X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=advent.h;h=089d70d6c8806935d1233295706df62f6a51e678;hp=3ed084ffa85a269c248f28d8e25929c4863764fb;hb=617f3686731057aca922eb3ac207b1ef64c383cc;hpb=a167945e1963c5fdf4d2ad0283d249cb35d28508 diff --git a/advent.h b/advent.h index 3ed084f..089d70d 100644 --- a/advent.h +++ b/advent.h @@ -109,7 +109,7 @@ enum phase_codes { GO_DWARFWAKE, }; -typedef long token_t; // word token - someday this will be char[TOKLEN+1] */ +typedef long token_t; // token index */ typedef long vocab_t; // index into a vocabulary array */ typedef long verb_t; // index into an actions array */ typedef long obj_t; // index into the object array */ @@ -117,16 +117,16 @@ typedef long loc_t; // index into the locations array */ struct game_t { unsigned long lcg_a, lcg_c, lcg_m, lcg_x; - long abbnum; // How often to print non-abbreviated descriptions - score_t bonus; // What kind of bonus we are getting for finishing the game + long abbnum; // How often to print long descriptions + score_t bonus; // What kind of finishing bonus we are getting long chloc; long chloc2; long clock1; // # turns from finding last treasure till closing - long clock2; // # turns from first warning till blinding flash + long clock2; // # turns from warning till blinding flash bool clshnt; // has player read the clue in the endgame? bool closed; // whether we're all the way closed bool closng; // whether it's closing time yet - long conds; // min value for cond(loc) if loc has any hints + long conds; // min value for cond[loc] if loc has any hints long detail; /* dflag controls the level of activation of dwarves: @@ -137,42 +137,43 @@ struct game_t { * 3+ Dwarves are mad (increases their accuracy) */ long dflag; - long dkill; - long dtotal; - long foobar; // current progress in saying "FEE FIE FOE FOO". + long dkill; // dwarves killed + long dtotal; // total dwarves (including pirate) + long foobar; // progress in saying "FEE FIE FOE FOO". long holdng; // number of objects being carried - long igo; // How many times he's said "go" instead of the direction - long iwest; // How many times he's said "west" instead of "w" - long knfloc; // 0 if no knife here, loc if knife , -1 after caveat + long igo; // # uses of "go" instead of a direction + long iwest; // # times he's said "west" instead of "w" + long knfloc; // knife location; 0 if none, -1 after caveat long limit; // lifetime of lamp (not set here) bool lmwarn; // has player been warned about lamp going dim? - long loc; - long newloc; + loc_t loc; // where player is now + loc_t newloc; // where player is going bool novice; // asked for instructions at start-up? long numdie; // number of times killed so far - long oldloc; - long oldlc2; - long oldobj; - bool panic; // has player found out he's trapped in the cave? + loc_t oldloc; // where player was + loc_t oldlc2; // where player was two moves ago + obj_t oldobj; // last object player handled + bool panic; // has player found out he's trapped? long saved; // point penalty for saves - long tally; + long tally; // count of treasures gained long thresh; long trndex; - long trnluz; // № points lost so far due to number of turns used - long turns; // how many commands he's given (ignores yes/no) + long trnluz; // # points lost so far due to turns used + long turns; // counts commands given (ignores yes/no) bool wzdark; // whether the loc he's leaving was dark char zzword[TOKLEN + 1]; // randomly generated magic word from bird bool blooded; // has player drunk of dragon's blood? long abbrev[NLOCATIONS + 1]; long atloc[NLOCATIONS + 1]; long dseen[NDWARVES + 1]; // true if dwarf has seen him - loc_t dloc[NDWARVES + 1]; // location of dwarves, initially hard-wired in - loc_t odloc[NDWARVES + 1]; // prior loc of each dwarf, initially garbage + loc_t dloc[NDWARVES + 1]; // location of dwarves, initially hard-wired in + loc_t odloc[NDWARVES + 1]; // prior loc of each dwarf, initially garbage loc_t fixed[NOBJECTS + 1]; long link[NOBJECTS * 2 + 1]; loc_t place[NOBJECTS + 1]; - long hinted[NHINTS]; // hintlc[i] is how long he's been at LOC with cond bit i - long hintlc[NHINTS]; // hinted[i] is true iff hint i has been used. + long hinted[NHINTS]; // hinted[i] = true iff hint i has been used. + long hintlc[NHINTS]; // hintlc[i] = how long at LOC with cond bit i + long prop[NOBJECTS + 1]; };