X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=adventure.yaml;h=4338eb33fb20742bfc0899357fe8ef8ee7d9d4b7;hp=5cbe9e0dfa49a5d085b9dfda2a2a12c6c4d2b7d0;hb=7be7ac9406512644886fbf4a99d16e1b4f7cefc3;hpb=1c4fcaf43edea3d1a29fe6f4949f6397c314c67e diff --git a/adventure.yaml b/adventure.yaml index 5cbe9e0..4338eb3 100644 --- a/adventure.yaml +++ b/adventure.yaml @@ -83,21 +83,21 @@ # # objects: Objects have attributes as follows... # inventory: A description for use in the inventory command. +# states: A list of state labels for states from 0 up. Each +# becomes a #define, and is also a state label that +# can be used in travel-rule 'not' clauses. # descriptions: Messages describing the object in different states. -# If a state message is a tuple then the first element -# is made the name of a #define visible to the code for -# the associated state, numbered from zero upwards; it -# is also a state label that can be used in travel-rule -# 'not' clauses. -# changes: State-change messages to be emitted whenever the obect +# Must correspond 1:1 with state labels if the latter exist. +# changes: State-change messages to be emitted whenever the object # *changes* to the (0-origin) state that is the index of the -# message in this array. -# words: The vocabulary word(s) referring to this object. -# treasure: A boolean "treasure" used for point-scoring and pirate +# message in this array. Must correspond 1:1 with state +# labels if the latter exist. +# words: The vocabulary word(s) referring to this object. +# treasure: A boolean "treasure" used for point-scoring and pirate # snatches, defaulting to false. -# immovable: An object may also be flagged +# immovable: An object may also be flagged # immovable, meaning it cannot be carried. -# locations: An object may have one or two start locations (the gate +# locations: An object may have one or two start locations (the gate # is an example of a two-location object; it can be accessed # from above or below). # @@ -110,7 +110,7 @@ # message when the message is printed. These sequences are: # %d = an integer # %s = an ASCII string -# %S = The letter 'S' or nothing (if a given value is exactly 1) +# %S = The letter 's' or nothing (if a previous %d value is exactly 1) # %V = substitute program version string motions: !!omap @@ -494,7 +494,7 @@ locations: !!omap travel: [ {verbs: [ROAD, WEST, UPWAR], action: [goto, LOC_HILL]}, {verbs: [ENTER, BUILD, INWAR, EAST], action: [goto, LOC_BUILDING]}, - {verbs: [DOWNS, GULLY, STREA, SOUTH, D], action: [goto, LOC_VALLEY]}, + {verbs: [DOWNS, GULLY, STREA, SOUTH, DOWN], action: [goto, LOC_VALLEY]}, {verbs: [FORES, NORTH], action: [goto, LOC_FOREST1]}, {verbs: [DEPRE], action: [goto, LOC_GRATE]}, ] @@ -536,7 +536,7 @@ locations: !!omap {verbs: [UPSTR, BUILD, NORTH], action: [goto, LOC_START]}, {verbs: [EAST, FORES], action: [goto, LOC_FOREST6]}, {verbs: [WEST], action: [goto, LOC_FOREST12]}, - {verbs: [DOWNS, SOUTH, D], action: [goto, LOC_SLIT]}, + {verbs: [DOWNS, SOUTH, DOWN], action: [goto, LOC_SLIT]}, {verbs: [DEPRE], action: [goto, LOC_GRATE]}, {verbs: [STREA], action: [speak, UPSTREAM_DOWNSTREAM]}, ] @@ -596,7 +596,7 @@ locations: !!omap {verbs: [WEST], action: [goto, LOC_FOREST9]}, {verbs: [BUILD], action: [goto, LOC_START]}, {verbs: [UPSTR, GULLY, NORTH], action: [goto, LOC_SLIT]}, - {verbs: [ENTER, INWAR, D], + {verbs: [ENTER, INWAR, DOWN], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_BELOWGRATE]}, {verbs: [ENTER], action: [speak, GRATE_NOWAY]}, @@ -1069,7 +1069,7 @@ locations: !!omap {verbs: [NORTH], action: [goto, LOC_ALIKE2]}, {verbs: [EAST], action: [goto, LOC_DEADEND1]}, {verbs: [SOUTH], action: [goto, LOC_DEADEND2]}, - {verbs: [UPWAR, D], action: [goto, LOC_ALIKE14]}, + {verbs: [UPWAR, DOWN], action: [goto, LOC_ALIKE14]}, ] - LOC_DEADEND1: description: @@ -1538,7 +1538,7 @@ locations: !!omap conditions: {DEEP: true, NOBACK: true} hints: [*maze] travel: [ - {verbs: [UPWAR, D], action: [goto, LOC_ALIKE4]}, + {verbs: [UPWAR, DOWN], action: [goto, LOC_ALIKE4]}, ] - LOC_NARROW: description: @@ -1787,7 +1787,7 @@ locations: !!omap conditions: {DEEP: true, NOBACK: true} hints: [*witt] travel: [ - {verbs: [EAST, NORTH, SOUTH, NE, SE, SW, NW, UPWAR, D], + {verbs: [EAST, NORTH, SOUTH, NE, SE, SW, NW, UPWAR, DOWN], cond: [pct, 95], action: [speak, FUTILE_CRAWL]}, {verbs: [EAST], action: [goto, LOC_ANTEROOM]}, {verbs: [WEST], action: [speak, WAY_BLOCKED]}, @@ -2019,7 +2019,7 @@ locations: !!omap travel: [ {verbs: [WEST], action: [goto, LOC_CORRIDOR]}, {verbs: [NE, LEFT], action: [goto, LOC_WARMWALLS]}, - {verbs: [SE, RIGHT, D], action: [goto, LOC_LIMESTONE]}, + {verbs: [SE, RIGHT, DOWN], action: [goto, LOC_LIMESTONE]}, {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]}, {verbs: [BARRE], action: [goto, LOC_BARRENFRONT]}, ] @@ -2689,7 +2689,7 @@ locations: !!omap short: 'You''re at top of cliff.' conditions: {DEEP: true} travel: [ - {verbs: [CLIMB, D], action: [goto, LOC_CLIFFACE]}, + {verbs: [CLIMB, DOWN], action: [goto, LOC_CLIFFACE]}, {verbs: [NE, CRAWL], action: [goto, LOC_REACHDEAD]}, ] - LOC_REACHDEAD: @@ -2845,7 +2845,6 @@ arbitrary_messages: !!omap - STREAM_WATER: |- You have taken a drink from the stream. The water tastes strongly of minerals, but is not unpleasant. It is extremely cold. -- BOTTLE_EMPTY: 'The bottle of water is now empty.' - RUB_NOGO: |- Rubbing the electric lamp is not particularly rewarding. Anyway, nothing exciting happens. @@ -2871,8 +2870,6 @@ arbitrary_messages: !!omap - NO_CONTAINER: 'You have nothing in which to carry it.' - BOTTLE_FULL: 'Your bottle is already full.' - NO_LIQUID: 'There is nothing here with which to fill the bottle.' -- BOTTLED_WATER: 'Your bottle is now full of water.' -- BOTTLED_OIL: 'Your bottle is now full of oil.' - CANT_FILL: 'You can''t fill that.' - RIDICULOUS_ATTEMPT: 'Don''t be ridiculous!' - RUSTY_DOOR: 'The door is extremely rusty and refuses to open.' @@ -2971,9 +2968,6 @@ arbitrary_messages: !!omap weight of the bear, which was still following you around. You scrabble desperately for support, but as the bridge collapses you stumble back and fall into the chasm. -- TROLL_SCAMPERS: |- - The bear lumbers toward the troll, who lets out a startled shriek and - scurries away. The bear soon gives up the pursuit and wanders back. - BEAR_HANDS: 'With what? Your bare hands? Against *HIS* bear hands??' - BEAR_CONFUSED: 'The bear is confused; he only wants to be your friend.' - ALREADY_DEAD: 'For crying out loud, the poor thing is already dead!' @@ -3212,9 +3206,10 @@ objects: !!omap words: ['lamp', 'lante'] inventory: 'Brass lantern' locations: LOC_BUILDING + states: [LAMP_DARK, LAMP_BRIGHT] descriptions: - - [LAMP_DARK, 'There is a shiny brass lamp nearby.'] - - [LAMP_BRIGHT, 'There is a lamp shining nearby.'] + - 'There is a shiny brass lamp nearby.' + - 'There is a lamp shining nearby.' changes: - 'Your lamp is now off.' - 'Your lamp is now on.' @@ -3223,9 +3218,10 @@ objects: !!omap inventory: '*grate' locations: [LOC_GRATE, LOC_BELOWGRATE] immovable: true + states: [GRATE_CLOSED, GRATE_OPEN] descriptions: - - [GRATE_CLOSED, 'The grate is locked.'] - - [GRATE_OPEN, 'The grate is open.'] + - 'The grate is locked.' + - 'The grate is open.' changes: - 'The grate is now locked.' - 'The grate is now unlocked.' @@ -3252,6 +3248,7 @@ objects: !!omap inventory: '*steps' locations: [LOC_PITTOP, LOC_MISTHALL] immovable: true + states: [STEPS_DOWN, STEPS_UP] descriptions: - 'Rough stone steps lead down the pit.' - 'Rough stone steps lead up the dome.' @@ -3259,10 +3256,11 @@ objects: !!omap words: ['bird'] inventory: 'Little bird in cage' locations: LOC_BIRD + states: [BIRD_UNCAGED, BIRD_CAGED, BIRD_FOREST_UNCAGED] descriptions: - - [BIRD_UNCAGED, 'A cheerful little bird is sitting here singing.'] - - [BIRD_CAGED, 'There is a little bird in the cage.'] - - [BIRD_FOREST_UNCAGED, 'A cheerful little bird is sitting here singing.'] + - 'A cheerful little bird is sitting here singing.' + - 'There is a little bird in the cage.' + - 'A cheerful little bird is sitting here singing.' sounds: - 'The bird''s singing is quite melodious.' - 'The bird does not seem inclined to sing while in the cage.' @@ -3282,9 +3280,10 @@ objects: !!omap inventory: '*rusty door' locations: LOC_IMMENSE immovable: true + states: [DOOR_RUSTED, DOOR_UNRUSTED] descriptions: - - [DOOR_RUSTED, 'The way north is barred by a massive, rusty, iron door.'] - - [DOOR_UNRUSTED, 'The way north leads through a massive, rusty, iron door.'] + - 'The way north is barred by a massive, rusty, iron door.' + - 'The way north leads through a massive, rusty, iron door.' changes: - 'The hinges are quite thoroughly rusted now and won''t budge.' - |- @@ -3301,20 +3300,25 @@ objects: !!omap inventory: '*snake' locations: LOC_KINGHALL immovable: true + states: [SNAKE_BLOCKS, SNAKE_CHASED] descriptions: - - [SNAKE_BLOCKS, 'A huge green fierce snake bars the way!'] - - [SNAKE_CHASED, ''] # chased away + - 'A huge green fierce snake bars the way!' + - '' # chased away sounds: - 'The snake is hissing venomously.' + - '' - FISSURE: words: ['fissu'] inventory: '*fissure' locations: [LOC_EASTBANK, LOC_WESTBANK] immovable: true + states: [UNBRIDGED, BRIDGED] descriptions: - - [UNBRIDGED, ''] - - [BRIDGED, 'A crystal bridge now spans the fissure.'] - - [VANISHED, 'The crystal bridge has vanished!'] + - '' + - 'A crystal bridge spans the fissure.' + changes: + - 'The crystal bridge has vanished!' + - 'A crystal bridge now spans the fissure.' - OBJ_13: words: ['table'] inventory: '*stone tablet' @@ -3375,10 +3379,15 @@ objects: !!omap words: ['bottl', 'jar'] inventory: 'Small bottle' locations: LOC_BUILDING - descriptions: - - [WATER_BOTTLE, 'There is a bottle of water here.'] - - [EMPTY_BOTTLE, 'There is an empty bottle here.'] - - [OIL_BOTTLE, 'There is a bottle of oil here.'] + states: [WATER_BOTTLE, EMPTY_BOTTLE, OIL_BOTTLE] + descriptions: + - 'There is a bottle of water here.' + - 'There is an empty bottle here.' + - 'There is a bottle of oil here.' + changes: + - 'Your bottle is now full of water.' + - 'The bottle of water is now empty.' + - 'Your bottle is now full of oil.' - WATER: words: ['water', 'h2o'] inventory: 'Water in the bottle' @@ -3400,13 +3409,15 @@ objects: !!omap inventory: '*plant' locations: LOC_WESTPIT immovable: true + states: [PLANT_THIRSTY, PLANT_BELLOWING, PLANT_GROWN] descriptions: - 'There is a tiny little plant