X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=actions1.c;h=66bad5e89017bb127e544326673eac0a61f04bb6;hp=55413be36ea0ead8c13d010be8072d089eeecab6;hb=dc9d9e467b4efe76c30f15ccd23ceede2326f5e8;hpb=18767d52dd053cf6c851ded2597697674ca255c1 diff --git a/actions1.c b/actions1.c index 55413be..66bad5e 100644 --- a/actions1.c +++ b/actions1.c @@ -11,10 +11,10 @@ * similar label number for the caller to "goto". */ -/* Analyse a verb. remember what it was, go back for object if second word +/* Analyse a verb. Remember what it was, go back for object if second word * unless verb is "say", which snarfs arbitrary second word. */ -int action(long STARTAT) { +int action(FILE *input, long STARTAT) { switch(STARTAT) { case 4000: goto L4000; case 4090: goto L4090; @@ -30,7 +30,7 @@ L4000: VERB=K; /* Analyse an intransitive verb (ie, no object given yet). */ -L4080: switch (VERB-1) { case 0: goto L8010; case 1: return(8000); case 2: + switch (VERB-1) { case 0: goto L8010; case 1: return(8000); case 2: return(8000); case 3: goto L8040; case 4: return(2009); case 5: goto L8040; case 6: goto L8070; case 7: goto L8080; case 8: return(8000); case 9: return(8000); case 10: return(2011); case 11: goto L9120; case 12: @@ -112,7 +112,7 @@ L5190: if((VERB == FIND || VERB == INVENT) && WD2 <= 0) goto L5010; /* Routines for performing the various action verbs */ /* Statement numbers in this section are 8000 for intransitive verbs, 9000 for - * transitive, plus ten times the verb number. many intransitive verbs use the + * transitive, plus ten times the verb number. Many intransitive verbs use the * transitive code, and some verbs use code for other verbs, as noted below. */ /* Carry, no object given yet. OK if only one object present. */ @@ -269,7 +269,7 @@ L9094: DROP(JADE,LOC); /* Attack also moved into separate module. */ -L9120: return(attack()); +L9120: return(attack(input)); /* Pour. If no object, or object is bottle, assume contents of bottle. * special tests for pouring water or oil on plant or rusty door. */ @@ -302,7 +302,7 @@ L9132: PROP[DOOR]=0; L9134: OBJ=URN; goto L9220; -/* Eat. Intransitive: assume food if present, else ask what. transitive: food +/* Eat. Intransitive: assume food if present, else ask what. Transitive: food * ok, some things lose appetite, rest are ridiculous. */ L8140: if(!HERE(FOOD)) return(8000); @@ -316,7 +316,7 @@ L9140: if(OBJ == FOOD) goto L8142; OGRE)SPK=71; return(2011); -/* Drink. If no object, assume water and look for it here. if water is in +/* Drink. If no object, assume water and look for it here. If water is in * the bottle, drink that, else must be at a water loc, so drink stream. */ L9150: if(OBJ == 0 && LIQLOC(LOC) != WATER && (LIQ(0) != WATER || !HERE(BOTTLE))) @@ -349,11 +349,11 @@ L9160: if(OBJ != LAMP)SPK=76; /* Throw moved into separate module. */ -L9170: return(throw()); +L9170: return(throw(input)); -/* Quit. Intransitive only. verify intent and exit if that's what he wants. */ +/* Quit. Intransitive only. Verify intent and exit if that's what he wants. */ -L8180: if(YES(22,54,54)) score(1); +L8180: if(YES(input,22,54,54)) score(1); return(2012); /* Find. Might be carrying it, or it might be here. Else give caveat. */ @@ -435,8 +435,8 @@ L8260: SPK=156; /* Read. Print stuff based on objtxt. Oyster (?) is special case. */ -L8270: /* 8275 */ for (I=1; I<=100; I++) { -L8275: if(HERE(I) && OBJTXT[I] != 0 && PROP[I] >= 0)OBJ=OBJ*100+I; +L8270: for (I=1; I<=100; I++) { + if(HERE(I) && OBJTXT[I] != 0 && PROP[I] >= 0)OBJ=OBJ*100+I; } /* end loop */ if(OBJ > 100 || OBJ == 0 || DARK(0)) return(8000); @@ -446,7 +446,7 @@ L9270: if(DARK(0)) goto L5190; PSPEAK(OBJ,OBJTXT[OBJ]+PROP[OBJ]); return(2012); -L9275: CLSHNT=YES(192,193,54); +L9275: CLSHNT=YES(input,192,193,54); return(2012); /* Break. Only works for mirror in repository and, of course, the vase. */ @@ -475,11 +475,11 @@ L9290: if(OBJ != DWARF || !CLOSED) return(2011); L8300: SPK=201; RSPEAK(260); - if(!YES(200,54,54)) return(2012); + if(!YES(input,200,54,54)) return(2012); SAVED=SAVED+5; KK= -1; -/* This next part is shared with the "resume" code. the two cases are +/* This next part is shared with the "resume" code. The two cases are * distinguished by the value of kk (-1 for suspend, +1 for resume). */ L8305: DATIME(I,K); @@ -491,8 +491,8 @@ L8305: DATIME(I,K); /* Herewith are all the variables whose values can change during a game, * omitting a few (such as I, J, ATTACK) whose values between turns are * irrelevant and some whose values when a game is - * suspended or resumed are guaranteed to match. if unsure whether a value - * needs to be saved, include it. overkill can't hurt. pad the last savwds + * suspended or resumed are guaranteed to match. If unsure whether a value + * needs to be saved, include it. Overkill can't hurt. Pad the last savwds * with junk variables to bring it up to 7 values. */ SAVWDS(ABBNUM,BLKLIN,BONUS,CLOCK1,CLOCK2,CLOSED,CLOSNG); SAVWDS(DETAIL,DFLAG,DKILL,DTOTAL,FOOBAR,HOLDNG,IWEST); @@ -525,7 +525,7 @@ L8305: DATIME(I,K); L8310: KK=1; if(LOC == 1 && ABB[1] == 1) goto L8305; RSPEAK(268); - if(!YES(200,54,54)) return(2012); + if(!YES(input,200,54,54)) return(2012); goto L8305; L8312: SETPRM(1,K/10,MOD(K,10));