X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=advent.h;h=80f9eaaea590670ff8066331f0503aa844023475;hp=089d70d6c8806935d1233295706df62f6a51e678;hb=609159ad6d62af90cdbf97cbb09fffabde87a026;hpb=617f3686731057aca922eb3ac207b1ef64c383cc diff --git a/advent.h b/advent.h index 089d70d..80f9eaa 100644 --- a/advent.h +++ b/advent.h @@ -114,20 +114,21 @@ typedef long vocab_t; // index into a vocabulary array */ typedef long verb_t; // index into an actions array */ typedef long obj_t; // index into the object array */ typedef long loc_t; // index into the locations array */ +typedef long turn_t; // turn counter or threshold */ struct game_t { unsigned long lcg_a, lcg_c, lcg_m, lcg_x; long abbnum; // How often to print long descriptions score_t bonus; // What kind of finishing bonus we are getting - long chloc; - long chloc2; - long clock1; // # turns from finding last treasure till closing + long chloc; // pirate chest location + long chloc2; // pirate chest alternate location + long clock1; // # turns from finding last treasure to close long clock2; // # turns from warning till blinding flash bool clshnt; // has player read the clue in the endgame? bool closed; // whether we're all the way closed bool closng; // whether it's closing time yet long conds; // min value for cond[loc] if loc has any hints - long detail; + long detail; // level of detail in descriptions /* dflag controls the level of activation of dwarves: * 0 No dwarf stuff yet (wait until reaches Hall Of Mists) @@ -156,25 +157,24 @@ struct game_t { bool panic; // has player found out he's trapped? long saved; // point penalty for saves long tally; // count of treasures gained - long thresh; - long trndex; - long trnluz; // # points lost so far due to turns used - long turns; // counts commands given (ignores yes/no) + long thresh; // current threshold for endgame scoring tier + turn_t trndex; // FIXME: not used, remove on next format bump + turn_t trnluz; // # points lost so far due to turns used + turn_t turns; // counts commands given (ignores yes/no) bool wzdark; // whether the loc he's leaving was dark char zzword[TOKLEN + 1]; // randomly generated magic word from bird bool blooded; // has player drunk of dragon's blood? - long abbrev[NLOCATIONS + 1]; - long atloc[NLOCATIONS + 1]; + long abbrev[NLOCATIONS + 1]; // has location been seen? + long atloc[NLOCATIONS + 1]; // head of object linked list per location long dseen[NDWARVES + 1]; // true if dwarf has seen him loc_t dloc[NDWARVES + 1]; // location of dwarves, initially hard-wired in loc_t odloc[NDWARVES + 1]; // prior loc of each dwarf, initially garbage - loc_t fixed[NOBJECTS + 1]; - long link[NOBJECTS * 2 + 1]; - loc_t place[NOBJECTS + 1]; + loc_t fixed[NOBJECTS + 1]; // fixed location of object (if not IS_FREE) + long link[NOBJECTS * 2 + 1]; // object-list links + loc_t place[NOBJECTS + 1]; // location of object long hinted[NHINTS]; // hinted[i] = true iff hint i has been used. long hintlc[NHINTS]; // hintlc[i] = how long at LOC with cond bit i - - long prop[NOBJECTS + 1]; + long prop[NOBJECTS + 1]; // object state array */ }; /* @@ -204,7 +204,7 @@ extern struct settings_t settings; extern bool get_command_input(struct command_t *); extern void wordclear(token_t *); extern void speak(const char*, ...); -extern void sspeak(long msg, ...); +extern void sspeak(int msg, ...); extern void pspeak(vocab_t, enum speaktype, int, bool, ...); extern void rspeak(vocab_t, ...); extern void echo_input(FILE*, const char*, const char*); @@ -212,7 +212,7 @@ extern bool silent_yes(void); extern bool yes(const char*, const char*, const char*); extern void juggle(obj_t); extern void move(obj_t, loc_t); -extern long put(obj_t, long, long); +extern loc_t put(obj_t, long, long); extern void carry(obj_t, loc_t); extern void drop(obj_t, loc_t); extern long atdwrf(loc_t);