X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=advent.h;h=f5fe672039d37ac9d76be6c94c4dfcbc59cac640;hp=98d30925862a5d05a32966bccd1ebab0b80974be;hb=cfa37c83a7e026d30f707ecd1c9e3481b0ffde9f;hpb=a3c159660bb03f220b7de52ba0ac4977098f389e diff --git a/advent.h b/advent.h index 98d3092..f5fe672 100644 --- a/advent.h +++ b/advent.h @@ -87,7 +87,7 @@ enum termination {endgame, quitgame, scoregame}; enum speechpart {unknown, intransitive, transitive}; -enum wordtype {NO_WORD_TYPE, MOTION, OBJECT, ACTION, SPECIAL}; +typedef enum {NO_WORD_TYPE, MOTION, OBJECT, ACTION, NUMERIC} word_type_t; typedef enum scorebonus {none, splatter, defeat, victory} score_t; @@ -101,15 +101,11 @@ enum phase_codes { GO_TOP, GO_CLEAROBJ, GO_CHECKHINT, - GO_DIRECTION, GO_WORD2, - GO_SPECIALS, GO_UNKNOWN, - GO_ACTION, GO_DWARFWAKE, }; -typedef long token_t; // token index */ typedef long vocab_t; // index into a vocabulary array */ typedef long verb_t; // index into an actions array */ typedef long obj_t; // index into the object array */ @@ -120,10 +116,10 @@ struct game_t { unsigned long lcg_a, lcg_c, lcg_m, lcg_x; long abbnum; // How often to print long descriptions score_t bonus; // What kind of finishing bonus we are getting - long chloc; // pirate chest location - long chloc2; // pirate chest alternate location - long clock1; // # turns from finding last treasure to close - long clock2; // # turns from warning till blinding flash + loc_t chloc; // pirate chest location + loc_t chloc2; // pirate chest alternate location + turn_t clock1; // # turns from finding last treasure to close + turn_t clock2; // # turns from warning till blinding flash bool clshnt; // has player read the clue in the endgame? bool closed; // whether we're all the way closed bool closng; // whether it's closing time yet @@ -145,12 +141,12 @@ struct game_t { long igo; // # uses of "go" instead of a direction long iwest; // # times he's said "west" instead of "w" long knfloc; // knife location; 0 if none, -1 after caveat - long limit; // lifetime of lamp (not set here) + turn_t limit; // lifetime of lamp bool lmwarn; // has player been warned about lamp going dim? loc_t loc; // where player is now loc_t newloc; // where player is going bool novice; // asked for instructions at start-up? - long numdie; // number of times killed so far + turn_t numdie; // number of times killed so far loc_t oldloc; // where player was loc_t oldlc2; // where player was two moves ago obj_t oldobj; // last object player handled @@ -187,21 +183,23 @@ struct settings_t { bool prompt; }; -struct command_t { +typedef struct { + char raw[LINESIZE]; + vocab_t id; + word_type_t type; +} command_word_t; + +typedef struct { enum speechpart part; + command_word_t word[2]; verb_t verb; obj_t obj; - token_t id1; - token_t id2; - char raw1[LINESIZE], raw2[LINESIZE]; - enum wordtype type1; - enum wordtype type2; -}; +} command_t; extern struct game_t game; extern struct settings_t settings; -extern bool get_command_input(struct command_t *); +extern bool get_command_input(command_t *); extern void speak(const char*, ...); extern void sspeak(int msg, ...); extern void pspeak(vocab_t, enum speaktype, int, bool, ...); @@ -226,10 +224,17 @@ extern int suspend(void); extern int resume(void); extern int restore(FILE *); extern long initialise(void); -extern int action(struct command_t *command); +extern int action(command_t command); extern void state_change(obj_t, int); void bug(enum bugtype, const char *) __attribute__((__noreturn__)); +/* represent an empty command word */ +static const command_word_t empty_command_word = { + .raw = "", + .id = WORD_EMPTY, + .type = NO_WORD_TYPE, +}; + /* end */