X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=actions2.c;h=72bd0b01e45abaa48d4ef1b0d6f9c4bf1c9d2622;hp=64695e07c74c01bc27fb0c7ab8f6acec1356c89a;hb=2abc83350422b98bbb8f4f7bdd19290dd9429949;hpb=3079ebda9551d8b62ff6f3d4b5c924e499eae5ce diff --git a/actions2.c b/actions2.c index 64695e0..72bd0b0 100644 --- a/actions2.c +++ b/actions2.c @@ -1,182 +1,214 @@ #include "advent.h" -#include "funcs.h" +#include "database.h" /* Carry an object. Special cases for bird and cage (if bird in cage, can't * take one without the other). Liquids also special, since they depend on * status of bottle. Also various side effects, etc. */ -int carry(void) { - if(TOTING(OBJ)) return(2011); - SPK=25; - if(OBJ == PLANT && game.prop[PLANT] <= 0)SPK=115; - if(OBJ == BEAR && game.prop[BEAR] == 1)SPK=169; - if(OBJ == CHAIN && game.prop[BEAR] != 0)SPK=170; - if(OBJ == URN)SPK=215; - if(OBJ == CAVITY)SPK=217; - if(OBJ == BLOOD)SPK=239; - if(OBJ == RUG && game.prop[RUG] == 2)SPK=222; - if(OBJ == SIGN)SPK=196; - if(OBJ != MESSAG) goto L9011; +int carry(long obj) +{ + if (obj == INTRANSITIVE) { + /* Carry, no object given yet. OK if only one object present. */ + if(game.atloc[game.loc] == 0 || + game.link[game.atloc[game.loc]] != 0 || + ATDWRF(game.loc) > 0) + return(8000); + obj=game.atloc[game.loc]; + } + + if (TOTING(obj)) return(2011); + SPK=25; + if (obj == PLANT && game.prop[PLANT] <= 0)SPK=115; + if (obj == BEAR && game.prop[BEAR] == 1)SPK=169; + if (obj == CHAIN && game.prop[BEAR] != 0)SPK=170; + if (obj == URN)SPK=215; + if (obj == CAVITY)SPK=217; + if (obj == BLOOD)SPK=239; + if (obj == RUG && game.prop[RUG] == 2)SPK=222; + if (obj == SIGN)SPK=196; + if (obj == MESSAG) { SPK=190; DSTROY(MESSAG); -L9011: if(game.fixed[OBJ] != 0) return(2011); - if(OBJ != WATER && OBJ != OIL) goto L9017; - K=OBJ; - OBJ=BOTTLE; - if(HERE(BOTTLE) && LIQ(0) == K) goto L9017; - if(TOTING(BOTTLE) && game.prop[BOTTLE] == 1) return(fill()); - if(game.prop[BOTTLE] != 1)SPK=105; - if(!TOTING(BOTTLE))SPK=104; - return(2011); -L9017: SPK=92; - if(game.holdng >= 7) return(2011); - if(OBJ != BIRD || game.prop[BIRD] == 1 || -1-game.prop[BIRD] == 1) goto L9014; - if(game.prop[BIRD] == 2) goto L9015; - if(!TOTING(CAGE))SPK=27; - if(TOTING(ROD))SPK=26; - if(SPK/2 == 13) return(2011); - game.prop[BIRD]=1; -L9014: if((OBJ == BIRD || OBJ == CAGE) && (game.prop[BIRD] == 1 || -1-game.prop[BIRD] == - 1))CARRY(BIRD+CAGE-OBJ,game.loc); - CARRY(OBJ,game.loc); - K=LIQ(0); - if(OBJ == BOTTLE && K != 0)game.place[K]= -1; - if(!GSTONE(OBJ) || game.prop[OBJ] == 0) return(2009); - game.prop[OBJ]=0; - game.prop[CAVITY]=1; - return(2009); + } + if (game.fixed[obj] != 0) + return(2011); + if (obj == WATER || obj == OIL) { + if (!HERE(BOTTLE) || LIQ(0) != obj) { + if (TOTING(BOTTLE) && game.prop[BOTTLE] == 1) + return(fill(BOTTLE)); + if (game.prop[BOTTLE] != 1)SPK=105; + if (!TOTING(BOTTLE))SPK=104; + return(2011); + } + obj = BOTTLE; + } -L9015: SPK=238; - DSTROY(BIRD); - return(2011); + SPK=92; + if (game.holdng >= INVLIMIT) + return(2011); + if (obj == BIRD && game.prop[BIRD] != 