X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=advent.h;h=dc81ed5fd55b6e9c625bfc281493ffc4c441f243;hp=b058797396038e34e20dfc525e79b711860b8a17;hb=e7dc3eab5d7eb798199e59081e846582af7205a7;hpb=535d9e7964e0033d42f01639ac9dc0e3b169d956 diff --git a/advent.h b/advent.h index b058797..dc81ed5 100644 --- a/advent.h +++ b/advent.h @@ -2,9 +2,16 @@ #include #include #include +#include #include "dungeon.h" +/* LCG PRNG parameters tested against + * Knuth vol. 2. by the original authors */ +#define LCG_A 1093L +#define LCG_C 221587L +#define LCG_M 1048576L + #define LINESIZE 1024 #define TOKLEN 5 // № sigificant characters in a token */ #define NDWARVES 6 // number of dwarves @@ -87,7 +94,7 @@ enum termination {endgame, quitgame, scoregame}; enum speechpart {unknown, intransitive, transitive}; -enum wordtype {NO_WORD_TYPE, MOTION, OBJECT, ACTION, SPECIAL}; +typedef enum {NO_WORD_TYPE, MOTION, OBJECT, ACTION, NUMERIC} word_type_t; typedef enum scorebonus {none, splatter, defeat, victory} score_t; @@ -95,39 +102,41 @@ typedef enum scorebonus {none, splatter, defeat, victory} score_t; * These were at one time FORTRAN line numbers. * The values don't matter, but perturb their order at your peril. */ -enum phase_codes { +typedef enum { GO_TERMINATE, GO_MOVE, GO_TOP, GO_CLEAROBJ, GO_CHECKHINT, - GO_DIRECTION, GO_WORD2, - GO_SPECIALS, GO_UNKNOWN, - GO_ACTION, GO_DWARFWAKE, -}; +} phase_codes_t; -typedef long token_t; // word token - someday this will be char[TOKLEN+1] */ typedef long vocab_t; // index into a vocabulary array */ typedef long verb_t; // index into an actions array */ typedef long obj_t; // index into the object array */ typedef long loc_t; // index into the locations array */ +typedef long turn_t; // turn counter or threshold */ struct game_t { - unsigned long lcg_a, lcg_c, lcg_m, lcg_x; + int32_t lcg_x; long abbnum; // How often to print long descriptions score_t bonus; // What kind of finishing bonus we are getting - long chloc; - long chloc2; - long clock1; // # turns from finding last treasure till closing - long clock2; // # turns from first warning till blinding flash + loc_t chloc; // pirate chest location + loc_t chloc2; // pirate chest alternate location + turn_t clock1; // # turns from finding last treasure to close + turn_t clock2; // # turns from warning till blinding flash bool clshnt; // has player read the clue in the endgame? bool closed; // whether we're all the way closed bool closng; // whether it's closing time yet + bool lmwarn; // has player been warned about lamp going dim? + bool novice; // asked for instructions at start-up? + bool panic; // has player found out he's trapped? + bool wzdark; // whether the loc he's leaving was dark + bool blooded; // has player drunk of dragon's blood? long conds; // min value for cond[loc] if loc has any hints - long detail; + long detail; // level of detail in descriptions /* dflag controls the level of activation of dwarves: * 0 No dwarf stuff yet (wait until reaches Hall Of Mists) @@ -137,44 +146,38 @@ struct game_t { * 3+ Dwarves are mad (increases their accuracy) */ long dflag; - long dkill; - long dtotal; - long foobar; // current progress in saying "FEE FIE FOE FOO". + long dkill; // dwarves killed + long dtotal; // total dwarves (including pirate) in loc + long foobar; // progress in saying "FEE FIE FOE FOO". long holdng; // number of objects being carried - long igo; // How many times he's said "go" instead of the direction - long iwest; // How many times he's said "west" instead of "w" - long knfloc; // 0 if no knife here, loc if knife , -1 after caveat - long limit; // lifetime of lamp (not set here) - bool lmwarn; // has player been warned about lamp going dim? - long loc; - long newloc; - bool novice; // asked for instructions at start-up? - long numdie; // number of times killed so far - long oldloc; - long oldlc2; - long oldobj; - bool panic; // has player found out he's trapped? + long igo; // # uses of "go" instead of a direction + long iwest; // # times he's said "west" instead of "w" + long knfloc; // knife location; 0 if none, -1 after caveat + turn_t limit; // lifetime of lamp + loc_t loc; // where player is now + loc_t newloc; // where