X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=adventure.yaml;h=0e8949bcb86107b17e7c0c0773b8b540e41af45f;hp=c94399cec75731a9c9f5038e4a66403a5fc3c149;hb=f815299a2a97656b0f4ea0793c2207c2437888f6;hpb=ba9e933f208d9b12ae8c660cef112b8e57105108 diff --git a/adventure.yaml b/adventure.yaml index c94399c..0e8949b 100644 --- a/adventure.yaml +++ b/adventure.yaml @@ -6,17 +6,12 @@ # # We define a bunch of YAML structures: # -# vocabulary: - This structure is unused, and will eventually be removed. - -# Almost all the words the game knows - one of them (the -# reservoir magic word) gets replaced with a randomly-generated -# cookie. For each word there is a type (motion, action, object, -# or special) and a numeric value. Multiple synonyms may have the -# same value. -# -# motions: Motion words, grouped into synonyms. -# +# motions: Motion words, grouped into synonyms. The 'oldstyle' +# attribute, if false, means that single-letter synonyms should be +# accepted in oldstyle mode; it defaults to true. + # actions: Action words, grouped into synonyms, and their corresponding -# default messages. +# default messages. The 'oldstyle' attribute is as for motions. # # hints: Each item contains a hint number, a hint label (used to # generate the value macro for the hint) the number of turns he @@ -61,6 +56,7 @@ # [with, OBJ] Must be carrying or in room with # [not, OBJ N] Property of named OBJ must not be N. # N may be numeric or a state label. +# [nodwarves] Dwarves must skip this rule. # All attributes are optional except the long description and # travel. Order of locations is not significant. # @@ -243,6 +239,7 @@ motions: !!omap words: ['climb'] - LOOK: words: ['l', 'x', 'look', 'exami', 'touch', 'descr'] + oldstyle: false - MOT_58: words: ['floor'] - MOT_59: @@ -290,6 +287,7 @@ actions: !!omap message: ALREADY_CARRYING words: ['g', 'carry', 'take', 'keep', 'catch', 'steal', 'captu', 'get', 'tote', 'snarf'] + oldstyle: false - DROP: message: ARENT_CARRYING words: ['drop', 'relea', 'free', 'disca', 'dump'] @@ -302,6 +300,7 @@ actions: !!omap - NOTHING: message: NO_MESSAGE words: ['z', 'nothi'] + oldstyle: false - LOCK: message: NOT_LOCKABLE words: ['lock', 'close'] @@ -348,6 +347,7 @@ actions: !!omap - INVENTORY: message: NEARBY words: ['i', 'inven'] + oldstyle: false - FEED: message: NO_EDIBLES words: ['feed'] @@ -394,74 +394,6 @@ actions: !!omap message: HUH_MAN words: !!null -specials: !!omap -- SPC_0: - message: !!null - words: !!null -- SPC_1: - message: !!null - words: ['fee'] -- SPC_2: - message: !!null - words: ['fie'] -- SPC_3: - message: !!null - words: ['foe'] -- SPC_4: - message: !!null - words: ['foo'] -- SPC_5: - message: !!null - words: ['fum'] -- SPC_13: - message: YOUR_WELCOME - words: ['thank'] -- SPC_50: - message: WORN_OUT - words: ['sesam', 'opens', 'abra', 'abrac', 'shaza', 'hocus', 'pocus'] -- SPC_51: - message: VOCAB_DESCRIPTION - words: ['help', '?'] -- SPC_54: - message: OK_MAN - words: ['no'] -- SPC_64: - message: FOREST_LOOK - words: ['tree', 'trees'] -- SPC_66: - message: DIGGING_FUTILE - words: ['dig', 'excav'] -- SPC_68: - message: IM_CONFUSED - words: ['lost'] -- SPC_69: - message: EXPLAIN_MIST - words: ['mist'] -- SPC_79: - message: WATCH_IT - words: ['fuck'] -- SPC_139: - message: STOP_UNKNOWN - words: ['stop'] -- SPC_142: - message: QUICK_START - words: ['info', 'infor'] -- SPC_147: - message: NOT_KNOWHOW - words: ['swim'] -- SPC_246: - message: WIZARDS_NODISTURB - words: ['wizar'] -- SPC_271: - message: GUESS_AGAIN - words: ['yes'] -- SPC_275: - message: ADVENTURE_NEWS - words: ['news'] -- SPC_276: - message: ADVENTURE_VERSION - words: ['versi'] - hints: - hint: &grate name: CAVE @@ -469,7 +401,7 @@ hints: turns: 4 penalty: 2 question: 'Are you trying to get into the cave?' - hint: | + hint: |- The grate is very solid and has a hardened steel lock. You cannot enter without a key, and there are no keys nearby. I would recommend looking elsewhere for the keys. @@ -479,7 +411,7 @@ hints: turns: 5 penalty: 2 question: 'Are you trying to catch the bird?' - hint: | + hint: |- Something about you seems to be frightening the bird. Perhaps you might figure out what it is. - hint: &snake @@ -488,7 +420,7 @@ hints: turns: 8 penalty: 2 question: 'Are you trying to somehow deal with the snake?' - hint: | + hint: |- You can't kill the snake, or drive it away, or avoid it, or anything like that. There is a way to get by, but you don't have the necessary resources right now. @@ -505,7 +437,7 @@ hints: turns: 25 penalty: 5 question: 'Are you trying to explore beyond the plover room?' - hint: | + hint: |- There is a way to explore that region without having to worry about falling into a pit. None of the objects available is immediately useful in discovering the secret. @@ -529,7 +461,7 @@ hints: turns: 25 penalty: 2 question: 'Would you like to be shown out of the forest?' - hint: | + hint: |- Go east ten times. If that doesn't get you out, then go south, then west twice, then south. - hint: &ogre @@ -538,7 +470,7 @@ hints: turns: 10 penalty: 4 question: 'Do you need help dealing with the ogre?' - hint: | + hint: |- There is nothing the presence of which will prevent you from defeating him; thus it can't hurt to fetch everything you possibly can. - hint: &jade @@ -547,7 +479,7 @@ hints: turns: 1 penalty: 4 question: 'You''re missing only one other treasure. Do you need help finding it?' - hint: | + hint: |- Once you''ve found all the other treasures, it is no longer possible to locate the one you''re now missing.' locations: !!omap @@ -560,7 +492,7 @@ locations: !!omap ] - LOC_START: description: - long: | + long: |- You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. @@ -577,7 +509,7 @@ locations: !!omap ] - LOC_HILL: description: - long: | + long: |- You have walked up a hill, still in the forest. The road slopes back down the other side of the hill. There is a building in the distance. short: 'You''re at hill in road.' @@ -603,7 +535,7 @@ locations: !!omap ] - LOC_VALLEY: description: - long: | + long: |- You are in a