X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=advent.h;h=c13a9052a5c72373dd9706e526071562389f0b1e;hp=477b8b84652a0f51c15fe7d95098b9ca5fdccf8b;hb=f862f9f1d508e00bccc208e66b1d31a5e530ab3e;hpb=d61cab352ee4345311eb9dd1a40fe11fb979f463 diff --git a/advent.h b/advent.h index 477b8b8..c13a905 100644 --- a/advent.h +++ b/advent.h @@ -6,22 +6,21 @@ #define LINESIZE 100 #define NDWARVES 6 #define PIRATE NDWARVES /* must be NDWARVES-1 when zero-origin */ -#define DALTLC 18 /* alternate dwarf location; low room */ +#define DALTLC LOC_NUGGET /* alternate dwarf location */ #define MINTRS 50 #define MAXTRS 79 #define MAXPARMS 25 #define INVLIMIT 7 -#define INTRANSITIVE -1 /* illegal object number */ - -typedef struct lcg_state -{ - unsigned long a, c, m, x; -} lcg_state; +#define INTRANSITIVE -1 /* illegal object number */ +#define SPECIALBASE 300 /* base number of special rooms */ +#define WARNTIME 30 /* late game starts at game.limit-this */ +#define PANICTIME 15 /* time left after closing */ typedef long token_t; /* word token - someday this will be char[TOKLEN+1] */ typedef long vocab_t; /* index into a vocabulary array */ struct game_t { + unsigned long lcg_a, lcg_c, lcg_m, lcg_x; long abbnum; long blklin; long bonus; @@ -80,14 +79,13 @@ extern const char ascii_to_advent[]; extern const char advent_to_ascii[]; extern FILE *logfp; extern bool oldstyle, editline, prompt; -extern lcg_state lcgstate; /* b is not needed for POSIX but harmless */ #define READ_MODE "rb" #define WRITE_MODE "wb" extern char* xstrdup(const char*); -extern void packed_to_token(long, char token[6]); -extern void newspeak(char*); +extern void packed_to_token(long, char token[]); +extern void newspeak(const char*); extern void PSPEAK(vocab_t,int); extern void RSPEAK(vocab_t); extern void SETPRM(long,long,long); @@ -97,7 +95,6 @@ extern long GETTXT(bool,bool,bool); extern token_t MAKEWD(long); extern void TYPE0(void); extern long VOCAB(long,long); -extern void DSTROY(long); extern void JUGGLE(long); extern void MOVE(long,long); extern long PUT(long,long,long); @@ -112,11 +109,15 @@ extern bool MAPLIN(FILE *); extern void TYPE(void); extern void DATIME(long*, long*); +enum termination {endgame, quitgame, scoregame}; + extern void set_seed(long); extern unsigned long get_next_lcg_value(void); extern long randrange(long); -extern void score(long); -extern int saveresume(FILE *, bool); +extern void score(enum termination); +extern int suspend(FILE *); +extern int resume(FILE *); +extern int restore(FILE *); /* * MOD(N,M) = Arithmetic modulus @@ -132,8 +133,9 @@ extern int saveresume(FILE *, bool); * PCT(N) = true N% of the time (N integer from 0 to 100) * TOTING(OBJ) = true if the OBJ is being carried */ +#define DESTROY(N) MOVE(N, NOWHERE) #define MOD(N,M) ((N) % (M)) -#define TOTING(OBJ) (game.place[OBJ] == -1) +#define TOTING(OBJ) (game.place[OBJ] == CARRIED) #define AT(OBJ) (game.place[OBJ] == game.loc || game.fixed[OBJ] == game.loc) #define HERE(OBJ) (AT(OBJ) || TOTING(OBJ)) #define LIQ2(PBOTL) ((1-(PBOTL))*WATER+((PBOTL)/2)*(WATER+OIL)) @@ -142,10 +144,11 @@ extern int saveresume(FILE *, bool); #define CNDBIT(L,N) (TSTBIT(COND[L],N)) #define FORCED(LOC) (COND[LOC] == 2) #define DARK(DUMMY) ((!CNDBIT(game.loc,LIGHT)) && (game.prop[LAMP] == 0 || !HERE(LAMP))) -#define PCT(N) (randrange(100) < (N)) +#define PCT(N) (randrange(100) < (N)) #define GSTONE(OBJ) ((OBJ) == EMRALD || (OBJ) == RUBY || (OBJ) == AMBER || (OBJ) == SAPPH) -#define FOREST(LOC) ((LOC) >= 145 && (LOC) <= 166) +#define FOREST(LOC) ((LOC) >= LOC_FOREST1 && (LOC) <= LOC_FOREST22) #define VOCWRD(LETTRS,SECT) (VOCAB(MAKEWD(LETTRS),SECT)) +#define SPECIAL(LOC) ((LOC) > SPECIALBASE) /* The following two functions were added to fix a bug (game.clock1 decremented * while in forest). They should probably be replaced by using another @@ -153,8 +156,8 @@ extern int saveresume(FILE *, bool); * LOC is outside, INDEEP(LOC) is true if LOC is "deep" in the cave (hall * of mists or deeper). Note special kludges for "Foof!" locs. */ -#define OUTSID(LOC) ((LOC) <= 8 || FOREST(LOC) || (LOC) == PLAC[SAPPH] || (LOC) == 180 || (LOC) == 182) -#define INDEEP(LOC) ((LOC) >= 15 && !OUTSID(LOC) && (LOC) != 179) +#define OUTSID(LOC) ((LOC) <= LOC_GRATE || FOREST(LOC) || (LOC) == PLAC[SAPPH] || (LOC) == LOC_FOOF2 || (LOC) == LOC_FOOF4) +#define INDEEP(LOC) ((LOC) >= LOC_MISTHALL && !OUTSID(LOC) && (LOC) != LOC_FOOF1) /* vocabulary items */ extern long AMBER, ATTACK, AXE, BACK, BATTER, BEAR, @@ -169,6 +172,9 @@ extern long AMBER, ATTACK, AXE, BACK, BATTER, BEAR, enum speechpart {unknown, intransitive, transitive}; +void initialise(void); +int action(FILE *input, enum speechpart part, long verb, token_t obj); + /* Phase codes for action returns. * These were at one time FORTRAN line numbers. * The values don't matter, but perturb their order at your peril. @@ -207,6 +213,10 @@ enum speechpart {unknown, intransitive, transitive}; #define HOGRE 19 /* Trying to deal with ogre */ #define HJADE 20 /* Found all treasures except jade */ +/* Special object statuses in game.place - can also be a location number (> 0) */ +#define CARRIED -1 /* Player is toting it */ +#define NOWHERE 0 /* It's destroyed */ + /* hack to ignore GCC Unused Result */ #define IGNORE(r) do{if (r){}}while(0)