in the pit, murmuring "water, water, ..."' - - [PLANT_BELLOWING, 'There is a 12-foot-tall beanstalk stretching up out of the pit,\nbellowing "WATER!! WATER!!"'] - - [PLANT_GROWN, 'There is a gigantic beanstalk stretching all the way up to the hole.'] + - 'There is a 12-foot-tall beanstalk stretching up out of the pit,\nbellowing "WATER!! WATER!!"' + - 'There is a gigantic beanstalk stretching all the way up to the hole.' + changes: + - 'You''ve over-watered the plant! It''s shriveling up! And now . . .' - 'The plant spurts into furious growth for a few seconds.' - 'The plant grows explosively, almost filling the bottom of the pit.' - - 'You''ve over-watered the plant! It''s shriveling up! And now . . .' sounds: - 'The plant continues to ask plaintively for water.' - 'The plant continues to demand water.' @@ -3438,9 +3449,10 @@ objects: !!omap words: ['axe'] inventory: 'Dwarf''s axe' locations: LOC_NOWHERE + states: [AXE_HERE, AXE_LOST] descriptions: - - [AXE_HERE, 'There is a little axe here.'] - - [AXE_LOST, 'There is a little axe lying beside the bear.'] + - 'There is a little axe here.' + - 'There is a little axe lying beside the bear.' changes: - '' - 'The axe misses and lands near the bear where you can''t get at it.' @@ -3461,10 +3473,11 @@ objects: !!omap inventory: '*dragon' locations: [LOC_SECRET4, LOC_SECRET6] immovable: true + states: [DRAGON_BARS, DRAGON_DEAD, DRAGON_BLOODLESS] descriptions: - - [DRAGON_BARS, 'A huge green fierce dragon bars the way!'] - - [DRAGON_DEAD, 'The blood-specked body of a huge green dead dragon lies to one side.'] - - [DRAGON_BLOODLESS, 'The body of a huge green dead dragon is lying off to one side.'] + - 'A huge green fierce dragon bars the way!' + - 'The blood-specked body of a huge green dead dragon lies to one side.' + - 'The body of a huge green dead dragon is lying off to one side.' changes: - '' - |- @@ -3480,21 +3493,30 @@ objects: !!omap inventory: '*chasm' locations: [LOC_SWCHASM, LOC_NECHASM] immovable: true + states: [TROLL_BRIDGE, BRIDGE_WRECKED] descriptions: - - [TROLL_BRIDGE, 'A rickety wooden bridge extends across the chasm, vanishing into the\nmist. A notice posted on the bridge reads, "Stop! Pay troll!"'] - - [BRIDGE_WRECKED, 'The wreckage of a bridge (and a dead bear) can be seen at the bottom\nof the chasm.'] + - 'A rickety wooden bridge extends across the chasm, vanishing into the\nmist. A notice posted on the bridge reads, "Stop! Pay troll!"' + - 'The wreckage of a bridge (and a dead bear) can be seen at the bottom\nof the chasm.' - TROLL: words: ['troll'] inventory: '*troll' locations: [LOC_SWCHASM, LOC_NECHASM] immovable: true - descriptions: - - [TROLL_UNPAID, 'A burly troll stands by the bridge and insists you throw him a\ntreasure before you may cross.'] - - [TROLL_PAIDONCE, 'The troll steps out from beneath the bridge and blocks your way.'] - - [TROLL_GONE, ''] # chased away + states: [TROLL_UNPAID, TROLL_PAIDONCE, TROLL_GONE] + descriptions: + - 'A burly troll stands by the bridge and insists you throw him a\ntreasure before you may cross.' + - 'The troll steps out from beneath the bridge and blocks your way.' + - '' # chased away + changes: + - '' + - '' + - |- + The bear lumbers toward the troll, who lets out a startled shriek and + scurries away. The bear soon gives up the pursuit and wanders back. sounds: - 'The troll sounds quite adamant in his demand for a treasure.' - 'The troll sounds quite adamant in his demand for a