valley in the forest beside a stream tumbling along a rocky bed. short: 'You''re in valley.' @@ -631,7 +563,7 @@ locations: !!omap ] - LOC_CLIFF: description: - long: | + long: |- The forest thins out here to reveal a steep cliff. There is no way down, but a small ledge can be seen to the west across the chasm. short: 'You''re at cliff.' @@ -644,7 +576,7 @@ locations: !!omap ] - LOC_SLIT: description: - long: | + long: |- At your feet all the water of the stream splashes into a 2-inch slit in the rock. Downstream the streambed is bare rock. short: 'You''re at slit in streambed.' @@ -661,7 +593,7 @@ locations: !!omap ] - LOC_GRATE: description: - long: | + long: |- You are in a 20-foot depression floored with bare dirt. Set into the dirt is a strong steel grate mounted in concrete. A dry streambed leads into the depression. @@ -681,7 +613,7 @@ locations: !!omap ] - LOC_BELOWGRATE: description: - long: | + long: |- You are in a small chamber beneath a 3x3 steel grate to the surface. A low crawl over cobbles leads inward to the west. short: 'You''re below the grate.' @@ -695,7 +627,7 @@ locations: !!omap ] - LOC_COBBLE: description: - long: | + long: |- You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. short: 'You''re in cobble crawl.' @@ -707,7 +639,7 @@ locations: !!omap ] - LOC_DEBRIS: description: - long: | + long: |- You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone @@ -737,7 +669,7 @@ locations: !!omap ] - LOC_BIRD: description: - long: | + long: |- You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. @@ -753,7 +685,7 @@ locations: !!omap ] - LOC_PITTOP: description: - long: | + long: |- At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. short: 'You''re at top of small pit.' @@ -769,7 +701,7 @@ locations: !!omap ] - LOC_MISTHALL: description: - long: | + long: |- You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist @@ -790,7 +722,7 @@ locations: !!omap ] - LOC_CRACK: description: - long: | + long: |- The crack is far too small for you to follow. At its widest it is barely wide enough to admit your foot.' short: !!null @@ -800,7 +732,7 @@ locations: !!omap ] - LOC_EASTBANK: description: - long: | + long: |- You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. short: 'You''re on east bank of fissure.' @@ -818,7 +750,7 @@ locations: !!omap ] - LOC_NUGGET: description: - long: | + long: |- This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". short: 'You''re in nugget-of-gold room.' @@ -828,7 +760,7 @@ locations: !!omap ] - LOC_KINGHALL: description: - long: | + long: |- You are in the Hall of the Mountain King, with passages off in all directions. short: 'You''re in Hall of Mt King.' @@ -873,7 +805,7 @@ locations: !!omap ] - LOC_WESTEND: description: - long: | + long: |- You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. short: 'You''re at west end of Twopit Room.' @@ -886,7 +818,7 @@ locations: !!omap ] - LOC_EASTPIT: description: - long: | + long: |- You are at the bottom of the eastern pit in the Twopit Room. There is a small pool of oil in one corner of the pit. short: 'You''re in east pit.' @@ -896,7 +828,7 @@ locations: !!omap ] - LOC_WESTPIT: description: - long: | + long: |- You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. short: 'You''re in west pit.' @@ -933,7 +865,7 @@ locations: !!omap ] - LOC_FLOORHOLE: description: - long: | + long: |- You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. short: 'You''re in n/s passage above e/w passage.' @@ -953,7 +885,7 @@ locations: !!omap ] - LOC_WESTSIDE: description: - long: | + long: |- You are in the west side chamber of the Hall of the Mountain King. A passage continues west and up here. short: 'You''re in the west side chamber.' @@ -981,7 +913,7 @@ locations: !!omap ] - LOC_Y2: description: - long: | + long: |- You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. @@ -1006,7 +938,7 @@ locations: !!omap ] - LOC_WINDOW1: description: - long: | + long: |- You're at a low window overlooking a huge pit, which extends up out of sight. A floor is indistinctly visible over 50 feet below. Traces of white mist cover the floor of the pit, becoming thicker to the right. @@ -1022,7 +954,7 @@ locations: !!omap ] - LOC_BROKEN: description: - long: | + long: |- You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. short: 'You''re in dirty passage.' @@ -1035,7 +967,7 @@ locations: !!omap ] - LOC_SMALLPITBRINK: description: - long: | + long: |- You are on the brink of a small clean climbable pit. A crawl leads west. short: 'You''re at brink of small pit.' @@ -1046,7 +978,7 @@ locations: !!omap ] - LOC_SMALLPIT: description: - long: | + long: |- You are in the bottom of a small pit with a little stream, which enters and exits through tiny slits. short: 'You''re at bottom of pit with stream.' @@ -1058,7 +990,7 @@ locations: !!omap ] - LOC_DUSTY: description: - long: | + long: |- You are in a large room full of dusty rocks. There is a big hole in the floor. There are cracks everywhere, and a passage leading east. short: 'You''re in dusty rock room.' @@ -1070,7 +1002,7 @@ locations: !!omap ] - LOC_PARALLEL1: description: - long: | + long: |- You have crawled through a very low wide passage parallel to and north of the Hall of Mists. short: !!null @@ -1080,7 +1012,7 @@ locations: !!omap ] - LOC_MISTWEST: description: - long: | + long: |- You are at the west end of the Hall of Mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. @@ -1259,7 +1191,7 @@ locations: !!omap ] - LOC_PITBRINK: description: - long: | + long: |- You are on the brink of a thirty foot pit with a massive orange column down one wall. You could climb down here but you could not get back up. The maze continues at this level. @@ -1282,7 +1214,7 @@ locations: !!omap ] - LOC_PARALLEL2: description: - long: | + long: |- You have crawled through a very low wide passage parallel to and north of the Hall of Mists. short: !!null @@ -1292,7 +1224,7 @@ locations: !!omap ] - LOC_LONGEAST: description: - long: | + long: |- You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. @@ -1305,7 +1237,7 @@ locations: !!omap ] - LOC_LONGWEST: description: - long: | + long: |- You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. short: 'You''re at west end of long hall.' @@ -1313,7 +1245,7 @@ locations: !!omap travel: [ {verbs: ['EAST'], action: [goto, LOC_LONGEAST]}, {verbs: ['NORTH'], action: [goto, LOC_CROSSOVER]}, - {verbs: ['SOUTH'], cond: [carry, OBJ_0], action: [goto, LOC_DIFFERENT1]}, + {verbs: ['SOUTH'], cond: ["nodwarves"], action: [goto, LOC_DIFFERENT1]}, ] - LOC_CROSSOVER: description: @@ -1336,7 +1268,7 @@ locations: !!omap ] - LOC_COMPLEX: description: - long: | + long: |- You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. @@ -1352,7 +1284,7 @@ locations: !!omap ] - LOC_BEDQUILT: description: - long: | + long: |- You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. short: 'You''re in Bedquilt.' @@ -1373,7 +1305,7 @@ locations: !!omap ] - LOC_SWISSCHEESE: description: - long: | + long: |- You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. @@ -1390,7 +1322,7 @@ locations: !!omap ] - LOC_EASTEND: description: - long: | + long: |- You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east @@ -1405,7 +1337,7 @@ locations: !!omap ] - LOC_SLAB: description: - long: | + long: |- You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (Slab Room). East and west there once were large passages, but they are now filled with boulders. Low small @@ -1425,7 +1357,7 @@ locations: !!omap conditions: {DEEP: true} travel: [ {verbs: ['D', 'SLAB'], action: [goto, LOC_SLAB]}, - {verbs: ['SOUTH'], cond: [not, DRAGON, DRAGON_BLOCKS], + {verbs: ['SOUTH'], cond: [not, DRAGON, DRAGON_BARS], action: [goto, LOC_SECRET5]}, {verbs: ['SOUTH'], action: [goto, LOC_SECRET4]}, {verbs: ['NORTH'], action: [goto, LOC_MIRRORCANYON]}, @@ -1443,7 +1375,7 @@ locations: !!omap ] - LOC_THREEJUNCTION: description: - long: | + long: |- You are in a secret canyon at a junction of three canyons, bearing north, south, and se. The north one is as tall as the other two combined. @@ -1475,7 +1407,7 @@ locations: !!omap ] - LOC_SECRET3: description: - long: | + long: |- You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. @@ -1483,7 +1415,7 @@ locations: !!omap conditions: {DEEP: true} travel: [ {verbs: ['EAST'], action: [goto, LOC_KINGHALL]}, - {verbs: ['WEST'], cond: [not, DRAGON, DRAGON_BLOCKS], action: [goto, LOC_SECRET5]}, + {verbs: ['WEST'], cond: [not, DRAGON, DRAGON_BARS], action: [goto, LOC_SECRET5]}, {verbs: ['WEST'], action: [goto, LOC_SECRET6]}, {verbs: ['D'], action: [goto, LOC_WIDEPLACE]}, ] @@ -1506,7 +1438,7 @@ locations: !!omap ] - LOC_TALL: description: - long: | + long: |- You are in a tall e/w canyon. A low tight crawl goes 3 feet north and seems to open up. short: !!null @@ -1526,7 +1458,7 @@ locations: !!omap ] - LOC_SEWER: description: - long: | + long: |- The stream flows out through a pair of 1 foot diameter sewer pipes. It would be advisable to use the exit. short: !!null @@ -1612,7 +1544,7 @@ locations: !!omap ] - LOC_NARROW: description: - long: | + long: |- You are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves. @@ -1641,7 +1573,7 @@ locations: !!omap ] - LOC_INCLINE: description: - long: | + long: |- You are at the top of a steep incline above a large room. You could climb down here, but you would not be able to climb up. There is a passage leading back to the north. @@ -1653,7 +1585,7 @@ locations: !!omap ] - LOC_GIANTROOM: description: - long: | + long: |- You are in the Giant Room. The ceiling here is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. @@ -1686,7 +1618,7 @@ locations: !!omap ] - LOC_WATERFALL: description: - long: | + long: |- You are in a magnificent cavern with a rushing stream, which cascades over a sparkling waterfall into a roaring whirlpool which disappears through a hole in the floor. Passages exit to the south and west. @@ -1700,7 +1632,7 @@ locations: !!omap ] - LOC_SOFTROOM: description: - long: | + long: |- You are in the Soft Room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. short: 'You''re in Soft Room.' @@ -1710,7 +1642,7 @@ locations: !!omap ] - LOC_ORIENTAL: description: - long: | + long: |- This is the Oriental Room. Ancient oriental cave drawings cover the walls. A gently sloping passage leads upward to the north, another passage leads se, and a hands and knees crawl leads west. @@ -1723,7 +1655,7 @@ locations: !!omap ] - LOC_MISTY: description: - long: | + long: |- You are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path @@ -1737,7 +1669,7 @@ locations: !!omap ] - LOC_ALCOVE: description: - long: | + long: |- You are in an alcove. A small nw path seems to widen after a short distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end. @@ -1751,7 +1683,7 @@ locations: !!omap ] - LOC_PLOVER: description: - long: | + long: |- You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. short: 'You''re in Plover Room.' @@ -1775,7 +1707,7 @@ locations: !!omap ] - LOC_ARCHED: description: - long: | + long: |- You are in an arched hall. A coral passage once continued up and east from here, but is now blocked by debris. The air smells of sea water. short: 'You''re in arched hall.' @@ -1785,7 +1717,7 @@ locations: !!omap ] - LOC_SHELLROOM: description: - long: | + long: |- You're in a large room carved out of sedimentary rock. The floor and walls are littered with bits of shells imbedded in the stone. A shallow passage proceeds downward, and a somewhat steeper one leads @@ -1821,7 +1753,7 @@ locations: !!omap ] - LOC_ANTEROOM: description: - long: | + long: |- You are in an anteroom leading to a large passage to the east. Small passages go west and up. The remnants of recent digging are evident. A sign in midair here says "Cave under construction beyond this point. @@ -1863,7 +1795,7 @@ locations: !!omap ] - LOC_MIRRORCANYON: description: - long: | + long: |- You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far @@ -1881,7 +1813,7 @@ locations: !!omap ] - LOC_WINDOW2: description: - long: | + long: |- You're at a low window