in dark-room.' + maptag: !!null conditions: {DEEP: true} hints: [*dark] travel: [ - {verbs: ['SOUTH', 'PLOVE', 'OUT'], action: [goto, LOC_PLOVER]}, + {verbs: [SOUTH, PLOVE, OUT], action: [goto, LOC_PLOVER]}, ] - LOC_ARCHED: description: @@ -1711,45 +1702,49 @@ locations: !!omap You are in an arched hall. A coral passage once continued up and east from here, but is now blocked by debris. The air smells of sea water. short: 'You''re in arched hall.' + maptag: !!null conditions: {DEEP: true} travel: [ - {verbs: ['D', 'SHELL', 'OUT'], action: [goto, LOC_SHELLROOM]}, + {verbs: [DOWN, SHELL, OUT], action: [goto, LOC_SHELLROOM]}, ] - LOC_SHELLROOM: description: long: |- You're in a large room carved out of sedimentary rock. The floor and - walls are littered with bits of shells imbedded in the stone. A + walls are littered with bits of shells embedded in the stone. A shallow passage proceeds downward, and a somewhat steeper one leads up. A low hands and knees passage enters from the south. short: 'You''re in Shell Room.' + maptag: !!null conditions: {DEEP: true} travel: [ - {verbs: ['UPWAR', 'HALL'], action: [goto, LOC_ARCHED]}, - {verbs: ['D'], action: [goto, LOC_SLOPING1]}, - {verbs: ['SOUTH'], cond: [carry, CLAM], - action: ["speak", CLAM_BLOCKER]}, - {verbs: ['SOUTH'], cond: [carry, OYSTER], - action: ["speak", OYSTER_BLOCKER]}, - {verbs: ['SOUTH'], action: [goto, LOC_COMPLEX]}, + {verbs: [UPWAR, HALL], action: [goto, LOC_ARCHED]}, + {verbs: [DOWN], action: [goto, LOC_SLOPING1]}, + {verbs: [SOUTH], cond: [carry, CLAM], + action: [speak, CLAM_BLOCKER]}, + {verbs: [SOUTH], cond: [carry, OYSTER], + action: [speak, OYSTER_BLOCKER]}, + {verbs: [SOUTH], action: [goto, LOC_COMPLEX]}, ] - LOC_SLOPING1: description: long: 'You are in a long sloping corridor with ragged sharp walls.' short: !!null + maptag: "Sloping corridor" conditions: {DEEP: true} travel: [ - {verbs: ['UPWAR', 'SHELL'], action: [goto, LOC_SHELLROOM]}, - {verbs: ['D'], action: [goto, LOC_CULDESAC]}, + {verbs: [UPWAR, SHELL], action: [goto, LOC_SHELLROOM]}, + {verbs: [DOWN], action: [goto, LOC_CULDESAC]}, ] - LOC_CULDESAC: description: long: 'You are in a cul-de-sac about eight feet across.' short: !!null + maptag: 'Cul-de-sac.' conditions: {DEEP: true} travel: [ - {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_SLOPING1]}, - {verbs: ['SHELL'], action: [goto, LOC_SHELLROOM]}, + {verbs: [UPWAR, OUT], action: [goto, LOC_SLOPING1]}, + {verbs: [SHELL], action: [goto, LOC_SHELLROOM]}, ] - LOC_ANTEROOM: description: @@ -1759,39 +1754,43 @@ locations: !!omap A sign in midair here says "Cave under construction beyond this point. Proceed at own risk. [Witt Construction Company]" short: 'You''re in anteroom.' + maptag: !!null conditions: {DEEP: true} travel: [ - {verbs: ['UPWAR'], action: [goto, LOC_COMPLEX]}, - {verbs: ['WEST'], action: [goto, LOC_BEDQUILT]}, - {verbs: ['EAST'], action: [goto, LOC_WITTSEND]}, + {verbs: [UPWAR], action: [goto, LOC_COMPLEX]}, + {verbs: [WEST], action: [goto, LOC_BEDQUILT]}, + {verbs: [EAST], action: [goto, LOC_WITTSEND]}, ] - LOC_DIFFERENT1: description: long: 'You are in a maze of twisty little passages, all different.' short: !!null - conditions: {DEEP: true, NOBACK: true} - travel: [ - {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT3]}, - {verbs: ['SW'], action: [goto, LOC_DIFFERENT4]}, - {verbs: ['NE'], action: [goto, LOC_DIFFERENT5]}, - {verbs: ['SE'], action: [goto, LOC_DIFFERENT6]}, - {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT7]}, - {verbs: ['NW'], action: [goto, LOC_DIFFERENT8]}, - {verbs: ['EAST'], action: [goto, LOC_DIFFERENT9]}, - {verbs: ['WEST'], action: [goto, LOC_DIFFERENT10]}, - {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT11]}, - {verbs: ['D'], action: [goto, LOC_LONGWEST]}, + maptag: 'Maze all different' + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} + travel: [ + {verbs: [SOUTH], action: [goto, LOC_DIFFERENT3]}, + {verbs: [SW], action: [goto, LOC_DIFFERENT4]}, + {verbs: [NE], action: [goto, LOC_DIFFERENT5]}, + {verbs: [SE], action: [goto, LOC_DIFFERENT6]}, + {verbs: [UPWAR], action: [goto, LOC_DIFFERENT7]}, + {verbs: [NW], action: [goto, LOC_DIFFERENT8]}, + {verbs: [EAST], action: [goto, LOC_DIFFERENT9]}, + {verbs: [WEST], action: [goto, LOC_DIFFERENT10]}, + {verbs: [NORTH], action: [goto, LOC_DIFFERENT11]}, + {verbs: [DOWN], action: [goto, LOC_LONGWEST]}, ] - LOC_WITTSEND: description: long: 'You are at Witt''s End. Passages lead off in *ALL* directions.' short: 'You''re at Witt''s End.' + maptag: !!null conditions: {DEEP: true, NOBACK: true} hints: [*witt] travel: [ - {verbs: ['EAST', 'NORTH', 'SOUTH', 'NE', 'SE', 'SW', 'NW', 'UPWAR', 'D'], cond: [pct, 95], action: ["speak", FUTILE_CRAWL]}, - {verbs: ['EAST'], action: [goto, LOC_ANTEROOM]}, - {verbs: ['WEST'], action: ["speak", WAY_BLOCKED]}, + {verbs: [EAST, NORTH, SOUTH, NE, SE, SW, NW, UPWAR, DOWN], + cond: [pct, 95], action: [speak, FUTILE_CRAWL]}, + {verbs: [EAST], action: [goto, LOC_ANTEROOM]}, + {verbs: [WEST], action: [speak, WAY_BLOCKED]}, ] - LOC_MIRRORCANYON: description: @@ -1804,12 +1803,13 @@ locations: !!omap for the use of the dwarves who, as you know, are extremely vain.) A small window can be seen in either wall, some fifty feet up. short: 'You''re in Mirror Canyon.' + maptag: !!null conditions: {DEEP: true} hints: [*jade] sound: WIND_WHISTLES travel: [ - {verbs: ['SOUTH'], action: [goto, LOC_SECRET1]}, - {verbs: ['NORTH', 'RESER'], action: [goto, LOC_RESERVOIR]}, + {verbs: [SOUTH], action: [goto, LOC_SECRET1]}, + {verbs: [NORTH, RESER], action: [goto, LOC_RESERVOIR]}, ] - LOC_WINDOW2: description: @@ -1822,10 +1822,11 @@ locations: !!omap 25 feet away there is a similar window looking into a lighted room. A shadowy figure can be seen there peering back at you. short: 'You''re at window on pit.' + maptag: !!null conditions: {DEEP: true} travel: [ - {verbs: ['WEST'], action: [goto, LOC_THREEJUNCTION]}, - {verbs: ['JUMP'], action: [goto, LOC_NECKBROKE]}, + {verbs: [WEST], action: [goto, LOC_THREEJUNCTION]}, + {verbs: [JUMP], action: [goto, LOC_NECKBROKE]}, ] - LOC_TOPSTALACTITE: description: @@ -1834,30 +1835,32 @@ locations: !!omap below. You could climb down it, and jump from it to the floor, but having done so you would be unable to reach it to climb back up. short: 'You''re at top of stalactite.' - conditions: {DEEP: true} + maptag: !!null + conditions: {DEEP: true, ALLALIKE: true} travel: [ - {verbs: ['NORTH'], action: [goto, LOC_SECRET2]}, - {verbs: ['D', 'JUMP', 'CLIMB'], cond: [pct, 40], + {verbs: [NORTH], action: [goto, LOC_SECRET2]}, + {verbs: [DOWN, JUMP, CLIMB], cond: [pct, 40], action: [goto, LOC_ALIKE6]}, - {verbs: ['D'], cond: [pct, 50], action: [goto, LOC_ALIKE9]}, - {verbs: ['D'], action: [goto, LOC_ALIKE4]}, + {verbs: [DOWN], cond: [pct, 50], action: [goto, LOC_ALIKE9]}, + {verbs: [DOWN], action: [goto, LOC_ALIKE4]}, ] - LOC_DIFFERENT2: description: long: 'You are in a little maze of twisting passages, all different.' short: !!null - conditions: {DEEP: true, NOBACK: true} - travel: [ - {verbs: ['SW'], action: [goto, LOC_DIFFERENT3]}, - {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT4]}, - {verbs: ['EAST'], action: [goto, LOC_DIFFERENT5]}, - {verbs: ['NW'], action: [goto, LOC_DIFFERENT6]}, - {verbs: ['SE'], action: [goto, LOC_DIFFERENT7]}, - {verbs: ['NE'], action: [goto, LOC_DIFFERENT8]}, - {verbs: ['WEST'], action: [goto, LOC_DIFFERENT9]}, - {verbs: ['D'], action: [goto, LOC_DIFFERENT10]}, - {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT11]}, - {verbs: ['SOUTH'], action: [goto, LOC_DEADEND13]}, + maptag: 'Maze all different' + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} + travel: [ + {verbs: [SW], action: [goto, LOC_DIFFERENT3]}, + {verbs: [NORTH], action: [goto, LOC_DIFFERENT4]}, + {verbs: [EAST], action: [goto, LOC_DIFFERENT5]}, + {verbs: [NW], action: [goto, LOC_DIFFERENT6]}, + {verbs: [SE], action: [goto, LOC_DIFFERENT7]}, + {verbs: [NE], action: [goto, LOC_DIFFERENT8]}, + {verbs: [WEST], action: [goto, LOC_DIFFERENT9]}, + {verbs: [DOWN], action: [goto, LOC_DIFFERENT10]}, + {verbs: [UPWAR], action: [goto, LOC_DIFFERENT11]}, + {verbs: [SOUTH], action: [goto, LOC_DEADEND13]}, ] - LOC_RESERVOIR: description: @@ -1868,20 +1871,22 @@ locations: !!omap overhead and splashes noisily into the water somewhere within the mist. There is a passage going back toward the south. short: 'You''re at reservoir.' + maptag: !!null conditions: {FLUID: true, DEEP: true} sound: STREAM_SPLASHES travel: [ - {verbs: ['SOUTH', 'OUT'], action: [goto, LOC_MIRRORCANYON]}, - {verbs: ['NORTH', 'ACROS', 'CROSS'], cond: [not, RESER, 1], action: ["speak", BAD_DIRECTION]}, - {verbs: ['NORTH'], action: [goto, LOC_RESBOTTOM]}, + {verbs: [SOUTH, OUT], action: [goto, LOC_MIRRORCANYON]}, + {verbs: [NORTH, ACROS, CROSS], cond: [not, RESER, WATERS_PARTED], action: [speak, BAD_DIRECTION]}, + {verbs: [NORTH], action: [goto, LOC_RESBOTTOM]}, ] -- LOC_DEADEND12: +- LOC_MAZEEND12: description: long: 'Dead end' short: !!null - conditions: {DEEP: true} + maptag: !!null + conditions: {DEEP: true, ALLALIKE: true} travel: [ - {verbs: ['SE'], action: [goto, LOC_ALIKE13]}, + {verbs: [SE], action: [goto, LOC_ALIKE13]}, ] - LOC_NE: description: @@ -1898,10 +1903,11 @@ locations: !!omap wall, and stretches to the other end of the room, where various other sundry objects can be glimpsed dimly in the distance. short: 'You''re at ne end.' + maptag: 'Repository ne end' conditions: {DEEP: true, LIT: true} sound: MURMURING_SNORING travel: [ - {verbs: ['SW'], action: [goto, LOC_SW]}, + {verbs: [SW], action: [goto, LOC_SW]}, ] - LOC_SW: description: @@ -1915,11 +1921,12 @@ locations: !!omap steel grate, next to which is a sign that reads, "Treasure Vault. Keys in main office." short: 'You''re at sw end.' + maptag: 'Repository sw end' conditions: {DEEP: true, LIT: true} sound: SNAKES_HISSING travel: [ - {verbs: ['NE'], action: [goto, LOC_NE]}, - {verbs: ['D'], action: ["speak", GRATE_NOWAY]}, + {verbs: [NE], action: [goto, LOC_NE]}, + {verbs: [DOWN], action: [speak, GRATE_NOWAY]}, ] - LOC_SWCHASM: description: @@ -1928,17 +1935,18 @@ locations: !!omap up from below obscures all view of the far side. A sw path leads away from the chasm into a winding corridor. short: 'You''re on sw side of chasm.' + maptag: !!null conditions: {DEEP: true} travel: [ - {verbs: ['SW'], action: [goto, LOC_WINDING]}, - {verbs: ['OVER', 'ACROS', 'CROSS', 'NE'], cond: [with, TROLL], - action: ["speak", TROLL_BLOCKS]}, - {verbs: ['OVER'], cond: [not, CHASM, TROLL_BRIDGE], - action: ["speak", BRIDGE_GONE]}, - {verbs: ['OVER'], action: ["special", 3]}, - {verbs: ['JUMP'], cond: [not, CHASM, TROLL_BRIDGE], + {verbs: [SW], action: [goto, LOC_WINDING]}, + {verbs: [OVER, ACROS, CROSS, NE], cond: [with, TROLL], + action: [speak, TROLL_BLOCKS]}, + {verbs: [OVER], cond: [not, CHASM, TROLL_BRIDGE], + action: [speak, BRIDGE_GONE]}, + {verbs: [OVER], action: ["special", 3]}, + {verbs: [JUMP], cond: [not, CHASM, TROLL_BRIDGE], action: [goto, LOC_NOMAKE]}, - {verbs: ['JUMP'], action: ["speak", CROSS_BRIDGE]}, + {verbs: [JUMP], action: [speak, CROSS_BRIDGE]}, ] - LOC_WINDING: description: @@ -1946,37 +1954,43 @@ locations: !!omap You are in a long winding corridor sloping out of sight in both directions. short: 'You''re in sloping corridor.' + maptag: !!null conditions: {DEEP: true} travel: [ - {verbs: ['D'], action: [goto, LOC_LOWROOM]}, - {verbs: ['UPWAR'], action: [goto, LOC_SWCHASM]}, + {verbs: [DOWN], action: [goto, LOC_LOWROOM]}, + {verbs: [UPWAR], action: [goto, LOC_SWCHASM]}, ] + # Following three rooms are where the dragon lives. The code has a + # wired-in assumption that the dragon corpse goes to LOC_SECRET5, - LOC_SECRET4: description: long: 'You are in a secret canyon which exits to the north and east.' short: !!null + maptag: 'Secret canyon' conditions: {DEEP: true} travel: [ - {verbs: ['NORTH', 'OUT'], action: [goto, LOC_SECRET1]}, - {verbs: ['EAST', 'FORWA'], action: ["speak", NASTY_DRAGON]}, + {verbs: [NORTH, OUT], action: [goto, LOC_SECRET1]}, + {verbs: [EAST, FORWA], action: [speak, NASTY_DRAGON]}, ] - LOC_SECRET5: description: long: 'You are in a secret canyon which exits to the north and east.' short: !!null + maptag: 'Secret canyon' conditions: {DEEP: true} travel: [ - {verbs: ['NORTH'], action: [goto, LOC_SECRET1]}, - {verbs: ['EAST'], action: [goto, LOC_SECRET3]}, + {verbs: [NORTH], action: [goto, LOC_SECRET1]}, + {verbs: [EAST], action: [goto, LOC_SECRET3]}, ] - LOC_SECRET6: description: long: 'You are in a secret canyon which exits to the north and east.' short: !!null + maptag: 'Secret canyon' conditions: {DEEP: true} travel: [ - {verbs: ['EAST', 'OUT'], action: [goto, LOC_SECRET3]}, - {verbs: ['NORTH', 'FORWA'], action: ["speak", NASTY_DRAGON]}, + {verbs: [EAST, OUT], action: [goto, LOC_SECRET3]}, + {verbs: [NORTH, FORWA], action: [speak, NASTY_DRAGON]}, ] - LOC_NECHASM: description: @@ -1984,15 +1998,16 @@ locations: !!omap You are on the far side of the chasm. A ne path leads away from the chasm on this side. short: 'You''re on ne side of chasm.' + maptag: !!null conditions: {NOARRR: true, DEEP: true} travel: [ - {verbs: ['NE'], action: [goto, LOC_CORRIDOR]}, - {verbs: ['OVER', 'ACROS', 'CROSS', 'SW'], cond: [with, TROLL], action: ["speak", TROLL_BLOCKS]}, - {verbs: ['OVER'], action: ["special", 3]}, - {verbs: ['JUMP'], action: ["speak", CROSS_BRIDGE]}, - {verbs: ['FORK'], action: [goto, LOC_FORK]}, - {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]}, - {verbs: ['BARRE'], action: [goto, LOC_BARRENFRONT]}, + {verbs: [NE], action: [goto, LOC_CORRIDOR]}, + {verbs: [OVER, ACROS, CROSS, SW], cond: [with, TROLL], action: [speak, TROLL_BLOCKS]}, + {verbs: [OVER], action: ["special", 3]}, + {verbs: [JUMP], action: [speak, CROSS_BRIDGE]}, + {verbs: [FORK], action: [goto, LOC_FORK]}, + {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]}, + {verbs: [BARRE], action: [goto, LOC_BARRENFRONT]}, ] - LOC_CORRIDOR: description: @@ -2000,13 +2015,14 @@ locations: !!omap You're in a long east/west corridor. A faint rumbling noise can be heard in the distance. short: 'You''re in corridor.' + maptag: 'e/w canyon' conditions: {NOARRR: true, DEEP: true} sound: DULL_RUMBLING travel: [ - {verbs: ['WEST'], action: [goto, LOC_NECHASM]}, - {verbs: ['EAST', 'FORK'], action: [goto, LOC_FORK]}, - {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]}, - {verbs: ['BARRE'], action: [goto, LOC_BARRENFRONT]}, + {verbs: [WEST], action: [goto, LOC_NECHASM]}, + {verbs: [EAST, FORK], action: [goto, LOC_FORK]}, + {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]}, + {verbs: [BARRE], action: [goto, LOC_BARRENFRONT]}, ] - LOC_FORK: description: @@ -2015,14 +2031,15 @@ locations: !!omap seems to get louder in that direction. The right fork leads southeast down a gentle slope. The main corridor enters from the west. short: 'You''re at fork in path.' + maptag: !!null conditions: {NOARRR: true, DEEP: true} sound: DULL_RUMBLING travel: [ - {verbs: ['WEST'], action: [goto, LOC_CORRIDOR]}, - {verbs: ['NE', 'LEFT'], action: [goto, LOC_WARMWALLS]}, - {verbs: ['SE', 'RIGHT', 'D'], action: [goto, LOC_LIMESTONE]}, - {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]}, - {verbs: ['BARRE'], action: [goto, LOC_BARRENFRONT]}, + {verbs: [WEST], action: [goto, LOC_CORRIDOR]}, + {verbs: [NE, LEFT], action: [goto, LOC_WARMWALLS]}, + {verbs: [SE, RIGHT, DOWN], action: [goto, LOC_LIMESTONE]}, + {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]}, + {verbs: [BARRE], action: [goto, LOC_BARRENFRONT]}, ] - LOC_WARMWALLS: description: @@ -2031,12 +2048,13 @@ locations: !!omap roar, so loud that the entire cave seems to be trembling. Another passage leads south, and a low crawl goes east. short: 'You''re at junction with warm walls.' + maptag: "Warm junction" conditions: {NOARRR: true, DEEP: true} sound: LOUD_ROAR travel: [ - {verbs: ['SOUTH', 'FORK'], action: [goto, LOC_FORK]}, - {verbs: ['NORTH', 'VIEW'], action: [goto, LOC_BREATHTAKING]}, - {verbs: ['EAST', 'CRAWL'], action: [goto, LOC_BOULDERS2]}, + {verbs: [SOUTH, FORK], action: [goto, LOC_FORK]}, + {verbs: [NORTH, VIEW], action: [goto, LOC_BREATHTAKING]}, + {verbs: [EAST, CRAWL], action: [goto, LOC_BOULDERS2]}, ] - LOC_BREATHTAKING: description: @@ -2061,15 +2079,16 @@ locations: !!omap own, which lends an additional infernal splendor to the already hellish scene. A dark, foreboding passage exits to the south. short: 'You''re at breath-taking view.' + maptag: !!null conditions: {NOARRR: true, LIT: true, DEEP: true} hints: [*jade] sound: TOTAL_ROAR loud: true travel: [ - {verbs: ['SOUTH', 'PASSA', 'OUT'], action: [goto, LOC_WARMWALLS]}, - {verbs: ['FORK'], action: [goto, LOC_FORK]}, - {verbs: ['D'], action: ["speak", RIDICULOUS_ATTEMPT]}, - {verbs: ['JUMP'], action: [goto, LOC_GRUESOME]}, + {verbs: [SOUTH, PASSA, OUT], action: [goto, LOC_WARMWALLS]}, + {verbs: [FORK], action: [goto, LOC_FORK]}, + {verbs: [DOWN], action: [speak, RIDICULOUS_ATTEMPT]}, + {verbs: [JUMP], action: [goto, LOC_GRUESOME]}, ] - LOC_BOULDERS2: description: @@ -2079,24 +2098,26 @@ locations: !!omap heat. The only exit is a crawl heading west, through which is coming a low rumbling. short: 'You''re in Chamber of Boulders.' + maptag: !!null conditions: {NOARRR: true, DEEP: true} sound: DULL_RUMBLING travel: [ - {verbs: ['WEST', 'OUT', 'CRAWL'], action: [goto, LOC_WARMWALLS]}, - {verbs: ['FORK'], action: [goto, LOC_FORK]}, - {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]}, + {verbs: [WEST, OUT, CRAWL], action: [goto, LOC_WARMWALLS]}, + {verbs: [FORK], action: [goto, LOC_FORK]}, + {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]}, ] - LOC_LIMESTONE: description: - long: + long: |- You are walking along a gently sloping north/south passage lined with oddly shaped limestone formations. short: 'You''re in limestone passage.' + maptag: !!null conditions: {NOARRR: true, DEEP: true} travel: [ - {verbs: ['NORTH', 'UPWAR', 'FORK'], action: [goto, LOC_FORK]}, - {verbs: ['SOUTH', 'D', 'BARRE'], action: [goto, LOC_BARRENFRONT]}, - {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]}, + {verbs: [NORTH, UPWAR, FORK], action: [goto, LOC_FORK]}, + {verbs: [SOUTH, DOWN, BARRE], action: [goto, LOC_BARRENFRONT]}, + {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]}, ] - LOC_BARRENFRONT: description: @@ -2104,13 +2125,13 @@ locations: !!omap You are standing at the entrance to a large, barren room. A notice above the entrance reads: "Caution! Bear in room!" short: 'You''re in front of Barren Room.' + maptag: !!null conditions: {NOARRR: true, DEEP: true} travel: [ - {verbs: ['WEST', 'UPWAR'], action: [goto, LOC_LIMESTONE]}, - {verbs: ['FORK'], action: [goto, LOC_FORK]}, - {verbs: ['EAST', 'INWAR', 'BARRE', 'ENTER'], - action: [goto, LOC_BARRENROOM]}, - {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]}, + {verbs: [WEST, UPWAR], action: [goto, LOC_LIMESTONE]}, + {verbs: [FORK], action: [goto, LOC_FORK]}, + {verbs: [EAST, INWAR, BARRE, ENTER], action: [goto, LOC_BARRENROOM]}, + {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]}, ] - LOC_BARRENROOM: description: @@ -2119,188 +2140,201 @@ locations: !!omap empty except for some dust. Marks in the dust lead away toward the far end of the room. The only exit is the way you came in. short: 'You''re in Barren Room.' + maptag: !!null conditions: {NOARRR: true, DEEP: true} travel: [ - {verbs: ['WEST', 'OUT'], action: [goto, LOC_BARRENFRONT]}, - {verbs: ['FORK'], action: [goto, LOC_FORK]}, - {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]}, + {verbs: [WEST, OUT], action: [goto, LOC_BARRENFRONT]}, + {verbs: [FORK], action: [goto, LOC_FORK]}, + {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]}, ] - LOC_DIFFERENT3: description: long: 'You are in a maze of twisting little passages, all different.' short: !!null - conditions: {DEEP: true, NOBACK: true} - travel: [ - {verbs: ['WEST'], action: [goto, LOC_DIFFERENT1]}, - {verbs: ['SE'], action: [goto, LOC_DIFFERENT4]}, - {verbs: ['NW'], action: [goto, LOC_DIFFERENT5]}, - {verbs: ['SW'], action: [goto, LOC_DIFFERENT6]}, - {verbs: ['NE'], action: [goto, LOC_DIFFERENT7]}, - {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT8]}, - {verbs: ['D'], action: [goto, LOC_DIFFERENT9]}, - {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT10]}, - {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT11]}, - {verbs: ['EAST'], action: [goto, LOC_DIFFERENT2]}, + maptag: 'Maze all different.' + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} + travel: [ + {verbs: [WEST], action: [goto, LOC_DIFFERENT1]}, + {verbs: [SE], action: [goto, LOC_DIFFERENT4]}, + {verbs: [NW], action: [goto, LOC_DIFFERENT5]}, + {verbs: [SW], action: [goto, LOC_DIFFERENT6]}, + {verbs: [NE], action: [goto, LOC_DIFFERENT7]}, + {verbs: [UPWAR], action: [goto, LOC_DIFFERENT8]}, + {verbs: [DOWN], action: [goto, LOC_DIFFERENT9]}, + {verbs: [NORTH], action: [goto, LOC_DIFFERENT10]}, + {verbs: [SOUTH], action: [goto, LOC_DIFFERENT11]}, + {verbs: [EAST], action: [goto, LOC_DIFFERENT2]}, ] - LOC_DIFFERENT4: description: long: 'You are in a little maze of twisty passages, all different.' short: !!null - conditions: {DEEP: true, NOBACK: true} - travel: [ - {verbs: ['NW'], action: [goto, LOC_DIFFERENT1]}, - {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT3]}, - {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT5]}, - {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT6]}, - {verbs: ['WEST'], action: [goto, LOC_DIFFERENT7]}, - {verbs: ['SW'], action: [goto, LOC_DIFFERENT8]}, - {verbs: ['NE'], action: [goto, LOC_DIFFERENT9]}, - {verbs: ['EAST'], action: [goto, LOC_DIFFERENT10]}, - {verbs: ['D'], action: [goto, LOC_DIFFERENT11]}, - {verbs: ['SE'], action: [goto, LOC_DIFFERENT2]}, + maptag: 'Maze all different.' + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} + travel: [ + {verbs: [NW], action: [goto, LOC_DIFFERENT1]}, + {verbs: [UPWAR], action: [goto, LOC_DIFFERENT3]}, + {verbs: [NORTH], action: [goto, LOC_DIFFERENT5]}, + {verbs: [SOUTH], action: [goto, LOC_DIFFERENT6]}, + {verbs: [WEST], action: [goto, LOC_DIFFERENT7]}, + {verbs: [SW], action: [goto, LOC_DIFFERENT8]}, + {verbs: [NE], action: [goto, LOC_DIFFERENT9]}, + {verbs: [EAST], action: [goto, LOC_DIFFERENT10]}, + {verbs: [DOWN], action: [goto, LOC_DIFFERENT11]}, + {verbs: [SE], action: [goto, LOC_DIFFERENT2]}, ] - LOC_DIFFERENT5: description: long: 'You are in a twisting maze of little passages, all different.' short: !!null - conditions: {DEEP: true, NOBACK: true} - travel: [ - {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT1]}, - {verbs: ['D'], action: [goto, LOC_DIFFERENT3]}, - {verbs: ['WEST'], action: [goto, LOC_DIFFERENT4]}, - {verbs: ['NE'], action: [goto, LOC_DIFFERENT6]}, - {verbs: ['SW'], action: [goto, LOC_DIFFERENT7]}, - {verbs: ['EAST'], action: [goto, LOC_DIFFERENT8]}, - {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT9]}, - {verbs: ['NW'], action: [goto, LOC_DIFFERENT10]}, - {verbs: ['SE'], action: [goto, LOC_DIFFERENT11]}, - {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT2]}, + maptag: 'Maze all different.' + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} + travel: [ + {verbs: [UPWAR], action: [goto, LOC_DIFFERENT1]}, + {verbs: [DOWN], action: [goto, LOC_DIFFERENT3]}, + {verbs: [WEST], action: [goto, LOC_DIFFERENT4]}, + {verbs: [NE], action: [goto, LOC_DIFFERENT6]}, + {verbs: [SW], action: [goto, LOC_DIFFERENT7]}, + {verbs: [EAST], action: [goto, LOC_DIFFERENT8]}, + {verbs: [NORTH], action: [goto, LOC_DIFFERENT9]}, + {verbs: [NW], action: [goto, LOC_DIFFERENT10]}, + {verbs: [SE], action: [goto, LOC_DIFFERENT11]}, + {verbs: [SOUTH], action: [goto, LOC_DIFFERENT2]}, ] - LOC_DIFFERENT6: description: long: 'You are in a twisting little maze of passages, all different.' short: !!null - conditions: {DEEP: true, NOBACK: true} - travel: [ - {verbs: ['NE'], action: [goto, LOC_DIFFERENT1]}, - {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT3]}, - {verbs: ['NW'], action: [goto, LOC_DIFFERENT4]}, - {verbs: ['SE'], action: [goto, LOC_DIFFERENT5]}, - {verbs: ['EAST'], action: [goto, LOC_DIFFERENT7]}, - {verbs: ['D'], action: [goto, LOC_DIFFERENT8]}, - {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT9]}, - {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT10]}, - {verbs: ['WEST'], action: [goto, LOC_DIFFERENT11]}, - {verbs: ['SW'], action: [goto, LOC_DIFFERENT2]}, + maptag: 'Maze all different.' + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} + travel: [ + {verbs: [NE], action: [goto, LOC_DIFFERENT1]}, + {verbs: [NORTH], action: [goto, LOC_DIFFERENT3]}, + {verbs: [NW], action: [goto, LOC_DIFFERENT4]}, + {verbs: [SE], action: [goto, LOC_DIFFERENT5]}, + {verbs: [EAST], action: [goto, LOC_DIFFERENT7]}, + {verbs: [DOWN], action: [goto, LOC_DIFFERENT8]}, + {verbs: [SOUTH], action: [goto, LOC_DIFFERENT9]}, + {verbs: [UPWAR], action: [goto, LOC_DIFFERENT10]}, + {verbs: [WEST], action: [goto, LOC_DIFFERENT11]}, + {verbs: [SW], action: [goto, LOC_DIFFERENT2]}, ] - LOC_DIFFERENT7: description: long: 'You are in a twisty little maze of passages, all different.' short: !!null - conditions: {DEEP: true, NOBACK: true} - travel: [ - {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT1]}, - {verbs: ['SE'], action: [goto, LOC_DIFFERENT3]}, - {verbs: ['D'], action: [goto, LOC_DIFFERENT4]}, - {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT5]}, - {verbs: ['EAST'], action: [goto, LOC_DIFFERENT6]}, - {verbs: ['WEST'], action: [goto, LOC_DIFFERENT8]}, - {verbs: ['SW'], action: [goto, LOC_DIFFERENT9]}, - {verbs: ['NE'], action: [goto, LOC_DIFFERENT10]}, - {verbs: ['NW'], action: [goto, LOC_DIFFERENT11]}, - {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT2]}, + maptag: 'Maze all different.' + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} + travel: [ + {verbs: [NORTH], action: [goto, LOC_DIFFERENT1]}, + {verbs: [SE], action: [goto, LOC_DIFFERENT3]}, + {verbs: [DOWN], action: [goto, LOC_DIFFERENT4]}, + {verbs: [SOUTH], action: [goto, LOC_DIFFERENT5]}, + {verbs: [EAST], action: [goto, LOC_DIFFERENT6]}, + {verbs: [WEST], action: [goto, LOC_DIFFERENT8]}, + {verbs: [SW], action: [goto, LOC_DIFFERENT9]}, + {verbs: [NE], action: [goto, LOC_DIFFERENT10]}, + {verbs: [NW], action: [goto, LOC_DIFFERENT11]}, + {verbs: [UPWAR], action: [goto, LOC_DIFFERENT2]}, ] - LOC_DIFFERENT8: description: long: 'You are in a twisty maze of little passages, all different.' short: !!null - conditions: {DEEP: true, NOBACK: true} - travel: [ - {verbs: ['EAST'], action: [goto, LOC_DIFFERENT1]}, - {verbs: ['WEST'], action: [goto, LOC_DIFFERENT3]}, - {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT4]}, - {verbs: ['SW'], action: [goto, LOC_DIFFERENT5]}, - {verbs: ['D'], action: [goto, LOC_DIFFERENT6]}, - {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT7]}, - {verbs: ['NW'], action: [goto, LOC_DIFFERENT9]}, - {verbs: ['SE'], action: [goto, LOC_DIFFERENT10]}, - {verbs: ['NE'], action: [goto, LOC_DIFFERENT11]}, - {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT2]}, + maptag: 'Maze all different.' + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} + travel: [ + {verbs: [EAST], action: [goto, LOC_DIFFERENT1]}, + {verbs: [WEST], action: [goto, LOC_DIFFERENT3]}, + {verbs: [UPWAR], action: [goto, LOC_DIFFERENT4]}, + {verbs: [SW], action: [goto, LOC_DIFFERENT5]}, + {verbs: [DOWN], action: [goto, LOC_DIFFERENT6]}, + {verbs: [SOUTH], action: [goto, LOC_DIFFERENT7]}, + {verbs: [NW], action: [goto, LOC_DIFFERENT9]}, + {verbs: [SE], action: [goto, LOC_DIFFERENT10]}, + {verbs: [NE], action: [goto, LOC_DIFFERENT11]}, + {verbs: [NORTH], action: [goto, LOC_DIFFERENT2]}, ] - LOC_DIFFERENT9: description: long: 'You are in a little twisty maze of passages, all different.' short: !!null - conditions: {DEEP: true, NOBACK: true} - travel: [ - {verbs: ['SE'], action: [goto, LOC_DIFFERENT1]}, - {verbs: ['NE'], action: [goto, LOC_DIFFERENT3]}, - {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT4]}, - {verbs: ['D'], action: [goto, LOC_DIFFERENT5]}, - {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT6]}, - {verbs: ['NW'], action: [goto, LOC_DIFFERENT7]}, - {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT8]}, - {verbs: ['SW'], action: [goto, LOC_DIFFERENT10]}, - {verbs: ['EAST'], action: [goto, LOC_DIFFERENT11]}, - {verbs: ['WEST'], action: [goto, LOC_DIFFERENT2]}, + maptag: 'Maze all different.' + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} + travel: [ + {verbs: [SE], action: [goto, LOC_DIFFERENT1]}, + {verbs: [NE], action: [goto, LOC_DIFFERENT3]}, + {verbs: [SOUTH], action: [goto, LOC_DIFFERENT4]}, + {verbs: [DOWN], action: [goto, LOC_DIFFERENT5]}, + {verbs: [UPWAR], action: [goto, LOC_DIFFERENT6]}, + {verbs: [NW], action: [goto, LOC_DIFFERENT7]}, + {verbs: [NORTH], action: [goto, LOC_DIFFERENT8]}, + {verbs: [SW], action: [goto, LOC_DIFFERENT10]}, + {verbs: [EAST], action: [goto, LOC_DIFFERENT11]}, + {verbs: [WEST], action: [goto, LOC_DIFFERENT2]}, ] - LOC_DIFFERENT10: description: long: 'You are in a maze of little twisting passages, all different.' short: !!null - conditions: {DEEP: true, NOBACK: true} - travel: [ - {verbs: ['D'], action: [goto, LOC_DIFFERENT1]}, - {verbs: ['EAST'], action: [goto, LOC_DIFFERENT3]}, - {verbs: ['NE'], action: [goto, LOC_DIFFERENT4]}, - {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT5]}, - {verbs: ['WEST'], action: [goto, LOC_DIFFERENT6]}, - {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT7]}, - {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT8]}, - {verbs: ['SE'], action: [goto, LOC_DIFFERENT9]}, - {verbs: ['SW'], action: [goto, LOC_DIFFERENT11]}, - {verbs: ['NW'], action: [goto, LOC_DIFFERENT2]}, + maptag: 'Maze all different.' + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} + travel: [ + {verbs: [DOWN], action: [goto, LOC_DIFFERENT1]}, + {verbs: [EAST], action: [goto, LOC_DIFFERENT3]}, + {verbs: [NE], action: [goto, LOC_DIFFERENT4]}, + {verbs: [UPWAR], action: [goto, LOC_DIFFERENT5]}, + {verbs: [WEST], action: [goto, LOC_DIFFERENT6]}, + {verbs: [NORTH], action: [goto, LOC_DIFFERENT7]}, + {verbs: [SOUTH], action: [goto, LOC_DIFFERENT8]}, + {verbs: [SE], action: [goto, LOC_DIFFERENT9]}, + {verbs: [SW], action: [goto, LOC_DIFFERENT11]}, + {verbs: [NW], action: [goto, LOC_DIFFERENT2]}, ] - LOC_DIFFERENT11: description: long: 'You are in a maze of little twisty passages, all different.' short: !!null - conditions: {DEEP: true, NOBACK: true} - travel: [ - {verbs: ['SW'], action: [goto, LOC_DIFFERENT1]}, - {verbs: ['NW'], action: [goto, LOC_DIFFERENT3]}, - {verbs: ['EAST'], action: [goto, LOC_DIFFERENT4]}, - {verbs: ['WEST'], action: [goto, LOC_DIFFERENT5]}, - {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT6]}, - {verbs: ['D'], action: [goto, LOC_DIFFERENT7]}, - {verbs: ['SE'], action: [goto, LOC_DIFFERENT8]}, - {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT9]}, - {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT10]}, - {verbs: ['NE'], action: [goto, LOC_DIFFERENT2]}, + maptag: 'Maze all different.' + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} + travel: [ + {verbs: [SW], action: [goto, LOC_DIFFERENT1]}, + {verbs: [NW], action: [goto, LOC_DIFFERENT3]}, + {verbs: [EAST], action: [goto, LOC_DIFFERENT4]}, + {verbs: [WEST], action: [goto, LOC_DIFFERENT5]}, + {verbs: [NORTH], action: [goto, LOC_DIFFERENT6]}, + {verbs: [DOWN], action: [goto, LOC_DIFFERENT7]}, + {verbs: [SE], action: [goto, LOC_DIFFERENT8]}, + {verbs: [UPWAR], action: [goto, LOC_DIFFERENT9]}, + {verbs: [SOUTH], action: [goto, LOC_DIFFERENT10]}, + {verbs: [NE], action: [goto, LOC_DIFFERENT2]}, ] - LOC_DEADEND13: description: long: 'Dead end' short: !!null - conditions: {DEEP: true} + maptag: !!null + conditions: {DEEP: true, ALLDIFFERENT: true} travel: [ - {verbs: ['NORTH', 'OUT'], action: [goto, LOC_DIFFERENT2]}, - {verbs: ['SOUTH'], cond: [not, VEND, VEND_BLOCKS], action: [goto, LOC_ROUGHHEWN]}, - {verbs: ['SOUTH'], action: [goto, LOC_BADDIRECTION]}, + {verbs: [NORTH, OUT], action: [goto, LOC_DIFFERENT2]}, + {verbs: [SOUTH], cond: [not, VEND, VEND_BLOCKS], action: [goto, LOC_ROUGHHEWN]}, + {verbs: [SOUTH], action: [goto, LOC_BADDIRECTION]}, ] - LOC_ROUGHHEWN: description: long: 'You are in a long, rough-hewn, north/south corridor.' short: !!null + maptag: 'Rough-hewn corridor' conditions: {DEEP: true} travel: [ - {verbs: ['NORTH'], action: [goto, LOC_DEADEND13]}, - {verbs: ['SOUTH'], action: [goto, LOC_LARGE]}, + {verbs: [NORTH], action: [goto, LOC_DEADEND13]}, + {verbs: [SOUTH], action: [goto, LOC_LARGE]}, ] - LOC_BADDIRECTION: description: long: 'There is no way to go that direction.' short: !!null + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_DEADEND13]}, @@ -2309,278 +2343,302 @@ locations: !!omap description: long: 'You are in a large chamber with passages to the west and