treasure.' + - '' - TROLL2: words: ['troll'] inventory: '*phony troll' @@ -3507,11 +3529,12 @@ objects: !!omap inventory: !!null # bear uses rtext 141 locations: LOC_BARRENROOM immovable: true + states: [UNTAMED_BEAR, SITTING_BEAR, CONTENTED_BEAR, BEAR_DEAD] descriptions: - - [UNTAMED_BEAR, 'There is a ferocious cave bear eying you from the far end of the room!'] - - [SITTING_BEAR, 'There is a gentle cave bear sitting placidly in one corner.'] - - [CONTENTED_BEAR, 'There is a contented-looking bear wandering about nearby.'] - - [BEAR_DEAD, ''] + - 'There is a ferocious cave bear eying you from the far end of the room!' + - 'There is a gentle cave bear sitting placidly in one corner.' + - 'There is a contented-looking bear wandering about nearby.' + - '' - MESSAG: words: ['messa'] inventory: '*message in second maze' @@ -3534,9 +3557,14 @@ objects: !!omap inventory: '*vending machine' locations: LOC_DEADEND13 immovable: true + states: [VEND_BLOCKS, VEND_UNBLOCKS] descriptions: - - [VEND_BLOCKS, 'There is a massive and somewhat battered vending machine here. The\ninstructions on it read: "Drop coins here to receive fresh batteries."'] - - [VEND_UNBLOCKS, 'There is a massive vending machine here, swung back to reveal a\nsouthward passage.'] + - |- + There is a massive and somewhat battered vending machine here. The + instructions on it read: "Drop coins here to receive fresh batteries." + - |- + There is a massive vending machine here, swung back to reveal a + southward passage. changes: - 'The vending machine swings back to block the passage.' - 'As you strike the vending machine, it pivots backward along with a\nsection of wall, revealing a dark passage leading south.' @@ -3547,9 +3575,10 @@ objects: !!omap words: ['batte'] inventory: 'Batteries' locations: LOC_NOWHERE + states: [FRESH_BATTERIES, DEAD_BATTERIES] descriptions: - - [FRESH_BATTERIES, 'There are fresh batteries here.'] - - [DEAD_BATTERIES, 'Some worn-out batteries have been discarded nearby.'] + - 'There are fresh batteries here.' + - 'Some worn-out batteries have been discarded nearby.' - OBJ_40: words: ['carpe', 'moss'] inventory: '*carpet and/or moss and/or curtains' @@ -3570,10 +3599,11 @@ objects: !!omap inventory: '*urn' locations: LOC_CLIFF immovable: true + states: [URN_EMPTY, URN_DARK, URN_LIT] descriptions: - - [URN_EMPTY, 'A small urn is embedded in the rock.'] - - [URN_DARK, 'A small urn full of oil is embedded in the rock.'] - - [URN_LIT, 'A small oil flame extrudes from an urn embedded in the rock.'] + - 'A small urn is embedded in the rock.' + - 'A small urn full of oil is embedded in the rock.' + - 'A small oil flame extrudes from an urn embedded in the rock.' changes: - 'The urn is empty and will not light.' - 'The urn is now dark.' @@ -3583,9 +3613,10 @@ objects: !!omap inventory: '*cavity' locations: LOC_NOWHERE immovable: true + states: [CAVITY_FULL, CAVITY_EMPTY] descriptions: - - [CAVITY_FULL, ''] # something in it - - [CAVITY_EMPTY, 'There is a small urn-shaped cavity in the rock.'] + - '' # something in it + - 'There is a small urn-shaped cavity in the rock.' - BLOOD: words: ['blood'] inventory: '*blood' @@ -3598,10 +3629,13 @@ objects: !!omap inventory: '*reservoir' locations: [LOC_RESERVOIR, LOC_RESNORTH] immovable: true + states: [WATERS_UNPARTED, WATERS_PARTED] descriptions: - '' - - [WATERS_PARTED, 'The waters have parted to form a narrow path across the reservoir.'] + - 'The waters have parted to form a narrow path across