overlooking a huge pit, which extends up out of sight. A floor is indistinctly visible over 50 feet below. Traces of white mist cover the floor of the pit, becoming thicker to the left. @@ -1897,7 +1829,7 @@ locations: !!omap ] - LOC_TOPSTALACTITE: description: - long: | + long: |- A large stalactite extends from the roof and almost reaches the floor below. You could climb down it, and jump from it to the floor, but having done so you would be unable to reach it to climb back up. @@ -1929,7 +1861,7 @@ locations: !!omap ] - LOC_RESERVOIR: description: - long: | + long: |- You are at the edge of a large underground reservoir. An opaque cloud of white mist fills the room and rises rapidly upward. The lake is fed by a stream, which tumbles out of a hole in the wall about 10 feet @@ -1953,7 +1885,7 @@ locations: !!omap ] - LOC_NE: description: - long: | + long: |- You are at the northeast end of an immense room, even larger than the Giant Room. It appears to be a repository for the "Adventure" program. Massive torches far overhead bathe the room with smoky @@ -1973,7 +1905,7 @@ locations: !!omap ] - LOC_SW: description: - long: | + long: |- You are at the southwest end of the repository. To one side is a pit full of fierce green snakes. On the other side is a row of small wicker cages, each of which contains a little sulking bird. In one @@ -1991,7 +1923,7 @@ locations: !!omap ] - LOC_SWCHASM: description: - long: | + long: |- You are on one side of a large, deep chasm. A heavy white mist rising up from below obscures all view of the far side. A sw path leads away from the chasm into a winding corridor. @@ -2010,7 +1942,7 @@ locations: !!omap ] - LOC_WINDING: description: - long: | + long: |- You are in a long winding corridor sloping out of sight in both directions. short: 'You''re in sloping corridor.' @@ -2048,7 +1980,7 @@ locations: !!omap ] - LOC_NECHASM: description: - long: | + long: |- You are on the far side of the chasm. A ne path leads away from the chasm on this side. short: 'You''re on ne side of chasm.' @@ -2064,7 +1996,7 @@ locations: !!omap ] - LOC_CORRIDOR: description: - long: | + long: |- You're in a long east/west corridor. A faint rumbling noise can be heard in the distance. short: 'You''re in corridor.' @@ -2078,7 +2010,7 @@ locations: !!omap ] - LOC_FORK: description: - long: | + long: |- The path forks here. The left fork leads northeast. A dull rumbling seems to get louder in that direction. The right fork leads southeast down a gentle slope. The main corridor enters from the west. @@ -2094,7 +2026,7 @@ locations: !!omap ] - LOC_WARMWALLS: description: - long: | + long: |- The walls are quite warm here. From the north can be heard a steady roar, so loud that the entire cave seems to be trembling. Another passage leads south, and a low crawl goes east. @@ -2108,7 +2040,7 @@ locations: !!omap ] - LOC_BREATHTAKING: description: - long: | + long: |- You are on the edge of a breath-taking view. Far below you is an active volcano, from which great gouts of molten lava come surging out, cascading back down into the depths. The glowing rock fills the @@ -2141,7 +2073,7 @@ locations: !!omap ] - LOC_BOULDERS2: description: - long: | + long: |- You are in a small chamber filled with large boulders. The walls are very warm, causing the air in the room to be almost stifling from the heat. The only exit is a crawl heading west, through which is coming @@ -2168,7 +2100,7 @@ locations: !!omap ] - LOC_BARRENFRONT: description: - long: | + long: |- You are standing at the entrance to a large, barren room. A notice above the entrance reads: "Caution! Bear in room!" short: 'You''re in front of Barren Room.' @@ -2182,7 +2114,7 @@ locations: !!omap ] - LOC_BARRENROOM: description: - long: | + long: |- You are inside a barren room. The center of the room is completely empty except for some dust. Marks in the dust lead away toward the far end of the room. The only exit is the way you came in. @@ -2652,7 +2584,7 @@ locations: !!omap ] - LOC_LEDGE: description: - long: | + long: |- You are on a small ledge on one face of a sheer cliff. There are no paths away from the ledge. Across the chasm is a small clearing surrounded by forest. @@ -2663,7 +2595,7 @@ locations: !!omap ] - LOC_RESBOTTOM: description: - long: | + long: |- You are walking across the bottom of the reservoir. Walls of water rear up on either side. The roar of the water cascading past is nearly deafening, and the mist is so thick you can barely see. @@ -2677,7 +2609,7 @@ locations: !!omap ] - LOC_RESNORTH: description: - long: | + long: |- You are at the northern edge of the reservoir. A northwest passage leads sharply up from here. short: 'You''re north of reservoir.' @@ -2708,7 +2640,7 @@ locations: !!omap ] - LOC_CLIFFBASE: description: - long: | + long: |- You are at the base of a nearly vertical cliff. There are some slim footholds which would enable you to climb up, but it looks extremely dangerous. Here at the base of the cliff lie the remains @@ -2731,7 +2663,7 @@ locations: !!omap ] - LOC_FOOTSLIP: description: - long: | + long: |- Just as you reach the top, your foot slips on a loose rock and you tumble several hundred feet to join the other unlucky adventurers. short: !!null @@ -2741,7 +2673,7 @@ locations: !!omap ] - LOC_CLIFFTOP: description: - long: | + long: |- Just as you reach the top, your foot slips on a loose rock and you make one last desperate grab. Your luck holds, as does your grip. With an enormous heave, you lift yourself to the ledge above. @@ -2752,7 +2684,7 @@ locations: !!omap ] - LOC_CLIFFLEDGE: description: - long: | + long: |- You are on a small ledge at the top of a nearly vertical cliff. There is a low crawl leading off to the northeast. short: 'You''re at top of cliff.' @@ -2828,7 +2760,7 @@ locations: !!omap arbitrary_messages: !!omap - NO_MESSAGE: !!null -- CAVE_NEARBY: | +- CAVE_NEARBY: |- Somewhere nearby is Colossal Cave, where others have found fortunes in treasure and gold, though it is rumored that some who enter are never seen again. Magic