X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=advent.h;h=45b1c0c034256834de840433552860e28d1940e9;hp=c0e320ebaad0a63764a15f5edc92e84897879ba3;hb=d522d22c71ce0972efcb8872c851335ca08abaa4;hpb=4b51b06b7327966f6e7ba893430dad7e2b09c7cd diff --git a/advent.h b/advent.h index c0e320e..45b1c0c 100644 --- a/advent.h +++ b/advent.h @@ -20,13 +20,24 @@ #define PANICTIME 15 // time left after closing #define BATTERYLIFE 2500 // turn limit increment from batteries #define WORD_NOT_FOUND -1 // "Word not found" flag value for the vocab hash functions. +#define WORD_EMPTY 0 // "Word empty" flag value for the vocab hash functions #define CARRIED -1 // Player is toting it #define READ_MODE "rb" // b is not needed for POSIX but harmless #define WRITE_MODE "wb" // b is not needed for POSIX but harmless /* Special object-state values - integers > 0 are object-specific */ #define STATE_NOTFOUND -1 // 'Not found" state of treasures */ -#define STATE_GROUND 0 // After discovered, before messed with +#define STATE_FOUND 0 // After discovered, before messed with +#define STATE_IN_CAVITY 1 // State value common to all gemstones + +/* Special fixed object-state values - integers > 0 are location */ +#define IS_FIXED -1 +#define IS_FREE 0 + +/* Map a state property value to a negative range, where the object cannot be + * picked up but the value can be recovered later. Avoid colliding with -1, + * which has its own meaning. */ +#define STASHED(obj) (-1 - game.prop[obj]) /* * MOD(N,M) = Arithmetic modulus @@ -46,10 +57,9 @@ #define TOTING(OBJ) (game.place[OBJ] == CARRIED) #define AT(OBJ) (game.place[OBJ] == game.loc || game.fixed[OBJ] == game.loc) #define HERE(OBJ) (AT(OBJ) || TOTING(OBJ)) -#define LIQ2(PBOTL) ((1-(PBOTL))*WATER+((PBOTL)/2)*(WATER+OIL)) -#define LIQUID() (LIQ2(game.prop[BOTTLE]<0 ? -1-game.prop[BOTTLE] : game.prop[BOTTLE])) -#define LIQLOC(LOC) (LIQ2((MOD(conditions[LOC]/2*2,8)-5)*MOD(conditions[LOC]/4,2)+1)) #define CNDBIT(L,N) (tstbit(conditions[L],N)) +#define LIQUID() (game.prop[BOTTLE] == WATER_BOTTLE? WATER : game.prop[BOTTLE] == OIL_BOTTLE ? OIL : NO_OBJECT ) +#define LIQLOC(LOC) (CNDBIT((LOC),COND_FLUID)? CNDBIT((LOC),COND_OILY) ? OIL : WATER : NO_OBJECT) #define FORCED(LOC) CNDBIT(LOC, COND_FORCED) #define DARK(DUMMY) ((!tstbit(conditions[game.loc],COND_LIT)) && (game.prop[LAMP] == LAMP_DARK || !HERE(LAMP))) #define PCT(N) (randrange(100) < (N)) @@ -152,7 +162,7 @@ struct game_t { long trnluz; // # points lost so far due to number of turns used long turns; // how many commands he's given (ignores yes/no) bool wzdark; // whether the loc he's leaving was dark - char zzword[TOKLEN+1]; // randomly generated magic word from bird + char zzword[TOKLEN + 1]; // randomly generated magic word from bird bool blooded; // has player drunk of dragon's blood? long abbrev[NLOCATIONS + 1]; long atloc[NLOCATIONS + 1]; @@ -167,7 +177,7 @@ struct game_t { long prop[NOBJECTS + 1]; }; -/* +/* * Game application settings - settings, but not state of the game, per se. * This data is not saved in a saved game. */ @@ -183,14 +193,14 @@ struct command_t { vocab_t obj; token_t wd1; token_t wd2; - char raw1[BUFSIZ], raw2[BUFSIZ]; + long id1; + long id2; + char raw1[LINESIZE], raw2[LINESIZE]; }; extern struct game_t game; extern struct settings_t settings; -extern char* xstrdup(const char* s); -extern void* xmalloc(size_t size); extern void packed_to_token(long, char token[]); extern long token_to_packed(const char token[]); extern void tokenize(char*, struct command_t *);