X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=adventure.yaml;h=aed2a4f1951abe44319a23a0e730be9cf8bf7b6b;hp=17d88a954ad3702844967bc3c7703f9eb92e3714;hb=2ddd09189336df222ef88099a3041584ec5b327e;hpb=f37a4135246fef3f10112bf16fda181c31178588 diff --git a/adventure.yaml b/adventure.yaml index 17d88a9..aed2a4f 100644 --- a/adventure.yaml +++ b/adventure.yaml @@ -9,7 +9,7 @@ # motions: Motion words, grouped into synonyms. The 'oldstyle' # attribute, if false, means that single-letter synonyms should be # accepted in oldstyle mode; it defaults to true. - +# # actions: Action words, grouped into synonyms, and their corresponding # default messages. The 'oldstyle' attribute is as for motions. # @@ -62,7 +62,7 @@ # # arbitrary_messages: These are arguments to rspeak(). Some spans of # these messages need to be kept adjacent and ordered (for now), -# though there are no depenencies on actual numbers left. To see +# though there are no dependencies on actual numbers left. To see # which, grep for rspeak() calls containing expressions with # arithmetic. Eventually, these will be pulled out into more # appropriate data structures. Then ordering can be dropped. @@ -112,6 +112,9 @@ # %s = an ASCII string # %S = The letter 's' or nothing (if a previous %d value is exactly 1) # %V = substitute program version string +# +# Copyright (c) 2017 by Eric S. Raymond +# SPDX-License-Identifier: BSD-2-clause motions: !!omap - MOT_0: @@ -204,9 +207,9 @@ motions: !!omap words: ['east', 'e'] - WEST: words: ['west', 'w'] -- MOT_45: +- NORTH: words: ['north', 'n'] -- MOT_46: +- SOUTH: words: ['south', 's'] - NE: words: ['ne'] @@ -241,9 +244,9 @@ motions: !!omap words: ['slab', 'slabr'] - XYZZY: words: ['xyzzy'] -- DPRSSN: +- DEPRESSION: words: ['depre'] -- ENTRNC: +- ENTRANCE: words: ['entra'] - PLUGH: words: ['plugh'] @@ -251,140 +254,23 @@ motions: !!omap words: ['secre'] - CAVE: words: ['cave'] -- MOT_68: - words: !!null -- MOT_69: +- CROSS: words: ['cross'] - BEDQUILT: words: ['bedqu'] - PLOVER: words: ['plove'] -- FORWARD2: +- ORIENTAL: words: ['orien'] -- FORWARD3: +- CAVERN: words: ['caver'] -- FORWARD4: +- SHELLROOM: words: ['shell'] -- FORWARD5: +- RESERVOIR: words: ['reser'] -- FORWARD6: +- OFFICE: words: ['main', 'offic'] -actions: !!omap -- ACT_0: - message: !!null - words: !!null -- CARRY: - message: ALREADY_CARRYING - words: ['g', 'carry', 'take', 'keep', 'catch', - 'steal', 'captu', 'get', 'tote', 'snarf'] - oldstyle: false -- DROP: - message: ARENT_CARRYING - words: ['drop', 'relea', 'free', 'disca', 'dump'] -- SAY: - message: NO_MESSAGE - words: ['say', 'chant', 'sing', 'utter', 'mumbl'] -- UNLOCK: - message: NOT_LOCKABLE - words: ['unloc', 'open'] -- NOTHING: - message: NO_MESSAGE - words: ['z', 'nothi'] - oldstyle: false -- LOCK: - message: NOT_LOCKABLE - words: ['lock', 'close'] -- LIGHT: - message: DONT_UNDERSTAND - words: ['light', 'on'] -- EXTINGUISH: - message: DONT_UNDERSTAND - words: ['extin', 'off'] -- WAVE: - message: NOTHING_HAPPENS - words: ['wave', 'shake', 'swing'] -- TAME: - message: AM_GAME - words: ['calm', 'placa', 'tame'] -- GO: - message: WHERE_QUERY - words: ['walk', 'run', 'trave', 'go', 'proce', - 'conti', 'explo', 'follo', 'turn'] -- ATTACK: - message: RIDICULOUS_ATTEMPT - words: ['attac', 'kill', 'fight', 'hit', 'strik', 'slay'] -- POUR: - message: ARENT_CARRYING - words: ['pour'] -- EAT: - message: RIDICULOUS_ATTEMPT - words: ['eat', 'devou'] -- DRINK: - message: STREAM_WATER - words: ['drink'] -- RUB: - message: RUB_NOGO - words: ['rub'] -- THROW: - message: ARENT_CARRYING - words: ['throw', 'toss'] -- QUIT: - message: HUH_MAN - words: ['quit'] -- FIND: - message: NEARBY - words: ['find', 'where'] -- INVENTORY: - message: NEARBY - words: ['i', 'inven'] - oldstyle: false -- FEED: - message: NO_EDIBLES - words: ['feed'] -- FILL: - message: CANT_FILL - words: ['fill'] -- BLAST: - message: REQUIRES_DYNAMITE - words: ['blast', 'deton', 'ignit', 'blowu'] -- SCORE: - message: HUH_MAN - words: ['score'] -- GIANTWORDS: - message: NOT_KNOWHOW - words: ['fee', 'fie', 'foe', 'foo', 'fum'] -- BRIEF: - message: ON_WHAT - words: ['brief'] -- READ: - message: DONT_UNDERSTAND - words: ['read', 'perus'] -- BREAK: - message: BEYOND_POWER - words: ['break', 'shatt', 'smash'] -- WAKE: - message: RIDICULOUS_ATTEMPT - words: ['wake', 'distu'] -- SAVE: - message: HUH_MAN - words: ['suspe', 'pause', 'save'] -- RESUME: - message: HUH_MAN - words: ['resum', 'resta'] -- FLY: - message: AM_GAME - words: ['fly'] -- LISTEN: - message: DONT_UNDERSTAND - words: ['liste'] -- PART: - message: NOTHING_HAPPENS - words: ['z''zzz'] -- ACT_35: - message: HUH_MAN - words: !!null - hints: - hint: &grate name: CAVE @@ -471,8 +357,8 @@ hints: penalty: 4 question: 'You''re missing only one other treasure. Do you need help finding it?' hint: |- - Once you''ve found all the other treasures, it is no longer possible to - locate the one you''re now missing.' + Once you've found all the other treasures, it is no longer possible to + locate the one you're now missing. locations: !!omap - LOC_NOWHERE: @@ -719,7 +605,7 @@ locations: !!omap description: long: |- The crack is far too small for you to follow. At its widest it is - barely wide enough to admit your foot.' + barely wide enough to admit your foot. short: !!null conditions: {DEEP: true} travel: [ @@ -1304,7 +1190,7 @@ locations: !!omap - LOC_SWISSCHEESE: description: long: |- - You are in a room whose walls resemble swiss cheese. Obvious passages + You are in a room whose walls resemble Swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. short: 'You''re in Swiss Cheese Room.' @@ -1717,7 +1603,7 @@ locations: !!omap description: long: |- You're in a large room carved out of sedimentary rock. The floor and - walls are littered with bits of shells imbedded in the stone. A + walls are littered with bits of shells embedded in the stone. A shallow passage proceeds downward, and a somewhat steeper one leads up. A low hands and knees passage enters from the south. short: 'You''re in Shell Room.' @@ -1950,6 +1836,8 @@ locations: !!omap {verbs: [DOWN], action: [goto, LOC_LOWROOM]}, {verbs: [UPWAR], action: [goto, LOC_SWCHASM]}, ] + # Following three rooms are where the dragon lives. The code has a + # wired-in assumption that the dragon corpse goes to LOC_SECRET5, - LOC_SECRET4: description: long: 'You are in a secret canyon which exits to the north and east.' @@ -2786,7 +2674,7 @@ arbitrary_messages: !!omap I don't know in from out here. Use compass points or name something in the general direction you want to go. - CANT_APPLY: 'I don''t know how to apply that word here.' -- AM_GAME: 'I''m game. Would you care to explain how?' +- AM_GAME: &am_game 'I''m game. Would you care to explain how?' - NO_MORE_DETAIL: |- Sorry, but I am not allowed to give more detail. I will repeat the long description of your location. @@ -2794,27 +2682,27 @@ arbitrary_messages: !!omap - W_IS_WEST: 'If you prefer, simply type w rather than west.' - REALLY_QUIT: 'Do you really want to quit now?' - PIT_FALL: 'You fell into a pit and broke every bone in your body!' -- ALREADY_CARRYING: 'You are already carrying it!' +- ALREADY_CARRYING: &already_carrying 'You are already carrying it!' - YOU_JOKING: 'You can''t be serious!' - BIRD_EVADES: |- The bird seemed unafraid at first, but as you approach it becomes disturbed and you cannot catch it. - CANNOT_CARRY: 'You can catch the bird, but you cannot carry it.' - NOTHING_LOCKED: 