1 && -1-game.prop[BIRD] != 1) { + if (game.prop[BIRD] == 2) { + SPK=238; + DSTROY(BIRD); + return(2011); + } + if (!TOTING(CAGE))SPK=27; + if (TOTING(ROD))SPK=26; + if (SPK/2 == 13) return(2011); + game.prop[BIRD]=1; + } + if ((obj==BIRD || obj==CAGE) && (game.prop[BIRD]==1 || -1-game.prop[BIRD]==1)) + CARRY(BIRD+CAGE-obj,game.loc); + CARRY(obj,game.loc); + if (obj == BOTTLE && LIQ(0) != 0) + game.place[LIQ(0)] = -1; + if (!GSTONE(obj) || game.prop[obj] == 0) + return(2009); + game.prop[obj]=0; + game.prop[CAVITY]=1; + return(2009); } /* Discard object. "Throw" also comes here for most objects. Special cases for * bird (might attack snake or dragon) and cage (might contain bird) and vase. * Drop coins at vending machine for extra batteries. */ -int discard(bool just_do_it) { - if(just_do_it) goto L9021; - if(TOTING(ROD2) && OBJ == ROD && !TOTING(ROD))OBJ=ROD2; - if(!TOTING(OBJ)) return(2011); - if(OBJ != BIRD || !HERE(SNAKE)) goto L9023; - RSPEAK(30); - if(game.closed) return(19000); - DSTROY(SNAKE); -/* SET game.prop FOR USE BY TRAVEL OPTIONS */ - game.prop[SNAKE]=1; -L9021: K=LIQ(0); - if(K == OBJ)OBJ=BOTTLE; - if(OBJ == BOTTLE && K != 0)game.place[K]=0; - if(OBJ == CAGE && game.prop[BIRD] == 1)DROP(BIRD,game.loc); - DROP(OBJ,game.loc); - if(OBJ != BIRD) return(2012); - game.prop[BIRD]=0; - if(FOREST(game.loc))game.prop[BIRD]=2; - return(2012); - -L9023: if(!(GSTONE(OBJ) && AT(CAVITY) && game.prop[CAVITY] != 0)) goto L9024; - RSPEAK(218); - game.prop[OBJ]=1; - game.prop[CAVITY]=0; - if(!HERE(RUG) || !((OBJ == EMRALD && game.prop[RUG] != 2) || (OBJ == RUBY && - game.prop[RUG] == 2))) goto L9021; - SPK=219; - if(TOTING(RUG))SPK=220; - if(OBJ == RUBY)SPK=221; - RSPEAK(SPK); - if(SPK == 220) goto L9021; - K=2-game.prop[RUG]; - game.prop[RUG]=K; - if(K == 2)K=PLAC[SAPPH]; - MOVE(RUG+NOBJECTS,K); - goto L9021; - -L9024: if(OBJ != COINS || !HERE(VEND)) goto L9025; - DSTROY(COINS); - DROP(BATTER,game.loc); - PSPEAK(BATTER,0); - return(2012); - -L9025: if(OBJ != BIRD || !AT(DRAGON) || game.prop[DRAGON] != 0) goto L9026; - RSPEAK(154); - DSTROY(BIRD); - game.prop[BIRD]=0; - return(2012); - -L9026: if(OBJ != BEAR || !AT(TROLL)) goto L9027; - RSPEAK(163); - MOVE(TROLL,0); - MOVE(TROLL+NOBJECTS,0); - MOVE(TROLL2,PLAC[TROLL]); - MOVE(TROLL2+NOBJECTS,FIXD[TROLL]); - JUGGLE(CHASM); - game.prop[TROLL]=2; - goto L9021; - -L9027: if(OBJ == VASE && game.loc != PLAC[PILLOW]) goto L9028; - RSPEAK(54); - goto L9021; - -L9028: game.prop[VASE]=2; - if(AT(PILLOW))game.prop[VASE]=0; - PSPEAK(VASE,game.prop[VASE]+1); - if(game.prop[VASE] != 0)game.fixed[VASE]= -1; - goto L9021; +int discard(long obj, bool just_do_it) { + if (!just_do_it) { + if (TOTING(ROD2) && obj == ROD && !TOTING(ROD))obj=ROD2; + if (!TOTING(obj)) return(2011); + if (obj == BIRD && HERE(SNAKE)) { + RSPEAK(30); + if (game.closed) return(19000); + DSTROY(SNAKE); + /* Set game.prop for use by travel options */ + game.prop[SNAKE]=1; + + } else if ((GSTONE(obj) && AT(CAVITY) && game.prop[CAVITY] != 0)) { + RSPEAK(218); + game.prop[obj]=1; + game.prop[CAVITY]=0; + if (HERE(RUG) && ((obj == EMRALD && game.prop[RUG] != 2) || (obj == RUBY && + game.prop[RUG] == 2))) { + SPK=219; + if (TOTING(RUG))SPK=220; + if (obj == RUBY)SPK=221; + RSPEAK(SPK); + if (SPK != 220) { + K=2-game.prop[RUG]; + game.prop[RUG]=K; + if (K == 2)K=PLAC[SAPPH]; + MOVE(RUG+NOBJECTS,K); + } + } + } else if (obj == COINS && HERE(VEND)) { + DSTROY(COINS); + DROP(BATTER,game.loc); + PSPEAK(BATTER,0); + return(2012); + } else if (obj == BIRD && AT(DRAGON) && game.prop[DRAGON] == 0) { + RSPEAK(154); + DSTROY(BIRD); + game.prop[BIRD]=0; + return(2012); + } else if (obj == BEAR && AT(TROLL)) { + RSPEAK(163); + MOVE(TROLL,0); + MOVE(TROLL+NOBJECTS,0); + MOVE(TROLL2,PLAC[TROLL]); + MOVE(TROLL2+NOBJECTS,FIXD[TROLL]); + JUGGLE(CHASM); + game.prop[TROLL]=2; + } else if (obj != VASE || game.loc == PLAC[PILLOW]) { + RSPEAK(54); + } else { + game.prop[VASE]=2; + if (AT(PILLOW))game.prop[VASE]=0; + PSPEAK(VASE,game.prop[VASE]+1); + if (game.prop[VASE] != 0)game.fixed[VASE]= -1; + } + } + K=LIQ(0); + if (K == obj)obj=BOTTLE; + if (obj == BOTTLE && K != 0)game.place[K]=0; + if (obj == CAGE && game.prop[BIRD] == 1)DROP(BIRD,game.loc); + DROP(obj,game.loc); + if (obj != BIRD) return(2012); + game.prop[BIRD]=0; + if (FOREST(game.loc))game.prop[BIRD]=2; + return(2012); } /* Attack. Assume target if unambiguous. "Throw" also links here. Attackable * objects fall into two categories: enemies (snake, dwarf, etc.) and others * (bird, clam, machine). Ambiguous if 2 enemies, or no enemies but 2 others. */ -int attack(FILE *input, long obj) { - I=ATDWRF(game.loc); - if(obj != 0) goto L9124; - if(I > 0)obj=DWARF; - if(HERE(SNAKE))obj=obj*NOBJECTS+SNAKE; - if(AT(DRAGON) && game.prop[DRAGON] == 0)obj=obj*NOBJECTS+DRAGON; - if(AT(TROLL))obj=obj*NOBJECTS+TROLL; - if(AT(OGRE))obj=obj*NOBJECTS+OGRE; - if(HERE(BEAR) && game.prop[BEAR] == 0)obj=obj*NOBJECTS+BEAR; - if(obj > NOBJECTS) return(8000); - if(obj != 0) goto L9124; -/* CAN'T ATTACK BIRD OR MACHINE BY THROWING AXE. */ - if(HERE(BIRD) && VERB != THROW)obj=BIRD; - if(HERE(VEND) && VERB != THROW)obj=obj*NOBJECTS+VEND; -/* CLAM AND OYSTER BOTH TREATED AS CLAM FOR INTRANSITIVE CASE; NO HARM DONE. */ - if(HERE(CLAM) || HERE(OYSTER))obj=NOBJECTS*obj+CLAM; - if(obj > NOBJECTS) return(8000); -L9124: if(obj == BIRD) { +int attack(FILE *input, long verb, long obj) { + int i =ATDWRF(game.loc); + if (obj == 0) { + if (i > 0) + obj=DWARF; + if (HERE(SNAKE))obj=obj*NOBJECTS+SNAKE; + if (AT(DRAGON) && game.prop[DRAGON] == 0)obj=obj*NOBJECTS+DRAGON; + if (AT(TROLL))obj=obj*NOBJECTS+TROLL; + if (AT(OGRE))obj=obj*NOBJECTS+OGRE; + if (HERE(BEAR) && game.prop[BEAR] == 0)obj=obj*NOBJECTS+BEAR; + if (obj > NOBJECTS) return(8000); + if (obj == 0) { + /* Can't attack bird or machine by throwing axe. */ + if (HERE(BIRD) && verb != THROW)obj=BIRD; + if (HERE(VEND) && verb != THROW)obj=obj*NOBJECTS+VEND; + /* Clam and oyster both treated as clam for intransitive case; + * no harm done. */ + if (HERE(CLAM) || HERE(OYSTER))obj=NOBJECTS*obj+CLAM; + if (obj > NOBJECTS) return(8000); + } + } + if (obj == BIRD) { SPK=137; - if(game.closed) return(2011); + if (game.closed) return(2011); DSTROY(BIRD); game.prop[BIRD]=0; SPK=45; } -L9125: if(obj != VEND) goto L9126; - PSPEAK(VEND,game.prop[VEND]+2); - game.prop[VEND]=3-game.prop[VEND]; - return(2012); + if (obj == VEND) { + PSPEAK(VEND,game.prop[VEND]+2); + game.prop[VEND]=3-game.prop[VEND]; + return(2012); + } -L9126: if(obj == 0)SPK=44; - if(obj == CLAM || obj == OYSTER)SPK=150; - if(obj == SNAKE)SPK=46; - if(obj == DWARF)SPK=49; - if(obj == DWARF && game.closed) return(19000); - if(obj == DRAGON)SPK=167; - if(obj == TROLL)SPK=157; - if(obj == OGRE)SPK=203; - if(obj == OGRE && I > 0) goto L9128; - if(obj == BEAR)SPK=165+(game.prop[BEAR]+1)/2; - if(obj != DRAGON || game.prop[DRAGON] != 0) return(2011); -/* Fun stuff for dragon. If he insists on attacking it, win! Set game.prop to dead, - * move dragon to central loc (still fixed), move rug there (not fixed), and - * move him there, too. Then do a null motion to get new description. */ + if (obj == 0)SPK=44; + if (obj == CLAM || obj == OYSTER)SPK=150; + if (obj == SNAKE)SPK=46; + if (obj == DWARF)SPK=49; + if (obj == DWARF && game.closed) return(19000); + if (obj == DRAGON)SPK=167; + if (obj == TROLL)SPK=157; + if (obj == OGRE)SPK=203; + if (obj == OGRE && i > 0) { + RSPEAK(SPK); + RSPEAK(6); + DSTROY(OGRE); + int k=0; + for (i=1; i < PIRATE; i++) { + if (game.dloc[i] == game.loc) { + ++k; + game.dloc[i]=61; + game.dseen[i]=false; + } + } + SPK=SPK+1+1/k; + return(2011); + } + if (obj == BEAR)SPK=165+(game.prop[BEAR]+1)/2; + if (obj != DRAGON || game.prop[DRAGON] != 0) return(2011); + /* Fun stuff for dragon. If he insists on attacking it, win! + * Set game.prop to dead, move dragon to central loc (still + * fixed), move rug there (not fixed), and move him there, + * too. Then do a null motion to get new description. */ RSPEAK(49); - VERB=0; - obj=0; GETIN(input,WD1,WD1X,WD2,WD2X); - if(WD1 != MAKEWD(25) && WD1 != MAKEWD(250519)) return(2607); + if (WD1 != MAKEWD(25) && WD1 != MAKEWD(250519)) return(2607); PSPEAK(DRAGON,3); game.prop[DRAGON]=1; game.prop[RUG]=0; @@ -187,162 +219,187 @@ L9126: if(obj == 0)SPK=44; MOVE(RUG,K); DROP(BLOOD,K); for (obj=1; obj<=NOBJECTS; obj++) { - if(game.place[obj] == PLAC[DRAGON] || game.place[obj] == FIXD[DRAGON])MOVE(obj,K); + if (game.place[obj] == PLAC[DRAGON] || game.place[obj] == FIXD[DRAGON])MOVE(obj,K); /*etc*/ ; } /* end loop */ game.loc=K; K=NUL; - return(8); - -L9128: RSPEAK(SPK); - RSPEAK(6); - DSTROY(OGRE); - K=0; - for (I=1; I < PIRATE; I++) { - if(game.dloc[I] == game.loc) { - K=K+1; - game.dloc[I]=61; - game.dseen[I]=false; - } - } - SPK=SPK+1+1/K; - return(2011); + return(8); } -/* Throw. Same as discard unless axe. Then same as attack except ignore bird, - * and if dwarf is present then one might be killed. (Only way to do so!) - * Axe also special for dragon, bear, and troll. Treasures special for troll. */ - -int throw(FILE *cmdin, long obj) { - if(TOTING(ROD2) && obj == ROD && !TOTING(ROD))obj=ROD2; - if(!TOTING(obj)) return(2011); - if(obj >= 50 && obj <= MAXTRS && AT(TROLL)) goto L9178; - if(obj == FOOD && HERE(BEAR)) goto L9177; - if(obj != AXE) return(discard(false)); - I=ATDWRF(game.loc); - if(I > 0) goto L9172; - SPK=152; - if(AT(DRAGON) && game.prop[DRAGON] == 0) goto L9175; - SPK=158; - if(AT(TROLL)) goto L9175; - SPK=203; - if(AT(OGRE)) goto L9175; - if(HERE(BEAR) && game.prop[BEAR] == 0) goto L9176; - obj=0; - return(attack(cmdin, obj)); - -L9172: SPK=48; - if(randrange(NDWARVES+1) < game.dflag) goto L9175; - game.dseen[I]=false; - game.dloc[I]=0; - SPK=47; - game.dkill=game.dkill+1; - if(game.dkill == 1)SPK=149; -L9175: RSPEAK(SPK); - DROP(AXE,game.loc); - K=NUL; - return(8); - -/* This'll teach him to throw the axe at the bear! */ -L9176: SPK=164; - DROP(AXE,game.loc); - game.fixed[AXE]= -1; - game.prop[AXE]=1; - JUGGLE(BEAR); - return(2011); - -/* But throwing food is another story. */ -L9177: obj=BEAR; - return(feed(obj)); +int throw_support(long spk) +{ + RSPEAK(spk); + DROP(AXE,game.loc); + K=NUL; + return(8); +} -L9178: SPK=159; -/* Snarf a treasure for the troll. */ - DROP(obj,0); - MOVE(TROLL,0); - MOVE(TROLL+NOBJECTS,0); - DROP(TROLL2,PLAC[TROLL]); - DROP(TROLL2+NOBJECTS,FIXD[TROLL]); - JUGGLE(CHASM); - return(2011); +int throw(FILE *cmdin, long verb, long obj) +/* Throw. Same as discard unless axe. Then same as attack except + * ignore bird, and if dwarf is present then one might be killed. + * (Only way to do so!) Axe also special for dragon, bear, and + * troll. Treasures special for troll. */ +{ + if (TOTING(ROD2) && obj == ROD && !TOTING(ROD))obj=ROD2; + if (!TOTING(obj)) + return(2011); + if (obj >= 50 && obj <= MAXTRS && AT(TROLL)) { + SPK=159; + /* Snarf a treasure for the troll. */ + DROP(obj,0); + MOVE(TROLL,0); + MOVE(TROLL+NOBJECTS,0); + DROP(TROLL2,PLAC[TROLL]); + DROP(TROLL2+NOBJECTS,FIXD[TROLL]); + JUGGLE(CHASM); + return(2011); + } + if (obj == FOOD && HERE(BEAR)) { + /* But throwing food is another story. */ + obj=BEAR; + return(feed(obj)); + } + if (obj != AXE) + return(discard(obj, false)); + I=ATDWRF(game.loc); + if (I <= 0) { + if (AT(DRAGON) && game.prop[DRAGON] == 0) { + SPK=152; + return throw_support(SPK); + } + if (AT(TROLL)) { + SPK=158; + return throw_support(SPK); + } + if (AT(OGRE)) { + SPK=203; + return throw_support(SPK); + } + if (HERE(BEAR) && game.prop[BEAR] == 0) { + /* This'll teach him to throw the axe at the bear! */ + SPK=164; + DROP(AXE,game.loc); + game.fixed[AXE]= -1; + game.prop[AXE]=1; + JUGGLE(BEAR); + return(2011); + } + return(attack(cmdin, verb, 0)); + } + + if (randrange(NDWARVES+1) < game.dflag) { + SPK=48; + return throw_support(SPK); + } + game.dseen[I]=false; + game.dloc[I]=0; + SPK=47; + game.dkill=game.dkill+1; + if (game.dkill == 1)SPK=149; + + return throw_support(SPK); } +int feed(long obj) /* Feed. If bird, no seed. Snake, dragon, troll: quip. If dwarf, make him * mad. Bear, special. */ - -int feed(long obj) { - if(obj != BIRD) goto L9212; +{ + if (obj == BIRD) { SPK=100; - return(2011); + return(2011); + } -L9212: if(obj != SNAKE && obj != DRAGON && obj != TROLL) goto L9213; + if (!