X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=advent.h;h=f7551d0ebb56fc65e54f62983fd5861c42f4d79e;hp=1c22e149c501b7808b8c78306f823d89aaff2362;hb=67ed99b29cfe5c32b3db72091de3fb174195e032;hpb=62ee15c892eb1cd1e0333ff8d83888765923e1b4 diff --git a/advent.h b/advent.h index 1c22e14..f7551d0 100644 --- a/advent.h +++ b/advent.h @@ -1,19 +1,30 @@ #include +#include #include +#include "common.h" + #define LINESIZE 100 -#define NDWARVES 6 +#define NDWARVES 6 /* number of dwarves */ #define PIRATE NDWARVES /* must be NDWARVES-1 when zero-origin */ - -typedef struct lcg_state -{ - unsigned long a, c, m, x; -} lcg_state; +#define DALTLC LOC_NUGGET /* alternate dwarf location */ +#define MINTRS 50 /* index of lowest reasure */ +#define MAXTRS 79 /* index of highest reasure */ +#define MAXPARMS 25 /* Max parameters for speak() */ +#define INVLIMIT 7 /* inverntory limit (# of objects) */ +#define INTRANSITIVE -1 /* illegal object number */ +#define SPECIALBASE 300 /* base number of special rooms */ +#define GAMELIMIT 330 /* base limit of turns */ +#define NOVICELIMIT 1000 /* limit of turns for novice */ +#define WARNTIME 30 /* late game starts at game.limit-this */ +#define PANICTIME 15 /* time left after closing */ +#define BATTERYLIFE 2500 /* turn limit increment from batteries */ typedef long token_t; /* word token - someday this will be char[TOKLEN+1] */ typedef long vocab_t; /* index into a vocabulary array */ struct game_t { + unsigned long lcg_a, lcg_c, lcg_m, lcg_x; long abbnum; long blklin; long bonus; @@ -21,103 +32,286 @@ struct game_t { long chloc2; long clock1; long clock2; - long closed; - long closng; + bool clshnt; /* has player read the clue in the endgame? */ + bool closed; /* whether we're all the way closed */ + bool closng; /* whether it's closing time yet */ long conds; long detail; + long dflag; long dkill; long dtotal; + long foobar; + long holdng; + long iwest; + long knfloc; + long limit; + bool lmwarn; /* has player been warned about lamp going dim? */ + long loc; + long newloc; + bool novice; /* asked for instructions at start-up? */ + long numdie; long oldloc; long oldlc2; - long wzdark; + long oldobj; + bool panic; /* has player found out he's trapped in the cave? */ + long saved; + long tally; + long thresh; + long trndex; + long trnluz; + long turns; + bool wzdark; /* whether the loc he's leaving was dark */ long zzword; - long dseen[NDWARVES+1]; - long dloc[NDWARVES+1]; - long odloc[NDWARVES+1]; + long abbrev[LOCSIZ + 1]; + long atloc[LOCSIZ + 1]; + long dseen[NDWARVES + 1]; + long dloc[NDWARVES + 1]; + long odloc[NDWARVES + 1]; + long fixed[NOBJECTS + 1]; + long link[NOBJECTS * 2 + 1]; + long place[NOBJECTS + 1]; + long hinted[HNTSIZ + 1]; + long hintlc[HNTSIZ + 1]; + long prop[NOBJECTS + 1]; }; extern struct game_t game; -extern long ABB[], ATLOC[], BLKLIN, DFLAG, FIXED[], HOLDNG, - LINK[], LNLENG, LNPOSN, - PARMS[], PLACE[]; -extern char rawbuf[LINESIZE], INLINE[LINESIZE+1], MAP1[], MAP2[]; +extern long LNLENG, LNPOSN, PARMS[]; +extern char rawbuf[LINESIZE], INLINE[LINESIZE + 1]; +extern const char ascii_to_advent[]; +extern const char advent_to_ascii[]; extern FILE *logfp; -extern bool oldstyle; -extern lcg_state lcgstate; +extern bool oldstyle, editline, prompt; /* b is not needed for POSIX but harmless */ #define READ_MODE "rb" #define WRITE_MODE "wb" - -extern void SPEAK(vocab_t); -extern void PSPEAK(vocab_t,int); +extern void* xmalloc(size_t size); +extern