'There is nothing here with a lock!' -- ARENT_CARRYING: 'You aren''t carrying it!' +- ARENT_CARRYING: &arent_carrying 'You aren''t carrying it!' - BIRD_ATTACKS: |- The little bird attacks the green snake, and in an astounding flurry drives the snake away. - NO_KEYS: 'You have no keys!' - NO_LOCK: 'It has no lock.' -- NOT_LOCKABLE: 'I don''t know how to lock or unlock such a thing.' +- NOT_LOCKABLE: ¬_lockable 'I don''t know how to lock or unlock such a thing.' - ALREADY_LOCKED: 'It was already locked.' - ALREADY_UNLOCKED: 'It was already unlocked.' - BEAR_BLOCKS: |- There is no way to get past the bear to unlock the chain, which is probably just as well. -- NOTHING_HAPPENS: 'Nothing happens.' -- WHERE_QUERY: 'Where?' +- NOTHING_HAPPENS: ¬hing_happens 'Nothing happens.' +- WHERE_QUERY: &where_query 'Where?' - NO_TARGET: 'There is nothing here to attack.' - BIRD_DEAD: 'The little bird is now dead. Its body disappears.' - SNAKE_WARNING: 'Attacking the snake both doesn''t work and is very dangerous.' @@ -2832,23 +2720,16 @@ arbitrary_messages: !!omap I don't know where the cave is, but hereabouts no stream can run on the surface for long. I would try the stream. - NEED_DETAIL: 'I need more detailed instructions to do that.' -- NEARBY: |- +- NEARBY: &nearby |- I can only tell you what you see as you move about and manipulate things. I cannot tell you where remote things are. - OGRE_SNARL: 'The ogre snarls and shoves you back.' -- HUH_MAN: 'Huh?' +- HUH_MAN: &huh_man 'Huh?' - WELCOME_YOU: 'Welcome to Adventure!! Would you like instructions?' -- REQUIRES_DYNAMITE: 'Blasting requires dynamite.' +- REQUIRES_DYNAMITE: &requires_dynamite 'Blasting requires dynamite.' - FEET_WET: 'Your feet are now wet.' - LOST_APPETITE: 'I think I just lost my appetite.' - THANKS_DELICIOUS: 'Thank you, it was delicious!' -- STREAM_WATER: |- - You have taken a drink from the stream. The water tastes strongly of - minerals, but is not unpleasant. It is extremely cold. -- BOTTLE_EMPTY: 'The bottle of water is now empty.' -- RUB_NOGO: |- - Rubbing the electric lamp is not particularly rewarding. Anyway, - nothing exciting happens. - PECULIAR_NOTHING: 'Peculiar. Nothing unexpected happens.' - GROUND_WET: 'Your bottle is empty and the ground is wet.' - CANT_POUR: 'You can''t pour that.' @@ -2871,10 +2752,7 @@ arbitrary_messages: !!omap - NO_CONTAINER: 'You have nothing in which to carry it.' - BOTTLE_FULL: 'Your bottle is already full.' - NO_LIQUID: 'There is nothing here with which to fill the bottle.' -- BOTTLED_WATER: 'Your bottle is now full of water.' -- BOTTLED_OIL: 'Your bottle is now full of oil.' -- CANT_FILL: 'You can''t fill that.' -- RIDICULOUS_ATTEMPT: 'Don''t be ridiculous!' +- RIDICULOUS_ATTEMPT: &ridiculous_attempt 'Don''t be ridiculous!' - RUSTY_DOOR: 'The door is extremely rusty and refuses to open.' - SHAKING_LEAVES: 'The plant indignantly shakes the oil off its leaves and asks, "Water?"' - DEEP_ROOTS: 'The plant has exceptionally deep roots and cannot be pulled free.' @@ -2884,7 +2762,7 @@ arbitrary_messages: !!omap You'd best take inventory and drop something. - CLAM_BLOCKER: 'You can''t fit this five-foot clam through that little passage!' - OYSTER_BLOCKER: 'You can''t fit this five-foot oyster through that little passage!' -- DROP_CLAM: 'I advise you to put down the clam before opening it. >STRAIN!<' +#- DROP_CLAM: 'I advise you to put down the clam before opening it. >STRAIN!<' - DROP_OYSTER: 'I advise you to put down the oyster before opening it. >WRENCH!