X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=actions2.c;h=72bd0b01e45abaa48d4ef1b0d6f9c4bf1c9d2622;hp=066900a4d48749d49fad402e1b3164f2e718159b;hb=2abc83350422b98bbb8f4f7bdd19290dd9429949;hpb=7e4753b23a7742ef4313461f49750c5c8eb3b697 diff --git a/actions2.c b/actions2.c index 066900a..72bd0b0 100644 --- a/actions2.c +++ b/actions2.c @@ -1,5 +1,5 @@ #include "advent.h" -#include "funcs.h" +#include "database.h" /* Carry an object. Special cases for bird and cage (if bird in cage, can't * take one without the other). Liquids also special, since they depend on @@ -7,6 +7,15 @@ int carry(long obj) { + if (obj == INTRANSITIVE) { + /* Carry, no object given yet. OK if only one object present. */ + if(game.atloc[game.loc] == 0 || + game.link[game.atloc[game.loc]] != 0 || + ATDWRF(game.loc) > 0) + return(8000); + obj=game.atloc[game.loc]; + } + if (TOTING(obj)) return(2011); SPK=25; if (obj == PLANT && game.prop[PLANT] <= 0)SPK=115; @@ -65,105 +74,104 @@ int carry(long obj) * Drop coins at vending machine for extra batteries. */ int discard(long obj, bool just_do_it) { - if (just_do_it) goto L9021; - if (TOTING(ROD2) && obj == ROD && !TOTING(ROD))obj=ROD2; - if (!TOTING(obj)) return(2011); - if (obj != BIRD || !HERE(SNAKE)) goto L9023; - RSPEAK(30); - if (game.closed) return(19000); - DSTROY(SNAKE); - /* Set game.prop for use by travel options */ - game.prop[SNAKE]=1; -L9021: K=LIQ(0); - if (K == obj)obj=BOTTLE; - if (obj == BOTTLE && K != 0)game.place[K]=0; - if (obj == CAGE && game.prop[BIRD] == 1)DROP(BIRD,game.loc); - DROP(obj,game.loc); - if (obj != BIRD) return(2012); - game.prop[BIRD]=0; - if (FOREST(game.loc))game.prop[BIRD]=2; - return(2012); - -L9023: if (!(GSTONE(obj) && AT(CAVITY) && game.prop[CAVITY] != 0)) goto L9024; - RSPEAK(218); - game.prop[obj]=1; - game.prop[CAVITY]=0; - if (!HERE(RUG) || !((obj == EMRALD && game.prop[RUG] != 2) || (obj == RUBY && - game.prop[RUG] == 2))) goto L9021; - SPK=219; - if (TOTING(RUG))SPK=220; - if (obj == RUBY)SPK=221; - RSPEAK(SPK); - if (SPK == 220) goto L9021; - K=2-game.prop[RUG]; - game.prop[RUG]=K; - if (K == 2)K=PLAC[SAPPH]; - MOVE(RUG+NOBJECTS,K); - goto L9021; - -L9024: if (obj != COINS || !HERE(VEND)) goto L9025; - DSTROY(COINS); - DROP(BATTER,game.loc); - PSPEAK(BATTER,0); - return(2012); - -L9025: if (obj != BIRD || !AT(DRAGON) || game.prop[DRAGON] != 0) goto L9026; - RSPEAK(154); - DSTROY(BIRD); - game.prop[BIRD]=0; - return(2012); + if (!just_do_it) { + if (TOTING(ROD2) && obj == ROD && !TOTING(ROD))obj=ROD2; + if (!TOTING(obj)) return(2011); + if (obj == BIRD && HERE(SNAKE)) { + RSPEAK(30); + if (game.closed) return(19000); + DSTROY(SNAKE); + /* Set game.prop for use by travel options */ + game.prop[SNAKE]=1; -L9026: if (obj != BEAR || !AT(TROLL)) goto L9027; - RSPEAK(163); - MOVE(TROLL,0); - MOVE(TROLL+NOBJECTS,0); - MOVE(TROLL2,PLAC[TROLL]); - MOVE(TROLL2+NOBJECTS,FIXD[TROLL]); - JUGGLE(CHASM); - game.prop[TROLL]=2; - goto