char* xstrdup(const char*); +extern void packed_to_token(long, char token[]); +extern void token_to_packed(char token[], long*); +extern void speak(const char*); +extern bool wordeq(token_t, token_t); +extern bool wordempty(token_t); +extern void wordclear(token_t *); +extern void PSPEAK(vocab_t, int); extern void RSPEAK(vocab_t); -extern void SETPRM(long,long,long); - -extern bool fGETIN(FILE *,token_t*,token_t*,token_t*,token_t*); -#define GETIN(input,WORD1,WORD1X,WORD2,WORD2X) fGETIN(input,&WORD1,&WORD1X,&WORD2,&WORD2X) - -extern long YES(FILE *,vocab_t,vocab_t,vocab_t); -extern long GETTXT(bool,bool,bool); +extern void SETPRM(long, long, long); +extern bool GETIN(FILE *, token_t*, token_t*, token_t*, token_t*); +extern void echo_input(FILE*, char*, char*); +extern char* get_input(void); +extern bool YES(const char*, const char*, const char*); +extern long GETTXT(bool, bool, bool); extern token_t MAKEWD(long); - -extern void fPUTTXT(token_t,long*,long); -#define PUTTXT(WORD,STATE,CASE) fPUTTXT(WORD,&STATE,CASE) - -extern void SHFTXT(long,long); -extern void TYPE0(void); - -extern void fSAVWDS(long*,long*,long*,long*,long*,long*,long*); -#define SAVWDS(W1,W2,W3,W4,W5,W6,W7) fSAVWDS(&W1,&W2,&W3,&W4,&W5,&W6,&W7) -extern void fSAVARR(long*,long); -#define SAVARR(ARR,N) fSAVARR(ARR,N) -extern void fSAVWRD(long,long*); -#define SAVWRD(OP,WORD) fSAVWRD(OP,&WORD) - -extern long VOCAB(long,long); -extern void DSTROY(long); +extern long VOCAB(long, long); extern void JUGGLE(long); -extern void MOVE(long,long); -extern long PUT(long,long,long); -extern void CARRY(long,long); -extern void DROP(long,long); +extern void MOVE(long, long); +extern long PUT(long, long, long); +extern void CARRY(long, long); +extern void DROP(long, long); extern long ATDWRF(long); extern long SETBIT(long); -extern bool TSTBIT(long,int); -extern long RNDVOC(long,long); -extern void BUG(long); -extern void MAPLIN(FILE *); -extern void TYPE(void); -extern void MPINIT(void); - -extern void fSAVEIO(long,long,long*); -#define SAVEIO(OP,IN,ARR) fSAVEIO(OP,IN,ARR) +extern bool TSTBIT(long, int); +extern long RNDVOC(long, long); +extern bool MAPLIN(FILE *); extern void DATIME(long*, long*); -extern long MOD(long,long); +enum termination {endgame, quitgame, scoregame}; extern void set_seed(long); extern unsigned long get_next_lcg_value(void); extern long randrange(long); +extern long score(enum termination); +extern void terminate(enum termination) __attribute__((noreturn)); +extern int suspend(void); +extern int resume(void); +extern int restore(FILE *); + +/* + * MOD(N,M) = Arithmetic modulus + * AT(OBJ) = true if on either side of two-placed object + * CNDBIT(L,N) = true if COND(L) has bit n set (bit 0 is units bit) + * DARK(LOC) = true if location "LOC" is dark + * FORCED(LOC) = true if LOC moves without asking for input (COND=2) + * FOREST(LOC) = true if LOC is part of the forest + * GSTONE(OBJ) = true if OBJ is a gemstone + * HERE(OBJ) = true if the OBJ is at "LOC" (or is being carried) + * LIQUID() = object number of liquid in bottle + * LIQLOC(LOC) = object number of liquid (if any) at LOC + * PCT(N) = true N% of the time (N integer from 0 to 100) + * TOTING(OBJ) = true if the OBJ is being carried */ + +#define DESTROY(N) MOVE(N, LOC_NOWHERE) +#define MOD(N,M) ((N) % (M)) +#define TOTING(OBJ) (game.place[OBJ] == CARRIED) +#define AT(OBJ) (game.place[OBJ] == game.loc || game.fixed[OBJ] == game.loc) +#define