X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=actions.c;h=f746dee1edfe8003c719d45b22aafb16dfba121f;hp=c79a66680da59b391e06b7967eb1a7defb15f6c1;hb=83fb64b5a817de3f1023c79ab2319d01d9dce9ae;hpb=1ed812691287700b4bdf804d782f09f4a0eee0de diff --git a/actions.c b/actions.c index c79a666..f746dee 100644 --- a/actions.c +++ b/actions.c @@ -1,7 +1,6 @@ #include #include #include "advent.h" -#include "database.h" #include "newdb.h" static int fill(token_t, token_t); @@ -12,7 +11,7 @@ static void state_change(long obj, long state) pspeak(obj, change, state); } -static int attack(FILE *input, struct command_t *command) +static int attack(struct command_t *command) /* Attack. Assume target if unambiguous. "Throw" also links here. * Attackable objects fall into two categories: enemies (snake, * dwarf, etc.) and others (bird, clam, machine). Ambiguous if 2 @@ -28,7 +27,8 @@ static int attack(FILE *input, struct command_t *command) if (AT(DRAGON) && game.prop[DRAGON] == 0)obj = obj * NOBJECTS + DRAGON; if (AT(TROLL))obj = obj * NOBJECTS + TROLL; if (AT(OGRE))obj = obj * NOBJECTS + OGRE; - if (HERE(BEAR) && game.prop[BEAR] == 0)obj = obj * NOBJECTS + BEAR; + if (HERE(BEAR) && game.prop[BEAR] == UNTAMED_BEAR) + obj = obj * NOBJECTS + BEAR; if (obj > NOBJECTS) return GO_UNKNOWN; if (obj == 0) { /* Can't attack bird or machine by throwing axe. */ @@ -50,9 +50,8 @@ static int attack(FILE *input, struct command_t *command) DESTROY(BIRD); spk = BIRD_DEAD; } else if (obj == VEND) { - bool blocking = (game.prop[VEND] == VEND_BLOCKS); - game.prop[VEND] = blocking ? VEND_UNBLOCKS : VEND_BLOCKS; - rspeak(blocking ? MACHINE_SWINGOUT : MACHINE_SWINGBACK); + state_change(VEND, + game.prop[VEND]==VEND_BLOCKS ? VEND_UNBLOCKS : VEND_BLOCKS); return GO_CLEAROBJ; } @@ -86,9 +85,17 @@ static int attack(FILE *input, struct command_t *command) * fixed), move rug there (not fixed), and move him there, * too. Then do a null motion to get new description. */ rspeak(BARE_HANDS_QUERY); - GETIN(input, &command->wd1, &command->wd1x, &command->wd2, &command->wd2x); - if (command->wd1 != MAKEWD(WORD_YINIT) && command->wd1 != MAKEWD(WORD_YES)) - return GO_CHECKFOO; + if(silent_yes()) + { + // FIXME: setting wd1 is a workaround for broken logic + command->wd1 = token_to_packed("Y"); + } + else + { + // FIXME: setting wd1 is a workaround for broken logic + command->wd1 = token_to_packed("N"); + return GO_CHECKFOO; + } pspeak(DRAGON, look, 3); game.prop[DRAGON] = 1; game.prop[RUG] = 0; @@ -115,7 +122,10 @@ static int bigwords(token_t foo) * Look up foo in section 3 of vocab to determine which word we've got. Last * word zips the eggs back to the giant room (unless already there). */ { - int k = vocab(foo, 3); + //int k = vocab(foo, 3); + char word[6]; + packed_to_token(foo, word); + int k = (int) get_special_vocab_id(word); int spk = NOTHING_HAPPENS; if (game.foobar != 1 - k) { if (game.foobar != 0 && game.loc == LOC_GIANTROOM)spk = START_OVER; @@ -230,8 +240,10 @@ static int vcarry(token_t verb, token_t obj) } spk = YOU_JOKING; if (obj == PLANT && game.prop[PLANT] <= 0)spk = DEEP_ROOTS; - if (obj == BEAR && game.prop[BEAR] == 1)spk = BEAR_CHAINED; - if (obj == CHAIN && game.prop[BEAR] != 0)spk = STILL_LOCKED; + if (obj == BEAR && game.prop[BEAR] == SITTING_BEAR) + spk = BEAR_CHAINED; + if (obj == CHAIN && game.prop[BEAR] != UNTAMED_BEAR) + spk = STILL_LOCKED; if (obj == URN)spk = URN_NOBUDGE; if (obj == CAVITY)spk = DOUGHNUT_HOLES; if (obj == BLOOD)spk = FEW_DROPS; @@ -286,7 +298,7 @@ static int vcarry(token_t verb, token_t obj) game.place[LIQUID()] = CARRIED; if (GSTONE(obj) && game.prop[obj] != 0) { game.prop[obj] = 0; - game.prop[CAVITY] = 1; + game.prop[CAVITY] = CAVITY_EMPTY; } rspeak(OK_MAN); return GO_CLEAROBJ; @@ -298,26 +310,33 @@ static int chain(token_t verb) int spk; if (verb != LOCK) { spk = CHAIN_UNLOCKED; - if (game.prop[BEAR] == 0)spk = BEAR_BLOCKS; - if (game.prop[CHAIN] == 0)spk = ALREADY_UNLOCKED; + if (game.prop[BEAR] == UNTAMED_BEAR) + spk = BEAR_BLOCKS; + if (game.prop[CHAIN] == 0) + spk = ALREADY_UNLOCKED; if (spk != CHAIN_UNLOCKED) { rspeak(spk); return GO_CLEAROBJ; } game.prop[CHAIN] = 0; game.fixed[CHAIN] = 0; - if (game.prop[BEAR] != 3)game.prop[BEAR] = 2; + if (game.prop[BEAR] != BEAR_DEAD) + game.prop[BEAR] = CONTENTED_BEAR; + /* FIXME: Arithmetic on state numbers */ game.fixed[BEAR] = 2 - game.prop[BEAR]; } else { spk = CHAIN_LOCKED; - if (game.prop[CHAIN] != 0)spk = ALREADY_LOCKED; - if (game.loc != objects[CHAIN].plac)spk = NO_LOCKSITE; + if (game.prop[CHAIN] != 0) + spk = ALREADY_LOCKED; + if (game.loc != objects[CHAIN].plac) + spk = NO_LOCKSITE; if (spk != CHAIN_LOCKED) { rspeak(spk); return GO_CLEAROBJ; } game.prop[CHAIN] = 2; - if (TOTING(CHAIN))drop(CHAIN, game.loc); + if (TOTING(CHAIN)) + drop(CHAIN, game.loc); game.fixed[CHAIN] = -1; } rspeak(spk); @@ -341,12 +360,12 @@ static int discard(token_t verb, token_t obj, bool just_do_it) if (game.closed) return GO_DWARFWAKE; DESTROY(SNAKE); /* Set game.prop for use by travel options */ - game.prop[SNAKE] = 1; + game.prop[SNAKE] = SNAKE_CHASED; - } else if ((GSTONE(obj) && AT(CAVITY) && game.prop[CAVITY] != 0)) { + } else if ((GSTONE(obj) && AT(CAVITY) && game.prop[CAVITY] != CAVITY_FULL)) { rspeak(GEM_FITS); game.prop[obj] = 1; - game.prop[CAVITY] = 0; + game.prop[CAVITY] = CAVITY_FULL; if (HERE(RUG) && ((obj == EMERALD && game.prop[RUG] != 2) || (obj == RUBY && game.prop[RUG] == 2))) { spk = RUG_RISES; @@ -492,11 +511,13 @@ static int feed(token_t verb, token_t obj) spk = REALLY_MAD; } } else if (obj == BEAR) { - if (game.prop[BEAR] == 0)spk = NOTHING_EDIBLE; - if (game.prop[BEAR] == 3)spk = RIDICULOUS_ATTEMPT; + if (game.prop[BEAR] == UNTAMED_BEAR) + spk = NOTHING_EDIBLE; + if (game.prop[BEAR] == BEAR_DEAD) + spk = RIDICULOUS_ATTEMPT; if (HERE(FOOD)) { DESTROY(FOOD); - game.prop[BEAR] = 1; + game.prop[BEAR] = SITTING_BEAR; game.fixed[AXE] = 0; game.prop[AXE] = 0; spk = BEAR_TAMED; @@ -695,7 +716,8 @@ static int listen(void) int mi = game.prop[i]; if (i == BIRD) mi += 3 * game.blooded; - pspeak(i, hear, mi, game.zzword); + long packed_zzword = token_to_packed(game.zzword); + pspeak(i, hear, mi, packed_zzword); spk = NO_MESSAGE; /* FIXME: Magic number, sensitive to bird state logic */ if (i == BIRD && game.prop[i] == 5) @@ -873,7 +895,10 @@ static int say(struct command_t *command) b = command->wd2x; command->wd1 = command->wd2; } - int wd = vocab(command->wd1, -1); + //int wd = vocab(command->wd1, -1); + char word1[6]; + packed_to_token(command->wd1, word1); + int wd = (int) get_vocab_id(word1); /* FIXME: Magic numbers */ if (wd == 62 || wd == 65 || wd == 71 || wd == 2025 || wd == 2034) { /* FIXME: scribbles on the interpreter's command block */ @@ -891,7 +916,7 @@ static int throw_support(long spk) return GO_MOVE; } -static int throw (FILE *cmdin, struct command_t *command) +static int throw (struct command_t *command) /* Throw. Same as discard unless axe. Then same as attack except * ignore bird, and if dwarf is present then one might be killed. * (Only way to do so!) Axe also special for dragon, bear, and @@ -931,7 +956,7 @@ static int throw (FILE *cmdin, struct command_t *command) return throw_support(TROLL_RETURNS); else if (AT(OGRE)) return throw_support(OGRE_DODGE); - else if (HERE(BEAR) && game.prop[BEAR] == 0) { + else if (HERE(BEAR) && game.prop[BEAR] == UNTAMED_BEAR) { /* This'll teach him to throw the axe at the bear! */ drop(AXE, game.loc); game.fixed[AXE] = -1; @@ -941,7 +966,7 @@ static int throw (FILE *cmdin, struct command_t *command) return GO_CLEAROBJ; } command->obj = 0; - return (attack(cmdin, command)); + return (attack(command)); } if (randrange(NDWARVES + 1) < game.dflag) { @@ -1004,7 +1029,7 @@ static int wave(token_t verb, token_t obj) } } -int action(FILE *input, struct command_t *command) +int action(struct command_t *command) /* Analyse a verb. Remember what it was, go back for object if second word * unless verb is "say", which snarfs arbitrary second word. */ @@ -1093,7 +1118,7 @@ int action(FILE *input, struct command_t *command) return GO_CLEAROBJ; } case ATTACK: - return attack(input, command); + return attack(command); case POUR: return pour(command->verb, command->obj); case EAT: @@ -1178,7 +1203,7 @@ int action(FILE *input, struct command_t *command) return GO_CLEAROBJ; } case ATTACK: - return attack(input, command); + return attack(command); case POUR: return pour(command->verb, command->obj); case EAT: @@ -1188,7 +1213,7 @@ int action(FILE *input, struct command_t *command) case RUB: return rub(command->verb, command->obj); case THROW: - return throw(input, command); + return throw(command); case QUIT: { rspeak(spk); return GO_CLEAROBJ;