X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=advent.h;h=b8fafeed0161bf0838b04f6e0cdfe422fcc6fc1f;hp=2b7f761ac4c3b7ba9a1c06c65181f5dff5d540bb;hb=3215930f646e7911d541bb1d29c73e9eb19db477;hpb=4b93fb327a0ae07cf931f0ebc4c9a946e4cafd6c diff --git a/advent.h b/advent.h index 2b7f761..b8fafee 100644 --- a/advent.h +++ b/advent.h @@ -3,6 +3,7 @@ #include #include "common.h" +#include "newdb.h" #define LINESIZE 100 #define NDWARVES 6 /* number of dwarves */ @@ -70,14 +71,14 @@ struct game_t { long fixed[NOBJECTS + 1]; long link[NOBJECTS * 2 + 1]; long place[NOBJECTS + 1]; - long hinted[HNTSIZ + 1]; - long hintlc[HNTSIZ + 1]; + long hinted[HINT_COUNT]; + long hintlc[HINT_COUNT]; long prop[NOBJECTS + 1]; }; extern struct game_t game; -extern long LNLENG, LNPOSN, PARMS[]; +extern long LNLENG, LNPOSN; extern char rawbuf[LINESIZE], INLINE[LINESIZE + 1]; extern const char ascii_to_advent[]; extern const char advent_to_ascii[]; @@ -88,16 +89,15 @@ extern bool oldstyle, editline, prompt; #define READ_MODE "rb" #define WRITE_MODE "wb" extern void* xmalloc(size_t size); -extern char* xstrdup(const char*); extern void packed_to_token(long, char token[]); extern void token_to_packed(char token[], long*); -extern void speak(const char*); +extern void vspeak(const char*, va_list); extern bool wordeq(token_t, token_t); extern bool wordempty(token_t); extern void wordclear(token_t *); -extern void PSPEAK(vocab_t, int); -extern void RSPEAK(vocab_t); -extern void SETPRM(long, long, long); +extern void speak(const char*, ...); +extern void pspeak(vocab_t, int, ...); +extern void rspeak(vocab_t, ...); extern bool GETIN(FILE *, token_t*, token_t*, token_t*, token_t*); extern void echo_input(FILE*, char*, char*); extern char* get_input(void); @@ -128,6 +128,25 @@ extern int suspend(void); extern int resume(void); extern int restore(FILE *); +/* Symbols for cond bits - used by following macros */ +#define COND_LIT 0 /* Light */ +#define COND_OILY 1 /* If bit 2 is on: on for oil, off for water */ +#define COND_FLUID 2 /* Liquid asset, see bit 1 */ +#define COND_NOARRR 3 /* Pirate doesn't go here unless following */ +#define COND_NOBACK 4 /* Cannot use "back" to move away */ +/* Bits past 10 indicate areas of interest to "hint" routines */ +#define COND_HBASE 10 /* Base for location hint bits */ +#define COND_HCAVE 11 /* Trying to get into cave */ +#define COND_HBIRD 12 /* Trying to catch bird */ +#define COND_HSNAKE 13 /* Trying to deal with snake */ +#define COND_HMAZE 14 /* Lost in maze */ +#define COND_HDARK 15 /* Pondering dark room */ +#define COND_HWITT 16 /* At Witt's End */ +#define COND_HCLIFF 17 /* Cliff with urn */ +#define COND_HWOODS 18 /* Lost in forest */ +#define COND_HOGRE 19 /* Trying to deal with ogre */ +#define COND_HJADE 20 /* Found all treasures except jade */ + /* * MOD(N,M) = Arithmetic modulus * AT(OBJ) = true if on either side of two-placed object @@ -152,7 +171,7 @@ extern int restore(FILE *); #define LIQLOC(LOC) (LIQ2((MOD(COND[LOC]/2*2,8)-5)*MOD(COND[LOC]/4,2)+1)) #define CNDBIT(L,N) (TSTBIT(COND[L],N)) #define FORCED(LOC) (COND[LOC] == 2) -#define DARK(DUMMY) ((!CNDBIT(game.loc,LIGHT)) && (game.prop[LAMP] == 0 || !HERE(LAMP))) +#define DARK(DUMMY) ((!CNDBIT(game.loc,COND_LIT)) && (game.prop[LAMP] == 0 || !HERE(LAMP))) #define PCT(N) (randrange(100) < (N)) #define GSTONE(OBJ) ((OBJ) == EMERALD || (OBJ) == RUBY || (OBJ) == AMBER || (OBJ) == SAPPH) #define FOREST(LOC) ((LOC) >= LOC_FOREST1 && (LOC) <= LOC_FOREST22) @@ -181,8 +200,16 @@ extern long AMBER, ATTACK, AXE, BACK, BATTERY, BEAR, enum speechpart {unknown, intransitive, transitive}; +struct command_t { + enum speechpart part; + vocab_t verb; + vocab_t obj; + token_t wd1, wd1x; + token_t wd2, wd2x; +}; + void initialise(void); -int action(FILE *input, enum speechpart part, token_t verb, token_t obj); +int action(FILE *input, struct command_t *command); /* Phase codes for action returns. * These were at one time FORTRAN line numbers. @@ -202,25 +229,6 @@ int action(FILE *input, enum speechpart part, token_t verb, token_t obj); #define GO_ACTION 40000 #define GO_DWARFWAKE 19000 -/* Symbols for cond bits */ -#define LIGHT 0 /* Light */ -#define OILY 1 /* If bit 2 is on: on for oil, off for water */ -#define FLUID 2 /* Liquid asset, see bit 1 */ -#define NOARRR 3 /* Pirate doesn't go here unless following player */ -#define NOBACK 4 /* Cannot use "back" to move away */ -/* Bits past 10 indicate areas of interest to "hint" routines */ -#define HBASE 10 /* Base for location hint bits */ -#define HCAVE 11 /* Trying to get into cave */ -#define HBIRD 12 /* Trying to catch bird */ -#define HSNAKE 13 /* Trying to deal with snake */ -#define HMAZE 14 /* Lost in maze */ -#define HDARK 15 /* Pondering dark room */ -#define HWITT 16 /* At Witt's End */ -#define HCLIFF 17 /* Cliff with urn */ -#define HWOODS 18 /* Lost in forest */ -#define HOGRE 19 /* Trying to deal with ogre */ -#define HJADE 20 /* Found all treasures except jade */ - /* Special object statuses in game.place - can also be a location number (> 0) */ #define CARRIED -1 /* Player is toting it */