<' - CLAM_OPENER: 'You don''t have anything strong enough to open the clam.' - OYSTER_OPENER: 'You don''t have anything strong enough to open the oyster.' @@ -2940,7 +2818,7 @@ arbitrary_messages: !!omap - WITHOUT_SUSPENDS: 'Now let''s see you do it without suspending in mid-Adventure.' - FILL_INVALID: 'There is nothing here with which to fill it.' - SHATTER_VASE: 'The sudden change in temperature has delicately shattered the vase.' -- BEYOND_POWER: 'It is beyond your power to do that.' +- BEYOND_POWER: &beyond_power 'It is beyond your power to do that.' - NOT_KNOWHOW: ¬_knowhow 'I don''t know how.' - TOO_FAR: 'It is too far up for you to reach.' - DWARF_SMOKE: |- @@ -2948,12 +2826,12 @@ arbitrary_messages: !!omap black smoke. - SHELL_IMPERVIOUS: 'The shell is very strong and is impervious to attack.' - START_OVER: 'What''s the matter, can''t you read? Now you''d best start over.' +- WELL_POINTLESS: 'Well, that was remarkably pointless.' - DRAGON_SCALES: 'The axe bounces harmlessly off the dragon''s thick scales.' - NASTY_DRAGON: 'The dragon looks rather nasty. You''d best not try to get by.' - BIRD_BURNT: |- The little bird attacks the green dragon, and in an astounding flurry gets burnt to a cinder. The ashes blow away. -- ON_WHAT: 'On what?' - BRIEF_CONFIRM: |- Okay, from now on I'll only describe a place in full the first time you come to it. To get the full description, say "look". @@ -2966,23 +2844,14 @@ arbitrary_messages: !!omap - TROLL_SATISFIED: 'The troll catches your treasure and scurries away out of sight.' - TROLL_BLOCKS: 'The troll refuses to let you cross.' - BRIDGE_GONE: 'There is no longer any way across the chasm.' -- BRIDGE_COLLAPSE: |- - Just as you reach the other side, the bridge buckles beneath the - weight of the bear, which was still following you around. You - scrabble desperately for support, but as the bridge collapses you - stumble back and fall into the chasm. - BEAR_HANDS: 'With what? Your bare hands? Against *HIS* bear hands??' - BEAR_CONFUSED: 'The bear is confused; he only wants to be your friend.' - ALREADY_DEAD: 'For crying out loud, the poor thing is already dead!' -- BEAR_TAMED: |- - The bear eagerly wolfs down your food, after which he seems to calm - down considerably and even becomes rather friendly. - BEAR_CHAINED: 'The bear is still chained to the wall.' - STILL_LOCKED: 'The chain is still locked.' - CHAIN_UNLOCKED: 'The chain is now unlocked.' - CHAIN_LOCKED: 'The chain is now locked.' - NO_LOCKSITE: 'There is nothing here to which the chain can be locked.' -- NO_EDIBLES: 'There is nothing here to eat.' - WANT_HINT: 'Do you want the hint?' - TROLL_VICES: 'Gluttony is not one of the troll''s vices. Avarice, however, is.' - LAMP_DIM: |- @@ -3013,19 +2882,16 @@ arbitrary_messages: !!omap - WAYOUT_CLUE: |- It says, "There is a way out of this place. Do you need any more information to escape? Sorry, but this initial hint is all you get." -- DONT_UNDERSTAND: 'I''m afraid I don''t understand.' +- DONT_UNDERSTAND: &dont_understand 'I''m afraid I don''t understand.' - HAND_PASSTHROUGH: 'Your hand passes through it as though it weren''t there.' -- BREAK_MIRROR: |- - You strike the mirror a resounding blow, whereupon it shatters into a - myriad tiny fragments. - PROD_DWARF: |- You prod the nearest dwarf, who wakes up grumpily, takes one look at you, curses, and grabs for his axe. - THIS_ACCEPTABLE: 'Is this acceptable?' # This message is not currently used -- ALREADY_OVER: |- - This adventure is already over. To start a new adventure, or to - resume an earlier adventure, please run a fresh copy of the program. +#- ALREADY_OVER: |- +# This adventure is already over. To start a new adventure, or to +# resume an earlier adventure, please run a fresh copy of the program. - OGRE_FULL: 'The ogre doesn''t appear to be hungry.' - OGRE_DODGE: |- The ogre, who despite his bulk is quite agile, easily dodges your @@ -3061,19 +2927,19 @@ arbitrary_messages: !!omap to form a rare amber gemstone, resting in the cavity in the rock. - DOUGHNUT_HOLES: 'I suppose you collect doughnut holes, too?' - GEM_FITS: 'The gem fits easily into the cavity.' -- RUG_RISES: 'The persian rug stiffens and rises a foot or so off the ground.' +- RUG_RISES: 'The Persian rug stiffens and rises a foot or so off the ground.' - RUG_WIGGLES: |- - The persian rug draped over your shoulder seems to wriggle for a + The Persian rug draped over your shoulder seems to wriggle for a moment, but then subsides. -- RUG_SETTLES: 'The persian rug settles gently to the ground.' +- RUG_SETTLES: 'The Persian rug settles gently to the ground.' - RUG_HOVERS: 'The rug hovers stubbornly where it is.' - RUG_NOTHING1: 'The rug does not appear inclined to cooperate.' - RUG_NOTHING2: |- - If you mean to use the persian rug, it does not appear inclined to + If you mean to use the Persian rug, it does not appear inclined to cooperate. - FLAP_ARMS: 'Though you flap your arms furiously, it is to no avail.' - RUG_GOES: |- - You board the persian rug, which promptly whisks you across the chasm. + You board the Persian rug, which promptly whisks you across the chasm. You have time for a fleeting glimpse of a two thousand foot drop to a mighty river; then you find yourself on the other side. - RUG_RETURNS: 'The rug ferries you back across the chasm.' @@ -3121,32 +2987,34 @@ arbitrary_messages: !!omap - OFF_SCALE: 'You just went off my scale!!' - RESUME_HELP: 'To resume your Adventure, start a new game and then say "RESUME".' # This message is not currently used -- TABLE_SPACE: |- - Table space used: - %d of %d words of messages %d of %d travel options - %d of %d vocabulary words %d of %d locations - %d of %d objects %d of %d action verbs - %d of %d "random" messages %d of %d "class" messages - %d of %d hints %d of %d turn threshholds' +#- TABLE_SPACE: |- +# Table space used: +# %d of %d words of messages %d of %d travel options +# %d of %d vocabulary words %d of %d locations +# %d of %d objects %d of %d action verbs +# %d of %d "random" messages %d of %d "class" messages +# %d of %d hints %d of %d turn thresholds' - RESUME_ABANDON: 'To resume an earlier Adventure, you must abandon the current one.' - VERSION_SKEW: |- I'm sorry, but that Adventure was begun using Version %d.%d of the save file format, and this program uses Version %d.%d. You must find an instance using that other version in order to resume that Adventure. # This message is not currently used -- SAVE_TAMPERING: |- - A dark fog creeps in to surround you. From somewhere in the fog you - hear a stern voice. "This Adventure has been tampered with! You have - been dabbling in magic, knowing not the havoc you might cause thereby. - Leave at once, before you do irrevocable harm!" The fog thickens, - until at last you can see nothing at all. Your vision then clears, - and you find yourself back in The Real World. +#- SAVE_TAMPERING: |- +# A dark fog creeps in to surround you. From somewhere in the fog you +# hear a stern voice. "This Adventure has been tampered with! You have +# been dabbling in magic, knowing not the havoc you might cause thereby. +# Leave at once, before you do irrevocable harm!" The fog thickens, +# until at last you can see nothing at all. Your vision then clears, +# and you find yourself back in The Real World. - TWIST_TURN: |- Sorry, but the path twisted and turned so much that I can't figure out which way to go to get back. - GO_UNNEEDED: |- You don't have to say "go" every time; just specify a direction or, if it's nearby, name the place to which you wish to move. +- NUMERIC_REQUIRED: + This command requires a numeric argument. classes: - threshold: 0 @@ -3174,7 +3042,7 @@ classes: 'Adventuredom stands in awe -- you have now joined the ranks of the W O R L D C H A M P I O N A D V E N T U R E R S ! It may interest you to know that the Dungeon-Master himself has, to - my knowledge, never achieved this threshhold in fewer than 330 turns.' + my knowledge, never achieved this threshold in fewer than 330 turns.' turn_thresholds: - threshold: 350 @@ -3329,7 +3197,7 @@ objects: !!omap immovable: true descriptions: - |- - A massive stone tablet imbedded in the wall reads: + A massive stone tablet embedded in the wall reads: "Congratulations on bringing light into the dark-room!" texts: - '"Congratulations on bringing light into the dark-room!"' @@ -3359,7 +3227,7 @@ objects: !!omap - 'There are a few recent issues of "Spelunker Today" magazine here.' texts: - |- - I''m afraid the magazine is written in dwarvish. But pencilled on one + I'm afraid the magazine is written in dwarvish. But pencilled on one cover you see, "Please leave the magazines at the construction site." - DWARF: words: ['dwarf', 'dwarv'] @@ -3387,6 +3255,10 @@ objects: !!omap - 'There is a bottle of water here.' - 'There is an empty bottle here.' - 'There is a bottle of oil here.' + changes: + - 'Your bottle is now full of water.' + - 'The bottle of water is now empty.' + - 'Your bottle is now full of oil.' - WATER: words: ['water', 'h2o'] inventory: 'Water in the bottle' @@ -3402,7 +3274,15 @@ objects: !!omap inventory: '*mirror' locations: LOC_MIRRORCANYON immovable: true - descriptions: !!null + states: [MIRROR_UNBROKEN, MIRROR_BROKEN] + descriptions: + - '' + - '' + changes: + - '' + - |- + You strike the mirror a resounding blow, whereupon it shatters into a + myriad tiny fragments. - PLANT: words: ['plant', 'beans'] inventory: '*plant' @@ -3496,6 +3376,13 @@ objects: !!omap descriptions: - 'A rickety wooden bridge extends across the chasm, vanishing into the\nmist. A notice posted on the bridge reads, "Stop! Pay troll!"' - 'The wreckage of a bridge (and a dead bear) can be seen at the bottom\nof the chasm.' + changes: + - '' + - |- + Just as you reach the other side, the bridge buckles beneath the + weight of the bear, which was still following you around. You + scrabble desperately for support, but as the bridge collapses you + stumble back and fall into the chasm. - TROLL: words: ['troll'] inventory: '*troll' @@ -3525,15 +3412,20 @@ objects: !!omap - 'The troll is nowhere to be seen.' - BEAR: words: ['bear'] - inventory: !!null # bear uses rtext 141 + inventory: !!null locations: LOC_BARRENROOM immovable: true states: [UNTAMED_BEAR, SITTING_BEAR, CONTENTED_BEAR, BEAR_DEAD] descriptions: - - 'There is a ferocious cave bear eying you from the far end of the room!' + - 'There is a ferocious cave bear eyeing you from the far end of the room!' - 'There is a gentle cave bear sitting placidly in one corner.' - 'There is a contented-looking bear wandering about nearby.' - '' + changes: + - '' + - 'The bear eagerly wolfs down your food, after which he seems to calm\ndown considerably and even becomes rather friendly.' + - '' + - '' - MESSAG: words: ['messa'] inventory: '*message in second maze' @@ -3738,15 +3630,14 @@ objects: !!omap inventory: 'Ming vase' locations: LOC_ORIENTAL treasure: true - states: [VASE_WHOLE, VASE_RESTING, VASE_BROKEN, VASE_DROPS] + states: [VASE_WHOLE, VASE_DROPPED, VASE_BROKEN] descriptions: - 'There is a delicate, precious, ming vase here!' - - 'The vase is now resting, delicately, on a velvet pillow.' - 'The floor is littered with worthless shards of pottery.' - - 'The ming vase drops with a delicate crash.' + - 'The floor is littered with worthless shards of pottery.' changes: - - '' - - '' + - 'The vase is now resting, delicately, on a velvet