X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=advent.h;h=cca1dbab1d328e310643fc1f389639d03444f0c4;hp=72af32f58592371f62727ad96584e7fea9d307f9;hb=733b035933c1c53d79e26dd475109782af02d864;hpb=07e7b8131ee6a4424cf269fe1ebc310037cf1d0f diff --git a/advent.h b/advent.h index 72af32f..cca1dba 100644 --- a/advent.h +++ b/advent.h @@ -47,10 +47,9 @@ #define TOTING(OBJ) (game.place[OBJ] == CARRIED) #define AT(OBJ) (game.place[OBJ] == game.loc || game.fixed[OBJ] == game.loc) #define HERE(OBJ) (AT(OBJ) || TOTING(OBJ)) -#define LIQ2(PBOTL) ((1-(PBOTL))*WATER+((PBOTL)/2)*(WATER+OIL)) -#define LIQUID() (LIQ2(game.prop[BOTTLE]<0 ? -1-game.prop[BOTTLE] : game.prop[BOTTLE])) -#define LIQLOC(LOC) (LIQ2((MOD(conditions[LOC]/2*2,8)-5)*MOD(conditions[LOC]/4,2)+1)) #define CNDBIT(L,N) (tstbit(conditions[L],N)) +#define LIQUID() (game.prop[BOTTLE] == WATER_BOTTLE? WATER : game.prop[BOTTLE] == OIL_BOTTLE ? OIL : NO_OBJECT ) +#define LIQLOC(LOC) (CNDBIT((LOC),COND_FLUID)? CNDBIT((LOC),COND_OILY) ? OIL : WATER : NO_OBJECT) #define FORCED(LOC) CNDBIT(LOC, COND_FORCED) #define DARK(DUMMY) ((!tstbit(conditions[game.loc],COND_LIT)) && (game.prop[LAMP] == LAMP_DARK || !HERE(LAMP))) #define PCT(N) (randrange(100) < (N)) @@ -153,7 +152,7 @@ struct game_t { long trnluz; // # points lost so far due to number of turns used long turns; // how many commands he's given (ignores yes/no) bool wzdark; // whether the loc he's leaving was dark - char zzword[TOKLEN+1]; // randomly generated magic word from bird + char zzword[TOKLEN + 1]; // randomly generated magic word from bird bool blooded; // has player drunk of dragon's blood? long abbrev[NLOCATIONS + 1]; long atloc[NLOCATIONS + 1]; @@ -168,7 +167,7 @@ struct game_t { long prop[NOBJECTS + 1]; }; -/* +/* * Game application settings - settings, but not state of the game, per se. * This data is not saved in a saved game. */ @@ -184,6 +183,8 @@ struct command_t { vocab_t obj; token_t wd1; token_t wd2; + long id1; + long id2; char raw1[BUFSIZ], raw2[BUFSIZ]; };