HERE(OBJ) (AT(OBJ) || TOTING(OBJ)) +#define LIQ2(PBOTL) ((1-(PBOTL))*WATER+((PBOTL)/2)*(WATER+OIL)) +#define LIQUID() (LIQ2(game.prop[BOTTLE]<0 ? -1-game.prop[BOTTLE] : game.prop[BOTTLE])) +#define LIQLOC(LOC) (LIQ2((MOD(COND[LOC]/2*2,8)-5)*MOD(COND[LOC]/4,2)+1)) +#define CNDBIT(L,N) (TSTBIT(COND[L],N)) +#define FORCED(LOC) (COND[LOC] == 2) +#define DARK(DUMMY) ((!CNDBIT(game.loc,LIGHT)) && (game.prop[LAMP] == 0 || !HERE(LAMP))) +#define PCT(N) (randrange(100) < (N)) +#define GSTONE(OBJ) ((OBJ) == EMERALD || (OBJ) == RUBY || (OBJ) == AMBER || (OBJ) == SAPPH) +#define FOREST(LOC) ((LOC) >= LOC_FOREST1 && (LOC) <= LOC_FOREST22) +#define VOCWRD(LETTRS,SECT) (VOCAB(MAKEWD(LETTRS),SECT)) +#define SPECIAL(LOC) ((LOC) > SPECIALBASE) + +/* The following two functions were added to fix a bug (game.clock1 decremented + * while in forest). They should probably be replaced by using another + * "cond" bit. For now, however, a quick fix... OUTSID(LOC) is true if + * LOC is outside, INDEEP(LOC) is true if LOC is "deep" in the cave (hall + * of mists or deeper). Note special kludges for "Foof!" locs. */ + +#define OUTSID(LOC) ((LOC) <= LOC_GRATE || FOREST(LOC) || (LOC) == PLAC[SAPPH] || (LOC) == LOC_FOOF2 || (LOC) == LOC_FOOF4) +#define INDEEP(LOC) ((LOC) >= LOC_MISTHALL && !OUTSID(LOC) && (LOC) != LOC_FOOF1) + +/* vocabulary items */ +extern long AMBER, ATTACK, AXE, BACK, BATTERY, BEAR, + BIRD, BLOOD, BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST, + CLAM, COINS, DOOR, DPRSSN, DRAGON, DWARF, EGGS, + EMERALD, ENTER, ENTRNC, FIND, FISSURE, FOOD, GRATE, HINT, INVENT, + JADE, KEYS, KNIFE, LAMP, LOCK, LOOK, MAGAZINE, MESSAG, MIRROR, NUGGET, NUL, + OGRE, OIL, OYSTER, PANIC, PEARL, PILLOW, PLANT, PLANT2, PYRAMID, + RESER, ROD, ROD2, RUBY, RUG, SAPPH, SAY, SIGN, SNAKE, + STEPS, STICK, STREAM, THROW, TRIDENT, TROLL, TROLL2, + URN, VASE, VEND, VOLCANO, WATER; + +enum speechpart {unknown, intransitive, transitive}; + +struct command_t { + enum speechpart part; + vocab_t verb; + vocab_t obj; + token_t wd1, wd1x; + token_t wd2, wd2x; +}; + +void initialise(void); +int action(FILE *input, struct command_t *command); + +/* Phase codes for action returns. + * These were at one time FORTRAN line numbers. + * The values don't matter, but perturb their order at your peril. + */ +#define GO_TERMINATE 2 +#define GO_MOVE 8 +#define GO_TOP 2000 +#define GO_CLEAROBJ 2012 +#define GO_CHECKHINT 2600 +#define GO_CHECKFOO 2607 +#define GO_DIRECTION 2620 +#define GO_LOOKUP 2630 +#define GO_WORD2 2800 +#define GO_SPECIALS 1900 +#define GO_UNKNOWN 8000 +#define GO_ACTION 40000 +#define GO_DWARFWAKE 19000 + +/* Symbols for cond bits */ +#define LIGHT 0 /* Light */ +#define OILY 1 /* If bit 2 is on: on for oil, off for water */ +#define FLUID 2 /* Liquid asset, see bit 1 */ +#define NOARRR 3 /* Pirate doesn't go here unless following player */ +#define NOBACK 4 /* Cannot use "back" to move away */ +/* Bits past 10 indicate areas of interest to "hint" routines */ +#define HBASE 10 /* Base for location hint bits */ +#define HCAVE 11 /* Trying to get into cave */ +#define HBIRD 12 /* Trying to catch bird */ +#define HSNAKE 13 /* Trying to deal with snake */ +#define HMAZE 14 /* Lost in maze */ +#define HDARK 15 /* Pondering dark room */ +#define HWITT 16 /* At Witt's End */ +#define HCLIFF 17 /* Cliff with urn */ +#define HWOODS 18 /* Lost in forest */ +#define HOGRE 19 /* Trying to deal with ogre */ +#define HJADE 20 /* Found all