X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=advent.h;fp=advent.h;h=946fcae266de938cdbddbe10ebbe25f4a377c3e1;hp=4188b1707d22616dfddb8e144ed1e3ae5184d29f;hb=869c53d1b1ae2d1da6cbb37070e76054e65cd559;hpb=ef78c36ddb2c4d3715a3885525bc4106fffb3060 diff --git a/advent.h b/advent.h index 4188b17..946fcae 100644 --- a/advent.h +++ b/advent.h @@ -64,10 +64,11 @@ * * PROP_STASHED is supposed to map a state property value to a * negative range, where the object cannot be picked up but the value - * can be recovered later. Various objects get this peoperty when + * can be recovered later. Various objects get this property when * the cave starts to close. On;y seems to be signifucant for the bird * and readable objects, notably the clam/oyster - but the code around - * those test is difficult to read. */ + * those test is difficult to read. + */ #define PROP_STASHIFY(n) (-1 - (n)) #define PROP_IS_STASHED(obj) (game.objects[obj].prop < STATE_NOTFOUND) #define PROP_IS_NOTFOUND(obj) (game.objects[obj].prop == STATE_NOTFOUND)