north.' short: !!null + maptag: 'Large chamber.' conditions: {DEEP: true} hints: [*ogre] travel: [ - {verbs: ['WEST'], action: [goto, LOC_ROUGHHEWN]}, - {verbs: ['NORTH'], cond: [with, OGRE], action: ["speak", OGRE_SNARL]}, - {verbs: ['NORTH'], action: [goto, LOC_STOREROOM]}, + {verbs: [WEST], action: [goto, LOC_ROUGHHEWN]}, + {verbs: [NORTH], cond: [with, OGRE], action: [speak, OGRE_SNARL]}, + {verbs: [NORTH], action: [goto, LOC_STOREROOM]}, ] - LOC_STOREROOM: description: long: 'You are in the ogre''s storeroom. The only exit is to the south.' short: !!null + maptag: 'Ogre''s storeroom.' conditions: {DEEP: true} travel: [ - {verbs: ['SOUTH', 'OUT'], action: [goto, LOC_LARGE]}, + {verbs: [SOUTH, OUT], action: [goto, LOC_LARGE]}, ] - LOC_FOREST1: description: long: 'You are wandering aimlessly through the forest.' short: !!null + maptag: 'Forest.' conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ - {verbs: ['EAST'], action: [goto, LOC_START]}, - {verbs: ['WEST'], action: [goto, LOC_FOREST13]}, - {verbs: ['NORTH'], action: [goto, LOC_FOREST2]}, - {verbs: ['SOUTH'], action: [goto, LOC_FOREST3]}, + {verbs: [EAST], action: [goto, LOC_START]}, + {verbs: [WEST], action: [goto, LOC_FOREST13]}, + {verbs: [NORTH], action: [goto, LOC_FOREST2]}, + {verbs: [SOUTH], action: [goto, LOC_FOREST3]}, ] - LOC_FOREST2: description: long: 'You are wandering aimlessly through the forest.' short: !!null + maptag: 'Forest.' conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ - {verbs: ['EAST'], action: [goto, LOC_FOREST1]}, - {verbs: ['WEST'], action: [goto, LOC_FOREST19]}, - {verbs: ['NORTH'], action: [goto, LOC_FOREST3]}, - {verbs: ['SOUTH'], action: [goto, LOC_FOREST18]}, + {verbs: [EAST], action: [goto, LOC_FOREST1]}, + {verbs: [WEST], action: [goto, LOC_FOREST19]}, + {verbs: [NORTH], action: [goto, LOC_FOREST3]}, + {verbs: [SOUTH], action: [goto, LOC_FOREST18]}, ] - LOC_FOREST3: description: long: 'You are wandering aimlessly through the forest.' short: !!null + maptag: 'Forest.' conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ - {verbs: ['EAST', 'WEST'], action: [goto, LOC_FOREST4]}, - {verbs: ['NORTH'], action: [goto, LOC_FOREST2]}, - {verbs: ['SOUTH'], action: [goto, LOC_FOREST1]}, + {verbs: [EAST, WEST], action: [goto, LOC_FOREST4]}, + {verbs: [NORTH], action: [goto, LOC_FOREST2]}, + {verbs: [SOUTH], action: [goto, LOC_FOREST1]}, ] - LOC_FOREST4: description: long: 'You are wandering aimlessly through the forest.' short: !!null + maptag: 'Forest.' conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ - {verbs: ['EAST', 'NORTH'], action: [goto, LOC_FOREST3]}, - {verbs: ['WEST', 'SOUTH'], action: [goto, LOC_FOREST5]}, + {verbs: [EAST, NORTH], action: [goto, LOC_FOREST3]}, + {verbs: [WEST, SOUTH], action: [goto, LOC_FOREST5]}, ] - LOC_FOREST5: description: long: 'You are wandering aimlessly through the forest.' short: !!null + maptag: 'Forest.' conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ - {verbs: ['EAST', 'NORTH'], action: [goto, LOC_FOREST4]}, - {verbs: ['WEST'], action: [goto, LOC_FOREST7]}, - {verbs: ['SOUTH'], action: [goto, LOC_FOREST6]}, + {verbs: [EAST, NORTH], action: [goto, LOC_FOREST4]}, + {verbs: [WEST], action: [goto, LOC_FOREST7]}, + {verbs: [SOUTH], action: [goto, LOC_FOREST6]}, ] - LOC_FOREST6: description: long: 'You are wandering aimlessly through the forest.' short: !!null + maptag: 'Forest.' conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ - {verbs: ['EAST'], action: [goto, LOC_FOREST5]}, - {verbs: ['WEST'], action: [goto, LOC_FOREST7]}, - {verbs: ['NORTH'], action: [goto, LOC_VALLEY]}, - {verbs: ['SOUTH'], action: [goto, LOC_SLIT]}, + {verbs: [EAST], action: [goto, LOC_FOREST5]}, + {verbs: [WEST], action: [goto, LOC_FOREST7]}, + {verbs: [NORTH], action: [goto, LOC_VALLEY]}, + {verbs: [SOUTH], action: [goto, LOC_SLIT]}, ] - LOC_FOREST7: description: long: 'You are wandering aimlessly through the forest.' short: !!null + maptag: 'Forest.' conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ - {verbs: ['EAST'], action: [goto, LOC_FOREST5]}, - {verbs: ['WEST'], action: [goto, LOC_FOREST6]}, - {verbs: ['NORTH'], action: [goto, LOC_GRATE]}, - {verbs: ['SOUTH'], action: [goto, LOC_FOREST8]}, + {verbs: [EAST], action: [goto, LOC_FOREST5]}, + {verbs: [WEST], action: [goto, LOC_FOREST6]}, + {verbs: [NORTH], action: [goto, LOC_GRATE]}, + {verbs: [SOUTH], action: [goto, LOC_FOREST8]}, ] - LOC_FOREST8: description: long: 'You are wandering aimlessly through the forest.' short: !!null + maptag: 'Forest.' conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ - {verbs: ['EAST'], action: [goto, LOC_FOREST9]}, - {verbs: ['WEST'], action: [goto, LOC_FOREST11]}, - {verbs: ['NORTH'], action: [goto, LOC_FOREST22]}, - {verbs: ['SOUTH'], action: [goto, LOC_FOREST7]}, + {verbs: [EAST], action: [goto, LOC_FOREST9]}, + {verbs: [WEST], action: [goto, LOC_FOREST11]}, + {verbs: [NORTH], action: [goto, LOC_FOREST22]}, + {verbs: [SOUTH], action: [goto, LOC_FOREST7]}, ] - LOC_FOREST9: description: long: 'You are wandering aimlessly through the forest.' short: !!null + maptag: 'Forest.' conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ - {verbs: ['EAST'], action: [goto, LOC_FOREST11]}, - {verbs: ['WEST'], action: [goto, LOC_FOREST8]}, - {verbs: ['NORTH'], action: [goto, LOC_FOREST10]}, - {verbs: ['SOUTH'], action: [goto, LOC_GRATE]}, + {verbs: [EAST], action: [goto, LOC_FOREST11]}, + {verbs: [WEST], action: [goto, LOC_FOREST8]}, + {verbs: [NORTH], action: [goto, LOC_FOREST10]}, + {verbs: [SOUTH], action: [goto, LOC_GRATE]}, ] - LOC_FOREST10: description: long: 'You are wandering aimlessly through the forest.' short: !!null + maptag: 'Forest.' conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ - {verbs: ['EAST'], action: [goto, LOC_SLIT]}, - {verbs: ['WEST'], action: [goto, LOC_FOREST11]}, - {verbs: ['NORTH'], action: [goto, LOC_FOREST9]}, - {verbs: ['SOUTH'], action: [goto, LOC_GRATE]}, + {verbs: [EAST], action: [goto, LOC_SLIT]}, + {verbs: [WEST], action: [goto, LOC_FOREST11]}, + {verbs: [NORTH], action: [goto, LOC_FOREST9]}, + {verbs: [SOUTH], action: [goto, LOC_GRATE]}, ] - LOC_FOREST11: description: long: 'You are wandering aimlessly through the forest.' short: !!null + maptag: 'Forest.' conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ - {verbs: ['EAST'], action: [goto, LOC_FOREST10]}, - {verbs: ['WEST'], action: [goto, LOC_FOREST8]}, - {verbs: ['NORTH'], action: [goto, LOC_FOREST22]}, - {verbs: ['SOUTH'], action: [goto, LOC_FOREST9]}, + {verbs: [EAST], action: [goto, LOC_FOREST10]}, + {verbs: [WEST], action: [goto, LOC_FOREST8]}, + {verbs: [NORTH], action: [goto, LOC_FOREST22]}, + {verbs: [SOUTH], action: [goto, LOC_FOREST9]}, ] - LOC_FOREST12: description: long: 'You are wandering aimlessly through the forest.' short: !!null + maptag: 'Forest.' conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ - {verbs: ['EAST'], action: [goto, LOC_FOREST13]}, - {verbs: ['WEST'], action: [goto, LOC_FOREST14]}, - {verbs: ['NORTH'], action: [goto, LOC_FOREST22]}, - {verbs: ['SOUTH'], action: [goto, LOC_VALLEY]}, + {verbs: [EAST], action: [goto, LOC_FOREST13]}, + {verbs: [WEST], action: [goto, LOC_FOREST14]}, + {verbs: [NORTH], action: [goto, LOC_FOREST22]}, + {verbs: [SOUTH], action: [goto, LOC_VALLEY]}, ] - LOC_FOREST13: description: long: 'You are wandering aimlessly through the forest.' short: !!null + maptag: 'Forest.' conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ - {verbs: ['EAST'], action: [goto, LOC_FOREST1]}, - {verbs: ['WEST'], action: [goto, LOC_FOREST12]}, - {verbs: ['NORTH'], action: [goto, LOC_FOREST20]}, - {verbs: ['SOUTH'], action: [goto, LOC_HILL]}, + {verbs: [EAST], action: [goto, LOC_FOREST1]}, + {verbs: [WEST], action: [goto, LOC_FOREST12]}, + {verbs: [NORTH], action: [goto, LOC_FOREST20]}, + {verbs: [SOUTH], action: [goto, LOC_HILL]}, ] - LOC_FOREST14: description: long: 'You are wandering aimlessly through the forest.' short: !!null + maptag: 'Forest.' conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ - {verbs: ['EAST'], action: [goto, LOC_ROADEND]}, - {verbs: ['WEST'], action: [goto, LOC_FOREST16]}, - {verbs: ['NORTH'], action: [goto, LOC_FOREST15]}, - {verbs: ['SOUTH'], action: [goto, LOC_FOREST12]}, + {verbs: [EAST], action: [goto, LOC_ROADEND]}, + {verbs: [WEST], action: [goto, LOC_FOREST16]}, + {verbs: [NORTH], action: [goto, LOC_FOREST15]}, + {verbs: [SOUTH], action: [goto, LOC_FOREST12]}, ] - LOC_FOREST15: description: long: 'You are wandering aimlessly through the forest.' short: !!null + maptag: 'Forest.' conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ - {verbs: ['EAST'], action: [goto, LOC_FOREST16]}, - {verbs: ['WEST'], action: [goto, LOC_FOREST22]}, - {verbs: ['NORTH'], action: [goto, LOC_ROADEND]}, - {verbs: ['SOUTH'], action: [goto, LOC_FOREST14]}, + {verbs: [EAST], action: [goto, LOC_FOREST16]}, + {verbs: [WEST], action: [goto, LOC_FOREST22]}, + {verbs: [NORTH], action: [goto, LOC_ROADEND]}, + {verbs: [SOUTH], action: [goto, LOC_FOREST14]}, ] - LOC_FOREST16: description: long: 'You are wandering aimlessly through the forest.' short: !!null + maptag: 'Forest.' conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ - {verbs: ['EAST', 'NORTH'], action: [goto, LOC_FOREST17]}, - {verbs: ['WEST'], action: [goto, LOC_FOREST14]}, - {verbs: ['SOUTH'], action: [goto, LOC_FOREST15]}, + {verbs: [EAST, NORTH], action: [goto, LOC_FOREST17]}, + {verbs: [WEST], action: [goto, LOC_FOREST14]}, + {verbs: [SOUTH], action: [goto, LOC_FOREST15]}, ] - LOC_FOREST17: description: long: 'You are wandering aimlessly through the forest.' short: !!null + maptag: 'Forest.' conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ - {verbs: ['EAST'], action: [goto, LOC_FOREST18]}, - {verbs: ['WEST', 'SOUTH'], action: [goto, LOC_FOREST16]}, - {verbs: ['NORTH'], action: [goto, LOC_CLIFF]}, + {verbs: [EAST], action: [goto, LOC_FOREST18]}, + {verbs: [WEST, SOUTH], action: [goto, LOC_FOREST16]}, + {verbs: [NORTH], action: [goto, LOC_CLIFF]}, ] - LOC_FOREST18: description: long: 'You are wandering aimlessly through the forest.' short: !!null + maptag: 'Forest.' conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ - {verbs: ['EAST'], action: [goto, LOC_FOREST19]}, - {verbs: ['WEST'], action: [goto, LOC_FOREST17]}, - {verbs: ['NORTH'], action: [goto, LOC_FOREST2]}, - {verbs: ['SOUTH'], action: [goto, LOC_FOREST21]}, + {verbs: [EAST], action: [goto, LOC_FOREST19]}, + {verbs: [WEST], action: [goto, LOC_FOREST17]}, + {verbs: [NORTH], action: [goto, LOC_FOREST2]}, + {verbs: [SOUTH], action: [goto, LOC_FOREST21]}, ] - LOC_FOREST19: description: long: 'You are wandering aimlessly through the forest.' short: !!null + maptag: 'Forest.' conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ - {verbs: ['EAST'], action: [goto, LOC_FOREST2]}, - {verbs: ['WEST'], action: [goto, LOC_FOREST18]}, - {verbs: ['NORTH'], action: [goto, LOC_CLIFF]}, - {verbs: ['SOUTH'], action: [goto, LOC_FOREST20]}, + {verbs: [EAST], action: [goto, LOC_FOREST2]}, + {verbs: [WEST], action: [goto, LOC_FOREST18]}, + {verbs: [NORTH], action: [goto, LOC_CLIFF]}, + {verbs: [SOUTH], action: [goto, LOC_FOREST20]}, ] - LOC_FOREST20: description: long: 'You are wandering aimlessly through the forest.' short: !!null + maptag: 'Forest.' conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ - {verbs: ['EAST'], action: [goto, LOC_HILL]}, - {verbs: ['WEST'], action: [goto, LOC_FOREST21]}, - {verbs: ['NORTH'], action: [goto, LOC_FOREST19]}, - {verbs: ['SOUTH'], action: [goto, LOC_FOREST13]}, + {verbs: [EAST], action: [goto, LOC_HILL]}, + {verbs: [WEST], action: [goto, LOC_FOREST21]}, + {verbs: [NORTH], action: [goto, LOC_FOREST19]}, + {verbs: [SOUTH], action: [goto, LOC_FOREST13]}, ] - LOC_FOREST21: description: long: 'You are wandering aimlessly through the forest.' short: !!null + maptag: 'Forest.' conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ - {verbs: ['EAST'], action: [goto, LOC_FOREST20]}, - {verbs: ['WEST'], action: [goto, LOC_ROADEND]}, - {verbs: ['NORTH'], action: [goto, LOC_FOREST18]}, - {verbs: ['SOUTH'], action: [goto, LOC_FOREST21]}, + {verbs: [EAST], action: [goto, LOC_FOREST20]}, + {verbs: [WEST], action: [goto, LOC_ROADEND]}, + {verbs: [NORTH], action: [goto, LOC_FOREST18]}, + {verbs: [SOUTH], action: [goto, LOC_FOREST21]}, ] - LOC_FOREST22: description: long: 'You are wandering aimlessly through the forest.' short: !!null + maptag: 'Forest.' conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ - {verbs: ['EAST'], action: [goto, LOC_FOREST8]}, - {verbs: ['WEST'], action: [goto, LOC_FOREST11]}, - {verbs: ['NORTH'], action: [goto, LOC_FOREST15]}, - {verbs: ['SOUTH'], action: [goto, LOC_FOREST12]}, + {verbs: [EAST], action: [goto, LOC_FOREST8]}, + {verbs: [WEST], action: [goto, LOC_FOREST11]}, + {verbs: [NORTH], action: [goto, LOC_FOREST15]}, + {verbs: [SOUTH], action: [goto, LOC_FOREST12]}, ] - LOC_LEDGE: description: @@ -2589,9 +2647,10 @@ locations: !!omap paths away from the ledge. Across the chasm is a small clearing surrounded by forest. short: 'You''re on ledge.' + maptag: !!null conditions: {ABOVE: true, LIT: true} travel: [ - {verbs: ['JUMP'], action: [goto, LOC_NOMAKE]}, + {verbs: [JUMP], action: [goto, LOC_NOMAKE]}, ] - LOC_RESBOTTOM: description: @@ -2600,12 +2659,13 @@ locations: !!omap rear up on either side. The roar of the water cascading past is nearly deafening, and the mist is so thick you can barely see. short: 'You''re at bottom of reservoir.' + maptag: !!null conditions: {FLUID: true, DEEP: true} sound: TOTAL_ROAR loud: true travel: [ - {verbs: ['NORTH'], action: [goto, LOC_RESNORTH]}, - {verbs: ['SOUTH'], action: [goto, LOC_RESERVOIR]}, + {verbs: [NORTH], action: [goto, LOC_RESNORTH]}, + {verbs: [SOUTH], action: [goto, LOC_RESERVOIR]}, ] - LOC_RESNORTH: description: @@ -2613,30 +2673,34 @@ locations: !!omap You are at the northern edge of the reservoir. A northwest passage leads sharply up from here. short: 'You''re north of reservoir.' + maptag: !!null conditions: {FLUID: true, DEEP: true} sound: WATERS_CRASHING travel: [ - {verbs: ['SOUTH', 'ACROS', 'CROSS'], cond: [not, RESER, WATERS_PARTED], action: ["speak", BAD_DIRECTION]}, - {verbs: ['SOUTH'], action: [goto, LOC_RESBOTTOM]}, - {verbs: ['NW', 'UPWAR', 'OUT'], action: [goto, LOC_TREACHEROUS]}, + {verbs: [SOUTH, ACROS, CROSS], + cond: [not, RESER, WATERS_PARTED], action: [speak, BAD_DIRECTION]}, + {verbs: [SOUTH], action: [goto, LOC_RESBOTTOM]}, + {verbs: [NW, UPWAR, OUT], action: [goto, LOC_TREACHEROUS]}, ] - LOC_TREACHEROUS: description: long: 'You are scrambling along a treacherously steep, rocky passage.' short: !!null + maptag: 'Rocky passage.' conditions: {DEEP: true} travel: [ - {verbs: ['UPWAR', 'NW'], action: [goto, LOC_STEEP]}, - {verbs: ['D', 'SE'], action: [goto, LOC_RESNORTH]}, + {verbs: [UPWAR, NW], action: [goto, LOC_STEEP]}, + {verbs: [DOWN, SE], action: [goto, LOC_RESNORTH]}, ] - LOC_STEEP: description: long: 'You are on a very steep incline, which widens at it goes upward.' short: !!null + maptag: 'Steep incline' conditions: {DEEP: true} travel: [ - {verbs: ['D', 'SE'], action: [goto, LOC_TREACHEROUS]}, - {verbs: ['UPWAR', 'NW'], action: [goto, LOC_CLIFFBASE]}, + {verbs: [DOWN, SE], action: [goto, LOC_TREACHEROUS]}, + {verbs: [UPWAR, NW], action: [goto, LOC_CLIFFBASE]}, ] - LOC_CLIFFBASE: description: @@ -2646,20 +2710,22 @@ locations: !!omap extremely dangerous. Here at the base of the cliff lie the remains of several earlier adventurers who apparently failed to make it. short: 'You''re at base of cliff.' + maptag: !!null conditions: {DEEP: true} travel: [ - {verbs: ['D', 'SE'], action: [goto, LOC_STEEP]}, - {verbs: ['UPWAR', 'CLIMB'], action: [goto, LOC_CLIFFACE]}, + {verbs: [DOWN, SE], action: [goto, LOC_STEEP]}, + {verbs: [UPWAR, CLIMB], action: [goto, LOC_CLIFFACE]}, ] - LOC_CLIFFACE: description: long: 'You are climbing along a nearly vertical cliff.' short: !!null + maptag: 'Vertical cliff.' conditions: {DEEP: true} travel: [ - {verbs: ['D'], action: [goto, LOC_CLIFFBASE]}, - {verbs: ['UPWAR'], cond: [carry, OBJ_46], action: [goto, LOC_CLIFFTOP]}, - {verbs: ['UPWAR'], action: [goto, LOC_FOOTSLIP]}, + {verbs: [DOWN], action: [goto, LOC_CLIFFBASE]}, + {verbs: [UPWAR], cond: [carry, RABBITFOOT], action: [goto, LOC_CLIFFTOP]}, + {verbs: [UPWAR], action: [goto, LOC_FOOTSLIP]}, ] - LOC_FOOTSLIP: description: @@ -2667,6 +2733,7 @@ locations: !!omap Just as you reach the top, your foot slips on a loose rock and you tumble several hundred feet to join the other unlucky adventurers. short: !!null + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_NOWHERE]}, @@ -2678,6 +2745,7 @@ locations: !!omap make one last desperate grab. Your luck holds, as does your grip. With an enormous heave, you lift yourself to the ledge above. short: !!null + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_CLIFFLEDGE]}, @@ -2688,23 +2756,26 @@ locations: !!omap You are on a small ledge at the top of a nearly vertical cliff. There is a low crawl leading off to the northeast. short: 'You''re at top of cliff.' + maptag: 'Clifftop' conditions: {DEEP: true} travel: [ - {verbs: ['CLIMB', 'D'], action: [goto, LOC_CLIFFACE]}, - {verbs: ['NE', 'CRAWL'], action: [goto, LOC_REACHDEAD]}, + {verbs: [CLIMB, DOWN], action: [goto, LOC_CLIFFACE]}, + {verbs: [NE, CRAWL], action: [goto, LOC_REACHDEAD]}, ] - LOC_REACHDEAD: description: long: 'You have reached a dead end.' short: !!null + maptag: 'Dead end.' conditions: {DEEP: true} travel: [ - {verbs: ['SW', 'OUT', 'CRAWL'], action: [goto, LOC_CLIFFLEDGE]}, + {verbs: [SW, OUT, CRAWL], action: [goto, LOC_CLIFFLEDGE]}, ] - LOC_GRUESOME: description: long: 'There is now one more gruesome aspect to the spectacular vista.' short: !!null + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_NOWHERE]}, @@ -2713,6 +2784,7 @@ locations: !!omap description: long: '>>Foof!<<' short: !!null + maptag: !!null conditions: {} travel: [ {verbs: [], action: [goto, LOC_DEBRIS]}, @@ -2721,6 +2793,7 @@ locations: !!omap description: long: '>>Foof!<<' short: !!null + maptag: !!null conditions: {ABOVE: true} travel: [ {verbs: [], action: [goto, LOC_BUILDING]}, @@ -2729,6 +2802,7 @@ locations: !!omap description: long: '>>Foof!<<' short: !!null + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_Y2]}, @@ -2737,6 +2811,7 @@ locations: !!omap description: long: '>>Foof!<<' short: !!null + maptag: !!null conditions: {ABOVE: true} travel: [ {verbs: [], action: [goto, LOC_BUILDING]}, @@ -2745,6 +2820,7 @@ locations: !!omap description: long: '>>Foof!<<' short: !!null + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_PLOVER]}, @@ -2753,11 +2829,24 @@ locations: !!omap description: long: '>>Foof!<<' short: !!null + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_Y2]}, ] +# Starting locations of dwarves. +# Sixth dwarf is special (the pirate). He always starts at his +# chest's eventual location inside the maze. +dwarflocs: [ + LOC_KINGHALL, + LOC_WESTBANK, + LOC_Y2, + LOC_ALIKE3, + LOC_COMPLEX, + LOC_MAZEEND12, +] + arbitrary_messages: !!omap - NO_MESSAGE: !!null - CAVE_NEARBY: |- @@ -2787,7 +2876,7 @@ arbitrary_messages: !!omap I don't know in from out here. Use compass points or name something in the general direction you want to go. - CANT_APPLY: 'I don''t know how to apply that word here.' -- AM_GAME: 'I''m game. Would you care to explain how?' +- AM_GAME: &am_game 'I''m game. Would you care to explain how?' - NO_MORE_DETAIL: |- Sorry, but I am not allowed to give more detail. I will repeat the long description of your location. @@ -2795,27 +2884,27 @@ arbitrary_messages: !!omap - W_IS_WEST: 'If you prefer, simply type w rather than west.' - REALLY_QUIT: 'Do you really want to quit now?' - PIT_FALL: 'You fell into a pit and broke every bone in your body!' -- ALREADY_CARRYING: 'You are already carrying it!' +- ALREADY_CARRYING: &already_carrying 'You are already carrying it!' - YOU_JOKING: 'You can''t be serious!' - BIRD_EVADES: |- The bird seemed unafraid at first, but as you approach it becomes disturbed and you cannot catch it. - CANNOT_CARRY: 'You can catch the bird, but you cannot carry it.' - NOTHING_LOCKED: 'There is nothing here with a lock!' -- ARENT_CARRYING: 'You aren''t carrying it!' +- ARENT_CARRYING: &arent_carrying 'You aren''t carrying it!' - BIRD_ATTACKS: |- The little bird attacks the green snake, and in an astounding flurry drives the snake away. - NO_KEYS: 'You have no keys!' - NO_LOCK: 'It has no lock.' -- NOT_LOCKABLE: 'I don''t know how to lock or unlock such a thing.' +- NOT_LOCKABLE: ¬_lockable 'I don''t know how to lock or unlock such a thing.' - ALREADY_LOCKED: 'It was already locked.' - ALREADY_UNLOCKED: 'It was already unlocked.' - BEAR_BLOCKS: |- There is no way to get past the bear to unlock the chain, which is probably just as well. -- NOTHING_HAPPENS: 'Nothing happens.' -- WHERE_QUERY: 'Where?' +- NOTHING_HAPPENS: ¬hing_happens 'Nothing happens.' +- WHERE_QUERY: &where_query 'Where?' - NO_TARGET: 'There is nothing here to attack.' - BIRD_DEAD: 'The little bird is now dead. Its body disappears.' - SNAKE_WARNING: 'Attacking the snake both doesn''t work and is very dangerous.' @@ -2833,23 +2922,16 @@ arbitrary_messages: !!omap I don't know where the cave is, but hereabouts no stream can run on the surface for long. I would try the stream. - NEED_DETAIL: 'I need more detailed instructions to do that.' -- NEARBY: |- +- NEARBY: &nearby |- I can only tell you what you see as you move about and manipulate things. I cannot tell you where remote things are. - OGRE_SNARL: 'The ogre snarls and shoves you back.' -- HUH_MAN: 'Huh?' +- HUH_MAN: &huh_man 'Huh?' - WELCOME_YOU: 'Welcome to Adventure!! Would you like instructions?' -- REQUIRES_DYNAMITE: 'Blasting requires dynamite.' +- REQUIRES_DYNAMITE: &requires_dynamite 'Blasting requires dynamite.' - FEET_WET: 'Your feet are now wet.' - LOST_APPETITE: 'I think I just lost my