(obj != SNAKE && obj != DRAGON && obj != TROLL)) { SPK=102; - if(obj == DRAGON && game.prop[DRAGON] != 0)SPK=110; - if(obj == TROLL)SPK=182; - if(obj != SNAKE || game.closed || !HERE(BIRD)) return(2011); + if (obj == DRAGON && game.prop[DRAGON] != 0)SPK=110; + if (obj == TROLL)SPK=182; + if (obj != SNAKE || game.closed || !HERE(BIRD)) + return(2011); SPK=101; DSTROY(BIRD); game.prop[BIRD]=0; - return(2011); + return(2011); + } -L9213: if(obj != DWARF) goto L9214; - if(!HERE(FOOD)) return(2011); + if (obj == DWARF) { + if (!HERE(FOOD)) + return(2011); SPK=103; game.dflag=game.dflag+2; - return(2011); + return(2011); + } -L9214: if(obj != BEAR) goto L9215; - if(game.prop[BEAR] == 0)SPK=102; - if(game.prop[BEAR] == 3)SPK=110; - if(!HERE(FOOD)) return(2011); + if (obj == BEAR) { + if (game.prop[BEAR] == 0)SPK=102; + if (game.prop[BEAR] == 3)SPK=110; + if (!HERE(FOOD)) + return(2011); DSTROY(FOOD); game.prop[BEAR]=1; game.fixed[AXE]=0; game.prop[AXE]=0; SPK=168; - return(2011); + return(2011); + } -L9215: if(obj != OGRE) goto L9216; - if(HERE(FOOD))SPK=202; - return(2011); + if (obj == OGRE) { + if (HERE(FOOD)) + SPK=202; + return(2011); + } -L9216: SPK=14; - return(2011); + SPK=14; + return(2011); } -/* Fill. Bottle or urn must be empty, and liquid available. (Vase is nasty.) */ - -int fill() { - if(OBJ == VASE) goto L9222; - if(OBJ == URN) goto L9224; - if(OBJ != 0 && OBJ != BOTTLE) return(2011); - if(OBJ == 0 && !HERE(BOTTLE)) return(8000); - SPK=107; - if(LIQLOC(game.loc) == 0)SPK=106; - if(HERE(URN) && game.prop[URN] != 0)SPK=214; - if(LIQ(0) != 0)SPK=105; - if(SPK != 107) return(2011); - game.prop[BOTTLE]=MOD(COND[game.loc],4)/2*2; - K=LIQ(0); - if(TOTING(BOTTLE))game.place[K]= -1; - if(K == OIL)SPK=108; - return(2011); - -L9222: SPK=29; - if(LIQLOC(game.loc) == 0)SPK=144; - if(LIQLOC(game.loc) == 0 || !TOTING(VASE)) return(2011); +int fill(long obj) +/* Fill. Bottle or urn must be empty, and liquid available. (Vase + * is nasty.) */ +{ + int k; + if (obj == VASE) { + SPK=29; + if (LIQLOC(game.loc) == 0)SPK=144; + if (LIQLOC(game.loc) == 0 || !TOTING(VASE)) + return(2011); RSPEAK(145); game.prop[VASE]=2; game.fixed[VASE]= -1; - return(discard(true)); + return(discard(obj, true)); + } -L9224: SPK=213; - if(game.prop[URN] != 0) return(2011); + if (obj == URN){ + SPK=213; + if (game.prop[URN] != 0) return(2011); SPK=144; - K=LIQ(0); - if(K == 0 || !HERE(BOTTLE)) return(2011); - game.place[K]=0; + k=LIQ(0); + if (k == 0 || !HERE(BOTTLE)) return(2011); + game.place[k]=0; game.prop[BOTTLE]=1; - if(K == OIL)game.prop[URN]=1; + if (k == OIL)game.prop[URN]=1; SPK=211+game.prop[URN]; - return(2011); + return(2011); + } + + if (obj != 0 && obj != BOTTLE) + return(2011); + if (obj == 0 && !HERE(BOTTLE)) + return(8000); + SPK=107; + if (LIQLOC(game.loc) == 0) + SPK=106; + if (HERE(URN) && game.prop[URN] != 0) + SPK=214; + if (LIQ(0) != 0) + SPK=105; + if (SPK != 107) + return(2011); + game.prop[BOTTLE]=MOD(COND[game.loc],4)/2*2; + k=LIQ(0); + if (TOTING(BOTTLE)) + game.place[k]= -1; + if (k == OIL) + SPK=108; + return(2011); }