treasures except jade */ + +/* Special object statuses in game.place - can also be a location number (> 0) */ +#define CARRIED -1 /* Player is toting it */ + +/* hack to ignore GCC Unused Result */ +#define IGNORE(r) do{if (r){}}while(0) + +/* + * FIXME: These constants should be replaced by strings, at their usage sites. + * They are sixbit-packed representations of vocabulary words. This, and code + * left in misc.c, is the only place left in the runtime that knows about + * word packing. + */ +#define WORD_AXE 12405 +#define WORD_BATTERY 201202005 +#define WORD_BEAR 2050118 +#define WORD_BIRD 2091804 +#define WORD_BLOOD 212151504 +#define WORD_BOTTLE 215202012 +#define WORD_CAGE 3010705 +#define WORD_CATCH 301200308 +#define WORD_CAVITY 301220920 +#define WORD_CHASM 308011913 +#define WORD_CLAM 3120113 +#define WORD_DOOR 4151518 +#define WORD_DRAGON 418010715 +#define WORD_DWARF 423011806 +#define WORD_FISSURE 609191921 +#define WORD_FOOD 6151504 +#define WORD_GO 715 +#define WORD_GRATE 718012005 +#define WORD_KEYS 11052519 +#define WORD_KNIFE 1114090605 +#define WORD_LAMP 12011316 +#define WORD_MAGAZINE 1301070126 +#define WORD_MESSAG 1305191901 +#define WORD_MIRROR 1309181815 +#define WORD_OGRE 15071805 +#define WORD_OIL 150912 +#define WORD_OYSTER 1525192005 +#define WORD_PILLOW 1609121215 +#define WORD_PLANT 1612011420 +#define WORD_POUR 16152118 +#define WORD_RESER 1805190518 +#define WORD_ROD 181504 +#define WORD_SIGN 19090714 +#define WORD_SNAKE 1914011105 +#define WORD_STEPS 1920051619 +#define WORD_TROLL 2018151212 +#define WORD_URN 211814 +#define WORD_VEND 1755140409 +#define WORD_VOLCANO 1765120301 +#define WORD_WATER 1851200518 +#define WORD_AMBER 113020518 +#define WORD_CHAIN 308010914 +#define WORD_CHEST 308051920 +#define WORD_COINS 315091419 +#define WORD_EGGS 5070719 +#define WORD_EMERALD 513051801 +#define WORD_JADE 10010405 +#define WORD_NUGGET 7151204 +#define WORD_PEARL 1605011812 +#define WORD_PYRAMID 1625180113 +#define WORD_RUBY 18210225 +#define WORD_RUG 182107 +#define WORD_SAPPH 1901161608 +#define WORD_TRIDENT 2018090405 +#define WORD_VASE 22011905 +#define WORD_BACK 2010311 +#define WORD_CAVE 3012205 +#define WORD_DPRSSN 405161805 +#define WORD_ENTER 514200518 +#define WORD_ENTRNC 514201801 +#define WORD_LOOK 12151511 +#define WORD_NUL 14211212 +#define WORD_STREAM 1920180501 +#define WORD_FIND 6091404 +#define WORD_INVENT 914220514 +#define WORD_LOCK 12150311 +#define WORD_SAY 190125 +#define WORD_THROW 2008181523 +#define WORD_WEST 23051920 +#define WORD_YES 250519 +#define WORD_YINIT 25 -extern void score(long); -extern long AMBER, ATTACK, AXE, BACK, BATTER, BEAR, - BIRD, BLOOD, BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST, - CLAM, CLSHNT, COINS, DALTLC, DOOR, DPRSSN, DRAGON, DWARF, EGGS, - EMRALD, ENTER, ENTRNC, FIND, FISSUR, FOOBAR, FOOD, - GRATE, HINT, HINTED[], HINTLC[], - I, INVENT, IGO, IWEST, J, JADE, K, K2, KEYS, KK, - KNFLOC, KNIFE, KQ, L, LAMP, LIMIT, LL, - LMWARN, LOC, LOCK, LOOK, - MAGZIN, MAXDIE, MAXTRS, MESSAG, MIRROR, MXSCOR, - NEWLOC, NOVICE, NUGGET, NUL, NUMDIE, OBJ, - OGRE, OIL, OLDOBJ, OYSTER, - PANIC, PEARL, PILLOW, PLANT, PLANT2, PROP[], PYRAM, - RESER, ROD, ROD2, RUBY, RUG, SAPPH, SAVED, SAY, - SCORE, SECT, SETUP, SIGN, SNAKE, SPK, STEPS, STICK, - STREAM, TALLY, THRESH, THROW, TK[], TRIDNT, - TRNDEX, TRNLUZ, TROLL, TROLL2, - TURNS, URN, V1, V2, VASE, VEND, VERB, - VOLCAN, VRSION, WATER, WD1, WD1X, WD2, WD2X; +/* end */