appetite.' - THANKS_DELICIOUS: 'Thank you, it was delicious!' -- STREAM_WATER: |- - You have taken a drink from the stream. The water tastes strongly of - minerals, but is not unpleasant. It is extremely cold. -- BOTTLE_EMPTY: 'The bottle of water is now empty.' -- RUB_NOGO: |- - Rubbing the electric lamp is not particularly rewarding. Anyway, - nothing exciting happens. - PECULIAR_NOTHING: 'Peculiar. Nothing unexpected happens.' - GROUND_WET: 'Your bottle is empty and the ground is wet.' - CANT_POUR: 'You can''t pour that.' @@ -2872,10 +2954,7 @@ arbitrary_messages: !!omap - NO_CONTAINER: 'You have nothing in which to carry it.' - BOTTLE_FULL: 'Your bottle is already full.' - NO_LIQUID: 'There is nothing here with which to fill the bottle.' -- BOTTLED_WATER: 'Your bottle is now full of water.' -- BOTTLED_OIL: 'Your bottle is now full of oil.' -- CANT_FILL: 'You can''t fill that.' -- RIDICULOUS_ATTEMPT: 'Don''t be ridiculous!' +- RIDICULOUS_ATTEMPT: &ridiculous_attempt 'Don''t be ridiculous!' - RUSTY_DOOR: 'The door is extremely rusty and refuses to open.' - SHAKING_LEAVES: 'The plant indignantly shakes the oil off its leaves and asks, "Water?"' - DEEP_ROOTS: 'The plant has exceptionally deep roots and cannot be pulled free.' @@ -2941,7 +3020,7 @@ arbitrary_messages: !!omap - WITHOUT_SUSPENDS: 'Now let''s see you do it without suspending in mid-Adventure.' - FILL_INVALID: 'There is nothing here with which to fill it.' - SHATTER_VASE: 'The sudden change in temperature has delicately shattered the vase.' -- BEYOND_POWER: 'It is beyond your power to do that.' +- BEYOND_POWER: &beyond_power 'It is beyond your power to do that.' - NOT_KNOWHOW: ¬_knowhow 'I don''t know how.' - TOO_FAR: 'It is too far up for you to reach.' - DWARF_SMOKE: |- @@ -2949,12 +3028,12 @@ arbitrary_messages: !!omap black smoke. - SHELL_IMPERVIOUS: 'The shell is very strong and is impervious to attack.' - START_OVER: 'What''s the matter, can''t you read? Now you''d best start over.' +- WELL_POINTLESS: 'Well, that was remarkably pointless!' - DRAGON_SCALES: 'The axe bounces harmlessly off the dragon''s thick scales.' - NASTY_DRAGON: 'The dragon looks rather nasty. You''d best not try to get by.' - BIRD_BURNT: |- The little bird attacks the green dragon, and in an astounding flurry gets burnt to a cinder. The ashes blow away. -- ON_WHAT: 'On what?' - BRIEF_CONFIRM: |- Okay, from now on I'll only describe a place in full the first time you come to it. To get the full description, say "look". @@ -2967,26 +3046,14 @@ arbitrary_messages: !!omap - TROLL_SATISFIED: 'The troll catches your treasure and scurries away out of sight.' - TROLL_BLOCKS: 'The troll refuses to let you cross.' - BRIDGE_GONE: 'There is no longer any way across the chasm.' -- BRIDGE_COLLAPSE: |- - Just as you reach the other side, the bridge buckles beneath the - weight of the bear, which was still following you around. You - scrabble desperately for support, but as the bridge collapses you - stumble back and fall into the chasm. -- TROLL_SCAMPERS: |- - The bear lumbers toward the troll, who lets out a startled shriek and - scurries away. The bear soon gives up the pursuit and wanders back. - BEAR_HANDS: 'With what? Your bare hands? Against *HIS* bear hands??' - BEAR_CONFUSED: 'The bear is confused; he only wants to be your friend.' - ALREADY_DEAD: 'For crying out loud, the poor thing is already dead!' -- BEAR_TAMED: |- - The bear eagerly wolfs down your food, after which he seems to calm - down considerably and even becomes rather friendly. - BEAR_CHAINED: 'The bear is still chained to the wall.' - STILL_LOCKED: 'The chain is still locked.' - CHAIN_UNLOCKED: 'The chain is now unlocked.' - CHAIN_LOCKED: 'The chain is now locked.' - NO_LOCKSITE: 'There is nothing here to which the chain can be locked.' -- NO_EDIBLES: 'There is nothing here to eat.' - WANT_HINT: 'Do you want the hint?' - TROLL_VICES: 'Gluttony is not one of the troll''s vices. Avarice, however, is.' - LAMP_DIM: |- @@ -3017,19 +3084,16 @@ arbitrary_messages: !!omap - WAYOUT_CLUE: |- It says, "There is a way out of this place. Do you need any more information to escape? Sorry, but this initial hint is all you get." -- DONT_UNDERSTAND: 'I''m afraid I don''t understand.' +- DONT_UNDERSTAND: &dont_understand 'I''m afraid I don''t understand.' - HAND_PASSTHROUGH: 'Your hand passes through it as though it weren''t there.' -- BREAK_MIRROR: |- - You strike the mirror a resounding blow, whereupon it shatters into a - myriad tiny fragments. - PROD_DWARF: |- You prod the nearest dwarf, who wakes up grumpily, takes one look at you, curses, and grabs for his axe. - THIS_ACCEPTABLE: 'Is this acceptable?' # This message is not currently used -- ALREADY_OVER: |- - This adventure is already over. To start a new adventure, or to - resume an earlier adventure, please run a fresh copy of the program. +#- ALREADY_OVER: |- +# This adventure is already over. To start a new adventure, or to +# resume an earlier adventure, please run a fresh copy of the program. - OGRE_FULL: 'The ogre doesn''t appear to be hungry.' - OGRE_DODGE: |- The ogre, who despite his bulk is quite agile, easily dodges your @@ -3065,19 +3129,19 @@ arbitrary_messages: !!omap to form a rare amber gemstone, resting in the cavity in the rock. - DOUGHNUT_HOLES: 'I suppose you collect doughnut holes, too?' - GEM_FITS: 'The gem fits easily into the cavity.' -- RUG_RISES: 'The persian rug stiffens and rises a foot or so off the ground.' +- RUG_RISES: 'The Persian rug stiffens and rises a foot or so off the ground.' - RUG_WIGGLES: |- - The persian rug draped over your shoulder seems to wriggle for a + The Persian rug draped over your shoulder seems to wriggle for a moment, but then subsides. -- RUG_SETTLES: 'The persian rug settles gently to the ground.' +- RUG_SETTLES: 'The Persian rug settles gently to the ground.' - RUG_HOVERS: 'The rug hovers stubbornly where it is.' - RUG_NOTHING1: 'The rug does not appear inclined to cooperate.' - RUG_NOTHING2: |- - If you mean to use the persian rug, it does not appear inclined to + If you mean to use the Persian rug, it does not appear inclined to cooperate. - FLAP_ARMS: 'Though you flap your arms furiously, it is to no avail.' - RUG_GOES: |- - You board the persian rug, which promptly whisks you across the chasm. + You board the Persian rug, which promptly whisks you across the chasm. You have time for a fleeting glimpse of a two thousand foot drop to a mighty river; then you find yourself on the other side. - RUG_RETURNS: 'The rug ferries you back across the chasm.' @@ -3108,9 +3172,9 @@ arbitrary_messages: !!omap - ONE_HIT: 'One of them gets you!' - NONE_HIT: 'None of them hits you!' - DONT_KNOW: 'Sorry, I don''t know the word "%s".' -- WHAT_DO: 'What do you want to do with the %L%L?' # FIXME: %L%L should become %L once parsing no longer depends on packed tokens -- NO_SEE: 'I see no %L%L here.' # FIXME: %L%L should become %L once parsing no longer depends on packed tokens -- DO_WHAT: '%C what?' +- WHAT_DO: 'What do you want to do with the %s?' +- NO_SEE: 'I see no %s here.' +- DO_WHAT: '%s what?' - OKEY_DOKEY: 'Okay, "%s".' - GARNERED_POINTS: 'You have garnered %d out of a possible %d points, using %d turn%S.' - SUSPEND_WARNING: |- @@ -3123,21 +3187,22 @@ arbitrary_messages: !!omap To achieve the next higher rating would be a neat trick! Congratulations!! - OFF_SCALE: 'You just went off my scale!!' +- SAVERESUME_DISABLED: 'Save and resume are disabled.' - RESUME_HELP: 'To resume your Adventure, start a new game and then say "RESUME".' # This message is not currently used -- TABLE_SPACE: |- - Table space used: - %d of %d words of messages %d of %d travel options - %d of %d vocabulary words %d of %d locations - %d of %d objects %d of %d action verbs - %d of %d "random" messages %d of %d "class" messages - %d of %d hints %d of %d turn threshholds' +#- TABLE_SPACE: |- +# Table space used: +# %d of %d words of messages %d of %d travel options +# %d of %d vocabulary words %d of %d locations +# %d of %d objects %d of %d action verbs +# %d of %d "random" messages %d of %d "class" messages +# %d of %d hints %d of %d turn thresholds' - RESUME_ABANDON: 'To resume an earlier Adventure, you must abandon the current one.' +- BAD_SAVE: 'Oops, that does not look like a valid save file.' - VERSION_SKEW: |- I'm sorry, but that Adventure was begun using Version %d.%d of the save file format, and this program uses Version %d.%d. You must find an instance using that other version in order to resume that Adventure. -# This message is not currently used - SAVE_TAMPERING: |- A dark fog creeps in to surround you. From somewhere in the fog you hear a stern voice. "This Adventure has been tampered with! You have @@ -3151,6 +3216,8 @@ arbitrary_messages: !!omap - GO_UNNEEDED: |- You don't have to say "go" every time; just specify a direction or, if it's nearby, name the place to which you wish to move. +- NUMERIC_REQUIRED: + This command requires a numeric argument. classes: - threshold: 0 @@ -3175,10 +3242,10 @@ classes: message: 'All of Adventuredom gives tribute to you, Adventurer Grandmaster!' - threshold: 9999 message: |- - 'Adventuredom stands in awe -- you have now joined the ranks of the + Adventuredom stands in awe -- you have now joined the ranks of the W O R L D C H A M P I O N A D V E N T U R E R S ! It may interest you to know that the Dungeon-Master himself has, to - my knowledge, never achieved this threshhold in fewer than 330 turns.' + my knowledge, never achieved this threshold in fewer than 330 turns. turn_thresholds: - threshold: 350 @@ -3198,7 +3265,9 @@ turn_thresholds: Good grief, don't you *EVER* give up? Do you realize you've spent over 2500 turns at this? That's another ten points off, a total of twenty points lost for taking so long. - + +# Objects names OBJ_* are not made visible by the map-graph generator. +# Don't change these casually. objects: !!omap - NO_OBJECT: inventory: !!null @@ -3213,9 +3282,10 @@ objects: !!omap words: ['lamp', 'lante'] inventory: 'Brass lantern' locations: LOC_BUILDING + states: [LAMP_DARK, LAMP_BRIGHT] descriptions: - - [LAMP_DARK, 'There is a shiny brass lamp nearby.'] - - [LAMP_BRIGHT, 'There is a lamp shining nearby.'] + - 'There is a shiny brass lamp nearby.' + - 'There is a lamp shining nearby.' changes: - 'Your lamp is now off.' - 'Your lamp is now on.' @@ -3224,9 +3294,10 @@ objects: !!omap inventory: '*grate' locations: [LOC_GRATE, LOC_BELOWGRATE] immovable: true + states: [GRATE_CLOSED, GRATE_OPEN] descriptions: - - [GRATE_CLOSED, 'The grate is locked.'] - - [GRATE_OPEN, 'The grate is open.'] + - 'The grate is locked.' + - 'The grate is open.' changes: - 'The grate is now locked.' - 'The grate is now unlocked.' @@ -3253,23 +3324,25 @@ objects: !!omap inventory: '*steps' locations: [LOC_PITTOP, LOC_MISTHALL] immovable: true + states: [STEPS_DOWN, STEPS_UP] descriptions: - 'Rough stone steps lead down the pit.' - 'Rough stone