X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=advent.h;h=45b1c0c034256834de840433552860e28d1940e9;hp=35dd8e0feb9f885c6e82a3d4b2f4d03b959ac3c7;hb=d522d22c71ce0972efcb8872c851335ca08abaa4;hpb=c83df10dc62412a57dc4342a0c1d22ffa048246c diff --git a/advent.h b/advent.h index 35dd8e0..45b1c0c 100644 --- a/advent.h +++ b/advent.h @@ -6,6 +6,7 @@ #include "dungeon.h" #define LINESIZE 1024 +#define TOKLEN 5 // # sigificant character sin a token */ #define NDWARVES 6 // number of dwarves #define PIRATE NDWARVES // must be NDWARVES-1 when zero-origin #define DALTLC LOC_NUGGET // alternate dwarf location @@ -19,10 +20,25 @@ #define PANICTIME 15 // time left after closing #define BATTERYLIFE 2500 // turn limit increment from batteries #define WORD_NOT_FOUND -1 // "Word not found" flag value for the vocab hash functions. +#define WORD_EMPTY 0 // "Word empty" flag value for the vocab hash functions #define CARRIED -1 // Player is toting it #define READ_MODE "rb" // b is not needed for POSIX but harmless #define WRITE_MODE "wb" // b is not needed for POSIX but harmless +/* Special object-state values - integers > 0 are object-specific */ +#define STATE_NOTFOUND -1 // 'Not found" state of treasures */ +#define STATE_FOUND 0 // After discovered, before messed with +#define STATE_IN_CAVITY 1 // State value common to all gemstones + +/* Special fixed object-state values - integers > 0 are location */ +#define IS_FIXED -1 +#define IS_FREE 0 + +/* Map a state property value to a negative range, where the object cannot be + * picked up but the value can be recovered later. Avoid colliding with -1, + * which has its own meaning. */ +#define STASHED(obj) (-1 - game.prop[obj]) + /* * MOD(N,M) = Arithmetic modulus * AT(OBJ) = true if on either side of two-placed object @@ -41,10 +57,9 @@ #define TOTING(OBJ) (game.place[OBJ] == CARRIED) #define AT(OBJ) (game.place[OBJ] == game.loc || game.fixed[OBJ] == game.loc) #define HERE(OBJ) (AT(OBJ) || TOTING(OBJ)) -#define LIQ2(PBOTL) ((1-(PBOTL))*WATER+((PBOTL)/2)*(WATER+OIL)) -#define LIQUID() (LIQ2(game.prop[BOTTLE]<0 ? -1-game.prop[BOTTLE] : game.prop[BOTTLE])) -#define LIQLOC(LOC) (LIQ2((MOD(conditions[LOC]/2*2,8)-5)*MOD(conditions[LOC]/4,2)+1)) #define CNDBIT(L,N) (tstbit(conditions[L],N)) +#define LIQUID() (game.prop[BOTTLE] == WATER_BOTTLE? WATER : game.prop[BOTTLE] == OIL_BOTTLE ? OIL : NO_OBJECT ) +#define LIQLOC(LOC) (CNDBIT((LOC),COND_FLUID)? CNDBIT((LOC),COND_OILY) ? OIL : WATER : NO_OBJECT) #define FORCED(LOC) CNDBIT(LOC, COND_FORCED) #define DARK(DUMMY) ((!tstbit(conditions[game.loc],COND_LIT)) && (game.prop[LAMP] == LAMP_DARK || !HERE(LAMP))) #define PCT(N) (randrange(100) < (N)) @@ -54,17 +69,23 @@ #define OUTSID(LOC) (CNDBIT(LOC, COND_ABOVE) || FOREST(LOC)) #define INDEEP(LOC) ((LOC) >= LOC_MISTHALL && !OUTSID(LOC)) #define BUG(x) bug(x, #x) +#define MOTION_WORD(n) ((n) + 0) +#define OBJECT_WORD(n) ((n) + 1000) +#define ACTION_WORD(n) ((n) + 2000) +#define SPECIAL_WORD(n) ((n) + 3000) +#define PROMOTE_WORD(n) ((n) + 1000) +#define DEMOTE_WORD(n) ((n) - 1000) enum bugtype { - SPECIAL_TRAVEL_500_GT_L_GT_300_EXCEEDS_GOTO_LIST, - VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3, - INTRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST, - TRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST, - CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION, - LOCATION_HAS_NO_TRAVEL_ENTRIES, - HINT_NUMBER_EXCEEDS_GOTO_LIST, - SPEECHPART_NOT_TRANSITIVE_OR_INTRANSITIVE_OR_UNKNOWN, - ACTION_RETURNED_PHASE_CODE_BEYOND_END_OF_SWITCH, + SPECIAL_TRAVEL_500_GT_L_GT_300_EXCEEDS_GOTO_LIST, + VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3, + INTRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST, + TRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST, + CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION, + LOCATION_HAS_NO_TRAVEL_ENTRIES, + HINT_NUMBER_EXCEEDS_GOTO_LIST, + SPEECHPART_NOT_TRANSITIVE_OR_INTRANSITIVE_OR_UNKNOWN, + ACTION_RETURNED_PHASE_CODE_BEYOND_END_OF_SWITCH, }; enum speaktype {touch, look, hear, study, change}; @@ -78,19 +99,19 @@ enum speechpart {unknown, intransitive, transitive}; * The values don't matter, but perturb their order at your peril. */ enum phase_codes { - GO_TERMINATE, - GO_MOVE, - GO_TOP, - GO_CLEAROBJ, - GO_CHECKHINT, - GO_CHECKFOO, - GO_DIRECTION, - GO_LOOKUP, - GO_WORD2, - GO_SPECIALS, - GO_UNKNOWN, - GO_ACTION, - GO_DWARFWAKE, + GO_TERMINATE, + GO_MOVE, + GO_TOP, + GO_CLEAROBJ, + GO_CHECKHINT, + GO_CHECKFOO, + GO_DIRECTION, + GO_LOOKUP, + GO_WORD2, + GO_SPECIALS, + GO_UNKNOWN, + GO_ACTION, + GO_DWARFWAKE, }; typedef long token_t; // word token - someday this will be char[TOKLEN+1] @@ -99,7 +120,6 @@ typedef long vocab_t; // index into a vocabulary array */ struct game_t { unsigned long lcg_a, lcg_c, lcg_m, lcg_x; long abbnum; // How often to print non-abbreviated descriptions - long blklin; long bonus; long chloc; long chloc2; @@ -110,7 +130,15 @@ struct game_t { bool closng; // whether it's closing time yet long conds; // min value for cond(loc) if loc has any hints long detail; + + /* dflag controls the level of activation of dwarves: + * 0 No dwarf stuff yet (wait until reaches Hall Of Mists) + * 1 Reached Hall Of Mists, but hasn't met first dwarf + * 2 Met first dwarf, others start moving, no knives thrown yet + * 3 A knife has been thrown (first set always misses) + * 3+ Dwarves are mad (increases their accuracy) */ long dflag; + long dkill; long dtotal; long foobar; // current progress in saying "FEE FIE FOE FOO". @@ -134,46 +162,57 @@ struct game_t { long trnluz; // # points lost so far due to number of turns used long turns; // how many commands he's given (ignores yes/no) bool wzdark; // whether the loc he's leaving was dark - char zzword[6]; // randomly generated magic word from bird + char zzword[TOKLEN + 1]; // randomly generated magic word from bird bool blooded; // has player drunk of dragon's blood? - long abbrev[NLOCATIONS + 1]; + long abbrev[NLOCATIONS + 1]; long atloc[NLOCATIONS + 1]; - long dseen[NDWARVES + 1]; - long dloc[NDWARVES + 1]; - long odloc[NDWARVES + 1]; + long dseen[NDWARVES + 1]; // true if dwarf has seen him + long dloc[NDWARVES + 1]; // location of dwarves, initially hard-wired in + long odloc[NDWARVES + 1]; // prior loc of each dwarf, initially garbage long fixed[NOBJECTS + 1]; long link[NOBJECTS * 2 + 1]; long place[NOBJECTS + 1]; - long hinted[NHINTS]; - long hintlc[NHINTS]; + long hinted[NHINTS]; // hintlc[i] is how long he's been at LOC with cond bit i + long hintlc[NHINTS]; // hinted[i] is true iff hint i has been used. long prop[NOBJECTS + 1]; }; +/* + * Game application settings - settings, but not state of the game, per se. + * This data is not saved in a saved game. + */ +struct settings_t { + FILE *logfp; + bool oldstyle; + bool prompt; +}; + struct command_t { enum speechpart part; vocab_t verb; vocab_t obj; - token_t wd1, wd1x; - token_t wd2, wd2x; + token_t wd1; + token_t wd2; + long id1; + long id2; + char raw1[LINESIZE], raw2[LINESIZE]; }; extern struct game_t game; -extern FILE *logfp; -extern bool oldstyle, editline, prompt; +extern struct settings_t settings; -extern char* xstrdup(const char* s); -extern void* xmalloc(size_t size); extern void packed_to_token(long, char token[]); -extern long token_to_packed(const char token[6]); -extern void tokenize(char*, long tokens[4]); -extern void vspeak(const char*, va_list); +extern long token_to_packed(const char token[]); +extern void tokenize(char*, struct command_t *); +extern void vspeak(const char*, bool, va_list); extern bool wordeq(token_t, token_t); extern bool wordempty(token_t); extern void wordclear(token_t *); extern void speak(const char*, ...); -extern void pspeak(vocab_t, enum speaktype, int, ...); +extern void sspeak(long msg, ...); +extern void pspeak(vocab_t, enum speaktype, int, bool, ...); extern void rspeak(vocab_t, ...); -extern void echo_input(FILE*, char*, char*); +extern void echo_input(FILE*, const char*, const char*); extern int word_count(char*); extern char* get_input(void); extern bool silent_yes(void); @@ -192,7 +231,6 @@ extern long atdwrf(long); extern long setbit(long); extern bool tstbit(long, int); extern void make_zzword(char*); -extern void datime(long*, long*); extern void set_seed(long); extern unsigned long get_next_lcg_value(void); extern long randrange(long); @@ -202,10 +240,9 @@ extern int savefile(FILE *, long); extern int suspend(void); extern int resume(void); extern int restore(FILE *); -extern void initialise(void); +extern long initialise(void); extern int action(struct command_t *command); -/* Alas, declaring this static confuses the coverage analyzer */ void bug(enum bugtype, const char *) __attribute__((__noreturn__)); /* end */