X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=advent.h;h=77c8079e6160ead8a349ae39d268f8ba9e975fe4;hp=421c4817f84773105f2ec43fcf8eaad9f0dead9a;hb=a3c159660bb03f220b7de52ba0ac4977098f389e;hpb=d402e0941196131533b92b51243fda9268fa6069 diff --git a/advent.h b/advent.h index 421c481..98d3092 100644 --- a/advent.h +++ b/advent.h @@ -1,117 +1,235 @@ #include +#include #include +#include -#define LINESIZE 100 - -typedef struct lcg_state -{ - unsigned long a, c, m, x; -} lcg_state; - -extern long ABB[], ATLOC[], BLKLIN, DFLAG, DLOC[], FIXED[], HOLDNG, - LINK[], LNLENG, LNPOSN, - PARMS[], PLACE[]; -extern char rawbuf[LINESIZE], INLINE[LINESIZE+1], MAP1[], MAP2[]; -extern FILE *logfp; -extern bool oldstyle; -extern lcg_state lcgstate; - -/* b is not needed for POSIX but harmless */ -#define READ_MODE "rb" -#define WRITE_MODE "wb" - -extern void fSPEAK(long); -#define SPEAK(N) fSPEAK(N) -extern void fPSPEAK(long,long); -#define PSPEAK(MSG,SKIP) fPSPEAK(MSG,SKIP) -extern void fRSPEAK(long); -#define RSPEAK(I) fRSPEAK(I) -extern void fSETPRM(long,long,long); -#define SETPRM(FIRST,P1,P2) fSETPRM(FIRST,P1,P2) -extern bool fGETIN(FILE *,long*,long*,long*,long*); -#define GETIN(input,WORD1,WORD1X,WORD2,WORD2X) fGETIN(input,&WORD1,&WORD1X,&WORD2,&WORD2X) -extern long fYES(FILE *,long,long,long); -#define YES(input,X,Y,Z) fYES(input,X,Y,Z) -extern long fGETNUM(FILE *); -#define GETNUM(K) fGETNUM(K) -extern long fGETTXT(long,long,long); -#define GETTXT(SKIP,ONEWRD,UPPER) fGETTXT(SKIP,ONEWRD,UPPER) -extern long fMAKEWD(long); -#define MAKEWD(LETTRS) fMAKEWD(LETTRS) -extern void fPUTTXT(long,long*,long); -#define PUTTXT(WORD,STATE,CASE) fPUTTXT(WORD,&STATE,CASE) -extern void fSHFTXT(long,long); -#define SHFTXT(FROM,DELTA) fSHFTXT(FROM,DELTA) -extern void fTYPE0(); -#define TYPE0() fTYPE0() -extern void fSAVWDS(long*,long*,long*,long*,long*,long*,long*); -#define SAVWDS(W1,W2,W3,W4,W5,W6,W7) fSAVWDS(&W1,&W2,&W3,&W4,&W5,&W6,&W7) -extern void fSAVARR(long*,long); -#define SAVARR(ARR,N) fSAVARR(ARR,N) -extern void fSAVWRD(long,long*); -#define SAVWRD(OP,WORD) fSAVWRD(OP,&WORD) -extern long fVOCAB(long,long); -#define VOCAB(ID,INIT) fVOCAB(ID,INIT) -extern void fDSTROY(long); -#define DSTROY(OBJECT) fDSTROY(OBJECT) -extern void fJUGGLE(long); -#define JUGGLE(OBJECT) fJUGGLE(OBJECT) -extern void fMOVE(long,long); -#define MOVE(OBJECT,WHERE) fMOVE(OBJECT,WHERE) -extern long fPUT(long,long,long); -#define PUT(OBJECT,WHERE,PVAL) fPUT(OBJECT,WHERE,PVAL) -extern void fCARRY(long,long); -#define CARRY(OBJECT,WHERE) fCARRY(OBJECT,WHERE) -extern void fDROP(long,long); -#define DROP(OBJECT,WHERE) fDROP(OBJECT,WHERE) -extern long fATDWRF(long); -#define ATDWRF(WHERE) fATDWRF(WHERE) -extern long fSETBIT(long); -#define SETBIT(BIT) fSETBIT(BIT) -extern long fTSTBIT(long,long); -#define TSTBIT(MASK,BIT) fTSTBIT(MASK,BIT) -extern long fRNDVOC(long,long); -#define RNDVOC(CHAR,FORCE) fRNDVOC(CHAR,FORCE) -extern void fBUG(long); -#define BUG(NUM) fBUG(NUM) -extern void fMAPLIN(FILE *); -#define MAPLIN(FIL) fMAPLIN(FIL) -extern void fTYPE(); -#define TYPE() fTYPE() -extern void fMPINIT(); -#define MPINIT() fMPINIT() -extern void fSAVEIO(long,long,long*); -#define SAVEIO(OP,IN,ARR) fSAVEIO(OP,IN,ARR) -extern void DATIME(long*, long*); -extern long fIABS(long); -#define IABS(N) fIABS(N) -extern long fMOD(long,long); -#define MOD(N,M) fMOD(N,M) +#include "dungeon.h" + +#define LINESIZE 1024 +#define TOKLEN 5 // № sigificant characters in a token */ +#define NDWARVES 6 // number of dwarves +#define PIRATE NDWARVES // must be NDWARVES-1 when zero-origin +#define DALTLC LOC_NUGGET // alternate dwarf location +#define INVLIMIT 7 // inverntory limit (№ of objects) +#define INTRANSITIVE -1 // illegal object number +#define GAMELIMIT 330 // base limit of turns +#define NOVICELIMIT 1000 // limit of turns for novice +#define WARNTIME 30 // late game starts at game.limit-this +#define FLASHTIME 50 // turns from first warning till blinding flash +#define PANICTIME 15 // time left after closing +#define BATTERYLIFE 2500 // turn limit increment from batteries +#define WORD_NOT_FOUND -1 // "Word not found" flag value for the vocab hash functions. +#define WORD_EMPTY 0 // "Word empty" flag value for the vocab hash functions +#define CARRIED -1 // Player is toting it +#define READ_MODE "rb" // b is not needed for POSIX but harmless +#define WRITE_MODE "wb" // b is not needed for POSIX but harmless + +/* Special object-state values - integers > 0 are object-specific */ +#define STATE_NOTFOUND -1 // 'Not found" state of treasures */ +#define STATE_FOUND 0 // After discovered, before messed with +#define STATE_IN_CAVITY 1 // State value common to all gemstones + +/* Special fixed object-state values - integers > 0 are location */ +#define IS_FIXED -1 +#define IS_FREE 0 + +/* Map a state property value to a negative range, where the object cannot be + * picked up but the value can be recovered later. Avoid colliding with -1, + * which has its own meaning. */ +#define STASHED(obj) (-1 - game.prop[obj]) + +/* + * MOD(N,M) = Arithmetic modulus + * AT(OBJ) = true if on either side of two-placed object + * CNDBIT(L,N) = true if COND(L) has bit n set (bit 0 is units bit) + * DARK(LOC) = true if location "LOC" is dark + * FORCED(LOC) = true if LOC moves without asking for input (COND=2) + * FOREST(LOC) = true if LOC is part of the forest + * GSTONE(OBJ) = true if OBJ is a gemstone + * HERE(OBJ) = true if the OBJ is at "LOC" (or is being carried) + * LIQUID() = object number of liquid in bottle + * LIQLOC(LOC) = object number of liquid (if any) at LOC + * PCT(N) = true N% of the time (N integer from 0 to 100) + * TOTING(OBJ) = true if the OBJ is being carried */ +#define DESTROY(N) move(N, LOC_NOWHERE) +#define MOD(N,M) ((N) % (M)) +#define TOTING(OBJ) (game.place[OBJ] == CARRIED) +#define AT(OBJ) (game.place[OBJ] == game.loc || game.fixed[OBJ] == game.loc) +#define HERE(OBJ) (AT(OBJ) || TOTING(OBJ)) +#define CNDBIT(L,N) (tstbit(conditions[L],N)) +#define LIQUID() (game.prop[BOTTLE] == WATER_BOTTLE? WATER : game.prop[BOTTLE] == OIL_BOTTLE ? OIL : NO_OBJECT ) +#define LIQLOC(LOC) (CNDBIT((LOC),COND_FLUID)? CNDBIT((LOC),COND_OILY) ? OIL : WATER : NO_OBJECT) +#define FORCED(LOC) CNDBIT(LOC, COND_FORCED) +#define DARK(DUMMY) (!CNDBIT(game.loc,COND_LIT) && (game.prop[LAMP] == LAMP_DARK || !HERE(LAMP))) +#define PCT(N) (randrange(100) < (N)) +#define GSTONE(OBJ) ((OBJ) == EMERALD || (OBJ) == RUBY || (OBJ) == AMBER || (OBJ) == SAPPH) +#define FOREST(LOC) CNDBIT(LOC, COND_FOREST) +#define OUTSID(LOC) (CNDBIT(LOC, COND_ABOVE) || FOREST(LOC)) +#define INSIDE(LOC) (!OUTSID(LOC) || LOC == LOC_BUILDING) +#define INDEEP(LOC) ((LOC) >= LOC_MISTHALL && !OUTSID(LOC)) +#define BUG(x) bug(x, #x) + +enum bugtype { + SPECIAL_TRAVEL_500_GT_L_GT_300_EXCEEDS_GOTO_LIST, + VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3, + INTRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST, + TRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST, + CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION, + LOCATION_HAS_NO_TRAVEL_ENTRIES, + HINT_NUMBER_EXCEEDS_GOTO_LIST, + SPEECHPART_NOT_TRANSITIVE_OR_INTRANSITIVE_OR_UNKNOWN, + ACTION_RETURNED_PHASE_CODE_BEYOND_END_OF_SWITCH, +}; + +enum speaktype {touch, look, hear, study, change}; + +enum termination {endgame, quitgame, scoregame}; + +enum speechpart {unknown, intransitive, transitive}; + +enum wordtype {NO_WORD_TYPE, MOTION, OBJECT, ACTION, SPECIAL}; + +typedef enum scorebonus {none, splatter, defeat, victory} score_t; + +/* Phase codes for action returns. + * These were at one time FORTRAN line numbers. + * The values don't matter, but perturb their order at your peril. + */ +enum phase_codes { + GO_TERMINATE, + GO_MOVE, + GO_TOP, + GO_CLEAROBJ, + GO_CHECKHINT, + GO_DIRECTION, + GO_WORD2, + GO_SPECIALS, + GO_UNKNOWN, + GO_ACTION, + GO_DWARFWAKE, +}; + +typedef long token_t; // token index */ +typedef long vocab_t; // index into a vocabulary array */ +typedef long verb_t; // index into an actions array */ +typedef long obj_t; // index into the object array */ +typedef long loc_t; // index into the locations array */ +typedef long turn_t; // turn counter or threshold */ + +struct game_t { + unsigned long lcg_a, lcg_c, lcg_m, lcg_x; + long abbnum; // How often to print long descriptions + score_t bonus; // What kind of finishing bonus we are getting + long chloc; // pirate chest location + long chloc2; // pirate chest alternate location + long clock1; // # turns from finding last treasure to close + long clock2; // # turns from warning till blinding flash + bool clshnt; // has player read the clue in the endgame? + bool closed; // whether we're all the way closed + bool closng; // whether it's closing time yet + long conds; // min value for cond[loc] if loc has any hints + long detail; // level of detail in descriptions + + /* dflag controls the level of activation of dwarves: + * 0 No dwarf stuff yet (wait until reaches Hall Of Mists) + * 1 Reached Hall Of Mists, but hasn't met first dwarf + * 2 Met first dwarf, others start moving, no knives thrown yet + * 3 A knife has been thrown (first set always misses) + * 3+ Dwarves are mad (increases their accuracy) */ + long dflag; + + long dkill; // dwarves killed + long dtotal; // total dwarves (including pirate) + long foobar; // progress in saying "FEE FIE FOE FOO". + long holdng; // number of objects being carried + long igo; // # uses of "go" instead of a direction + long iwest; // # times he's said "west" instead of "w" + long knfloc; // knife location; 0 if none, -1 after caveat + long limit; // lifetime of lamp (not set here) + bool lmwarn; // has player been warned about lamp going dim? + loc_t loc; // where player is now + loc_t newloc; // where player is going + bool novice; // asked for instructions at start-up? + long numdie; // number of times killed so far + loc_t oldloc; // where player was + loc_t oldlc2; // where player was two moves ago + obj_t oldobj; // last object player handled + bool panic; // has player found out he's trapped? + long saved; // point penalty for saves + long tally; // count of treasures gained + long thresh; // current threshold for endgame scoring tier + turn_t trndex; // FIXME: not used, remove on next format bump + turn_t trnluz; // # points lost so far due to turns used + turn_t turns; // counts commands given (ignores yes/no) + bool wzdark; // whether the loc he's leaving was