is said to work in the cave. I will be your eyes @@ -2841,7 +2773,7 @@ arbitrary_messages: !!omap This program was originally developed by Willie Crowther. Most of the features of the current program were added by Don Woods. - DWARF_BLOCK: 'A little dwarf with a big knife blocks your way.' -- DWARF_RAN: | +- DWARF_RAN: |- A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. - DWARF_PACK: 'There are %d threatening little dwarves in the room with you.' @@ -2853,9 +2785,8 @@ arbitrary_messages: !!omap - UNSURE_FACING: 'I am unsure how you are facing. Use compass points or nearby objects.' - NO_INOUT_HERE: 'I don''t know in from out here. Use compass points or name something\nin the general direction you want to go.' - CANT_APPLY: 'I don''t know how to apply that word here.' -- YOUR_WELCOME: 'You''re quite welcome.' - AM_GAME: 'I''m game. Would you care to explain how?' -- NO_MORE_DETAIL: | +- NO_MORE_DETAIL: |- Sorry, but I am not allowed to give more detail. I will repeat the long description of your location. - PITCH_DARK: 'It is now pitch dark. If you proceed you will likely fall into a pit.' @@ -2884,70 +2815,24 @@ arbitrary_messages: !!omap - KILLED_DWARF: 'You killed a little dwarf.' - DWARF_DODGES: 'You attack a little dwarf, but he dodges out of the way.' - BARE_HANDS_QUERY: 'With what? Your bare hands?' -- WORN_OUT: 'Good try, but that is an old worn-out magic word.' -- VOCAB_DESCRIPTION: | - I know of places, actions, and things. Most of my vocabulary - describes places and is used to move you there. To move, try words - like forest, building, downstream, enter, east, west, north, south, - up, or down. I know about a few special objects, like a black rod - hidden in the cave. These objects can be manipulated using some of - the action words that I know. Usually you will need to give both the - object and action words (in either order), but sometimes I can infer - the object from the verb alone. Some objects also imply verbs; in - particular, "inventory" implies "take inventory", which causes me to - give you a list of what you're carrying. Some objects have unexpected - effects; the effects are not always desirable! Usually people having - trouble moving just need to try a few more words. Usually people - trying unsuccessfully to manipulate an object are attempting something - beyond their (or my!) capabilities and should try a completely - different tack. One point often confusing to beginners is that, when - there are several ways to go in a certain direction (e.g., if there - are several holes in a wall), choosing that direction in effect - chooses one of the ways at random; often, though, by specifying the - place you want to reach you can guarantee choosing the right path. - Also, to speed the game you can sometimes move long distances with a - single word. For example, "building" usually gets you to the building - from anywhere above ground except when lost in the forest. Also, note - that cave passages and forest paths turn a lot, so leaving one place - heading north doesn't guarantee entering the next from the south. - However (another important point), except when you've used a "long - distance" word such as "building", there is always a way to go back - where you just came from unless I warn you to the contrary, even - though the direction that takes you back might not be the reverse of - what got you here. Good luck, and have fun! - BAD_DIRECTION: 'There is no way to go that direction.' - TWO_WORDS: 'Please stick to 1- and 2-word commands.' -- OK_MAN: 'OK' +- OK_MAN: &ok_man 'OK' - CANNOT_UNLOCK: 'You can''t unlock the keys.' -- FUTILE_CRAWL: | +- FUTILE_CRAWL: |- You have crawled around in some little holes and wound up back in the main passage. -- FOLLOW_STREAM: | +- FOLLOW_STREAM: |- I don't know where the cave is, but hereabouts no stream can run on the surface for long. I would try the stream. - NEED_DETAIL: 'I need more detailed instructions to do that.' -- NEARBY: | +- NEARBY: |- I can only tell you what you see as you move about and manipulate things. I cannot tell you where remote things are. - OGRE_SNARL: 'The ogre snarls and shoves you back.' - HUH_MAN: 'Huh?' -- FOREST_LOOK: | - The trees of the forest are large hardwood oak and maple, with an - occasional grove of pine or spruce. There is quite a bit of under- - growth, largely birch and ash saplings plus nondescript bushes of - various sorts. This time of year visibility is quite restricted by - all the leaves, but travel is quite easy if you detour around the - spruce and berry bushes. - WELCOME_YOU: 'Welcome to Adventure!! Would you like instructions?' -- DIGGING_FUTILE: | - Digging without a shovel is quite impractical. Even with a shovel - progress is unlikely. - REQUIRES_DYNAMITE: 'Blasting requires dynamite.' -- IM_CONFUSED: 'I''m as confused as you are.' -- EXPLAIN_MIST: | - Mist is a white vapor, usually water, seen from time to time in - caverns. It can be found anywhere but is frequently a sign of a deep - pit leading down to water.' - FEET_WET: 'Your feet are now wet.' - LOST_APPETITE: 'I think I just lost my appetite.' - THANKS_DELICIOUS: 'Thank you, it was delicious!' @@ -2957,7 +2842,6 @@ arbitrary_messages: !!omap - PECULIAR_NOTHING: 'Peculiar. Nothing unexpected happens.' - GROUND_WET: 'Your bottle is empty and the ground is wet.' - CANT_POUR: 'You can''t pour that.' -- WATCH_IT: 'Watch it!' - WHICH_WAY: 'Which way?' - FORGOT_PATH: 'Sorry, but I no longer seem to remember how it was you got here.' - CARRY_LIMIT: 'You can''t carry anything more. You''ll have to drop something first.' @@ -2981,8 +2865,6 @@ arbitrary_messages: !!omap - RIDICULOUS_ATTEMPT: 'Don''t be ridiculous!' - RUSTY_DOOR: 'The door is extremely rusty and refuses to open.' - SHAKING_LEAVES: 'The plant indignantly shakes the oil off its leaves and asks, "Water?"' -- RUSTED_HINGES: 'The hinges are quite thoroughly rusted now and won''t budge.' -- OILED_NINGES: 'The oil has freed up the hinges so that the door will now move,\nalthough it requires some effort.' - DEEP_ROOTS: 'The plant has exceptionally deep roots and cannot be pulled free.' - KNIVES_VANISH: 'The dwarves'' knives vanish as they strike the walls of the cave.' - MUST_DROP: 'Something you''re carrying won''t fit through the tunnel with you.