L9021; - -L9027: if (obj == VASE && game.loc != PLAC[PILLOW]) goto L9028; - RSPEAK(54); - goto L9021; - -L9028: game.prop[VASE]=2; - if (AT(PILLOW))game.prop[VASE]=0; - PSPEAK(VASE,game.prop[VASE]+1); - if (game.prop[VASE] != 0)game.fixed[VASE]= -1; - goto L9021; + } else if ((GSTONE(obj) && AT(CAVITY) && game.prop[CAVITY] != 0)) { + RSPEAK(218); + game.prop[obj]=1; + game.prop[CAVITY]=0; + if (HERE(RUG) && ((obj == EMRALD && game.prop[RUG] != 2) || (obj == RUBY && + game.prop[RUG] == 2))) { + SPK=219; + if (TOTING(RUG))SPK=220; + if (obj == RUBY)SPK=221; + RSPEAK(SPK); + if (SPK != 220) { + K=2-game.prop[RUG]; + game.prop[RUG]=K; + if (K == 2)K=PLAC[SAPPH]; + MOVE(RUG+NOBJECTS,K); + } + } + } else if (obj == COINS && HERE(VEND)) { + DSTROY(COINS); + DROP(BATTER,game.loc); + PSPEAK(BATTER,0); + return(2012); + } else if (obj == BIRD && AT(DRAGON) && game.prop[DRAGON] == 0) { + RSPEAK(154); + DSTROY(BIRD); + game.prop[BIRD]=0; + return(2012); + } else if (obj == BEAR && AT(TROLL)) { + RSPEAK(163); + MOVE(TROLL,0); + MOVE(TROLL+NOBJECTS,0); + MOVE(TROLL2,PLAC[TROLL]); + MOVE(TROLL2+NOBJECTS,FIXD[TROLL]); + JUGGLE(CHASM); + game.prop[TROLL]=2; + } else if (obj != VASE || game.loc == PLAC[PILLOW]) { + RSPEAK(54); + } else { + game.prop[VASE]=2; + if (AT(PILLOW))game.prop[VASE]=0; + PSPEAK(VASE,game.prop[VASE]+1); + if (game.prop[VASE] != 0)game.fixed[VASE]= -1; + } + } + K=LIQ(0); + if (K == obj)obj=BOTTLE; + if (obj == BOTTLE && K != 0)game.place[K]=0; + if (obj == CAGE && game.prop[BIRD] == 1)DROP(BIRD,game.loc); + DROP(obj,game.loc); + if (obj != BIRD) return(2012); + game.prop[BIRD]=0; + if (FOREST(game.loc))game.prop[BIRD]=2; + return(2012); } /* Attack. Assume target if unambiguous. "Throw" also links here. Attackable * objects fall into two categories: enemies (snake, dwarf, etc.) and others * (bird, clam, machine). Ambiguous if 2 enemies, or no enemies but 2 others. */ -int attack(FILE *input, long obj, long verb) { - I=ATDWRF(game.loc); - if (obj != 0) goto L9124; - if (I > 0)obj=DWARF; - if (HERE(SNAKE))obj=obj*NOBJECTS+SNAKE; - if (AT(DRAGON) && game.prop[DRAGON] == 0)obj=obj*NOBJECTS+DRAGON; - if (AT(TROLL))obj=obj*NOBJECTS+TROLL; - if (AT(OGRE))obj=obj*NOBJECTS+OGRE; - if (HERE(BEAR) && game.prop[BEAR] == 0)obj=obj*NOBJECTS+BEAR; - if (obj > NOBJECTS) return(8000); - if (obj != 0) goto L9124; - /* Can't attack bird or machine by throwing axe. */ - if (HERE(BIRD) && verb != THROW)obj=BIRD; - if (HERE(VEND) && verb != THROW)obj=obj*NOBJECTS+VEND; - /* Clam and oyster both treated as clam for intransitive case; - * no harm done. */ - if (HERE(CLAM) || HERE(OYSTER))obj=NOBJECTS*obj+CLAM; - if (obj > NOBJECTS) return(8000); -L9124: if (obj == BIRD) { +int attack(FILE *input, long verb, long obj) { + int i =ATDWRF(game.loc); + if (obj == 0) { + if (i > 0) + obj=DWARF; + if (HERE(SNAKE))obj=obj*NOBJECTS+SNAKE; + if (AT(DRAGON) && game.prop[DRAGON] == 0)obj=obj*NOBJECTS+DRAGON; + if (AT(TROLL))obj=obj*NOBJECTS+TROLL; + if (AT(OGRE))obj=obj*NOBJECTS+OGRE; + if (HERE(BEAR) && game.prop[BEAR] == 0)obj=obj*NOBJECTS+BEAR; + if (obj > NOBJECTS) return(8000); + if (obj == 0) { + /* Can't attack bird or machine by throwing axe. */ + if (HERE(BIRD) && verb != THROW)obj=BIRD; + if (HERE(VEND) && verb != THROW)obj=obj*NOBJECTS+VEND; + /* Clam and oyster both treated as clam for intransitive case; + * no harm done. */ + if (HERE(CLAM) || HERE(OYSTER))obj=NOBJECTS*obj+CLAM; + if (obj > NOBJECTS) return(8000); + } + } + if (obj == BIRD) { SPK=137; if (game.closed) return(2011); DSTROY(BIRD); game.prop[BIRD]=0; SPK=45; } -L9125: if (obj == VEND) { + if (obj == VEND) { PSPEAK(VEND,game.prop[VEND]+2); game.prop[VEND]=3-game.prop[VEND]; return(2012); @@ -177,7 +185,21 @@ L9125: if (obj == VEND) { if (obj == DRAGON)SPK=167; if (obj == TROLL)SPK=157; if (obj == OGRE)SPK=203; - if (obj == OGRE && I > 0) goto L9128; + if (obj == OGRE && i > 0) { + RSPEAK(SPK); + RSPEAK(6); + DSTROY(OGRE); + int k=0; + for (i=1; i < PIRATE; i++) { + if (game.dloc[i] == game.loc) { + ++k; + game.dloc[i]=61; + game.dseen[i]=false; + } + } + SPK=SPK+1+1/k; + return(2011); + } if (obj == BEAR)SPK=165+(game.prop[BEAR]+1)/2; if (obj != DRAGON || game.prop[DRAGON] != 0) return(2011); /* Fun stuff for dragon. If he insists on attacking it, win! @@ -202,78 +224,81 @@ L9125: if (obj == VEND) { } /* end loop */ game.loc=K; K=NUL; - return(8); - -L9128: RSPEAK(SPK); - RSPEAK(6); - DSTROY(OGRE); - K=0; - for (I=1; I < PIRATE; I++) { - if (game.dloc[I] == game.loc) { - K=K+1; - game.dloc[I]=61; - game.dseen[I]=false; - } - } - SPK=SPK+1+1/K; - return(2011); + return(8); } -/* Throw. Same as discard unless axe. Then same as attack except ignore bird, - * and if dwarf is present then one might be killed. (Only way to do so!) - * Axe also special for dragon, bear, and troll. Treasures special for troll. */ - -int throw(FILE *cmdin, long obj, long verb) { - if (TOTING(ROD2) && obj == ROD && !TOTING(ROD))obj=ROD2; - if (!TOTING(obj)) return(2011); - if (obj >= 50 && obj <= MAXTRS && AT(TROLL)) goto L9178; - if (obj == FOOD && HERE(BEAR)) goto L9177; - if (obj != AXE) return(discard(obj, false)); - I=ATDWRF(game.loc); - if (I > 0) goto L9172; - SPK=152; - if (AT(DRAGON) && game.prop[DRAGON] == 0) goto L9175; - SPK=158; - if (AT(TROLL)) goto L9175; - SPK=203; - if (AT(OGRE)) goto L9175; - if (HERE(BEAR) && game.prop[BEAR] == 0) goto L9176; - obj=0; - return(attack(cmdin, obj, verb)); - -L9172: SPK=48; - if (randrange(NDWARVES+1) < game.dflag) goto L9175; - game.dseen[I]=false; - game.dloc[I]=0; - SPK=47; - game.dkill=game.dkill+1; - if (game.dkill == 1)SPK=149; -L9175: RSPEAK(SPK); - DROP(AXE,game.loc); - K=NUL; - return(8); +int throw_support(long spk) +{ + RSPEAK(spk); + DROP(AXE,game.loc); + K=NUL; + return(8); +} -/* This'll teach him to throw the axe at the bear! */ -L9176: SPK=164; - DROP(AXE,game.loc); - game.fixed[AXE]= -1; - game.prop[AXE]=1; - JUGGLE(BEAR); - return(2011); +int throw(FILE *cmdin, long verb, long obj) +/* Throw. Same as discard unless axe. Then same as attack except + * ignore bird, and if dwarf is present then one might be killed. + * (Only way to do so!) Axe also special for dragon, bear, and + * troll. Treasures special for troll. */ +{ + if (TOTING(ROD2) && obj == ROD && !TOTING(ROD))obj=ROD2; + if (!TOTING(obj)) + return(2011); + if (obj >= 50 && obj <= MAXTRS && AT(TROLL)) { + SPK=159; + /* Snarf a treasure for the troll. */ + DROP(obj,0); + MOVE(TROLL,0); + MOVE(TROLL+NOBJECTS,0); + DROP(TROLL2,PLAC[TROLL]); + DROP(TROLL2+NOBJECTS,FIXD[TROLL]); + JUGGLE(CHASM); + return(2011); + } + if (obj == FOOD && HERE(BEAR)) { + /* But throwing food is another story. */ + obj=BEAR; + return(feed(obj)); + } + if (obj != AXE) + return(discard(obj, false)); + I=ATDWRF(game.loc); + if (I <= 0) { + if (AT(DRAGON) && game.prop[DRAGON] == 0) { + SPK=152; + return throw_support(SPK); + } + if (AT(TROLL)) { + SPK=158; + return throw_support(SPK); + } + if (AT(OGRE)) { + SPK=203; + return throw_support(SPK); + } + if (HERE(BEAR) && game.prop[BEAR] == 0) { + /* This'll teach him to throw the axe at the bear! */ + SPK=164; + DROP(AXE,game.loc); + game.fixed[AXE]= -1; + game.prop[AXE]=1; + JUGGLE(BEAR); + return(2011); + } + return(attack(cmdin, verb, 0)); + } -/* But throwing food is another story. */ -L9177: obj=BEAR; - return(feed(obj)); + if (randrange(NDWARVES+1) < game.dflag) { + SPK=48; + return throw_support(SPK); + } + game.dseen[I]=false; + game.dloc[I]=0; + SPK=47; + game.dkill=game.dkill+1; + if (game.dkill == 1)SPK=149; -L9178: SPK=159; -/* Snarf a treasure for the troll. */ - DROP(obj,0); - MOVE(TROLL,0); - MOVE(TROLL+NOBJECTS,0); - DROP(TROLL2,PLAC[TROLL]); - DROP(TROLL2+NOBJECTS,FIXD[TROLL]); - JUGGLE(CHASM); - return(2011); + return throw_support(SPK); } int feed(long obj) @@ -332,6 +357,7 @@ int fill(long obj) /* Fill. Bottle or urn must be empty, and liquid available. (Vase * is nasty.) */ { + int k; if (obj == VASE) { SPK=29; if (LIQLOC(game.loc) == 0)SPK=144; @@ -347,11 +373,11 @@ int fill(long obj) SPK=213; if (game.prop[URN] != 0) return(2011); SPK=144; - K=LIQ(0); - if (K == 0 || !HERE(BOTTLE)) return(2011); - game.place[K]=0; + k=LIQ(0); + if (k == 0 || !HERE(BOTTLE)) return(2011); + game.place[k]=0; game.prop[BOTTLE]=1; - if (K == OIL)game.prop[URN]=1; + if (k == OIL)game.prop[URN]=1; SPK=211+game.prop[URN]; return(2011); } @@ -370,10 +396,10 @@ int fill(long obj) if (SPK != 107) return(2011); game.prop[BOTTLE]=MOD(COND[game.loc],4)/2*2; - K=LIQ(0); + k=LIQ(0); if (TOTING(BOTTLE)) - game.place[K]= -1; - if (K == OIL) + game.place[k]= -1; + if (k == OIL) SPK=108; return(2011); }