steps lead up the dome.' - BIRD: words: ['bird'] inventory: 'Little bird in cage' - locations: LOC_BIRD + locations: LOC_BIRDCHAMBER + states: [BIRD_UNCAGED, BIRD_CAGED, BIRD_FOREST_UNCAGED] descriptions: - - [BIRD_UNCAGED, 'A cheerful little bird is sitting here singing.'] - - [BIRD_CAGED, 'There is a little bird in the cage.'] - - [BIRD_FOREST_UNCAGED, 'A cheerful little bird is sitting here singing.'] + - 'A cheerful little bird is sitting here singing.' + - 'There is a little bird in the cage.' + - 'A cheerful little bird is sitting here singing.' sounds: - 'The bird''s singing is quite melodious.' - 'The bird does not seem inclined to sing while in the cage.' - 'It almost seems as though the bird is trying to tell you something.' - |- - To your surprise, you can understand the bird''s chirping; it is + To your surprise, you can understand the bird's chirping; it is singing about the joys of its forest home. - 'The bird does not seem inclined to sing while in the cage.' - |- @@ -3283,9 +3356,10 @@ objects: !!omap inventory: '*rusty door' locations: LOC_IMMENSE immovable: true + states: [DOOR_RUSTED, DOOR_UNRUSTED] descriptions: - - [DOOR_RUSTED, 'The way north is barred by a massive, rusty, iron door.'] - - [DOOR_UNRUSTED, 'The way north leads through a massive, rusty, iron door.'] + - 'The way north is barred by a massive, rusty, iron door.' + - 'The way north leads through a massive, rusty, iron door.' changes: - 'The hinges are quite thoroughly rusted now and won''t budge.' - |- @@ -3302,20 +3376,25 @@ objects: !!omap inventory: '*snake' locations: LOC_KINGHALL immovable: true + states: [SNAKE_BLOCKS, SNAKE_CHASED] descriptions: - - [SNAKE_BLOCKS, 'A huge green fierce snake bars the way!'] - - [SNAKE_CHASED, ''] # chased away + - 'A huge green fierce snake bars the way!' + - '' # chased away sounds: - 'The snake is hissing venomously.' + - '' - FISSURE: words: ['fissu'] inventory: '*fissure' locations: [LOC_EASTBANK, LOC_WESTBANK] immovable: true + states: [UNBRIDGED, BRIDGED] descriptions: - - [UNBRIDGED, ''] - - [BRIDGED, 'A crystal bridge now spans the fissure.'] - - [VANISHED, 'The crystal bridge has vanished!'] + - '' + - 'A crystal bridge spans the fissure.' + changes: + - 'The crystal bridge has vanished!' + - 'A crystal bridge now spans the fissure.' - OBJ_13: words: ['table'] inventory: '*stone tablet' @@ -3323,7 +3402,7 @@ objects: !!omap immovable: true descriptions: - |- - A massive stone tablet imbedded in the wall reads: + A massive stone tablet embedded in the wall reads: "Congratulations on bringing light into the dark-room!" texts: - '"Congratulations on bringing light into the dark-room!"' @@ -3353,7 +3432,7 @@ objects: !!omap - 'There are a few recent issues of "Spelunker Today" magazine here.' texts: - |- - I''m afraid the magazine is written in dwarvish. But pencilled on one + I'm afraid the magazine is written in dwarvish. But pencilled on one cover you see, "Please leave the magazines at the construction site." - DWARF: words: ['dwarf', 'dwarv'] @@ -3376,10 +3455,15 @@ objects: !!omap words: ['bottl', 'jar'] inventory: 'Small bottle' locations: LOC_BUILDING - descriptions: - - [WATER_BOTTLE, 'There is a bottle of water here.'] - - [EMPTY_BOTTLE, 'There is an empty bottle here.'] - - [OIL_BOTTLE, 'There is a bottle of oil here.'] + states: [WATER_BOTTLE, EMPTY_BOTTLE, OIL_BOTTLE] + descriptions: + - 'There is a bottle of water here.' + - 'There is an empty bottle here.' + - 'There is a bottle of oil here.' + changes: + - 'Your bottle is now full of water.' + - 'The bottle of water is now empty.' + - 'Your bottle is now full of oil.' - WATER: words: ['water', 'h2o'] inventory: 'Water in the bottle' @@ -3395,21 +3479,29 @@ objects: !!omap inventory: '*mirror' locations: LOC_MIRRORCANYON immovable: true - descriptions: !!null + states: [MIRROR_UNBROKEN, MIRROR_BROKEN] + descriptions: + - '' + - '' + changes: + - '' + - |- + You strike the mirror a resounding blow, whereupon it shatters into a + myriad tiny fragments. - PLANT: words: ['plant', 'beans'] inventory: '*plant' locations: LOC_WESTPIT immovable: true + states: [PLANT_THIRSTY, PLANT_BELLOWING, PLANT_GROWN] descriptions: - 'There is a tiny little plant in the pit, murmuring "water, water, ..."' - - |- - There is a 12-foot-tall beanstalk stretching up out of the pit, - bellowing "WATER!! WATER!!" + - 'There is a 12-foot-tall beanstalk stretching up out of the pit,\nbellowing "WATER!! WATER!!"' - 'There is a gigantic beanstalk stretching all the way up to the hole.' + changes: + - 'You''ve over-watered the plant! It''s shriveling up! And now . . .' - 'The plant spurts into furious growth for a few seconds.' - 'The plant grows explosively, almost filling the bottom of the pit.' - - 'You''ve over-watered the plant! It''s shriveling up! And now . . .' sounds: - 'The plant continues to ask plaintively for water.' - 'The plant continues to demand water.' @@ -3441,9 +3533,10 @@ objects: !!omap words: ['axe'] inventory: 'Dwarf''s axe' locations: LOC_NOWHERE + states: [AXE_HERE, AXE_LOST] descriptions: - - [AXE_HERE, 'There is a little axe here.'] - - [AXE_LOST, 'There is a little axe lying beside the bear.'] + - 'There is a little axe here.' + - 'There is a little axe lying beside the bear.' changes: - '' - 'The axe misses and lands near the bear where you can''t get at it.' @@ -3464,10 +3557,11 @@ objects: !!omap inventory: '*dragon' locations: [LOC_SECRET4, LOC_SECRET6] immovable: true + states: [DRAGON_BARS, DRAGON_DEAD, DRAGON_BLOODLESS] descriptions: - - [DRAGON_BARS, 'A huge green fierce dragon bars the way!'] - - [DRAGON_DEAD, 'The blood-specked body of a huge green dead dragon lies to one side.'] - - [DRAGON_BLOODLESS, 'The body of a huge green dead dragon is lying off to one side.'] + - 'A huge green fierce dragon bars the way!' + - 'The blood-specked body of a huge green dead dragon lies to one side.' + - 'The body of a huge green dead dragon is lying off to one side.' changes: - '' - |- @@ -3483,21 +3577,37 @@ objects: !!omap inventory: '*chasm' locations: [LOC_SWCHASM, LOC_NECHASM] immovable: true + states: [TROLL_BRIDGE, BRIDGE_WRECKED] descriptions: - - [TROLL_BRIDGE, 'A rickety wooden bridge extends across the chasm, vanishing into the\nmist. A notice posted on the bridge reads, "Stop! Pay troll!"'] - - [BRIDGE_WRECKED, 'The wreckage of a bridge (and a dead bear) can be seen at the bottom\nof the chasm.'] + - 'A rickety wooden bridge extends across the chasm, vanishing into the\nmist. A notice posted on the bridge reads, "Stop! Pay troll!"' + - 'The wreckage of a bridge (and a dead bear) can be seen at the bottom\nof the chasm.' + changes: + - '' + - |- + Just as you reach the other side, the bridge buckles beneath the + weight of the bear, which was still following you around. You + scrabble desperately for support, but as the bridge collapses you + stumble back and fall into the chasm. - TROLL: words: ['troll'] inventory: '*troll' locations: [LOC_SWCHASM, LOC_NECHASM] immovable: true - descriptions: - - [TROLL_UNPAID, 'A burly troll stands by the bridge and insists you throw him a\ntreasure before you may cross.'] - - [TROLL_PAIDONCE, 'The troll steps out from beneath the bridge and blocks your way.'] - - [TROLL_GONE, ''] # chased away + states: [TROLL_UNPAID, TROLL_PAIDONCE, TROLL_GONE] + descriptions: + - 'A burly troll stands by the bridge and insists you throw him a\ntreasure before you may cross.' + - 'The troll steps out from beneath the bridge and blocks your way.' + - '' # chased away + changes: + - '' + - '' + - |- + The bear lumbers toward the troll, who lets out a startled shriek and + scurries away. The bear soon gives up the pursuit and wanders back. sounds: - 'The troll sounds quite adamant in his demand for a treasure.' - 'The troll sounds quite adamant in his demand for a treasure.' + - '' - TROLL2: words: ['troll'] inventory: '*phony troll' @@ -3507,14 +3617,20 @@ objects: !!omap - 'The troll is nowhere to be seen.' - BEAR: words: ['bear'] - inventory: !!null # bear uses rtext 141 + inventory: !!null locations: LOC_BARRENROOM immovable: true + states: [UNTAMED_BEAR, SITTING_BEAR, CONTENTED_BEAR, BEAR_DEAD] descriptions: - - [UNTAMED_BEAR, 'There is a ferocious cave bear eying you from the far end of the room!'] - - [SITTING_BEAR, 'There is a gentle cave bear sitting placidly in one corner.'] - - [CONTENTED_BEAR, 'There is a contented-looking bear wandering about nearby.'] - - [BEAR_DEAD, ''] + - 'There is a ferocious cave bear eyeing you from the far end of the room!' + - 'There is a gentle cave bear sitting placidly in one corner.' + - 'There is a contented-looking bear wandering about nearby.' + - '' + changes: + - '' + - 'The bear eagerly wolfs down your food, after which he seems to calm\ndown considerably and even becomes rather friendly.' + - '' + - '' - MESSAG: words: ['messa'] inventory: '*message in second maze' @@ -3537,9 +3653,14 @@ objects: !!omap inventory: '*vending machine' locations: LOC_DEADEND13 immovable: true + states: [VEND_BLOCKS, VEND_UNBLOCKS] descriptions: - - [VEND_BLOCKS, 'There is a massive and somewhat battered vending machine here. The\ninstructions on it read: "Drop coins here to receive fresh batteries."'] - - [VEND_UNBLOCKS, 'There is a massive vending machine here, swung back to reveal a\nsouthward passage.'] + - |- + There is a massive and somewhat battered vending machine here. The + instructions on it read: "Drop coins here to receive fresh batteries." + - |- + There is a massive vending machine here, swung back to reveal a + southward passage. changes: - 'The vending machine swings back to block the passage.' - 'As you strike the vending machine, it pivots backward along with a\nsection of wall, revealing a dark passage leading south.' @@ -3550,9 +3671,10 @@ objects: !!omap words: ['batte'] inventory: 'Batteries' locations: LOC_NOWHERE + states: [FRESH_BATTERIES, DEAD_BATTERIES] descriptions: - - [FRESH_BATTERIES, 'There are fresh batteries here.'] - - [DEAD_BATTERIES, 'Some worn-out batteries have been discarded nearby.'] + - 'There are fresh batteries here.' + - 'Some worn-out batteries have been discarded nearby.' - OBJ_40: words: ['carpe', 'moss'] inventory: '*carpet and/or moss and/or curtains' @@ -3573,10 +3695,11 @@ objects: !!omap inventory: '*urn' locations: LOC_CLIFF immovable: true + states: [URN_EMPTY, URN_DARK, URN_LIT] descriptions: - - [URN_EMPTY, 'A small urn is embedded in the rock.'] - - [URN_DARK, 'A small urn full of oil is embedded in the rock.'] - - [URN_LIT, 'A small oil flame extrudes from an urn embedded in the rock.'] + - 'A small urn is embedded in the rock.' + - 'A small urn full of oil is embedded in the rock.' + - 'A small oil flame extrudes from an urn embedded in the rock.' changes: - 'The urn is empty and will not light.' - 'The urn is now dark.' @@ -3586,9 +3709,10 @@ objects: !!omap inventory: '*cavity' locations: LOC_NOWHERE immovable: true + states: [CAVITY_FULL, CAVITY_EMPTY] descriptions: - - [CAVITY_FULL, ''] # something in it - - [CAVITY_EMPTY, 'There is a small urn-shaped cavity in the rock.'] + - '' # something in it + - 'There is a small urn-shaped cavity in the rock.' - BLOOD: words: ['blood'] inventory: '*blood' @@ -3601,11 +3725,14 @@ objects: !!omap inventory: '*reservoir' locations: [LOC_RESERVOIR, LOC_RESNORTH] immovable: true + states: [WATERS_UNPARTED, WATERS_PARTED] descriptions: - '' - - [WATERS_PARTED, 'The waters have parted to form a narrow path across the reservoir.'] + - 'The waters have parted to form a narrow path across the reservoir.' + changes: - 'The waters crash together again.' -- OBJ_46: + - 'The waters have parted to form a narrow path across the reservoir.' +- RABBITFOOT: words: ['appen', 'lepor'] inventory: 'Leporine appendage' locations: LOC_FOREST22 @@ -3634,9 +3761,10 @@ objects: !!omap inventory: '*sign' locations: LOC_ANTEROOM immovable: true + states: [INGAME_SIGN, ENDGAME_SIGN] descriptions: - - [INGAME_SIGN, ''] - - [ENDGAME_SIGN, ''] + - '' + - '' texts: - |- Cave under construction beyond this point. @@ -3690,10 +3818,11 @@ objects: !!omap inventory: 'Golden eggs' locations: LOC_GIANTROOM treasure: true + states: [EGGS_HERE, EGGS_VANISHED, EGGS_DONE] descriptions: - - [EGGS_HERE, 'There is a large nest here, full of golden eggs!'] - - [EGGS_VANISHED, 'The nest of golden eggs has vanished!'] - - [EGGS_DONE, 'Done!'] + - 'There is a large nest here, full of golden eggs!' + - 'The nest of golden eggs has vanished!' + - 'Done!' - TRIDENT: words: ['tride'] inventory: 'Jeweled trident' @@ -3706,14 +3835,14 @@ objects: !!omap inventory: 'Ming vase' locations: LOC_ORIENTAL treasure: true + states: [VASE_WHOLE, VASE_DROPPED, VASE_BROKEN] descriptions: - - [VASE_WHOLE, 'There is a delicate, precious, ming vase here!'] - - [VASE_RESTING, 'The vase is now resting, delicately, on a velvet pillow.'] - - [VASE_BROKEN, 'The floor is littered with worthless shards of pottery.'] - - [VASE_DROPS, 'The ming vase drops with a delicate crash.'] + - 'There is a delicate, precious, ming vase here!' + - 'The floor is littered with worthless shards of pottery.' + - 'The floor is littered with worthless shards of pottery.' changes: - - '' - - '' + - 'The vase is now resting, delicately, on a velvet pillow.' + - 'The ming vase drops with a delicate crash.' - 'You have taken the vase and hurled it delicately to the ground.' - EMERALD: words: ['emera'] @@ -3743,10 +3872,11 @@ objects: !!omap locations: [LOC_SECRET4, LOC_SECRET6] immovable: true treasure: true + states: [RUG_FLOOR, RUG_DRAGON, RUG_HOVER] descriptions: - - [RUG_FLOOR, 'There is a persian rug spread out on the floor!'] - - [RUG_DRAGON, 'The dragon is sprawled out on a persian rug!!'] - - [RUG_HOVER, 'There is a persian rug here, hovering in mid-air!'] + - 'There is a Persian rug spread out on the floor!' + - 'The dragon is sprawled out on a Persian rug!!' + - 'There is a Persian rug here, hovering in mid-air!' - OBJ_63: words: ['spice'] inventory: 'Rare spices' @@ -3760,10 +3890,11 @@ objects: !!omap locations: LOC_BARRENROOM immovable: true treasure: true + states: [CHAIN_HEAP, CHAINING_BEAR, CHAIN_FIXED] descriptions: - - [CHAIN_HEAP, 'There is a golden chain lying in a heap on the floor!'] - - [CHAINING_BEAR, 'The bear is locked to the wall with a golden chain!'] - - [CHAIN_FIXED, 'There is a golden chain locked to the wall!'] + - 'There is a golden chain lying in a heap on the floor!' + - 'The bear is locked to the wall with a golden chain!' + - 'There is a golden chain locked to the wall!' - RUBY: words: ['ruby'] inventory: 'Giant ruby' @@ -3784,9 +3915,10 @@ objects: !!omap inventory: 'Amber gemstone' locations: LOC_NOWHERE treasure: true + states: [AMBER_IN_URN, AMBER_IN_ROCK] descriptions: - - [AMBER_IN_URN, 'There is a rare amber gemstone here!'] - - [AMBER_IN_ROCK, 'There is an amber gemstone resting in a small cavity in the rock!'] + - 'There is a rare amber gemstone here!' + - 'There is an amber gemstone resting in a small cavity in the rock!' - SAPPH: words: ['sapph'] inventory: 'Star sapphire' @@ -3814,42 +3946,161 @@ obituaries: You are engulfed in a cloud of orange smoke. Coughing and gasping, you emerge from the smoke and find.... - query: |- - You clumsy oaf, you've done it again! I don''t know how long I can + You clumsy oaf, you've done it again! I don't know how long I can keep this up. Do you want me to try reincarnating you again? yes_response: |- Okay, now where did I put my orange smoke?.... >POOF!< Everything disappears in a dense cloud of orange smoke. - query: |- - Now you''ve really done it! I'm out of orange smoke! You don''t expect + Now you've really done it! I'm out of orange smoke! You don't expect me to do a decent reincarnation without any orange smoke, do you? yes_response: 'Okay, if you''re so smart, do it yourself! I''m leaving!' -specials: !!omap -- SPC_0: +actions: !!omap +- ACT_NULL: message: !!null words: !!null -- SPC_1: - message: !!null +- CARRY: + message: *already_carrying + words: ['g', 'carry', 'take', 'keep', 'catch', + 'steal', 'captu', 'get', 'tote', 'snarf'] + oldstyle: false +- DROP: + message: *arent_carrying + words: ['drop', 'relea', 'free', 'disca', 'dump'] +- SAY: + message: NO_MESSAGE + words: ['say', 'chant', 'sing', 'utter', 'mumbl'] +- UNLOCK: + message: *not_lockable + words: ['unloc', 'open'] +- NOTHING: + message: NO_MESSAGE + words: ['z', 'nothi'] + oldstyle: false +- LOCK: + message: *not_lockable + words: ['lock', 'close'] +- LIGHT: + message: *dont_understand + words: ['light', 'on'] +- EXTINGUISH: + message: *dont_understand + words: ['extin', 'off'] +- WAVE: + message: *nothing_happens + words: ['wave', 'shake', 'swing'] +- TAME: + message: *am_game + words: ['calm', 'placa', 'tame'] +- GO: + message: *where_query + words: ['walk', 'run', 'trave', 'go', 'proce', + 'conti', 'explo', 'follo', 'turn'] +- ATTACK: + message: *ridiculous_attempt + words: ['attac', 'kill', 'fight', 'hit', 'strik', 'slay'] +- POUR: + message: *arent_carrying + words: ['pour'] +- EAT: + message: *ridiculous_attempt + words: ['eat', 'devou'] +- DRINK: + message: |- + You have taken a drink from the stream. The water tastes strongly of + minerals, but is not unpleasant. It is extremely cold. + words: ['drink'] +- RUB: + message: |- + Rubbing the electric lamp is not particularly rewarding. Anyway, + nothing exciting happens. + words: ['rub'] +- THROW: + message: *arent_carrying + words: ['throw', 'toss'] +- QUIT: + message: *huh_man + words: ['quit'] +- FIND: + message: *nearby + words: ['find', 'where'] +- INVENTORY: + message: *nearby + words: ['i', 'inven'] + oldstyle: false +- FEED: + message: 'There is nothing here to eat.' + words: ['feed'] +- FILL: + message: 'You can''t fill that.' + words: ['fill'] +- BLAST: + message: *requires_dynamite + words: ['blast', 'deton', 'ignit', 'blowu'] +- SCORE: + message: *huh_man + words: ['score'] +- FEE: + message: *not_knowhow words: ['fee'] -- SPC_2: - message: !!null +- FIE: + message: *not_knowhow words: ['fie'] -- SPC_3: - message: !!null +- FOE: + message: *not_knowhow words: ['foe'] -- SPC_4: - message: !!null +- FOO: + message: *not_knowhow words: ['foo'] -- SPC_5: - message: !!null +- FUM: + message: *not_knowhow words: ['fum'] -- SPC_13: +- BRIEF: + message: 'On what?' + words: ['brief'] +- READ: + message: *dont_understand + words: ['read', 'perus'] +- BREAK: + message: *beyond_power + words: ['break', 'shatt', 'smash'] +- WAKE: + message: *ridiculous_attempt + words: ['wake', 'distu'] +- SAVE: + message: *huh_man + words: ['suspe', 'pause', 'save'] +- RESUME: + message: *huh_man + words: ['resum', 'resta'] +- FLY: + message: *am_game + words: ['fly'] +- LISTEN: + message: *dont_understand + words: ['liste'] +- PART: + message: *nothing_happens + words: ['z''zzz'] +- SEED: + message: 'Seed set to %d' + words: ['seed'] +- WASTE: + message: 'Game limit is now %d' + words: ['waste'] +- ACT_UNKNOWN: + message: *huh_man + words: !!null +- THANKYOU: message: 'You''re quite welcome.' words: ['thank'] -- SPC_50: + noaction: true +- INVALIDMAGIC: message: 'Good try, but that is an old worn-out magic word.' words: ['sesam', 'opens', 'abra', 'abrac', 'shaza', 'hocus', 'pocus'] -- SPC_51: + noaction: true +- HELP: message: |- I know of places, actions, and things. Most of my vocabulary describes places and is used to move you there. To move, try words @@ -3881,10 +4132,12 @@ specials: !!omap though the direction that takes you back might not be the reverse of what got you here. Good luck, and have fun! words: ['help', '?'] -- SPC_54: + noaction: true +- NO: message: *ok_man words: ['no'] -- SPC_64: + noaction: true +- TREE: message: |- The trees of the forest are large hardwood oak and maple, with an occasional grove of pine or spruce. There is quite a bit of under- @@ -3893,27 +4146,33 @@ specials: !!omap all the leaves, but travel is quite easy if you detour around the spruce and berry bushes. words: ['tree', 'trees'] -- SPC_66: + noaction: true +- DIG: message: |- Digging without a shovel is quite impractical. Even with a shovel progress is unlikely. words: ['dig', 'excav'] -- SPC_68: + noaction: true +- LOST: message: 'I''m as confused as you are.' words: ['lost'] -- SPC_69: + noaction: true +- MIST: message: |- Mist is a white vapor, usually water, seen from time to time in caverns. It can be found anywhere but is frequently a sign of a deep - pit leading down to water.' + pit leading down to water. words: ['mist'] -- SPC_79: + noaction: true +- FBOMB: message: 'Watch it!' words: ['fuck'] -- SPC_139: + noaction: true +- STOP: message: 'I don''t know the word "stop". Use "quit" if you want to give up.' words: ['stop'] -- SPC_142: + noaction: true +- INFO: message: |- For a summary of the most recent changes to the game, say "news". If you want to end your adventure early, say "quit". To suspend your @@ -3937,16 +4196,20 @@ specials: !!omap save time, you may specify "brief", which tells me never to repeat the full description of a place unless you explicitly ask me to. words: ['info', 'infor'] -- SPC_147: + noaction: true +- SWIM: message: *not_knowhow words: ['swim'] -- SPC_246: + noaction: true +- WIZARD: message: 'Wizards are not to be disturbed by such as you.' words: ['wizar'] -- SPC_271: + noaction: true +- "YES": message: 'Guess again.' words: ['yes'] -- SPC_275: + noaction: true +- NEWS: message: |- Open Adventure is an author-approved open-source release of Version 2.5 with, as yet, no gameplay changes. @@ -3958,11 +4221,13 @@ specials: !!omap while first), but it now costs you a few points each time you save the game. Saved games are now stored in much smaller files than before. words: ['news'] -- SPC_276: + noaction: true +- ACT_VERSION: message: |- There is a puff of orange smoke; within it, fiery runes spell out: \tOpen Adventure %V - http://www.catb.org/esr/open-adventure/ words: ['versi'] + noaction: true # end