pillow.' + - 'The ming vase drops with a delicate crash.' - 'You have taken the vase and hurled it delicately to the ground.' - EMERALD: words: ['emera'] @@ -3778,9 +3669,9 @@ objects: !!omap treasure: true states: [RUG_FLOOR, RUG_DRAGON, RUG_HOVER] descriptions: - - 'There is a persian rug spread out on the floor!' - - 'The dragon is sprawled out on a persian rug!!' - - 'There is a persian rug here, hovering in mid-air!' + - 'There is a Persian rug spread out on the floor!' + - 'The dragon is sprawled out on a Persian rug!!' + - 'There is a Persian rug here, hovering in mid-air!' - OBJ_63: words: ['spice'] inventory: 'Rare spices' @@ -3850,42 +3741,161 @@ obituaries: You are engulfed in a cloud of orange smoke. Coughing and gasping, you emerge from the smoke and find.... - query: |- - You clumsy oaf, you've done it again! I don''t know how long I can + You clumsy oaf, you've done it again! I don't know how long I can keep this up. Do you want me to try reincarnating you again? yes_response: |- Okay, now where did I put my orange smoke?.... >POOF!< Everything disappears in a dense cloud of orange smoke. - query: |- - Now you''ve really done it! I'm out of orange smoke! You don''t expect + Now you've really done it! I'm out of orange smoke! You don't expect me to do a decent reincarnation without any orange smoke, do you? yes_response: 'Okay, if you''re so smart, do it yourself! I''m leaving!' -specials: !!omap -- SPC_0: +actions: !!omap +- ACT_NULL: message: !!null words: !!null -- SPC_1: - message: !!null +- CARRY: + message: *already_carrying + words: ['g', 'carry', 'take', 'keep', 'catch', + 'steal', 'captu', 'get', 'tote', 'snarf'] + oldstyle: false +- DROP: + message: *arent_carrying + words: ['drop', 'relea', 'free', 'disca', 'dump'] +- SAY: + message: NO_MESSAGE + words: ['say', 'chant', 'sing', 'utter', 'mumbl'] +- UNLOCK: + message: *not_lockable + words: ['unloc', 'open'] +- NOTHING: + message: NO_MESSAGE + words: ['z', 'nothi'] + oldstyle: false +- LOCK: + message: *not_lockable + words: ['lock', 'close'] +- LIGHT: + message: *dont_understand + words: ['light', 'on'] +- EXTINGUISH: + message: *dont_understand + words: ['extin', 'off'] +- WAVE: + message: *nothing_happens + words: ['wave', 'shake', 'swing'] +- TAME: + message: *am_game + words: ['calm', 'placa', 'tame'] +- GO: + message: *where_query + words: ['walk', 'run', 'trave', 'go', 'proce', + 'conti', 'explo', 'follo', 'turn'] +- ATTACK: + message: *ridiculous_attempt + words: ['attac', 'kill', 'fight', 'hit', 'strik', 'slay'] +- POUR: + message: *arent_carrying + words: ['pour'] +- EAT: + message: *ridiculous_attempt + words: ['eat', 'devou'] +- DRINK: + message: |- + You have taken a drink from the stream. The water tastes strongly of + minerals, but is not unpleasant. It is extremely cold. + words: ['drink'] +- RUB: + message: |- + Rubbing the electric lamp is not particularly rewarding. Anyway, + nothing exciting happens. + words: ['rub'] +- THROW: + message: *arent_carrying + words: ['throw', 'toss'] +- QUIT: + message: *huh_man + words: ['quit'] +- FIND: + message: *nearby + words: ['find', 'where'] +- INVENTORY: + message: *nearby + words: ['i', 'inven'] + oldstyle: false +- FEED: + message: 'There is nothing here to eat.' + words: ['feed'] +- FILL: + message: 'You can''t fill that.' + words: ['fill'] +- BLAST: + message: *requires_dynamite + words: ['blast', 'deton', 'ignit', 'blowu'] +- SCORE: + message: *huh_man + words: ['score'] +- FEE: + message: *not_knowhow words: ['fee'] -- SPC_2: - message: !!null +- FIE: + message: *not_knowhow words: ['fie'] -- SPC_3: - message: !!null +- FOE: + message: *not_knowhow words: ['foe'] -- SPC_4: - message: !!null +- FOO: + message: *not_knowhow