the reservoir.' + changes: - 'The waters crash together again.' + - 'The waters have parted to form a narrow path across the reservoir.' - OBJ_46: words: ['appen', 'lepor'] inventory: 'Leporine appendage' @@ -3631,9 +3665,10 @@ objects: !!omap inventory: '*sign' locations: LOC_ANTEROOM immovable: true + states: [INGAME_SIGN, ENDGAME_SIGN] descriptions: - - [INGAME_SIGN, ''] - - [ENDGAME_SIGN, ''] + - '' + - '' texts: - |- Cave under construction beyond this point. @@ -3687,10 +3722,11 @@ objects: !!omap inventory: 'Golden eggs' locations: LOC_GIANTROOM treasure: true + states: [EGGS_HERE, EGGS_VANISHED, EGGS_DONE] descriptions: - - [EGGS_HERE, 'There is a large nest here, full of golden eggs!'] - - [EGGS_VANISHED, 'The nest of golden eggs has vanished!'] - - [EGGS_DONE, 'Done!'] + - 'There is a large nest here, full of golden eggs!' + - 'The nest of golden eggs has vanished!' + - 'Done!' - TRIDENT: words: ['tride'] inventory: 'Jeweled trident' @@ -3703,14 +3739,14 @@ objects: !!omap inventory: 'Ming vase' locations: LOC_ORIENTAL treasure: true + states: [VASE_WHOLE, VASE_DROPPED, VASE_BROKEN] descriptions: - - [VASE_WHOLE, 'There is a delicate, precious, ming vase here!'] - - [VASE_RESTING, 'The vase is now resting, delicately, on a velvet pillow.'] - - [VASE_BROKEN, 'The floor is littered with worthless shards of pottery.'] - - [VASE_DROPS, 'The ming vase drops with a delicate crash.'] + - 'There is a delicate, precious, ming vase here!' + - 'The floor is littered with worthless shards of pottery.' + - 'The floor is littered with worthless shards of pottery.' changes: - - '' - - '' + - 'The vase is now resting, delicately, on a velvet pillow.' + - 'The ming vase drops with a delicate crash.' - 'You have taken the vase and hurled it delicately to the ground.' - EMERALD: words: ['emera'] @@ -3740,10 +3776,11 @@ objects: !!omap locations: [LOC_SECRET4, LOC_SECRET6] immovable: true treasure: true + states: [RUG_FLOOR, RUG_DRAGON, RUG_HOVER] descriptions: - - [RUG_FLOOR, 'There is a persian rug spread out on the floor!'] - - [RUG_DRAGON, 'The dragon is sprawled out on a persian rug!!'] - - [RUG_HOVER, 'There is a persian rug here, hovering in mid-air!'] + - 'There is a persian rug spread out on the floor!' + - 'The dragon is sprawled out on a persian rug!!' + - 'There is a persian rug here, hovering in mid-air!' - OBJ_63: words: ['spice'] inventory: 'Rare spices' @@ -3757,10 +3794,11 @@ objects: !!omap locations: LOC_BARRENROOM immovable: true treasure: true + states: [CHAIN_HEAP, CHAINING_BEAR, CHAIN_FIXED] descriptions: - - [CHAIN_HEAP, 'There is a golden chain lying in a heap on the floor!'] - - [CHAINING_BEAR, 'The bear is locked to the wall with a golden chain!'] - - [CHAIN_FIXED, 'There is a golden chain locked to the wall!'] + - 'There is a golden chain lying in a heap on the floor!' + - 'The bear is locked to the wall with a golden chain!' + - 'There is a golden chain locked to the wall!' - RUBY: words: ['ruby'] inventory: 'Giant ruby' @@ -3781,9 +3819,10 @@ objects: !!omap inventory: 'Amber gemstone' locations: LOC_NOWHERE treasure: true + states: [AMBER_IN_URN, AMBER_IN_ROCK] descriptions: - - [AMBER_IN_URN, 'There is a rare amber gemstone here!'] - - [AMBER_IN_ROCK, 'There is an amber gemstone resting in a small cavity in the rock!'] + - 'There is a rare amber gemstone here!' + - 'There is an amber gemstone resting in a small cavity in the rock!' - SAPPH: words: ['sapph'] inventory: 'Star sapphire'