\nYou''d best take inventory and drop something.' @@ -3007,38 +2889,15 @@ arbitrary_messages: !!omap - DWARVES_AWAKEN: 'The resulting ruckus has awakened the dwarves. There are now several\nthreatening little dwarves in the room with you! Most of them throw\nknives at you! All of them get you!' - UNHAPPY_BIRD: 'Oh, leave the poor unhappy bird alone.' - NEEDED_NEARBY: 'I daresay whatever you want is around here somewhere.' -- STOP_UNKNOWN: 'I don''t know the word "stop". Use "quit" if you want to give up.' - NOT_CONNECTED: 'You can''t get there from here.' - TAME_BEAR: 'You are being followed by a very large, tame bear.' -- QUICK_START: | - For a summary of the most recent changes to the game, say "news". - If you want to end your adventure early, say "quit". To suspend your - adventure such that you can continue later, say "suspend" (or "pause" - or "save"). To see how well you're doing, say "score". To get full - credit for a treasure, you must have left it safely in the building, - though you get partial credit just for locating it. You lose points - for getting killed, or for quitting, though the former costs you more. - There are also points based on how much (if any) of the cave you've - managed to explore; in particular, there is a large bonus just for - getting in (to distinguish the beginners from the rest of the pack), - and there are other ways to determine whether you've been through some - of the more harrowing sections. If you think you've found all the - treasures, just keep exploring for a while. If nothing interesting - happens, you haven't found them all yet. If something interesting - *DOES* happen (incidentally, there *ARE* ways to hasten things along), - it means you're getting a bonus and have an opportunity to garner many - more points in the Master's section. I may occasionally offer hints - if you seem to be having trouble. If I do, I'll warn you in advance - how much it will affect your score to accept the hints. Finally, to - save time, you may specify "brief", which tells me never to repeat the - full description of a place unless you explicitly ask me to. - WITHOUT_SUSPENDS: 'Now let''s see you do it without suspending in mid-Adventure.' - FILL_INVALID: 'There is nothing here with which to fill it.' - SHATTER_VASE: 'The sudden change in temperature has delicately shattered the vase.' - BEYOND_POWER: 'It is beyond your power to do that.' -- NOT_KNOWHOW: 'I don''t know how.' +- NOT_KNOWHOW: ¬_knowhow 'I don''t know how.' - TOO_FAR: 'It is too far up for you to reach.' -- DWARF_SMOKE: | +- DWARF_SMOKE: |- You killed a little dwarf. The body vanishes in a cloud of greasy black smoke. - SHELL_IMPERVIOUS: 'The shell is very strong and is impervious to attack.' @@ -3057,7 +2916,6 @@ arbitrary_messages: !!omap - TROLL_SCAMPERS: 'The bear lumbers toward the troll, who lets out a startled shriek and\nscurries away. The bear soon gives up the pursuit and wanders back.' - AXE_LOST: 'The axe misses and lands near the bear where you can''t get at it.' - BEAR_HANDS: 'With what? Your bare hands? Against *HIS* bear hands??' -# The following three messages must be contiguous - BEAR_CONFUSED: 'The bear is confused; he only wants to be your friend.' - ALREADY_DEAD: 'For crying out loud, the poor thing is already dead!' - BEAR_TAMED: 'The bear eagerly wolfs down your food, after which he seems to calm\ndown considerably and even becomes rather friendly.' @@ -3082,7 +2940,6 @@ arbitrary_messages: !!omap - DONT_UNDERSTAND: 'I''m afraid I don''t understand.' - HAND_PASSTHROUGH: 'Your hand passes through it as though it weren''t there.' - BREAK_MIRROR: 'You strike the mirror a resounding blow, whereupon it shatters into a\nmyriad tiny fragments.' -- BREAK_VASE: 'You have taken the vase and hurled it delicately to the ground.' - PROD_DWARF: 'You prod the nearest dwarf, who wakes up grumpily, takes one look at\nyou, curses, and grabs for his axe.' - THIS_ACCEPTABLE: 'Is this acceptable?' # This message is not currently used @@ -3126,11 +2983,9 @@ arbitrary_messages: !!omap - TOTAL_ROAR: 'The roaring is so loud that it drowns out all other sound.' - BIRD_CRAP: 'The bird eyes you suspiciously and flutters away. A moment later you\nfeel something wet land on your head, but upon looking up you can see\nno sign of the culprit.' - FEW_DROPS: 'There are only a few drops--not enough to carry.' -- HEAD_BUZZES: 'Your head buzzes strangely for a moment.' - NOT_BRIGHT: '(Uh, y''know, that wasn''t very bright.)' - TOOK_LONG: 'It''s a pity you took so long about it.' - UPSTREAM_DOWNSTREAM: 'Upstream or downstream?' -- WIZARDS_NODISTURB: 'Wizards are not to be disturbed by such as you.' - FOREST_QUERY: !!null - WATERS_CRASHING: 'The waters are crashing loudly against the shore.' - THROWN_KNIVES: '%d of them throw knives at you!' @@ -3155,11 +3010,8 @@ arbitrary_messages: !!omap - VERSION_SKEW: 'I''m sorry, but that Adventure was begun using Version%d.%d of the\nprogram, and this is Version%d.%d. You must find the other version\nin order to resume that Adventure.' # This message is not currently used - SAVE_TAMPERING: 'A dark fog creeps in to surround you. From somewhere in the fog you\nhear a stern voice. "This Adventure has been tampered with! You have\nbeen dabbling in magic, knowing not the havoc you might cause thereby.\nLeave at once, before you do irrevocable harm!" The fog thickens,\nuntil at last you can see nothing at all. Your vision then clears,\nand you find yourself back in The Real World.' -- GUESS_AGAIN: 'Guess again.' - TWIST_TURN: 'Sorry, but the path twisted and turned so much that I can''t figure\nout which way to go to get back.' -- ADVENTURE_NEWS: 'Open Adventure is an author-approved open-source release of\nVersion 2.5 with, as yet, no gameplay changes.