X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=advent.h;h=3f607c7c307e464605dd8cef77a2dfdc5e2ccfd4;hp=824c4967d37dbfd33d152597555553f33ff1da77;hb=dd9bbe1f00367bce08cdd5d77ced9f4f8d9fddc0;hpb=dad1df9796793eeeccbc851ca25c5ffda47ca71e diff --git a/advent.h b/advent.h index 824c496..3f607c7 100644 --- a/advent.h +++ b/advent.h @@ -6,6 +6,12 @@ #define LINESIZE 100 #define NDWARVES 6 #define PIRATE NDWARVES /* must be NDWARVES-1 when zero-origin */ +#define DALTLC 18 /* alternate dwarf location; low room */ +#define MINTRS 50 +#define MAXTRS 79 +#define MAXPARMS 25 +#define INVLIMIT 7 +#define INTRANSITIVE -1 /* illegal object number */ typedef struct lcg_state { @@ -115,7 +121,7 @@ extern long ATDWRF(long); extern long SETBIT(long); extern bool TSTBIT(long,int); extern long RNDVOC(long,long); -extern void BUG(long); +extern void BUG(long) __attribute__((noreturn)); extern void MAPLIN(FILE *); extern void TYPE(void); extern void MPINIT(void); @@ -129,18 +135,55 @@ extern long MOD(long,long); extern void set_seed(long); extern unsigned long get_next_lcg_value(void); extern long randrange(long); - extern void score(long); + +/* Statement functions + * + * AT(OBJ) = true if on either side of two-placed object + * CNDBIT(L,N) = true if COND(L) has bit n set (bit 0 is units bit) + * DARK(DUMMY) = true if location "LOC" is dark + * FORCED(LOC) = true if LOC moves without asking for input (COND=2) + * FOREST(LOC) = true if LOC is part of the forest + * GSTONE(OBJ) = true if OBJ is a gemstone + * HERE(OBJ) = true if the OBJ is at "LOC" (or is being carried) + * LIQ(DUMMY) = object number of liquid in bottle + * LIQLOC(LOC) = object number of liquid (if any) at LOC + * PCT(N) = true N% of the time (N integer from 0 to 100) + * TOTING(OBJ) = true if the OBJ is being carried */ + +#define TOTING(OBJ) (game.place[OBJ] == -1) +#define AT(OBJ) (game.place[OBJ] == game.loc || game.fixed[OBJ] == game.loc) +#define HERE(OBJ) (AT(OBJ) || TOTING(OBJ)) +#define LIQ2(PBOTL) ((1-(PBOTL))*WATER+((PBOTL)/2)*(WATER+OIL)) +#define LIQ(DUMMY) (LIQ2(game.prop[BOTTLE]<0 ? -1-game.prop[BOTTLE] : game.prop[BOTTLE])) +#define LIQLOC(LOC) (LIQ2((MOD(COND[LOC]/2*2,8)-5)*MOD(COND[LOC]/4,2)+1)) +#define CNDBIT(L,N) (TSTBIT(COND[L],N)) +#define FORCED(LOC) (COND[LOC] == 2) +#define DARK(DUMMY) ((!CNDBIT(game.loc,0)) && (game.prop[LAMP] == 0 || !HERE(LAMP))) +#define PCT(N) (randrange(100) < (N)) +#define GSTONE(OBJ) ((OBJ) == EMRALD || (OBJ) == RUBY || (OBJ) == AMBER || (OBJ) == SAPPH) +#define FOREST(LOC) ((LOC) >= 145 && (LOC) <= 166) +#define VOCWRD(LETTRS,SECT) (VOCAB(MAKEWD(LETTRS),SECT)) + +/* The following two functions were added to fix a bug (game.clock1 decremented + * while in forest). They should probably be replaced by using another + * "cond" bit. For now, however, a quick fix... OUTSID(LOC) is true if + * LOC is outside, INDEEP(LOC) is true if LOC is "deep" in the cave (hall + * of mists or deeper). Note special kludges for "Foof!" locs. */ + +#define OUTSID(LOC) ((LOC) <= 8 || FOREST(LOC) || (LOC) == PLAC[SAPPH] || (LOC) == 180 || (LOC) == 182) +#define INDEEP(LOC) ((LOC) >= 15 && !OUTSID(LOC) && (LOC) != 179) + +/* vocabulary items */ extern long AMBER, ATTACK, AXE, BACK, BATTER, BEAR, BIRD, BLOOD, BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST, - CLAM, COINS, DALTLC, DOOR, DPRSSN, DRAGON, DWARF, EGGS, - EMRALD, ENTER, ENTRNC, FIND, FISSUR, FOOD, GRATE, HINT, I, INVENT, - IGO, J, JADE, K, K2, KEYS, KNIFE, L, LAMP, LOCK, LOOK, - MAGZIN, MAXDIE, MAXTRS, MESSAG, MIRROR, MXSCOR, NUGGET, NUL, - OGRE, OIL, OLDOBJ, OYSTER, PANIC, PEARL, PILLOW, PLANT, PLANT2, PYRAM, - RESER, ROD, ROD2, RUBY, RUG, SAPPH, SAY, - SCORE, SECT, SIGN, SNAKE, SPK, STEPS, STICK, - STREAM, THROW, TK[], TRIDNT, TROLL, TROLL2, - URN, V1, V2, VASE, VEND, - VOLCAN, VRSION, WATER, WD1, WD1X, WD2, WD2X; + CLAM, COINS, DOOR, DPRSSN, DRAGON, DWARF, EGGS, + EMRALD, ENTER, ENTRNC, FIND, FISSUR, FOOD, GRATE, HINT, INVENT, + JADE, KEYS, KNIFE, LAMP, LOCK, LOOK, MAGZIN, MESSAG, MIRROR, NUGGET, NUL, + OGRE, OIL, OYSTER, PANIC, PEARL, PILLOW, PLANT, PLANT2, PYRAM, + RESER, ROD, ROD2, RUBY, RUG, SAPPH, SAY, SECT, SIGN, SNAKE, + STEPS, STICK, STREAM, THROW, TRIDNT, TROLL, TROLL2, + URN, VASE, VEND, VOLCAN, WATER; +/* everything else */ +extern long I, J, K, L, SPK, VRSION, WD1, WD1X, WD2, WD2X;