words: ['foo'] -- SPC_5: - message: !!null +- FUM: + message: *not_knowhow words: ['fum'] -- SPC_13: +- BRIEF: + message: 'On what?' + words: ['brief'] +- READ: + message: *dont_understand + words: ['read', 'perus'] +- BREAK: + message: *beyond_power + words: ['break', 'shatt', 'smash'] +- WAKE: + message: *ridiculous_attempt + words: ['wake', 'distu'] +- SAVE: + message: *huh_man + words: ['suspe', 'pause', 'save'] +- RESUME: + message: *huh_man + words: ['resum', 'resta'] +- FLY: + message: *am_game + words: ['fly'] +- LISTEN: + message: *dont_understand + words: ['liste'] +- PART: + message: *nothing_happens + words: ['z''zzz'] +- SEED: + message: 'Seed set to %d' + words: ['seed'] +- WASTE: + message: 'Game limit is now %d' + words: ['waste'] +- ACT_UNKNOWN: + message: *huh_man + words: !!null +- THANKYOU: message: 'You''re quite welcome.' words: ['thank'] -- SPC_50: + noaction: true +- INVALIDMAGIC: message: 'Good try, but that is an old worn-out magic word.' words: ['sesam', 'opens', 'abra', 'abrac', 'shaza', 'hocus', 'pocus'] -- SPC_51: + noaction: true +- HELP: message: |- I know of places, actions, and things. Most of my vocabulary describes places and is used to move you there. To move, try words @@ -3917,10 +3927,12 @@ specials: !!omap though the direction that takes you back might not be the reverse of what got you here. Good luck, and have fun! words: ['help', '?'] -- SPC_54: + noaction: true +- NO: message: *ok_man words: ['no'] -- SPC_64: + noaction: true +- TREE: message: |- The trees of the forest are large hardwood oak and maple, with an occasional grove of pine or spruce. There is quite a bit of under- @@ -3929,27 +3941,33 @@ specials: !!omap all the leaves, but travel is quite easy if you detour around the spruce and berry bushes. words: ['tree', 'trees'] -- SPC_66: + noaction: true +- DIG: message: |- Digging without a shovel is quite impractical. Even with a shovel progress is unlikely. words: ['dig', 'excav'] -- SPC_68: + noaction: true +- LOST: message: 'I''m as confused as you are.' words: ['lost'] -- SPC_69: + noaction: true +- MIST: message: |- Mist is a white vapor, usually water, seen from time to time in caverns. It can be found anywhere but is frequently a sign of a deep pit leading down to water.' words: ['mist'] -- SPC_79: + noaction: true +- FBOMB: message: 'Watch it!' words: ['fuck'] -- SPC_139: + noaction: true +- STOP: message: 'I don''t know the word "stop". Use "quit" if you want to give up.' words: ['stop'] -- SPC_142: + noaction: true +- INFO: message: |- For a summary of the most recent changes to the game, say "news". If you want to end your adventure early, say "quit". To suspend your @@ -3973,16 +3991,20 @@ specials: !!omap save time, you may specify "brief", which tells me never to repeat the full description of a place unless you explicitly ask me to. words: ['info', 'infor'] -- SPC_147: + noaction: true +- SWIM: message: *not_knowhow words: ['swim'] -- SPC_246: + noaction: true +- WIZARD: message: 'Wizards are not to be disturbed by such as you.' words: ['wizar'] -- SPC_271: + noaction: true +- "YES": message: 'Guess again.' words: ['yes'] -- SPC_275: + noaction: true +- NEWS: message: |- Open Adventure is an author-approved open-source release of Version 2.5 with, as yet, no gameplay changes. @@ -3994,11 +4016,13 @@ specials: !!omap while first), but it now costs you a few points each time you save the game. Saved games are now stored in much smaller files than before. words: ['news'] -- SPC_276: + noaction: true +- ACT_VERSION: message: |- There is a puff of orange smoke; within it, fiery runes spell out: \tOpen Adventure %V - http://www.catb.org/esr/open-adventure/ words: ['versi'] + noaction: true # end