X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=advent.h;h=d161d04de8ef7e44bf4226e131d95aa1f6af3d09;hp=0bf87bb7f7991bc0214a4fe1a0c42cf12a794f86;hb=c4ceca3db9ebbe10460f7442fbeeb961a3816758;hpb=0eb85f233a21402106adee89104f558662d6030b diff --git a/advent.h b/advent.h index 0bf87bb..d161d04 100644 --- a/advent.h +++ b/advent.h @@ -1,15 +1,15 @@ #include #include #include +#include #include "common.h" +#include "newdb.h" #define LINESIZE 100 #define NDWARVES 6 /* number of dwarves */ #define PIRATE NDWARVES /* must be NDWARVES-1 when zero-origin */ #define DALTLC LOC_NUGGET /* alternate dwarf location */ -#define MINTRS 50 /* index of lowest reasure */ -#define MAXTRS 79 /* index of highest reasure */ #define MAXPARMS 25 /* Max parameters for speak() */ #define INVLIMIT 7 /* inverntory limit (# of objects) */ #define INTRANSITIVE -1 /* illegal object number */ @@ -17,101 +17,119 @@ #define GAMELIMIT 330 /* base limit of turns */ #define NOVICELIMIT 1000 /* limit of turns for novice */ #define WARNTIME 30 /* late game starts at game.limit-this */ +#define FLASHTIME 50 /*turns from first warning till blinding flash */ #define PANICTIME 15 /* time left after closing */ #define BATTERYLIFE 2500 /* turn limit increment from batteries */ +#define WORD_NOT_FOUND -1 /* "Word not found" flag value for the vocab hash functions. */ typedef long token_t; /* word token - someday this will be char[TOKLEN+1] */ typedef long vocab_t; /* index into a vocabulary array */ struct game_t { unsigned long lcg_a, lcg_c, lcg_m, lcg_x; - long abbnum; + long abbnum; /* How often to print non-abbreviated descriptions */ long blklin; long bonus; long chloc; long chloc2; - long clock1; - long clock2; + long clock1; /* # turns from finding last treasure till closing */ + long clock2; /* # turns from first warning till blinding flash */ bool clshnt; /* has player read the clue in the endgame? */ bool closed; /* whether we're all the way closed */ bool closng; /* whether it's closing time yet */ - long conds; + long conds; /* min value for cond(loc) if loc has any hints */ long detail; long dflag; long dkill; long dtotal; - long foobar; - long holdng; - long iwest; - long knfloc; - long limit; + long foobar; /* current progress in saying "FEE FIE FOE FOO". */ + long holdng; /* number of objects being carried */ + long iwest; /* How many times he's said "west" instead of "w" */ + long knfloc; /* 0 if no knife here, loc if knife , -1 after caveat */ + long limit; /* lifetime of lamp (not set here) */ bool lmwarn; /* has player been warned about lamp going dim? */ long loc; long newloc; bool novice; /* asked for instructions at start-up? */ - long numdie; + long numdie; /* number of times killed so far */ long oldloc; long oldlc2; long oldobj; bool panic; /* has player found out he's trapped in the cave? */ - long saved; + long saved; /* point penalty for saves */ long tally; long thresh; long trndex; - long trnluz; - long turns; + long trnluz; /* # points lost so far due to number of turns used */ + long turns; /* how many commands he's given (ignores yes/no) */ bool wzdark; /* whether the loc he's leaving was dark */ - long zzword; - long abbrev[LOCSIZ + 1]; - long atloc[LOCSIZ + 1]; + char zzword[6]; + bool blooded; /* has player drunk of dragon's blood? */ + long abbrev[NLOCATIONS + 1]; + long atloc[NLOCATIONS + 1]; long dseen[NDWARVES + 1]; long dloc[NDWARVES + 1]; long odloc[NDWARVES + 1]; long fixed[NOBJECTS + 1]; long link[NOBJECTS * 2 + 1]; long place[NOBJECTS + 1]; - long hinted[HNTSIZ + 1]; - long hintlc[HNTSIZ + 1]; + long hinted[NHINTS]; + long hintlc[NHINTS]; long prop[NOBJECTS + 1]; }; extern struct game_t game; -extern long LNLENG, LNPOSN, PARMS[]; +extern long LNLENG, LNPOSN; extern char rawbuf[LINESIZE], INLINE[LINESIZE + 1]; extern const char ascii_to_advent[]; extern const char advent_to_ascii[]; extern FILE *logfp; extern bool oldstyle, editline, prompt; +enum speaktype {touch, look, hear, study, change}; + /* b is not needed for POSIX but harmless */ #define READ_MODE "rb" #define WRITE_MODE "wb" +extern char* xstrdup(const char* s); extern void* xmalloc(size_t size); -extern char* xstrdup(const char*); extern void packed_to_token(long, char token[]); -extern void speak(const char*); -extern void PSPEAK(vocab_t, int); -extern void RSPEAK(vocab_t); -extern void SETPRM(long, long, long); +extern long token_to_packed(const char token[6]); +extern void tokenize(char*, long tokens[4]); +extern void vspeak(const char*, va_list); +extern bool wordeq(token_t, token_t); +extern bool wordempty(token_t); +extern void wordclear(token_t *); +extern void speak(const char*, ...); +extern void pspeak(vocab_t, enum speaktype, int, ...); +extern void rspeak(vocab_t, ...); extern bool GETIN(FILE *, token_t*, token_t*, token_t*, token_t*); extern void echo_input(FILE*, char*, char*); +extern int word_count(char*); extern char* get_input(void); -extern bool YES(const char*, const char*, const char*); +extern bool silent_yes(void); +extern bool yes(const char*, const char*, const char*); extern long GETTXT(bool, bool, bool); extern token_t MAKEWD(long); -extern long VOCAB(long, long); -extern void JUGGLE(long); -extern void MOVE(long, long); -extern long PUT(long, long, long); -extern void CARRY(long, long); -extern void DROP(long, long); -extern long ATDWRF(long); -extern long SETBIT(long); -extern bool TSTBIT(long, int); -extern long RNDVOC(long, long); +extern long vocab(long, long); +extern int get_motion_vocab_id(const char*); +extern int get_object_vocab_id(const char*); +extern int get_action_vocab_id(const char*); +extern int get_special_vocab_id(const char*); +extern long get_vocab_id(const char*); +extern void juggle(long); +extern void move(long, long); +extern long put(long, long, long); +extern void carry(long, long); +extern void drop(long, long); +extern long atdwrf(long); +extern long setbit(long); +extern bool tstbit(long, int); +extern long rndvoc(long, long); +extern void make_zzword(char*); extern bool MAPLIN(FILE *); -extern void DATIME(long*, long*); +extern void datime(long*, long*); enum termination {endgame, quitgame, scoregame}; @@ -120,6 +138,7 @@ extern unsigned long get_next_lcg_value(void); extern long randrange(long); extern long score(enum termination); extern void terminate(enum termination) __attribute__((noreturn)); +extern int savefile(FILE *, long); extern int suspend(void); extern int resume(void); extern int restore(FILE *); @@ -138,47 +157,37 @@ extern int restore(FILE *); * PCT(N) = true N% of the time (N integer from 0 to 100) * TOTING(OBJ) = true if the OBJ is being carried */ -#define DESTROY(N) MOVE(N, LOC_NOWHERE) +#define DESTROY(N) move(N, LOC_NOWHERE) #define MOD(N,M) ((N) % (M)) #define TOTING(OBJ) (game.place[OBJ] == CARRIED) #define AT(OBJ) (game.place[OBJ] == game.loc || game.fixed[OBJ] == game.loc) #define HERE(OBJ) (AT(OBJ) || TOTING(OBJ)) #define LIQ2(PBOTL) ((1-(PBOTL))*WATER+((PBOTL)/2)*(WATER+OIL)) #define LIQUID() (LIQ2(game.prop[BOTTLE]<0 ? -1-game.prop[BOTTLE] : game.prop[BOTTLE])) -#define LIQLOC(LOC) (LIQ2((MOD(COND[LOC]/2*2,8)-5)*MOD(COND[LOC]/4,2)+1)) -#define CNDBIT(L,N) (TSTBIT(COND[L],N)) -#define FORCED(LOC) (COND[LOC] == 2) -#define DARK(DUMMY) ((!CNDBIT(game.loc,LIGHT)) && (game.prop[LAMP] == 0 || !HERE(LAMP))) +#define LIQLOC(LOC) (LIQ2((MOD(conditions[LOC]/2*2,8)-5)*MOD(conditions[LOC]/4,2)+1)) +#define CNDBIT(L,N) (tstbit(conditions[L],N)) +#define FORCED(LOC) CNDBIT(LOC, COND_FORCED) +#define DARK(DUMMY) ((!tstbit(conditions[game.loc],COND_LIT)) && (game.prop[LAMP] == LAMP_DARK || !HERE(LAMP))) #define PCT(N) (randrange(100) < (N)) #define GSTONE(OBJ) ((OBJ) == EMERALD || (OBJ) == RUBY || (OBJ) == AMBER || (OBJ) == SAPPH) -#define