X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=actions2.c;fp=actions2.c;h=de3ac31ff916f5f94eeb553bfe22ee8995467391;hp=bead610e5124546a8db7c38f72a880894d15e4e2;hb=764ed291af13f4fd7e49f6a28a75780bafedb74e;hpb=430b8e7d53ebe591f0706f9b34308d700f7154f8 diff --git a/actions2.c b/actions2.c index bead610..de3ac31 100644 --- a/actions2.c +++ b/actions2.c @@ -5,50 +5,54 @@ * take one without the other). Liquids also special, since they depend on * status of bottle. Also various side effects, etc. */ -int carry(long obj) { - if(TOTING(obj)) return(2011); - SPK=25; - if(obj == PLANT && game.prop[PLANT] <= 0)SPK=115; - if(obj == BEAR && game.prop[BEAR] == 1)SPK=169; - if(obj == CHAIN && game.prop[BEAR] != 0)SPK=170; - if(obj == URN)SPK=215; - if(obj == CAVITY)SPK=217; - if(obj == BLOOD)SPK=239; - if(obj == RUG && game.prop[RUG] == 2)SPK=222; - if(obj == SIGN)SPK=196; - if(obj != MESSAG) goto L9011; +int carry(long obj) +{ + if (TOTING(obj)) return(2011); + SPK=25; + if (obj == PLANT && game.prop[PLANT] <= 0)SPK=115; + if (obj == BEAR && game.prop[BEAR] == 1)SPK=169; + if (obj == CHAIN && game.prop[BEAR] != 0)SPK=170; + if (obj == URN)SPK=215; + if (obj == CAVITY)SPK=217; + if (obj == BLOOD)SPK=239; + if (obj == RUG && game.prop[RUG] == 2)SPK=222; + if (obj == SIGN)SPK=196; + if (obj == MESSAG) { SPK=190; DSTROY(MESSAG); -L9011: if(game.fixed[obj] != 0) return(2011); - if(obj != WATER && obj != OIL) goto L9017; - K=obj; - obj=BOTTLE; - if(HERE(BOTTLE) && LIQ(0) == K) goto L9017; - if(TOTING(BOTTLE) && game.prop[BOTTLE] == 1) return(fill(obj)); - if(game.prop[BOTTLE] != 1)SPK=105; - if(!TOTING(BOTTLE))SPK=104; - return(2011); -L9017: SPK=92; - if(game.holdng >= 7) return(2011); - if(obj != BIRD || game.prop[BIRD] == 1 || -1-game.prop[BIRD] == 1) goto L9014; - if(game.prop[BIRD] == 2) goto L9015; - if(!TOTING(CAGE))SPK=27; - if(TOTING(ROD))SPK=26; - if(SPK/2 == 13) return(2011); + } + if (game.fixed[obj] != 0) return(2011); + if (obj != WATER && obj != OIL) goto L9017; + //K = obj; + obj = BOTTLE; + if (HERE(BOTTLE) && LIQ(0) == K) goto L9017; + if (TOTING(BOTTLE) && game.prop[BOTTLE] == 1) return(fill(BOTTLE)); + if (game.prop[BOTTLE] != 1)SPK=105; + if (!TOTING(BOTTLE))SPK=104; + return(2011); +L9017: + SPK=92; + if (game.holdng >= 7) return(2011); + if (obj == BIRD && game.prop[BIRD] != 1 && -1-game.prop[BIRD] != 1) { + if (game.prop[BIRD] == 2) { + SPK=238; + DSTROY(BIRD); + return(2011); + } + if (!TOTING(CAGE))SPK=27; + if (TOTING(ROD))SPK=26; + if (SPK/2 == 13) return(2011); game.prop[BIRD]=1; -L9014: if((obj == BIRD || obj == CAGE) && (game.prop[BIRD] == 1 || -1-game.prop[BIRD] == - 1))CARRY(BIRD+CAGE-obj,game.loc); - CARRY(obj,game.loc); - K=LIQ(0); - if(obj == BOTTLE && K != 0)game.place[K]= -1; - if(!GSTONE(obj) || game.prop[obj] == 0) return(2009); - game.prop[obj]=0; - game.prop[CAVITY]=1; - return(2009); - -L9015: SPK=238; - DSTROY(BIRD); - return(2011); + } + if ((obj==BIRD || obj==CAGE) && (game.prop[BIRD]==1 || -1-game.prop[BIRD]==1)) + CARRY(BIRD+CAGE-obj,game.loc); + CARRY(obj,game.loc); + K=LIQ(0); + if (obj == BOTTLE && K != 0)game.place[K]= -1; + if (!GSTONE(obj) || game.prop[obj] == 0) return(2009); + game.prop[obj]=0; + game.prop[CAVITY]=1; + return(2009); } /* Discard object. "Throw" also comes here for most objects. Special cases for @@ -56,55 +60,55 @@ L9015: SPK=238; * Drop coins at vending machine for extra batteries. */ int discard(long obj, bool just_do_it) { - if(just_do_it) goto L9021; - if(TOTING(ROD2) && obj == ROD && !TOTING(ROD))obj=ROD2; - if(!TOTING(obj)) return(2011); - if(obj != BIRD || !HERE(SNAKE)) goto L9023; + if (just_do_it) goto L9021; + if (TOTING(ROD2) && obj == ROD && !TOTING(ROD))obj=ROD2; + if (!TOTING(obj)) return(2011); + if (obj != BIRD || !HERE(SNAKE)) goto L9023; RSPEAK(30); - if(game.closed) return(19000); + if (game.closed) return(19000); DSTROY(SNAKE); -/* SET game.prop FOR USE BY TRAVEL OPTIONS */ + /* Set game.prop for use by travel options */ game.prop[SNAKE]=1; L9021: K=LIQ(0); - if(K == obj)obj=BOTTLE; - if(obj == BOTTLE && K != 0)game.place[K]=0; - if(obj == CAGE && game.prop[BIRD] == 1)DROP(BIRD,game.loc); + if (K == obj)obj=BOTTLE; + if (obj == BOTTLE && K != 0)game.place[K]=0; + if (obj == CAGE && game.prop[BIRD] == 1)DROP(BIRD,game.loc); DROP(obj,game.loc); - if(obj != BIRD) return(2012); + if (obj != BIRD) return(2012); game.prop[BIRD]=0; - if(FOREST(game.loc))game.prop[BIRD]=2; + if (FOREST(game.loc))game.prop[BIRD]=2; return(2012); -L9023: if(!(GSTONE(obj) && AT(CAVITY) && game.prop[CAVITY] != 0)) goto L9024; +L9023: if (!(GSTONE(obj) && AT(CAVITY) && game.prop[CAVITY] != 0)) goto L9024; RSPEAK(218); game.prop[obj]=1; game.prop[CAVITY]=0; - if(!HERE(RUG) || !((obj == EMRALD && game.prop[RUG] != 2) || (obj == RUBY && + if (!HERE(RUG) || !((obj == EMRALD && game.prop[RUG] != 2) || (obj == RUBY && game.prop[RUG] == 2))) goto L9021; SPK=219; - if(TOTING(RUG))SPK=220; - if(obj == RUBY)SPK=221; + if (TOTING(RUG))SPK=220; + if (obj == RUBY)SPK=221; RSPEAK(SPK); - if(SPK == 220) goto L9021; + if (SPK == 220) goto L9021; K=2-game.prop[RUG]; game.prop[RUG]=K; - if(K == 2)K=PLAC[SAPPH]; + if (K == 2)K=PLAC[SAPPH]; MOVE(RUG+NOBJECTS,K); goto L9021; -L9024: if(obj != COINS || !HERE(VEND)) goto L9025; +L9024: if (obj != COINS || !HERE(VEND)) goto L9025; DSTROY(COINS); DROP(BATTER,game.loc); PSPEAK(BATTER,0); return(2012); -L9025: if(obj != BIRD || !AT(DRAGON) || game.prop[DRAGON] != 0) goto L9026; +L9025: if (obj != BIRD || !AT(DRAGON) || game.prop[DRAGON] != 0) goto L9026; RSPEAK(154); DSTROY(BIRD); game.prop[BIRD]=0; return(2012); -L9026: if(obj != BEAR || !AT(TROLL)) goto L9027; +L9026: if (obj != BEAR || !AT(TROLL)) goto L9027; RSPEAK(163); MOVE(TROLL,0); MOVE(TROLL+NOBJECTS,0); @@ -114,14 +118,14 @@ L9026: if(obj != BEAR || !AT(TROLL)) goto L9027; game.prop[TROLL]=2; goto L9021; -L9027: if(obj == VASE && game.loc != PLAC[PILLOW]) goto L9028; +L9027: if (obj == VASE && game.loc != PLAC[PILLOW]) goto L9028; RSPEAK(54); goto L9021; L9028: game.prop[VASE]=2; - if(AT(PILLOW))game.prop[VASE]=0; + if (AT(PILLOW))game.prop[VASE]=0; PSPEAK(VASE,game.prop[VASE]+1); - if(game.prop[VASE] != 0)game.fixed[VASE]= -1; + if (game.prop[VASE] != 0)game.fixed[VASE]= -1; goto L9021; } @@ -131,50 +135,52 @@ L9028: game.prop[VASE]=2; int attack(FILE *input, long obj, long verb) { I=ATDWRF(game.loc); - if(obj != 0) goto L9124; - if(I > 0)obj=DWARF; - if(HERE(SNAKE))obj=obj*NOBJECTS+SNAKE; - if(AT(DRAGON) && game.prop[DRAGON] == 0)obj=obj*NOBJECTS+DRAGON; - if(AT(TROLL))obj=obj*NOBJECTS+TROLL; - if(AT(OGRE))obj=obj*NOBJECTS+OGRE; - if(HERE(BEAR) && game.prop[BEAR] == 0)obj=obj*NOBJECTS+BEAR; - if(obj > NOBJECTS) return(8000); - if(obj != 0) goto L9124; -/* CAN'T ATTACK BIRD OR MACHINE BY THROWING AXE. */ - if(HERE(BIRD) && verb != THROW)obj=BIRD; - if(HERE(VEND) && verb != THROW)obj=obj*NOBJECTS+VEND; -/* CLAM AND OYSTER BOTH TREATED AS CLAM FOR INTRANSITIVE CASE; NO HARM DONE. */ - if(HERE(CLAM) || HERE(OYSTER))obj=NOBJECTS*obj+CLAM; - if(obj > NOBJECTS) return(8000); -L9124: if(obj == BIRD) { + if (obj != 0) goto L9124; + if (I > 0)obj=DWARF; + if (HERE(SNAKE))obj=obj*NOBJECTS+SNAKE; + if (AT(DRAGON) && game.prop[DRAGON] == 0)obj=obj*NOBJECTS+DRAGON; + if (AT(TROLL))obj=obj*NOBJECTS+TROLL; + if (AT(OGRE))obj=obj*NOBJECTS+OGRE; + if (HERE(BEAR) && game.prop[BEAR] == 0)obj=obj*NOBJECTS+BEAR; + if (obj > NOBJECTS) return(8000); + if (obj != 0) goto L9124; + /* Can't attack bird or machine by throwing axe. */ + if (HERE(BIRD) && verb != THROW)obj=BIRD; + if (HERE(VEND) && verb != THROW)obj=obj*NOBJECTS+VEND; + /* Clam and oyster both treated as clam for intransitive case; + * no harm done. */ + if (HERE(CLAM) || HERE(OYSTER))obj=NOBJECTS*obj+CLAM; + if (obj > NOBJECTS) return(8000); +L9124: if (obj == BIRD) { SPK=137; - if(game.closed) return(2011); + if (game.closed) return(2011); DSTROY(BIRD); game.prop[BIRD]=0; SPK=45; } -L9125: if(obj != VEND) goto L9126; +L9125: if (obj != VEND) goto L9126; PSPEAK(VEND,game.prop[VEND]+2); game.prop[VEND]=3-game.prop[VEND]; - return(2012); - -L9126: if(obj == 0)SPK=44; - if(obj == CLAM || obj == OYSTER)SPK=150; - if(obj == SNAKE)SPK=46; - if(obj == DWARF)SPK=49; - if(obj == DWARF && game.closed) return(19000); - if(obj == DRAGON)SPK=167; - if(obj == TROLL)SPK=157; - if(obj == OGRE)SPK=203; - if(obj == OGRE && I > 0) goto L9128; - if(obj == BEAR)SPK=165+(game.prop[BEAR]+1)/2; - if(obj != DRAGON || game.prop[DRAGON] != 0) return(2011); -/* Fun stuff for dragon. If he insists on attacking it, win! Set game.prop to dead, - * move dragon to central loc (still