player is going + turn_t numdie; // number of times killed so far + loc_t oldloc; // where player was + loc_t oldlc2; // where player was two moves ago + obj_t oldobj; // last object player handled long saved; // point penalty for saves - long tally; - long thresh; - long trndex; - long trnluz; // # points lost so far due to turns used - long turns; // counts commands given (ignores yes/no) - bool wzdark; // whether the loc he's leaving was dark + long tally; // count of treasures gained + long thresh; // current threshold for endgame scoring tier + turn_t trndex; // FIXME: not used, remove on next format bump + turn_t trnluz; // # points lost so far due to turns used + turn_t turns; // counts commands given (ignores yes/no) char zzword[TOKLEN + 1]; // randomly generated magic word from bird - bool blooded; // has player drunk of dragon's blood? - long abbrev[NLOCATIONS + 1]; - long atloc[NLOCATIONS + 1]; + long abbrev[NLOCATIONS + 1]; // has location been seen? + long atloc[NLOCATIONS + 1]; // head of object linked list per location long dseen[NDWARVES + 1]; // true if dwarf has seen him loc_t dloc[NDWARVES + 1]; // location of dwarves, initially hard-wired in loc_t odloc[NDWARVES + 1]; // prior loc of each dwarf, initially garbage - loc_t fixed[NOBJECTS + 1]; - long link[NOBJECTS * 2 + 1]; - loc_t place[NOBJECTS + 1]; + loc_t fixed[NOBJECTS + 1]; // fixed location of object (if not IS_FREE) + obj_t link[NOBJECTS * 2 + 1]; // object-list links + loc_t place[NOBJECTS + 1]; // location of object long hinted[NHINTS]; // hinted[i] = true iff hint i has been used. long hintlc[NHINTS]; // hintlc[i] = how long at LOC with cond bit i - - long prop[NOBJECTS + 1]; + long prop[NOBJECTS + 1]; // object state array */ }; /* @@ -187,52 +190,62 @@ struct settings_t { bool prompt; }; -struct command_t { +typedef struct { + char raw[LINESIZE]; + vocab_t id; + word_type_t type; +} command_word_t; + +typedef enum {EMPTY, RAW, TOKENIZED, GIVEN, PREPROCESSED, PROCESSING, EXECUTED} command_state_t; + +typedef struct { enum speechpart part; + command_word_t word[2]; verb_t verb; - obj_t obj; - token_t id1; - token_t id2; - char raw1[LINESIZE], raw2[LINESIZE]; - enum wordtype type1; - enum wordtype type2; -}; + obj_t obj; + command_state_t state; +} command_t; extern struct game_t game; extern struct settings_t settings; -extern bool get_command_input(struct command_t *); -extern void wordclear(token_t *); +extern bool get_command_input(command_t *); +extern void clear_command(command_t *); extern void speak(const char*, ...); -extern void sspeak(long msg, ...); -extern void pspeak(vocab_t, enum speaktype, int, bool, ...); +extern void sspeak(int msg, ...); +extern void pspeak(vocab_t, enum speaktype, bool, int, ...); extern void rspeak(vocab_t, ...); extern void echo_input(FILE*, const char*, const char*); extern bool silent_yes(void); extern bool yes(const char*, const char*, const char*); extern void juggle(obj_t); extern void move(obj_t, loc_t); -extern long put(obj_t, long, long); +extern loc_t put(obj_t, long, long); extern void carry(obj_t, loc_t); extern void drop(obj_t, loc_t); -extern long atdwrf(loc_t); -extern long setbit(long); +extern int atdwrf(loc_t); +extern long setbit(int); extern bool tstbit(long, int); -extern void make_zzword(char*); -extern void set_seed(long); -extern unsigned long get_next_lcg_value(void); -extern long randrange(long); +extern void set_seed(int32_t); +extern int32_t randrange(int32_t); extern long score(enum termination); extern void terminate(enum termination) __attribute__((noreturn)); -extern int savefile(FILE *, long); +extern int savefile(FILE *, int32_t); extern int suspend(void); extern int resume(void); extern int restore(FILE *); extern long initialise(void); -extern int action(struct command_t *command); -extern void state_change(obj_t, long); - +extern phase_codes_t action(command_t); +extern void state_change(obj_t, int); +extern bool is_valid(struct game_t); void bug(enum bugtype, const char *) __attribute__((__noreturn__)); +/* represent an empty command word */ +static const command_word_t empty_command_word = { + .raw = "", + .id = WORD_EMPTY, + .type = NO_WORD_TYPE, +}; + /* end */