FOREST(LOC) ((LOC) >= LOC_FOREST1 && (LOC) <= LOC_FOREST22) -#define VOCWRD(LETTRS,SECT) (VOCAB(MAKEWD(LETTRS),SECT)) +#define FOREST(LOC) CNDBIT(LOC, COND_FOREST) #define SPECIAL(LOC) ((LOC) > SPECIALBASE) +#define OUTSID(LOC) (CNDBIT(LOC, COND_ABOVE) || FOREST(LOC)) -/* The following two functions were added to fix a bug (game.clock1 decremented - * while in forest). They should probably be replaced by using another - * "cond" bit. For now, however, a quick fix... OUTSID(LOC) is true if - * LOC is outside, INDEEP(LOC) is true if LOC is "deep" in the cave (hall - * of mists or deeper). Note special kludges for "Foof!" locs. */ - -#define OUTSID(LOC) ((LOC) <= LOC_GRATE || FOREST(LOC) || (LOC) == PLAC[SAPPH] || (LOC) == LOC_FOOF2 || (LOC) == LOC_FOOF4) -#define INDEEP(LOC) ((LOC) >= LOC_MISTHALL && !OUTSID(LOC) && (LOC) != LOC_FOOF1) - -/* vocabulary items */ -extern long AMBER, ATTACK, AXE, BACK, BATTERY, BEAR, - BIRD, BLOOD, BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST, - CLAM, COINS, DOOR, DPRSSN, DRAGON, DWARF, EGGS, - EMERALD, ENTER, ENTRNC, FIND, FISSURE, FOOD, GRATE, HINT, INVENT, - JADE, KEYS, KNIFE, LAMP, LOCK, LOOK, MAGAZINE, MESSAG, MIRROR, NUGGET, NUL, - OGRE, OIL, OYSTER, PANIC, PEARL, PILLOW, PLANT, PLANT2, PYRAMID, - RESER, ROD, ROD2, RUBY, RUG, SAPPH, SAY, SIGN, SNAKE, - STEPS, STICK, STREAM, THROW, TRIDENT, TROLL, TROLL2, - URN, VASE, VEND, VOLCANO, WATER; +#define INDEEP(LOC) ((LOC) >= LOC_MISTHALL && !OUTSID(LOC)) enum speechpart {unknown, intransitive, transitive}; +struct command_t { + enum speechpart part; + vocab_t verb; + vocab_t obj; + token_t wd1, wd1x; + token_t wd2, wd2x; +}; + void initialise(void); -int action(FILE *input, enum speechpart part, long verb, token_t obj); +int action(struct command_t *command); /* Phase codes for action returns. * These were at one time FORTRAN line numbers. @@ -198,30 +207,37 @@ int action(FILE *input, enum speechpart part, long verb, token_t obj); #define GO_ACTION 40000 #define GO_DWARFWAKE 19000 -/* Symbols for cond bits */ -#define LIGHT 0 /* Light */ -#define OILY 1 /* If bit 2 is on: on for oil, off for water */ -#define FLUID 2 /* Liquid asset, see bit 1 */ -#define NOARRR 3 /* Pirate doesn't go here unless following player */ -#define NOBACK 4 /* Cannot use "back" to move away */ -/* Bits past 10 indicate areas of interest to "hint" routines */ -#define HBASE 10 /* Base for location hint bits */ -#define HCAVE 11 /* Trying to get into cave */ -#define HBIRD 12 /* Trying to catch bird */ -#define HSNAKE 13 /* Trying to deal with snake */ -#define HMAZE 14 /* Lost in maze */ -#define HDARK 15 /* Pondering dark room */ -#define HWITT 16 /* At Witt's End */ -#define HCLIFF 17 /* Cliff with urn */ -#define HWOODS 18 /* Lost in forest */ -#define HOGRE 19 /* Trying to deal with ogre */ -#define HJADE 20 /* Found all treasures except jade */ - /* Special object statuses in game.place - can also be a location number (> 0) */ #define CARRIED -1 /* Player is toting it */ /* hack to ignore GCC Unused Result */ #define IGNORE(r) do{if (r){}}while(0) +/* + * FIXME: These constants should be replaced by strings, at their usage sites. + * They are sixbit-packed representations of vocabulary words. This, and code + * left in misc.c, is the only place left in the runtime that knows about + * word packing. + */ +#define WORD_CATCH 301200308 +#define WORD_GO 715 +#define WORD_POUR 16152118 +#define WORD_BACK 2010311 +#define WORD_CAVE 3012205 +#define WORD_DPRSSN 405161805 +#define WORD_ENTER 514200518 +#define WORD_ENTRNC 514201801 +#define WORD_LOOK 12151511 +#define WORD_NUL 14211212 +#define WORD_STREAM 1920180501 +#define WORD_FIND 6091404 +#define WORD_INVENT 914220514 +#define WORD_LOCK 12150311 +#define WORD_SAY 190125 +#define WORD_THROW 2008181523 +#define WORD_WEST 23051920 +#define WORD_YES 250519 +#define WORD_YINIT 25 + /* end */