fixed), move rug there (not fixed), and - * move him there, too. Then do a null motion to get new description. */ + return(2012); + +L9126: if (obj == 0)SPK=44; + if (obj == CLAM || obj == OYSTER)SPK=150; + if (obj == SNAKE)SPK=46; + if (obj == DWARF)SPK=49; + if (obj == DWARF && game.closed) return(19000); + if (obj == DRAGON)SPK=167; + if (obj == TROLL)SPK=157; + if (obj == OGRE)SPK=203; + if (obj == OGRE && I > 0) goto L9128; + if (obj == BEAR)SPK=165+(game.prop[BEAR]+1)/2; + if (obj != DRAGON || game.prop[DRAGON] != 0) return(2011); + /* Fun stuff for dragon. If he insists on attacking it, win! + * Set game.prop to dead, move dragon to central loc (still + * fixed), move rug there (not fixed), and move him there, + * too. Then do a null motion to get new description. */ RSPEAK(49); GETIN(input,WD1,WD1X,WD2,WD2X); - if(WD1 != MAKEWD(25) && WD1 != MAKEWD(250519)) return(2607); + if (WD1 != MAKEWD(25) && WD1 != MAKEWD(250519)) return(2607); PSPEAK(DRAGON,3); game.prop[DRAGON]=1; game.prop[RUG]=0; @@ -185,7 +191,7 @@ L9126: if(obj == 0)SPK=44; MOVE(RUG,K); DROP(BLOOD,K); for (obj=1; obj<=NOBJECTS; obj++) { - if(game.place[obj] == PLAC[DRAGON] || game.place[obj] == FIXD[DRAGON])MOVE(obj,K); + if (game.place[obj] == PLAC[DRAGON] || game.place[obj] == FIXD[DRAGON])MOVE(obj,K); /*etc*/ ; } /* end loop */ game.loc=K; @@ -197,7 +203,7 @@ L9128: RSPEAK(SPK); DSTROY(OGRE); K=0; for (I=1; I < PIRATE; I++) { - if(game.dloc[I] == game.loc) { + if (game.dloc[I] == game.loc) { K=K+1; game.dloc[I]=61; game.dseen[I]=false; @@ -212,30 +218,30 @@ L9128: RSPEAK(SPK); * Axe also special for dragon, bear, and troll. Treasures special for troll. */ int throw(FILE *cmdin, long obj, long verb) { - if(TOTING(ROD2) && obj == ROD && !TOTING(ROD))obj=ROD2; - if(!TOTING(obj)) return(2011); - if(obj >= 50 && obj <= MAXTRS && AT(TROLL)) goto L9178; - if(obj == FOOD && HERE(BEAR)) goto L9177; - if(obj != AXE) return(discard(obj, false)); + if (TOTING(ROD2) && obj == ROD && !TOTING(ROD))obj=ROD2; + if (!TOTING(obj)) return(2011); + if (obj >= 50 && obj <= MAXTRS && AT(TROLL)) goto L9178; + if (obj == FOOD && HERE(BEAR)) goto L9177; + if (obj != AXE) return(discard(obj, false)); I=ATDWRF(game.loc); - if(I > 0) goto L9172; + if (I > 0) goto L9172; SPK=152; - if(AT(DRAGON) && game.prop[DRAGON] == 0) goto L9175; + if (AT(DRAGON) && game.prop[DRAGON] == 0) goto L9175; SPK=158; - if(AT(TROLL)) goto L9175; + if (AT(TROLL)) goto L9175; SPK=203; - if(AT(OGRE)) goto L9175; - if(HERE(BEAR) && game.prop[BEAR] == 0) goto L9176; + if (AT(OGRE)) goto L9175; + if (HERE(BEAR) && game.prop[BEAR] == 0) goto L9176; obj=0; return(attack(cmdin, obj, verb)); L9172: SPK=48; - if(randrange(NDWARVES+1) < game.dflag) goto L9175; + if (randrange(NDWARVES+1) < game.dflag) goto L9175; game.dseen[I]=false; game.dloc[I]=0; SPK=47; game.dkill=game.dkill+1; - if(game.dkill == 1)SPK=149; + if (game.dkill == 1)SPK=149; L9175: RSPEAK(SPK); DROP(AXE,game.loc); K=NUL; @@ -268,30 +274,30 @@ L9178: SPK=159; * mad. Bear, special. */ int feed(long obj) { - if(obj != BIRD) goto L9212; + if (obj != BIRD) goto L9212; SPK=100; return(2011); -L9212: if(obj != SNAKE && obj != DRAGON && obj != TROLL) goto L9213; +L9212: if (obj != SNAKE && obj != DRAGON && obj != TROLL) goto L9213; SPK=102; - if(obj == DRAGON && game.prop[DRAGON] != 0)SPK=110; - if(obj == TROLL)SPK=182; - if(obj != SNAKE || game.closed || !HERE(BIRD)) return(2011); + if (obj == DRAGON && game.prop[DRAGON] != 0)SPK=110; + if (obj == TROLL)SPK=182; + if (obj != SNAKE || game.closed || !HERE(BIRD)) return(2011); SPK=101; DSTROY(BIRD); game.prop[BIRD]=0; return(2011); -L9213: if(obj != DWARF) goto L9214; - if(!HERE(FOOD)) return(2011); +L9213: if (obj != DWARF) goto L9214; + if (!HERE(FOOD)) return(2011); SPK=103; game.dflag=game.dflag+2; return(2011); -L9214: if(obj != BEAR) goto L9215; - if(game.prop[BEAR] == 0)SPK=102; - if(game.prop[BEAR] == 3)SPK=110; - if(!HERE(FOOD)) return(2011); +L9214: if (obj != BEAR) goto L9215; + if (game.prop[BEAR] == 0)SPK=102; + if (game.prop[BEAR] == 3)SPK=110; + if (!HERE(FOOD)) return(2011); DSTROY(FOOD); game.prop[BEAR]=1; game.fixed[AXE]=0; @@ -299,8 +305,8 @@ L9214: if(obj != BEAR) goto L9215; SPK=168; return(2011); -L9215: if(obj != OGRE) goto L9216; - if(HERE(FOOD))SPK=202; +L9215: if (obj != OGRE) goto L9216; + if (HERE(FOOD))SPK=202; return(2011); L9216: SPK=14; @@ -312,10 +318,10 @@ L9216: SPK=14; int fill(long obj) { - if(obj == VASE) { + if (obj == VASE) { SPK=29; - if(LIQLOC(game.loc) == 0)SPK=144; - if(LIQLOC(game.loc) == 0 || !TOTING(VASE)) + if (LIQLOC(game.loc) == 0)SPK=144; + if (LIQLOC(game.loc) == 0 || !TOTING(VASE)) return(2011); RSPEAK(145); game.prop[VASE]=2; @@ -323,37 +329,37 @@ int fill(long obj) return(discard(obj, true)); } - if(obj == URN){ + if (obj == URN){ SPK=213; - if(game.prop[URN] != 0) return(2011); + if (game.prop[URN] != 0) return(2011); SPK=144; K=LIQ(0); - if(K == 0 || !HERE(BOTTLE)) return(2011); + if (K == 0 || !HERE(BOTTLE)) return(2011); game.place[K]=0; game.prop[BOTTLE]=1; - if(K == OIL)game.prop[URN]=1; + if (K == OIL)game.prop[URN]=1; SPK=211+game.prop[URN]; return(2011); } - if(obj != 0 && obj != BOTTLE) + if (obj != 0 && obj != BOTTLE) return(2011); - if(obj == 0 && !HERE(BOTTLE)) + if (obj == 0 && !HERE(BOTTLE)) return(8000); SPK=107; - if(LIQLOC(game.loc) == 0) + if (LIQLOC(game.loc) == 0) SPK=106; - if(HERE(URN) && game.prop[URN] != 0) + if (HERE(URN) && game.prop[URN] != 0) SPK=214; - if(LIQ(0) != 0) + if (LIQ(0) != 0) SPK=105; - if(SPK != 107) + if (SPK != 107) return(2011); game.prop[BOTTLE]=MOD(COND[game.loc],4)/2*2; K=LIQ(0); - if(TOTING(BOTTLE)) + if (TOTING(BOTTLE)) game.place[K]= -1; - if(K == OIL) + if (K == OIL) SPK=108; return(2011); }