X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=adventure.yaml;h=aed2a4f1951abe44319a23a0e730be9cf8bf7b6b;hp=b1c4358c762c2972a0b8c2839f5b52c2cb47dc45;hb=refs%2Fheads%2Fmaster;hpb=1c2346392e396df7846189e23e4b33bc3017a811 diff --git a/adventure.yaml b/adventure.yaml index b1c4358..31988de 100644 --- a/adventure.yaml +++ b/adventure.yaml @@ -1,3 +1,6 @@ +# SPDX-FileCopyrightText: (C) Eric S. Raymond +# SPDX-License-Identifier: BSD-2-Clause +# # This YAML file gets processed into a collection of data structures and # variable initializers describing Colossal Cave. It replaces an ad-hoc # text database shipped with Adventure versions up to 2.5. The format @@ -24,13 +27,15 @@ # long: Long description, always shown on first encounter. # short: Short description. If none, use long description. # maptag: Tag for mapping, not used by the game itself. -# Only used if the "short" propery in !!null. +# Only used if the "short" property is !!null. # conditions: A dictionary of attributes # LIT Light # OILY If FLUID flag is on: true for oil, false for water # FLUID Liquid asset # NOARRR Pirate doesn't go here unless following player # NOBACK Cannot use "back" to move away +# ALLDIFFERENT Part of the maze all different (used in grapher only) +# ALLALIKE Part of the maze all alike (used in grapher only) # HCAVE Trying to get into cave # HBIRD Trying to catch bird # HSNAKE Trying to deal with snake @@ -62,12 +67,8 @@ # All attributes are optional except the long description and # travel. Order of locations is not significant. # -# arbitrary_messages: These are arguments to rspeak(). Some spans of -# these messages need to be kept adjacent and ordered (for now), -# though there are no dependencies on actual numbers left. To see -# which, grep for rspeak() calls containing expressions with -# arithmetic. Eventually, these will be pulled out into more -# appropriate data structures. Then ordering can be dropped. +# arbitrary_messages: These are arguments to rspeak(). Order is +# not significant. # # classes: Each item contains a point threshold and a message # describing a classification of player. Point thresholds must be @@ -83,7 +84,7 @@ # Order doesn't matter; the logic simply tests every threshold on # the assumption that turn counts never decrease nor skip values. # -# objects: Objects that are refernced in C code or the YAML by name +# objects: Objects that are referenced in C code or the YAML by name # have human-readable names; others are named OBJ with a numeric suffix. # Objects have attributes as follows... # inventory: A description for use in the inventory command. @@ -114,12 +115,12 @@ # message when the message is printed. These sequences are: # %d = an integer # %s = an ASCII string -# %S = The letter 's' or nothing (if a previous %d value is exactly 1) +# %S = the letter 's' or nothing (if a previous %d value is exactly 1) # %V = substitute program version string # -# Copyright (c) 2017 by Eric S. Raymond -# SPDX-License-Identifier: BSD-2-clause +# Motion names of the form MOT_* are not explicitly referenced in the +# locations YAML, but usually get compiled into generated C. motions: !!omap - MOT_0: words: !!null @@ -369,7 +370,7 @@ locations: !!omap description: long: !!null short: !!null - maptag: !!null + maptag: 'Nowhere' conditions: {} travel: [ ] @@ -783,7 +784,7 @@ locations: !!omap You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. short: 'You''re in n/s passage above e/w passage.' - maptag: !!null + maptag: "Floor hole." conditions: {DEEP: true} travel: [ {verbs: [HALL, OUT, SOUTH], action: [goto, LOC_KINGHALL]}, @@ -959,7 +960,7 @@ locations: !!omap long: 'You are in a