\nVersion 2.5 was essentially the same as Version II; the cave and the\nhazards therein are unchanged, and top score is still 430 points.\nThere are a few more hints, especially for some of the more obscure\npuzzles. There are a few minor bugfixes and cosmetic changes. You\ncan now save a game and resume it at once (formerly you had to wait a\nwhile first), but it now costs you a few points each time you save the\ngame. Saved games are now stored in much smaller files than before.' - GO_UNNEEDED: 'You don''t have to say "go" every time; just specify a direction or, if\nit''s nearby, name the place to which you wish to move.' -- ADVENTURE_VERSION: 'There is a puff of orange smoke; within it, fiery runes spell out:\n\n\tOpen Adventure %V - http://www.catb.org/esr/open-adventure/' classes: - threshold: 0 @@ -3277,8 +3129,11 @@ objects: !!omap locations: LOC_IMMENSE immovable: true descriptions: - - 'The way north is barred by a massive, rusty, iron door.' - - 'The way north leads through a massive, rusty, iron door.' + - [DOOR_RUSTED, 'The way north is barred by a massive, rusty, iron door.'] + - [DOOR_UNRUSTED, 'The way north leads through a massive, rusty, iron door.'] + changes: + - 'The hinges are quite thoroughly rusted now and won''t budge.' + - 'The oil has freed up the hinges so that the door will now move,\nalthough it requires some effort.' - PILLOW: words: ['pillo', 'velve'] inventory: 'Velvet pillow' @@ -3444,10 +3299,15 @@ objects: !!omap locations: [LOC_SECRET4, LOC_SECRET6] immovable: true descriptions: - - [DRAGON_BLOCKS, 'A huge green fierce dragon bars the way!'] - - 'The blood-specked body of a huge green dead dragon lies to one side.' - - 'The body of a huge green dead dragon is lying off to one side.' - - 'Congratulations! You have just vanquished a dragon with your bare\nhands! (Unbelievable, isn''t it?)' + - [DRAGON_BARS, 'A huge green fierce dragon bars the way!'] + - [DRAGON_DEAD, 'The blood-specked body of a huge green dead dragon lies to one side.'] + - [DRAGON_BLOODLESS, 'The body of a huge green dead dragon is lying off to one side.'] + changes: + - '' + - |- + Congratulations! You have just vanquished a dragon with your bare + hands! (Unbelievable, isn't it?) + - 'Your head buzzes strangely for a moment.' sounds: - 'The dragon''s ominous hissing does not bode well for you.' - 'The dragon is, not surprisingly, silent.' @@ -3466,11 +3326,12 @@ objects: !!omap locations: [LOC_SWCHASM, LOC_NECHASM] immovable: true descriptions: - - 'A burly troll stands by the bridge and insists you throw him a\ntreasure before you may cross.' - - 'The troll steps out from beneath the bridge and blocks your way.' - - '' # chased away + - [TROLL_UNPAID, 'A burly troll stands by the bridge and insists you throw him a\ntreasure before you may cross.'] + - [TROLL_PAIDONCE, 'The troll steps out from beneath the bridge and blocks your way.'] + - [TROLL_GONE, ''] # chased away sounds: - 'The troll sounds quite adamant in his demand for a treasure.' + - 'The troll sounds quite adamant in his demand for a treasure.' - TROLL2: words: ['troll'] inventory: '*phony troll' @@ -3655,9 +3516,9 @@ objects: !!omap locations: LOC_GIANTROOM treasure: true descriptions: - - 'There is a large nest here, full of golden eggs!' - - 'The nest of golden eggs has vanished!' - - 'Done!' + - [EGGS_HERE, 'There is a large nest here, full of golden eggs!'] + - [EGGS_VANISHED, 'The nest of golden eggs has vanished!'] + - [EGGS_DONE, 'Done!'] - TRIDENT: words: ['tride'] inventory: 'Jeweled trident' @@ -3675,6 +3536,10 @@ objects: !!omap - [VASE_RESTING, 'The vase is now resting, delicately, on a velvet pillow.'] - [VASE_BROKEN, 'The floor is littered with worthless shards of pottery.'] - [VASE_DROPS, 'The ming vase drops with a delicate crash.'] + changes: + - '' + - '' + - 'You have taken the vase and hurled it delicately to the ground.' - EMERALD: words: ['emera'] inventory: 'Egg-sized emerald' @@ -3704,9 +3569,9 @@ objects: !!omap immovable: true treasure: true descriptions: - - 'There is a persian rug spread out on the floor!' - - 'The dragon is sprawled out on a persian rug!!' - - 'There is a persian rug here, hovering in mid-air!' + - [RUG_FLOOR, 'There is a persian rug spread out on the floor!'] + - [RUG_DRAGON, 'The dragon is sprawled out on a persian rug!!'] + - [RUG_HOVER, 'There is a persian rug here, hovering in mid-air!'] - OBJ_63: words: ['spice'] inventory: 'Rare spices' @@ -3721,9 +3586,9 @@ objects: !!omap immovable: true treasure: true descriptions: - - 'There is a golden chain lying in a heap on the floor!' - - 'The bear is locked to the wall with a golden chain!' - - 'There is a golden chain locked to the wall!' + - [CHAIN_HEAP, 'There is a golden chain lying in a heap on the floor!'] + - [CHAINING_BEAR, 'The bear is locked to the wall with a golden chain!'] + - [CHAIN_FIXED, 'There is a golden chain locked to the wall!'] - RUBY: words: ['ruby'] inventory: 'Giant ruby' @@ -3764,24 +3629,153 @@ objects: !!omap - 'There is a richly-carved ebony statuette here!' obituaries: - - query: | + - query: |- Oh dear, you seem to have gotten yourself killed. I might be able to help you out, but I've never really done this before. Do you want me to try to reincarnate you? - yes_response: | + yes_response: |- All right. But don't blame me if something goes wr...... --- POOF!! --- You are engulfed in a cloud of orange smoke. Coughing and gasping, you emerge from the smoke and find.... - - query: | + - query: |- You clumsy oaf, you've done it again! I don''t know how long I can keep this up. Do you want me to try reincarnating you again? - yes_response: | + yes_response: |- Okay, now where did I put my orange smoke?.... >POOF!