dark + char zzword[TOKLEN + 1]; // randomly generated magic word from bird + bool blooded; // has player drunk of dragon's blood? + long abbrev[NLOCATIONS + 1]; // has location been seen? + long atloc[NLOCATIONS + 1]; // head of object linked list per location + long dseen[NDWARVES + 1]; // true if dwarf has seen him + loc_t dloc[NDWARVES + 1]; // location of dwarves, initially hard-wired in + loc_t odloc[NDWARVES + 1]; // prior loc of each dwarf, initially garbage + loc_t fixed[NOBJECTS + 1]; // fixed location of object (if not IS_FREE) + long link[NOBJECTS * 2 + 1]; // object-list links + loc_t place[NOBJECTS + 1]; // location of object + long hinted[NHINTS]; // hinted[i] = true iff hint i has been used. + long hintlc[NHINTS]; // hintlc[i] = how long at LOC with cond bit i + long prop[NOBJECTS + 1]; // object state array */ +}; + +/* + * Game application settings - settings, but not state of the game, per se. + * This data is not saved in a saved game. + */ +struct settings_t { + FILE *logfp; + bool oldstyle; + bool prompt; +}; + +struct command_t { + enum speechpart part; + verb_t verb; + obj_t obj; + token_t id1; + token_t id2; + char raw1[LINESIZE], raw2[LINESIZE]; + enum wordtype type1; + enum wordtype type2; +}; + +extern struct game_t game; +extern struct settings_t settings; + +extern bool get_command_input(struct command_t *); +extern void speak(const char*, ...); +extern void sspeak(int msg, ...); +extern void pspeak(vocab_t, enum speaktype, int, bool, ...); +extern void rspeak(vocab_t, ...); +extern void echo_input(FILE*, const char*, const char*); +extern bool silent_yes(void); +extern bool yes(const char*, const char*, const char*); +extern void juggle(obj_t); +extern void move(obj_t, loc_t); +extern loc_t put(obj_t, long, long); +extern void carry(obj_t, loc_t); +extern void drop(obj_t, loc_t); +extern int atdwrf(loc_t); +extern long setbit(int); +extern bool tstbit(long, int); extern void set_seed(long); -extern unsigned long get_next_lcg_value(void); extern long randrange(long); +extern long score(enum termination); +extern void terminate(enum termination) __attribute__((noreturn)); +extern int savefile(FILE *, long); +extern int suspend(void); +extern int resume(void); +extern int restore(FILE *); +extern long initialise(void); +extern int action(struct command_t *command); +extern void state_change(obj_t, int); + -extern void score(long); -extern long ABBNUM, AMBER, ATTACK, AXE, BACK, BATTER, BEAR, - BIRD, BLOOD, BONUS, - BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST, CHLOC, CHLOC2, - CLAM, CLOCK1, CLOCK2, CLOSED, CLOSNG, CLSHNT, - COINS, CONDS, DALTLC, DETAIL, - DKILL, DOOR, DPRSSN, DRAGON, DSEEN[], DTOTAL, DWARF, EGGS, - EMRALD, ENTER, ENTRNC, FIND, FISSUR, FOOBAR, FOOD, - GRATE, HINT, HINTED[], HINTLC[], - I, INVENT, IGO, IWEST, J, JADE, K, K2, KEYS, KK, - KNFLOC, KNIFE, KQ, L, LAMP, LIMIT, LL, - LMWARN, LOC, LOCK, LOOK, - MAGZIN, MAXDIE, MAXTRS, MESSAG, MIRROR, MXSCOR, - NEWLOC, NOVICE, NUGGET, NUL, NUMDIE, OBJ, - ODLOC[], OGRE, OIL, OLDLC2, OLDLOC, OLDOBJ, OYSTER, - PANIC, PEARL, PILLOW, PLANT, PLANT2, PROP[], PYRAM, - RESER, ROD, ROD2, RUBY, RUG, SAPPH, SAVED, SAY, - SCORE, SECT, SETUP, SIGN, SNAKE, SPK, STEPS, STICK, - STREAM, TALLY, THRESH, THROW, TK[], TRIDNT, - TRNDEX, TRNLUZ, TROLL, TROLL2, - TURNS, URN, V1, V2, VASE, VEND, VERB, - VOLCAN, VRSION, WATER, WD1, WD1X, WD2, WD2X, - WZDARK, ZZWORD; +void bug(enum bugtype, const char *) __attribute__((__noreturn__)); +/* end */