maze of twisty little passages, all alike.' short: !!null maptag: 'Maze all alike.' - conditions: {DEEP: true, NOBACK: true} + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [UPWAR], action: [goto, LOC_MISTWEST]}, @@ -973,7 +974,7 @@ locations: !!omap long: 'You are in a maze of twisty little passages, all alike.' short: !!null maptag: 'Maze all alike.' - conditions: {DEEP: true, NOBACK: true} + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [WEST], action: [goto, LOC_ALIKE1]}, @@ -985,7 +986,7 @@ locations: !!omap long: 'You are in a maze of twisty little passages, all alike.' short: !!null maptag: 'Maze all alike.' - conditions: {DEEP: true, NOBACK: true} + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [EAST], action: [goto, LOC_ALIKE2]}, @@ -998,7 +999,7 @@ locations: !!omap long: 'You are in a maze of twisty little passages, all alike.' short: !!null maptag: 'Maze all alike.' - conditions: {DEEP: true, NOBACK: true} + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [WEST], action: [goto, LOC_ALIKE1]}, @@ -1012,7 +1013,7 @@ locations: !!omap long: 'Dead end' short: !!null maptag: 'Maze all alike.' - conditions: {DEEP: true, NOARRR: true} + conditions: {DEEP: true, NOARRR: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [WEST, OUT], action: [goto, LOC_ALIKE4]}, @@ -1022,7 +1023,7 @@ locations: !!omap long: 'Dead end' short: !!null maptag: 'Maze all alike.' - conditions: {DEEP: true, NOARRR: true} + conditions: {DEEP: true, NOARRR: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [EAST, OUT], action: [goto, LOC_ALIKE4]}, @@ -1032,7 +1033,7 @@ locations: !!omap long: 'Dead end' short: !!null maptag: 'Maze all alike.' - conditions: {DEEP: true, NOARRR: true} + conditions: {DEEP: true, NOARRR: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE3]}, @@ -1042,7 +1043,7 @@ locations: !!omap long: 'You are in a maze of twisty little passages, all alike.' short: !!null maptag: 'Maze all alike.' - conditions: {DEEP: true, NOBACK: true} + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [EAST], action: [goto, LOC_ALIKE6]}, @@ -1053,7 +1054,7 @@ locations: !!omap long: 'You are in a maze of twisty little passages, all alike.' short: !!null maptag: 'Maze all alike.' - conditions: {DEEP: true, NOBACK: true} + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [EAST], action: [goto, LOC_ALIKE3]}, @@ -1066,7 +1067,7 @@ locations: !!omap long: 'You are in a maze of twisty little passages, all alike.' short: !!null maptag: 'Maze all alike.' - conditions: {DEEP: true, NOBACK: true} + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [WEST], action: [goto, LOC_ALIKE5]}, @@ -1079,7 +1080,7 @@ locations: !!omap long: 'You are in a maze of twisty little passages, all alike.' short: !!null maptag: 'Maze all alike.' - conditions: {DEEP: true, NOBACK: true} + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [WEST], action: [goto, LOC_ALIKE6]}, @@ -1094,7 +1095,7 @@ locations: !!omap long: 'You are in a maze of twisty little passages, all alike.' short: !!null maptag: 'Maze all alike.' - conditions: {DEEP: true, NOBACK: true} + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [WEST], action: [goto, LOC_ALIKE7]}, @@ -1106,7 +1107,7 @@ locations: !!omap long: 'Dead end' short: !!null maptag: 'Maze all alike.' - conditions: {DEEP: true, NOARRR: true} + conditions: {DEEP: true, NOARRR: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [WEST, OUT], action: [goto, LOC_ALIKE9]}, @@ -1116,7 +1117,7 @@ locations: !!omap long: 'You are in a maze of twisty little passages, all alike.' short: !!null maptag: 'Maze all alike.' - conditions: {DEEP: true, NOBACK: true} + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [WEST], action: [goto, LOC_ALIKE8]}, @@ -1129,7 +1130,7 @@ locations: !!omap long: 'Dead end' short: !!null maptag: 'Maze all alike.' - conditions: {DEEP: true, NOARRR: true} + conditions: {DEEP: true, NOARRR: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE10]}, @@ -1142,7 +1143,7 @@ locations: !!omap up. The maze continues at this level. short: 'You''re at brink of pit.' maptag: !!null - conditions: {DEEP: true, NOBACK: true} + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} travel: [ {verbs: [DOWN, CLIMB], action: [goto, LOC_BIRDCHAMBER]}, {verbs: [WEST], action: [goto, LOC_ALIKE10]}, @@ -1155,7 +1156,7 @@ locations: !!omap long: 'Dead end' short: !!null maptag: 'Maze all alike.' - conditions: {NOARRR: true, DEEP: true} + conditions: {NOARRR: true, DEEP: true, ALLALIKE: true} travel: [ {verbs: [EAST, OUT], action: [goto, LOC_PITBRINK]}, ] @@ -1374,7 +1375,7 @@ locations: !!omap very tight canyon 15 feet below. If you go down you may not be able to get back up. short: 'You''re in secret e/w canyon above tight canyon.' - maptag: 'Secret e/w canyom' + maptag: 'Secret e/w canyon' conditions: {DEEP: true} travel: [ {verbs: [EAST], action: [goto, LOC_KINGHALL]}, @@ -1439,7 +1440,7 @@ locations: !!omap long: 'You are in a maze of twisty little passages, all alike.' short: !!null maptag: 'Maze all alike.' - conditions: {DEEP: true, NOBACK: true} + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [NORTH], action: [goto, LOC_ALIKE1]}, @@ -1452,7 +1453,7 @@ locations: !!omap long: 'Dead end' short: !!null maptag: 'Maze all alike.' - conditions: {DEEP: true} + conditions: {DEEP: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [WEST, OUT], action: [goto, LOC_ALIKE11]}, @@ -1462,7 +1463,7 @@ locations: !!omap long: 'Dead end' short: !!null maptag: 'Maze all alike.' - conditions: {DEEP: true, NOARRR: true} + conditions: {DEEP: true, NOARRR: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [SOUTH, OUT], action: [goto, LOC_ALIKE3]}, @@ -1472,7 +1473,7 @@ locations: !!omap long: 'You are in a maze of twisty little passages, all alike.' short: !!null maptag: 'Maze all alike.' - conditions: {DEEP: true, NOBACK: true} + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} travel: [ {verbs: [SOUTH], action: [goto, LOC_PITBRINK]}, {verbs: [EAST], action: [goto, LOC_ALIKE13]}, @@ -1483,7 +1484,7 @@ locations: !!omap long: 'You are in a maze of twisty little passages, all alike.' short: !!null maptag: 'Maze all alike.' - conditions: {DEEP: true, NOBACK: true} + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} travel: [ {verbs: [NORTH], action: [goto, LOC_PITBRINK]}, {verbs: [WEST], action: [goto, LOC_ALIKE12]}, @@ -1494,7 +1495,7 @@ locations: !!omap long: 'Dead end' short: !!null maptag: 'Maze all alike.' - conditions: {NOARRR: true, DEEP: true} + conditions: {NOARRR: true, DEEP: true, ALLALIKE: true} travel: [ {verbs: [EAST, OUT], action: [goto, LOC_ALIKE12]}, ] @@ -1503,7 +1504,7 @@ locations: !!omap long: 'Dead end' short: !!null maptag: 'Maze all alike.' - conditions: {DEEP: true, NOARRR: true} + conditions: {DEEP: true, NOARRR: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE8]}, @@ -1513,7 +1514,7 @@ locations: !!omap long: 'You are in a maze of twisty little passages, all alike.' short: !!null maptag: 'Maze all alike.' - conditions: {DEEP: true, NOBACK: true} + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [UPWAR, DOWN], action: [goto, LOC_ALIKE4]}, @@ -1729,7 +1730,7 @@ locations: !!omap description: long: 'You are in a long sloping corridor with ragged sharp walls.' short: !!null - maptag: !!null + maptag: "Sloping corridor" conditions: {DEEP: true} travel: [ {verbs: [UPWAR, SHELL], action: [goto, LOC_SHELLROOM]}, @@ -1765,7 +1766,7 @@ locations: !!omap long: 'You are in a maze of twisty little passages, all different.' short: !!null maptag: 'Maze all different' - conditions: {DEEP: true, NOBACK: true} + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} travel: [ {verbs: [SOUTH], action: [goto, LOC_DIFFERENT3]}, {verbs: [SW], action: [goto, LOC_DIFFERENT4]}, @@ -1835,7 +1836,7 @@ locations: !!omap having done so you would be unable to reach it to climb back up. short: 'You''re at top of stalactite.' maptag: !!null - conditions: {DEEP: true} + conditions: {DEEP: true, ALLALIKE: true} travel: [ {verbs: [NORTH], action: [goto, LOC_SECRET2]}, {verbs: [DOWN, JUMP, CLIMB], cond: [pct, 40], @@ -1848,7 +1849,7 @@ locations: !!omap long: 'You are in a little maze of twisting passages, all different.' short: !!null maptag: 'Maze all different' - conditions: {DEEP: true, NOBACK: true} + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} travel: [ {verbs: [SW], action: [goto, LOC_DIFFERENT3]}, {verbs: [NORTH], action: [goto, LOC_DIFFERENT4]}, @@ -1883,7 +1884,7 @@ locations: !!omap long: 'Dead end' short: !!null maptag: !!null - conditions: {DEEP: true} + conditions: {DEEP: true, ALLALIKE: true} travel: [ {verbs: [SE], action: [goto, LOC_ALIKE13]}, ] @@ -1902,7 +1903,7 @@ locations: !!omap wall, and stretches to the other end of the room, where various other sundry objects can be glimpsed dimly in the distance. short: 'You''re at ne end.' - maptag: 'Reoisitory ne end' + maptag: 'Repository ne end' conditions: {DEEP: true, LIT: true} sound: MURMURING_SNORING travel: [ @@ -2047,7 +2048,7 @@ locations: !!omap roar, so loud that the entire cave seems to be trembling. Another passage leads south, and a low crawl goes east. short: 'You''re at junction with warm walls.' - maptag: !!null + maptag: "Warm junction" conditions: {NOARRR: true, DEEP: true} sound: LOUD_ROAR travel: [ @@ -2107,7 +2108,7 @@ locations: !!omap ] - LOC_LIMESTONE: description: - long: + long: |- You are walking along a gently sloping north/south passage lined with oddly shaped limestone formations. short: 'You''re in limestone passage.' @@ -2151,7 +2152,7 @@ locations: !!omap long: 'You are in a maze of twisting little passages, all different.' short: !!null maptag: 'Maze all different.' - conditions: {DEEP: true, NOBACK: true} + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} travel: [ {verbs: [WEST], action: [goto, LOC_DIFFERENT1]}, {verbs: [SE], action: [goto, LOC_DIFFERENT4]}, @@ -2169,7 +2170,7 @@ locations: !!omap long: 'You are in a little maze of twisty passages, all different.' short: !!null maptag: 'Maze all different.' - conditions: {DEEP: true, NOBACK: true} + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} travel: [ {verbs: [NW], action: [goto, LOC_DIFFERENT1]}, {verbs: [UPWAR], action: [goto, LOC_DIFFERENT3]}, @@ -2187,7 +2188,7 @@ locations: !!omap long: 'You are in a twisting maze of little passages, all different.' short: !!null maptag: 'Maze all different.' - conditions: {DEEP: true, NOBACK: true} + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} travel: [ {verbs: [UPWAR], action: [goto, LOC_DIFFERENT1]}, {verbs: [DOWN], action: [goto, LOC_DIFFERENT3]}, @@ -2205,7 +2206,7 @@ locations: !!omap long: 'You are in a twisting little maze of passages, all different.' short: !!null maptag: 'Maze all different.' - conditions: {DEEP: true, NOBACK: true} + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} travel: [ {verbs: [NE], action: [goto, LOC_DIFFERENT1]}, {verbs: [NORTH], action: [goto, LOC_DIFFERENT3]}, @@ -2223,7 +2224,7 @@ locations: !!omap long: 'You are in a twisty little maze of passages, all different.' short: !!null maptag: 'Maze all different.' - conditions: {DEEP: true, NOBACK: true} + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} travel: [ {verbs: [NORTH], action: [goto, LOC_DIFFERENT1]}, {verbs: [SE], action: [goto, LOC_DIFFERENT3]}, @@ -2241,7 +2242,7 @@ locations: !!omap long: 'You are in a twisty maze of little passages, all different.' short: !!null maptag: 'Maze all different.' - conditions: {DEEP: true, NOBACK: true} + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} travel: [ {verbs: [EAST], action: [goto, LOC_DIFFERENT1]}, {verbs: [WEST], action: [goto, LOC_DIFFERENT3]}, @@ -2259,7 +2260,7 @@ locations: !!omap long: 'You are in a little twisty maze of passages, all different.' short: !!null maptag: 'Maze all different.' - conditions: {DEEP: true, NOBACK: true} + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} travel: [ {verbs: [SE], action: [goto, LOC_DIFFERENT1]}, {verbs: [NE], action: [goto, LOC_DIFFERENT3]}, @@ -2277,7 +2278,7 @@ locations: !!omap long: 'You are in a maze of little twisting passages, all different.' short: !!null maptag: 'Maze all different.' - conditions: {DEEP: true, NOBACK: true} + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} travel: [ {verbs: [DOWN], action: [goto, LOC_DIFFERENT1]}, {verbs: [EAST], action: [goto, LOC_DIFFERENT3]}, @@ -2295,7 +2296,7 @@ locations: !!omap long: 'You are in a maze of little twisty passages, all different.' short: !!null maptag: 'Maze all different.' - conditions: {DEEP: true, NOBACK: true} + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} travel: [ {verbs: [SW], action: [goto, LOC_DIFFERENT1]}, {verbs: [NW], action: [goto, LOC_DIFFERENT3]}, @@ -2313,7 +2314,7 @@ locations: !!omap long: 'Dead end' short: !!null maptag: !!null - conditions: {DEEP: true} + conditions: {DEEP: true, ALLDIFFERENT: true} travel: [ {verbs: [NORTH, OUT], action: [goto, LOC_DIFFERENT2]}, {verbs: [SOUTH], cond: [not, VEND, VEND_BLOCKS], action: [goto, LOC_ROUGHHEWN]}, @@ -2323,7 +2324,7 @@ locations: !!omap description: long: 'You are in a long, rough-hewn, north/south corridor.' short: !!null - maptag: 'Rough-newn corridor' + maptag: 'Rough-hewn corridor' conditions: {DEEP: true} travel: [ {verbs: [NORTH], action: [goto, LOC_DEADEND13]}, @@ -2354,7 +2355,7 @@ locations: !!omap description: long: 'You are in the ogre''s storeroom. The only exit is to the south.' short: !!null - maptag: 'Ogre''s streroom.' + maptag: 'Ogre''s storeroom.' conditions: {DEEP: true} travel: [ {verbs: [SOUTH, OUT], action: [goto, LOC_LARGE]}, @@ -2755,7 +2756,7 @@ locations: !!omap You are on a small ledge at the top of a nearly vertical cliff. There is a low crawl leading off to the northeast. short: 'You''re at top of cliff.' - maptag: 'Cliiftop' + maptag: 'Clifftop' conditions: {DEEP: true} travel: [ {verbs: [CLIMB, DOWN], action: [goto, LOC_CLIFFACE]}, @@ -2834,6 +2835,18 @@ locations: !!omap {verbs: [], action: [goto, LOC_Y2]}, ] +# Starting locations of dwarves. +# Sixth dwarf is special (the pirate). He always starts at his +# chest's eventual location inside the maze. +dwarflocs: [ + LOC_KINGHALL, + LOC_WESTBANK, + LOC_Y2, + LOC_ALIKE3, + LOC_COMPLEX, + LOC_MAZEEND12, +] + arbitrary_messages: !!omap - NO_MESSAGE: !!null - CAVE_NEARBY: |- @@ -3015,6 +3028,7 @@ arbitrary_messages: !!omap black smoke. - SHELL_IMPERVIOUS: 'The shell is very strong and is impervious to attack.' - START_OVER: 'What''s the matter, can''t you read? Now you''d best start over.' +- WELL_POINTLESS: 'Well, that was remarkably pointless!' - DRAGON_SCALES: 'The axe bounces harmlessly off