< Everything disappears in a dense cloud of orange smoke. - - query: | + - query: |- Now you''ve really done it! I'm out of orange smoke! You don''t expect me to do a decent reincarnation without any orange smoke, do you? yes_response: 'Okay, if you''re so smart, do it yourself! I''m leaving!' +specials: !!omap +- SPC_0: + message: !!null + words: !!null +- SPC_1: + message: !!null + words: ['fee'] +- SPC_2: + message: !!null + words: ['fie'] +- SPC_3: + message: !!null + words: ['foe'] +- SPC_4: + message: !!null + words: ['foo'] +- SPC_5: + message: !!null + words: ['fum'] +- SPC_13: + message: 'You''re quite welcome.' + words: ['thank'] +- SPC_50: + message: 'Good try, but that is an old worn-out magic word.' + words: ['sesam', 'opens', 'abra', 'abrac', 'shaza', 'hocus', 'pocus'] +- SPC_51: + message: |- + I know of places, actions, and things. Most of my vocabulary + describes places and is used to move you there. To move, try words + like forest, building, downstream, enter, east, west, north, south, + up, or down. I know about a few special objects, like a black rod + hidden in the cave. These objects can be manipulated using some of + the action words that I know. Usually you will need to give both the + object and action words (in either order), but sometimes I can infer + the object from the verb alone. Some objects also imply verbs; in + particular, "inventory" implies "take inventory", which causes me to + give you a list of what you're carrying. Some objects have unexpected + effects; the effects are not always desirable! Usually people having + trouble moving just need to try a few more words. Usually people + trying unsuccessfully to manipulate an object are attempting something + beyond their (or my!) capabilities and should try a completely + different tack. One point often confusing to beginners is that, when + there are several ways to go in a certain direction (e.g., if there + are several holes in a wall), choosing that direction in effect + chooses one of the ways at random; often, though, by specifying the + place you want to reach you can guarantee choosing the right path. + Also, to speed the game you can sometimes move long distances with a + single word. For example, "building" usually gets you to the building + from anywhere above ground except when lost in the forest. Also, note + that cave passages and forest paths turn a lot, so leaving one place + heading north doesn't guarantee entering the next from the south. + However (another important point), except when you've used a "long + distance" word such as "building", there is always a way to go back + where you just came from unless I warn you to the contrary, even + though the direction that takes you back might not be the reverse of + what got you here. Good luck, and have fun! + words: ['help', '?'] +- SPC_54: + message: *ok_man + words: ['no'] +- SPC_64: + message: |- + The trees of the forest are large hardwood oak and maple, with an + occasional grove of pine or spruce. There is quite a bit of under- + growth, largely birch and ash saplings plus nondescript bushes of + various sorts. This time of year visibility is quite restricted by + all the leaves, but travel is quite easy if you detour around the + spruce and berry bushes. + words: ['tree', 'trees'] +- SPC_66: + message: |- + Digging without a shovel is quite impractical. Even with a shovel + progress is unlikely. + words: ['dig', 'excav'] +- SPC_68: + message: 'I''m as confused as you are.' + words: ['lost'] +- SPC_69: + message: |- + Mist is a white vapor, usually water, seen from time to time in + caverns. It can be found anywhere but is frequently a sign of a deep + pit leading down to water.' + words: ['mist'] +- SPC_79: + message: 'Watch it!' + words: ['fuck'] +- SPC_139: + message: 'I don''t know the word "stop". Use "quit" if you want to give up.' + words: ['stop'] +- SPC_142: + message: |- + For a summary of the most recent changes to the game, say "news". + If you want to end your adventure early, say "quit". To suspend your + adventure such that you can continue later, say "suspend" (or "pause" + or "save"). To see how well you're doing, say "score". To get full + credit for a treasure, you must have left it safely in the building, + though you get partial credit just for locating it. You lose points + for getting killed, or for quitting, though the former costs you more. + There are also points based on how much (if any) of the cave you've + managed to explore; in particular, there is a large bonus just for + getting in (to distinguish the beginners from the rest of the pack), + and there are other ways to determine whether you've been through some + of the more harrowing sections. If you think you've found all the + treasures, just keep exploring for a while. If nothing interesting + happens, you haven't found them all yet. If something interesting + *DOES* happen (incidentally, there *ARE* ways to hasten things along), + it means you're getting a bonus and have an opportunity to garner many + more points in the Master's section. I may occasionally offer hints + if you seem to be having trouble. If I do, I'll warn you in advance + how much it will affect your score to accept the hints. Finally, to + save time, you may specify "brief", which tells me never to repeat the + full description of a place unless you explicitly ask me to. + words: ['info', 'infor'] +- SPC_147: + message: *not_knowhow + words: ['swim'] +- SPC_246: + message: 'Wizards are not to be disturbed by such as you.' + words: ['wizar'] +- SPC_271: + message: 'Guess again.' + words: ['yes'] +- SPC_275: + message: 'Open Adventure is an author-approved open-source release of\nVersion 2.5 with, as yet, no gameplay changes.\nVersion 2.5 was essentially the same as Version II; the cave and the\nhazards therein are unchanged, and top score is still 430 points.\nThere are a few more hints, especially for some of the more obscure\npuzzles. There are a few minor bugfixes and cosmetic changes. You\ncan now save a game and resume it at once (formerly you had to wait a\nwhile first), but it now costs you a few points each time you save the\ngame. Saved games are now stored in much smaller files than before.' + words: ['news'] +- SPC_276: + message: 'There is a puff of orange smoke; within it, fiery runes spell out:\n\n\tOpen Adventure %V - http://www.catb.org/esr/open-adventure/' + words: ['versi'] + # end