the dragon''s thick scales.' - NASTY_DRAGON: 'The dragon looks rather nasty. You''d best not try to get by.' - BIRD_BURNT: |- @@ -3173,6 +3187,7 @@ arbitrary_messages: !!omap To achieve the next higher rating would be a neat trick! Congratulations!! - OFF_SCALE: 'You just went off my scale!!' +- SAVERESUME_DISABLED: 'Save and resume are disabled.' - RESUME_HELP: 'To resume your Adventure, start a new game and then say "RESUME".' # This message is not currently used #- TABLE_SPACE: |- @@ -3183,18 +3198,18 @@ arbitrary_messages: !!omap # %d of %d "random" messages %d of %d "class" messages # %d of %d hints %d of %d turn thresholds' - RESUME_ABANDON: 'To resume an earlier Adventure, you must abandon the current one.' +- BAD_SAVE: 'Oops, that does not look like a valid save file.' - VERSION_SKEW: |- I'm sorry, but that Adventure was begun using Version %d.%d of the save file format, and this program uses Version %d.%d. You must find an instance using that other version in order to resume that Adventure. -# This message is not currently used -#- SAVE_TAMPERING: |- -# A dark fog creeps in to surround you. From somewhere in the fog you -# hear a stern voice. "This Adventure has been tampered with! You have -# been dabbling in magic, knowing not the havoc you might cause thereby. -# Leave at once, before you do irrevocable harm!" The fog thickens, -# until at last you can see nothing at all. Your vision then clears, -# and you find yourself back in The Real World. +- SAVE_TAMPERING: |- + A dark fog creeps in to surround you. From somewhere in the fog you + hear a stern voice. "This Adventure has been tampered with! You have + been dabbling in magic, knowing not the havoc you might cause thereby. + Leave at once, before you do irrevocable harm!" The fog thickens, + until at last you can see nothing at all. Your vision then clears, + and you find yourself back in The Real World. - TWIST_TURN: |- Sorry, but the path twisted and turned so much that I can't figure out which way to go to get back. @@ -3227,10 +3242,10 @@ classes: message: 'All of Adventuredom gives tribute to you, Adventurer Grandmaster!' - threshold: 9999 message: |- - 'Adventuredom stands in awe -- you have now joined the ranks of the + Adventuredom stands in awe -- you have now joined the ranks of the W O R L D C H A M P I O N A D V E N T U R E R S ! It may interest you to know that the Dungeon-Master himself has, to - my knowledge, never achieved this threshold in fewer than 330 turns.' + my knowledge, never achieved this threshold in fewer than 330 turns. turn_thresholds: - threshold: 350 @@ -3250,7 +3265,9 @@ turn_thresholds: Good grief, don't you *EVER* give up? Do you realize you've spent over 2500 turns at this? That's another ten points off, a total of twenty points lost for taking so long. - + +# Objects names OBJ_* are not made visible by the map-graph generator. +# Don't change these casually. objects: !!omap - NO_OBJECT: inventory: !!null @@ -3325,7 +3342,7 @@ objects: !!omap - 'The bird does not seem inclined to sing while in the cage.' - 'It almost seems as though the bird is trying to tell you something.' - |- - To your surprise, you can understand the bird''s chirping; it is + To your surprise, you can understand the bird's chirping; it is singing about the joys of its forest home. - 'The bird does not seem inclined to sing while in the cage.' - |- @@ -4144,7 +4161,7 @@ actions: !!omap message: |- Mist is a white vapor, usually water, seen from time to time in caverns. It can be found anywhere but is frequently a sign of a deep - pit leading down to water.' + pit leading down to water. words: ['mist'] noaction: true - FBOMB: