X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=actions.c;h=d3d671ae8b3eb3aa24b7aed8146de1a88809925b;hp=d14e6439d3a1b961c744a22133950dd76ae90742;hb=49edca485d31556f1aeec231ce78c4d5df3b565e;hpb=1a12a3acf226dd6e788f9a7d0ca5313449837f39 diff --git a/actions.c b/actions.c index d14e643..d3d671a 100644 --- a/actions.c +++ b/actions.c @@ -2,6 +2,7 @@ #include #include "advent.h" #include "database.h" +#include "newdb.h" /* Limit visibility of ugly globals. Eventually these should go away. */ extern long WD1, WD1X, WD2, WD2X; @@ -20,16 +21,16 @@ static int attack(FILE *input, long verb, token_t obj) * enemies, or no enemies but 2 others. */ { int spk = ACTSPK[verb]; - int i = ATDWRF(game.loc); + int d = ATDWRF(game.loc); if (obj == 0) { - if (i > 0) + if (d > 0) obj=DWARF; if (HERE(SNAKE))obj=obj*NOBJECTS+SNAKE; if (AT(DRAGON) && game.prop[DRAGON] == 0)obj=obj*NOBJECTS+DRAGON; if (AT(TROLL))obj=obj*NOBJECTS+TROLL; if (AT(OGRE))obj=obj*NOBJECTS+OGRE; if (HERE(BEAR) && game.prop[BEAR] == 0)obj=obj*NOBJECTS+BEAR; - if (obj > NOBJECTS) return(8000); + if (obj > NOBJECTS) return GO_UNKNOWN; if (obj == 0) { /* Can't attack bird or machine by throwing axe. */ if (HERE(BIRD) && verb != THROW)obj=BIRD; @@ -37,11 +38,11 @@ static int attack(FILE *input, long verb, token_t obj) /* Clam and oyster both treated as clam for intransitive case; * no harm done. */ if (HERE(CLAM) || HERE(OYSTER))obj=NOBJECTS*obj+CLAM; - if (obj > NOBJECTS) return(8000); + if (obj > NOBJECTS) return GO_UNKNOWN; } } if (obj == BIRD) { - spk=137; + spk=UNHAPPY_BIRD; if (game.closed) { RSPEAK(spk); @@ -49,7 +50,7 @@ static int attack(FILE *input, long verb, token_t obj) } DSTROY(BIRD); game.prop[BIRD]=0; - spk=45; + spk=BIRD_DEAD; } if (obj == VEND) { PSPEAK(VEND,game.prop[VEND]+2); @@ -57,40 +58,46 @@ static int attack(FILE *input, long verb, token_t obj) return GO_CLEAROBJ; } - if (obj == 0)spk=44; - if (obj == CLAM || obj == OYSTER)spk=150; - if (obj == SNAKE)spk=46; - if (obj == DWARF)spk=49; - if (obj == DWARF && game.closed) return(19000); - if (obj == DRAGON)spk=167; - if (obj == TROLL)spk=157; - if (obj == OGRE)spk=203; - if (obj == OGRE && i > 0) { + if (obj == 0)spk=NO_TARGET; + if (obj == CLAM || obj == OYSTER)spk=SHELL_IMPERVIOUS; + if (obj == SNAKE)spk=SNAKE_WARNING; + if (obj == DWARF)spk=BARE_HANDS_QUERY; + if (obj == DWARF && game.closed) return GO_DWARFWAKE; + if (obj == DRAGON)spk=ALREADY_DEAD; + if (obj == TROLL)spk=ROCKY_TROLL; + if (obj == OGRE)spk=OGRE_DODGE; + if (obj == OGRE && d > 0) { RSPEAK(spk); - RSPEAK(6); + RSPEAK(KNIFE_THROWN); DSTROY(OGRE); int k=0; - for (i=1; i < PIRATE; i++) { + for (int i=1; i < PIRATE; i++) { if (game.dloc[i] == game.loc) { ++k; - game.dloc[i]=61; + game.dloc[i] = LOC_LONGWEST; game.dseen[i]=false; } } - spk=spk+1+1/k; + spk=spk+1+1/k; /* FIXME: Arithmetic on message numbers */ + RSPEAK(spk); + return GO_CLEAROBJ; + } + + if (obj == BEAR) + /* FIXME: Arithmetic on message numbers */ + spk = BEAR_HANDS+(game.prop[BEAR]+1)/2; + if (obj != DRAGON || game.prop[DRAGON] != 0) { RSPEAK(spk); return GO_CLEAROBJ; } - if (obj == BEAR)spk=165+(game.prop[BEAR]+1)/2; - if (obj != DRAGON || game.prop[DRAGON] != 0) {RSPEAK(spk); return GO_CLEAROBJ;} /* Fun stuff for dragon. If he insists on attacking it, win! * Set game.prop to dead, move dragon to central loc (still * fixed), move rug there (not fixed), and move him there, * too. Then do a null motion to get new description. */ - RSPEAK(49); + RSPEAK(BARE_HANDS_QUERY); GETIN(input,&WD1,&WD1X,&WD2,&WD2X); if (WD1 != MAKEWD(25) && WD1 != MAKEWD(250519)) - return(2607); + return GO_CHECKFOO; PSPEAK(DRAGON,3); game.prop[DRAGON]=1; game.prop[RUG]=0; @@ -114,15 +121,15 @@ static int bigwords(long foo) * word zips the eggs back to the giant room (unless already there). */ { int k=VOCAB(foo,3); - int spk=42; + int spk=NOTHING_HAPPENS; if (game.foobar != 1-k) { - if (game.foobar != 0)spk=151; + if (game.foobar != 0)spk=START_OVER; RSPEAK(spk); return GO_CLEAROBJ; } else { game.foobar=k; if (k != 4) { - RSPEAK(54); + RSPEAK(OK_MAN); return GO_CLEAROBJ; } game.foobar=0; @@ -149,14 +156,15 @@ static int bivalve(token_t verb, token_t obj) { int spk, k=0; if (obj == OYSTER)k=1; - spk=124+k; - if (TOTING(obj))spk=120+k; - if (!TOTING(TRIDNT))spk=122+k; - if (verb == LOCK)spk=61; - if (spk == 124) { + /* FIXME: Arithmetic on message numbers in next lines */ + spk=PEARL_FALLS+k; + if (TOTING(obj))spk=DROP_CLAM+k; + if (!TOTING(TRIDNT))spk=CLAM_OPENER+k; + if (verb == LOCK)spk=HUH_MAN; + if (spk == PEARL_FALLS) { DSTROY(CLAM); DROP(OYSTER,game.loc); - DROP(PEARL,105); + DROP(PEARL,LOC_CULDESAC); } RSPEAK(spk); return GO_CLEAROBJ; @@ -167,32 +175,33 @@ static int blast(void) { if (game.prop[ROD2] < 0 || !game.closed) { - RSPEAK(67); + RSPEAK(REQUIRES_DYNAMITE); return GO_CLEAROBJ; } game.bonus=133; - if (game.loc == 115) + if (game.loc == LOC_NE) game.bonus=134; if (HERE(ROD2)) game.bonus=135; RSPEAK(game.bonus); score(0); + return GO_CLEAROBJ; /* pacify compiler - we never get here */ } static int vbreak(token_t verb, token_t obj) /* Break. Only works for mirror in repository and, of course, the vase. */ { int spk = ACTSPK[verb]; - if (obj == MIRROR)spk=148; + if (obj == MIRROR)spk=TOO_FAR; if (obj == VASE && game.prop[VASE] == 0) { if (TOTING(VASE))DROP(VASE,game.loc); game.prop[VASE]=2; game.fixed[VASE]= -1; - spk=198; + spk=BREAK_VASE; } else { if (obj == MIRROR && game.closed) { - RSPEAK(197); - return(190000); + RSPEAK(BREAK_MIRROR); + return GO_DWARFWAKE; } } RSPEAK(spk); @@ -204,7 +213,7 @@ static int brief(void) { game.abbnum=10000; game.detail=3; - RSPEAK(156); + RSPEAK(BRIEF_CONFIRM); return GO_CLEAROBJ; } @@ -219,24 +228,24 @@ static int carry(token_t verb, token_t obj) if(game.atloc[game.loc] == 0 || game.link[game.atloc[game.loc]] != 0 || ATDWRF(game.loc) > 0) - return(8000); + return GO_UNKNOWN; obj=game.atloc[game.loc]; } - if (TOTING(obj)) {RSPEAK(24); return GO_CLEAROBJ;} - spk=25; - if (obj == PLANT && game.prop[PLANT] <= 0)spk=115; - if (obj == BEAR && game.prop[BEAR] == 1)spk=169; - if (obj == CHAIN && game.prop[BEAR] != 0)spk=170; - if (obj == URN)spk=215; - if (obj == CAVITY)spk=217; - if (obj == BLOOD)spk=239; - if (obj == RUG && game.prop[RUG] == 2)spk=222; - if (obj == SIGN)spk=196; + if (TOTING(obj)) {RSPEAK(ALREADY_CARRYING); return GO_CLEAROBJ;} + spk=YOU_JOKING; + if (obj == PLANT && game.prop[PLANT] <= 0)spk=DEEP_ROOTS; + if (obj == BEAR && game.prop[BEAR] == 1)spk=BEAR_CHAINED; + if (obj == CHAIN && game.prop[BEAR] != 0)spk=STILL_LOCKED; + if (obj == URN)spk=URN_NOBUDGE; + if (obj == CAVITY)spk=DOUGHNUT_HOLES; + if (obj == BLOOD)spk=FEW_DROPS; + if (obj == RUG && game.prop[RUG] == 2)spk=RUG_HOVERS; + if (obj == SIGN)spk=HAND_PASSTHROUGH; if (obj == MESSAG) { - spk=190; - return GO_CLEAROBJ; + RSPEAK(REMOVE_MESSAGE); DSTROY(MESSAG); + return GO_CLEAROBJ; } if (game.fixed[obj] != 0) { RSPEAK(spk); @@ -246,15 +255,15 @@ static int carry(token_t verb, token_t obj) if (!HERE(BOTTLE) || LIQUID() != obj) { if (TOTING(BOTTLE) && game.prop[BOTTLE] == 1) return(fill(verb, BOTTLE)); - if (game.prop[BOTTLE] != 1)spk=105; - if (!TOTING(BOTTLE))spk=104; + if (game.prop[BOTTLE] != 1)spk=BOTTLE_FULL; + if (!TOTING(BOTTLE))spk=NO_CONTAINER; RSPEAK(spk); return GO_CLEAROBJ; } obj = BOTTLE; } - spk=92; + spk=CARRY_LIMIT; if (game.holdng >= INVLIMIT) { RSPEAK(spk); return GO_CLEAROBJ; @@ -262,12 +271,12 @@ static int carry(token_t verb, token_t obj) else if (obj == BIRD && game.prop[BIRD] != 1 && -1-game.prop[BIRD] != 1) { if (game.prop[BIRD] == 2) { DSTROY(BIRD); - RSPEAK(238); + RSPEAK(BIRD_CRAP); return GO_CLEAROBJ; } - if (!TOTING(CAGE))spk=27; - if (TOTING(ROD))spk=26; - if (spk/2 == 13) { + if (!TOTING(CAGE))spk=CANNOT_CARRY; + if (TOTING(ROD))spk=BIRD_EVADES; + if (spk/2 == 13) { /* FIXME: Arithmetic on message number */ RSPEAK(spk); return GO_CLEAROBJ; } @@ -282,7 +291,7 @@ static int carry(token_t verb, token_t obj) game.prop[obj]=0; game.prop[CAVITY]=1; } - RSPEAK(54); + RSPEAK(OK_MAN); return GO_CLEAROBJ; } @@ -291,19 +300,22 @@ static int chain(token_t verb) { int spk; if (verb != LOCK) { - spk=171; - if (game.prop[BEAR] == 0)spk=41; - if (game.prop[CHAIN] == 0)spk=37; - if (spk != 171) {RSPEAK(spk); return GO_CLEAROBJ;} + spk=CHAIN_UNLOCKED; + if (game.prop[BEAR] == 0)spk=BEAR_BLOCKS; + if (game.prop[CHAIN] == 0)spk=ALREADY_UNLOCKED; + if (spk != CHAIN_UNLOCKED) {RSPEAK(spk); return GO_CLEAROBJ;} game.prop[CHAIN]=0; game.fixed[CHAIN]=0; if (game.prop[BEAR] != 3)game.prop[BEAR]=2; game.fixed[BEAR]=2-game.prop[BEAR]; } else { - spk=172; - if (game.prop[CHAIN] != 0)spk=34; - if (game.loc != PLAC[CHAIN])spk=173; - if (spk != 172) {RSPEAK(spk); return GO_CLEAROBJ;} + spk=CHAIN_LOCKED; + if (game.prop[CHAIN] != 0)spk=ALREADY_LOCKED; + if (game.loc != PLAC[CHAIN])spk=NO_LOCKSITE; + if (spk != CHAIN_LOCKED) { + RSPEAK(spk); + return GO_CLEAROBJ; + } game.prop[CHAIN]=2; if (TOTING(CHAIN))DROP(CHAIN,game.loc); game.fixed[CHAIN]= -1; @@ -322,23 +334,23 @@ static int discard(token_t verb, token_t obj, bool just_do_it) if (TOTING(ROD2) && obj == ROD && !TOTING(ROD))obj=ROD2; if (!TOTING(obj)) {RSPEAK(spk); return GO_CLEAROBJ;} if (obj == BIRD && HERE(SNAKE)) { - RSPEAK(30); - if (game.closed) return(19000); + RSPEAK(BIRD_ATTACKS); + if (game.closed) return GO_DWARFWAKE; DSTROY(SNAKE); /* Set game.prop for use by travel options */ game.prop[SNAKE]=1; } else if ((GSTONE(obj) && AT(CAVITY) && game.prop[CAVITY] != 0)) { - RSPEAK(218); + RSPEAK(GEM_FITS); game.prop[obj]=1; game.prop[CAVITY]=0; if (HERE(RUG) && ((obj == EMRALD && game.prop[RUG] != 2) || (obj == RUBY && game.prop[RUG] == 2))) { - spk=219; - if (TOTING(RUG))spk=220; - if (obj == RUBY)spk=221; + spk=RUG_RISES; + if (TOTING(RUG))spk=RUG_WIGGLES; + if (obj == RUBY)spk=RUG_SETTLES; RSPEAK(spk); - if (spk != 220) { + if (spk != RUG_WIGGLES) { int k = 2-game.prop[RUG]; game.prop[RUG] = k; if (k == 2) k = PLAC[SAPPH]; @@ -351,12 +363,12 @@ static int discard(token_t verb, token_t obj, bool just_do_it) PSPEAK(BATTER,0); return GO_CLEAROBJ; } else if (obj == BIRD && AT(DRAGON) && game.prop[DRAGON] == 0) { - RSPEAK(154); + RSPEAK(BIRD_BURNT); DSTROY(BIRD); game.prop[BIRD]=0; return GO_CLEAROBJ; } else if (obj == BEAR && AT(TROLL)) { - RSPEAK(163); + RSPEAK(TROLL_SCAMPERS); MOVE(TROLL,0); MOVE(TROLL+NOBJECTS,0); MOVE(TROLL2,PLAC[TROLL]); @@ -364,7 +376,7 @@ static int discard(token_t verb, token_t obj, bool just_do_it) JUGGLE(CHASM); game.prop[TROLL]=2; } else if (obj != VASE || game.loc == PLAC[PILLOW]) { - RSPEAK(54); + RSPEAK(OK_MAN); } else { game.prop[VASE]=2; if (AT(PILLOW))game.prop[VASE]=0; @@ -390,19 +402,19 @@ static int drink(token_t verb, token_t obj) { int spk = ACTSPK[verb]; if (obj == 0 && LIQLOC(game.loc) != WATER && (LIQUID() != WATER || !HERE(BOTTLE))) - return(8000); + return GO_UNKNOWN; if (obj != BLOOD) { - if (obj != 0 && obj != WATER)spk=110; - if (spk != 110 && LIQUID() == WATER && HERE(BOTTLE)) { + if (obj != 0 && obj != WATER)spk=RIDICULOUS_ATTEMPT; + if (spk != RIDICULOUS_ATTEMPT && LIQUID() == WATER && HERE(BOTTLE)) { game.prop[BOTTLE]=1; game.place[WATER]=0; - spk=74; + spk=BOTTLE_EMPTY; } } else { DSTROY(BLOOD); game.prop[DRAGON]=2; OBJSND[BIRD]=OBJSND[BIRD]+3; - spk=240; + spk=HEAD_BUZZES; } RSPEAK(spk); return GO_CLEAROBJ; @@ -415,17 +427,17 @@ static int eat(token_t verb, token_t obj) int spk = ACTSPK[verb]; if (obj == INTRANSITIVE) { if (!HERE(FOOD)) - return(8000); + return GO_UNKNOWN; DSTROY(FOOD); - spk=72; + spk=THANKS_DELICIOUS; } else { if (obj == FOOD) { DSTROY(FOOD); - spk=72; + spk=THANKS_DELICIOUS; } if (obj == BIRD || obj == SNAKE || obj == CLAM || obj == OYSTER || obj == DWARF || obj == DRAGON || obj == TROLL || obj == BEAR || obj == - OGRE)spk=71; + OGRE)spk=LOST_APPETITE; } RSPEAK(spk); return GO_CLEAROBJ; @@ -438,24 +450,20 @@ static int extinguish(token_t verb, int obj) if (obj == INTRANSITIVE) { if (HERE(LAMP) && game.prop[LAMP] == 1)obj=LAMP; if (HERE(URN) && game.prop[URN] == 2)obj=obj*NOBJECTS+URN; - if (obj == INTRANSITIVE || obj == 0 || obj > NOBJECTS) return(8000); + if (obj == INTRANSITIVE || obj == 0 || obj > NOBJECTS) return GO_UNKNOWN; } if (obj == URN) { game.prop[URN]=game.prop[URN]/2; - spk=210; - RSPEAK(spk); - return GO_CLEAROBJ; + spk=URN_DARK; } else if (obj == LAMP) { game.prop[LAMP]=0; - RSPEAK(40); - if (DARK(game.loc)) - RSPEAK(16); - return GO_CLEAROBJ; + RSPEAK(LAMP_OFF); + spk = DARK(game.loc) ? PITCH_DARK : ARB_0; } else if (obj == DRAGON || obj == VOLCAN) - spk=146; + spk=BEYOND_POWER; RSPEAK(spk); return GO_CLEAROBJ; } @@ -466,41 +474,41 @@ static int feed(token_t verb, token_t obj) { int spk = ACTSPK[verb]; if (obj == BIRD) { - RSPEAK(100); + RSPEAK(BIRD_PINING); return GO_CLEAROBJ; } else if (obj == SNAKE || obj == DRAGON || obj == TROLL) { - int spk=102; - if (obj == DRAGON && game.prop[DRAGON] != 0)spk=110; - if (obj == TROLL)spk=182; + spk=NOTHING_EDIBLE; + if (obj == DRAGON && game.prop[DRAGON] != 0)spk=RIDICULOUS_ATTEMPT; + if (obj == TROLL)spk=TROLL_VICES; if (obj == SNAKE && !game.closed && HERE(BIRD)) { DSTROY(BIRD); game.prop[BIRD]=0; - spk = 101; + spk = BIRD_DEVOURED; } } else if (obj == DWARF) { if (HERE(FOOD)) { game.dflag += 2; - spk = 103; + spk = REALLY_MAD; } } else if (obj == BEAR) { - if (game.prop[BEAR] == 0)spk=102; - if (game.prop[BEAR] == 3)spk=110; + if (game.prop[BEAR] == 0)spk=NOTHING_EDIBLE; + if (game.prop[BEAR] == 3)spk=RIDICULOUS_ATTEMPT; if (HERE(FOOD)) { DSTROY(FOOD); game.prop[BEAR]=1; game.fixed[AXE]=0; game.prop[AXE]=0; - spk=168; + spk=BEAR_TAMED; } } else if (obj == OGRE) { if (HERE(FOOD)) - spk=202; + spk=OGRE_FULL; } else { - spk=14; + spk=AM_GAME; } RSPEAK(spk); return GO_CLEAROBJ; @@ -513,53 +521,51 @@ int fill(token_t verb, token_t obj) int k; int spk = ACTSPK[verb]; if (obj == VASE) { - spk=29; - if (LIQLOC(game.loc) == 0)spk=144; + spk=ARENT_CARRYING; + if (LIQLOC(game.loc) == 0)spk=FILL_INVALID; if (LIQLOC(game.loc) == 0 || !TOTING(VASE)) { RSPEAK(spk); return GO_CLEAROBJ; } - RSPEAK(145); - game.prop[VASE]=2; + RSPEAK(SHATTER_VASE); + game.prop[VASE] = 2; game.fixed[VASE]= -1; return(discard(verb, obj, true)); } - - if (obj == URN){ - spk=213; + else if (obj == URN) { + spk=FULL_URN; if (game.prop[URN] != 0) {RSPEAK(spk); return GO_CLEAROBJ;} - spk=144; + spk=FILL_INVALID; k=LIQUID(); if (k == 0 || !HERE(BOTTLE)) {RSPEAK(spk); return GO_CLEAROBJ;} game.place[k]=0; game.prop[BOTTLE]=1; if (k == OIL)game.prop[URN]=1; - spk=211+game.prop[URN]; + spk=WATER_URN+game.prop[URN]; RSPEAK(spk); return GO_CLEAROBJ; } - - if (obj != 0 && obj != BOTTLE) { + else if (obj != 0 && obj != BOTTLE) { RSPEAK(spk); return GO_CLEAROBJ; } - if (obj == 0 && !HERE(BOTTLE)) - return(8000); - spk=107; + else if (obj == 0 && !HERE(BOTTLE)) + return GO_UNKNOWN; + spk=BOTTLED_WATER; if (LIQLOC(game.loc) == 0) - spk=106; + spk=NO_LIQUID; if (HERE(URN) && game.prop[URN] != 0) - spk=214; + spk=URN_NOPOUR; if (LIQUID() != 0) - spk=105; - if (spk != 107) - {RSPEAK(spk); return GO_CLEAROBJ;} - game.prop[BOTTLE]=MOD(COND[game.loc],4)/2*2; - k=LIQUID(); - if (TOTING(BOTTLE)) - game.place[k]= -1; - if (k == OIL) - spk=108; + spk=BOTTLE_FULL; + if (spk == 107) { + game.prop[BOTTLE]=MOD(COND[game.loc],4)/2*2; + k=LIQUID(); + if (TOTING(BOTTLE)) + game.place[k] = -1; + if (k == OIL) + spk=BOTTLED_OIL; + } RSPEAK(spk); return GO_CLEAROBJ; } @@ -572,9 +578,9 @@ static int find(token_t verb, token_t obj) (LIQUID() == obj && AT(BOTTLE)) || obj == LIQLOC(game.loc) || (obj == DWARF && ATDWRF(game.loc) > 0)) - spk=94; - if (game.closed)spk=138; - if (TOTING(obj))spk=24; + spk=YOU_HAVEIT; + if (game.closed)spk=NEEDED_NEreplace; + if (TOTING(obj))spk=ALREADY_CARRYING; RSPEAK(spk); return GO_CLEAROBJ; } @@ -584,9 +590,9 @@ static int fly(token_t verb, token_t obj) { int spk = ACTSPK[verb]; if (obj == INTRANSITIVE) { - if (game.prop[RUG] != 2)spk=224; - if (!HERE(RUG))spk=225; - if (spk/2 == 112) { + if (game.prop[RUG] != 2)spk=RUG_NOTHING2; + if (!HERE(RUG))spk=FLAP_ARMS; + if (spk/2 == 112) { /* FIXME: Arithmetic on message numbers */ RSPEAK(spk); return GO_CLEAROBJ; } @@ -597,34 +603,34 @@ static int fly(token_t verb, token_t obj) RSPEAK(spk); return GO_CLEAROBJ; } - spk=223; + spk=RUG_NOTHING1; if (game.prop[RUG] != 2) {RSPEAK(spk); return GO_CLEAROBJ;} game.oldlc2=game.oldloc; game.oldloc=game.loc; game.newloc=game.place[RUG]+game.fixed[RUG]-game.loc; - spk=226; - if (game.prop[SAPPH] >= 0)spk=227; + spk=RUG_GOES; + if (game.prop[SAPPH] >= 0) + spk=RUG_RETURNS; RSPEAK(spk); return GO_TERMINATE; } - + static int inven(token_t obj) /* Inventory. If object, treat same as find. Else report on current burden. */ { - int i; - int spk=98; - for (i=1; i<=NOBJECTS; i++) { + int spk=NO_CARRY; + for (int i=1; i<=NOBJECTS; i++) { if (i == BEAR || !TOTING(i)) continue; - if (spk == 98) - RSPEAK(99); + if (spk == NO_CARRY) + RSPEAK(NOW_HOLDING); game.blklin=false; PSPEAK(i,-1); game.blklin=true; - spk=0; + spk=ARB_0; } if (TOTING(BEAR)) - spk=141; + spk=TAME_BEAR; RSPEAK(spk); return GO_CLEAROBJ; } @@ -636,14 +642,14 @@ int light(token_t verb, token_t obj) if (obj == INTRANSITIVE) { if (HERE(LAMP) && game.prop[LAMP] == 0 && game.limit >= 0)obj=LAMP; if (HERE(URN) && game.prop[URN] == 1)obj=obj*NOBJECTS+URN; - if (obj == INTRANSITIVE || obj == 0 || obj > NOBJECTS) return(8000); + if (obj == INTRANSITIVE || obj == 0 || obj > NOBJECTS) return GO_UNKNOWN; } if (obj == URN) { - spk=38; + spk=URN_EMPTY; if (game.prop[URN] == 0) {RSPEAK(spk); return GO_CLEAROBJ;} - spk=209; + spk=URN_LIT; game.prop[URN]=2; RSPEAK(spk); return GO_CLEAROBJ; @@ -653,37 +659,37 @@ int light(token_t verb, token_t obj) RSPEAK(spk); return GO_CLEAROBJ; } - spk=184; + spk=LAMP_OUT; if (game.limit < 0) { RSPEAK(spk); return GO_CLEAROBJ; } game.prop[LAMP]=1; - RSPEAK(39); + RSPEAK(LAMP_ON); if (game.wzdark) return GO_TOP; else return GO_CLEAROBJ; - } + } } static int listen(void) /* Listen. Intransitive only. Print stuff based on objsnd/locsnd. */ { - int i, k; - int spk=228; + int k; + int spk=ALL_SILENT; k=LOCSND[game.loc]; if (k != 0) { RSPEAK(labs(k)); if (k < 0) return GO_CLEAROBJ; - spk=0; + spk=ARB_0; } SETPRM(1,game.zzword,0); - for (i=1; i<=NOBJECTS; i++) { + for (int i=1; i<=NOBJECTS; i++) { if (!HERE(i) || OBJSND[i] == 0 || game.prop[i] < 0) continue; PSPEAK(i,OBJSND[i]+game.prop[i]); - spk=0; + spk=ARB_0; if (i == BIRD && OBJSND[i]+game.prop[i] == 8) DSTROY(BIRD); } @@ -694,15 +700,14 @@ static int listen(void) static int lock(token_t verb, token_t obj) /* Lock, unlock, no object given. Assume various things if present. */ { - int k; int spk = ACTSPK[verb]; if (obj == INTRANSITIVE) { - spk=28; + spk=NOTHING_LOCKED; if (HERE(CLAM))obj=CLAM; if (HERE(OYSTER))obj=OYSTER; if (AT(DOOR))obj=DOOR; if (AT(GRATE))obj=GRATE; - if (obj != 0 && HERE(CHAIN)) return(8000); + if (obj != 0 && HERE(CHAIN)) return GO_UNKNOWN; if (HERE(CHAIN))obj=CHAIN; if (obj == 0) {RSPEAK(spk); return GO_CLEAROBJ;} } @@ -711,28 +716,27 @@ static int lock(token_t verb, token_t obj) * and for chain. */ if (obj == CLAM || obj == OYSTER) return bivalve(verb, obj); - if (obj == DOOR)spk=111; - if (obj == DOOR && game.prop[DOOR] == 1)spk=54; - if (obj == CAGE)spk=32; - if (obj == KEYS)spk=55; - if (obj == GRATE || obj == CHAIN)spk=31; - if (spk != 31 || !HERE(KEYS)) { - RSPEAK(spk); - return GO_CLEAROBJ; - } - if (obj == CHAIN) - return chain(verb); - if (game.closng) { - spk=130; - if (!game.panic)game.clock2=15; - game.panic=true; - RSPEAK(spk); - return GO_CLEAROBJ; + if (obj == DOOR)spk=RUSTY_DOOR; + if (obj == DOOR && game.prop[DOOR] == 1)spk=OK_MAN; + if (obj == CAGE)spk=NO_LOCK; + if (obj == KEYS)spk=CANNOT_UNLOCK; + if (obj == GRATE || obj == CHAIN) { + spk=NO_KEYS; + if (HERE(KEYS)) { + if (obj == CHAIN) + return chain(verb); + if (game.closng) { + spk=EXIT_CLOSED; + if (!game.panic)game.clock2=15; + game.panic=true; + } else { + spk=ALREADY_LOCKED+game.prop[GRATE]; /* FIXME: Arithmetic on message number */ + game.prop[GRATE]=1; + if (verb == LOCK)game.prop[GRATE]=0; + spk=spk+2*game.prop[GRATE]; + } + } } - spk=34+game.prop[GRATE]; - game.prop[GRATE]=1; - if (verb == LOCK)game.prop[GRATE]=0; - spk=spk+2*game.prop[GRATE]; RSPEAK(spk); return GO_CLEAROBJ; } @@ -743,19 +747,19 @@ static int pour(token_t verb, token_t obj) { int spk = ACTSPK[verb]; if (obj == BOTTLE || obj == 0)obj=LIQUID(); - if (obj == 0) return(8000); + if (obj == 0) return GO_UNKNOWN; if (!TOTING(obj)) {RSPEAK(spk); return GO_CLEAROBJ;} - spk=78; + spk=CANT_POUR; if (obj != OIL && obj != WATER) {RSPEAK(spk); return GO_CLEAROBJ;} if (HERE(URN) && game.prop[URN] == 0) return fill(verb, URN); game.prop[BOTTLE]=1; game.place[obj]=0; - spk=77; + spk=GROUND_WET; if (!(AT(PLANT) || AT(DOOR))) {RSPEAK(spk); return GO_CLEAROBJ;} if (!AT(DOOR)) { - spk=112; + spk=SHAKING_LEAVES; if (obj != WATER) {RSPEAK(spk); return GO_CLEAROBJ;} PSPEAK(PLANT,game.prop[PLANT]+3); game.prop[PLANT]=MOD(game.prop[PLANT]+1,3); @@ -764,7 +768,7 @@ static int pour(token_t verb, token_t obj) } else { game.prop[DOOR]=0; if (obj == OIL)game.prop[DOOR]=1; - spk=113+game.prop[DOOR]; + spk=RUSTED_HINGES+game.prop[DOOR]; RSPEAK(spk); return GO_CLEAROBJ; } @@ -773,7 +777,7 @@ static int pour(token_t verb, token_t obj) static int quit(FILE *input) /* Quit. Intransitive only. Verify intent and exit if that's what he wants. */ { - if (YES(input,22,54,54)) + if (YES(input,REALLY_QUIT,OK_MAN,OK_MAN)) score(1); return GO_CLEAROBJ; } @@ -781,20 +785,19 @@ static int quit(FILE *input) static int read(FILE *input, token_t verb, token_t obj) /* Read. Print stuff based on objtxt. Oyster (?) is special case. */ { - int i; int spk = ACTSPK[verb]; if (obj == INTRANSITIVE) { obj = 0; - for (i=1; i<=NOBJECTS; i++) { + for (int i=1; i<=NOBJECTS; i++) { if (HERE(i) && OBJTXT[i] != 0 && game.prop[i] >= 0) obj = obj * NOBJECTS + i; } - if (obj > NOBJECTS || obj == 0 || DARK(game.loc)) return(8000); + if (obj > NOBJECTS || obj == 0 || DARK(game.loc)) return GO_UNKNOWN; } if (DARK(game.loc)) { SETPRM(1,WD1,WD1X); - RSPEAK(256); + RSPEAK(NO_SEE); return GO_CLEAROBJ; } if (OBJTXT[obj] == 0 || game.prop[obj] < 0) { @@ -802,7 +805,7 @@ static int read(FILE *input, token_t verb, token_t obj) return GO_CLEAROBJ; } if (obj == OYSTER && !game.clshnt) { - game.clshnt=YES(input,192,193,54); + game.clshnt=YES(input,CLUE_QUERY,WAYOUT_CLUE,OK_MAN); return GO_CLEAROBJ; } PSPEAK(obj,OBJTXT[obj]+game.prop[obj]); @@ -813,30 +816,36 @@ static int reservoir(void) /* Z'ZZZ (word gets recomputed at startup; different each game). */ { if (!AT(RESER) && game.loc != game.fixed[RESER]-1) { - RSPEAK(75); + RSPEAK(RUB_NOGO); return GO_CLEAROBJ; + } else { + PSPEAK(RESER,game.prop[RESER]+1); + game.prop[RESER]=1-game.prop[RESER]; + if (AT(RESER)) + return GO_CLEAROBJ; + else { + game.oldlc2=game.loc; + game.newloc=0; + RSPEAK(NOT_BRIGHT); + return GO_TERMINATE; + } } - PSPEAK(RESER,game.prop[RESER]+1); - game.prop[RESER]=1-game.prop[RESER]; - if (AT(RESER)) return GO_CLEAROBJ; - game.oldlc2=game.loc; - game.newloc=0; - RSPEAK(241); - return GO_TERMINATE; } static int rub(token_t verb, token_t obj) /* Rub. Yields various snide remarks except for lit urn. */ { int spk = ACTSPK[verb]; - if (obj != LAMP)spk=76; - if (obj != URN || game.prop[URN] != 2) {RSPEAK(spk); return GO_CLEAROBJ;} - DSTROY(URN); - DROP(AMBER,game.loc); - game.prop[AMBER]=1; - --game.tally; - DROP(CAVITY,game.loc); - spk=216; + if (obj != LAMP) + spk=PECULIAR_NOTHING; + if (obj == URN && game.prop[URN] == 2) { + DSTROY(URN); + DROP(AMBER,game.loc); + game.prop[AMBER]=1; + --game.tally; + DROP(CAVITY,game.loc); + spk=URN_GENIES; + } RSPEAK(spk); return GO_CLEAROBJ; } @@ -851,11 +860,12 @@ static int say(void) if (WD2 > 0) WD1=WD2; int wd=VOCAB(WD1,-1); + /* FIXME: Magic numbers */ if (wd == 62 || wd == 65 || wd == 71 || wd == 2025 || wd == 2034) { WD2=0; - return(2630); + return GO_LOOKUP; } - RSPEAK(258); + RSPEAK(OKEY_DOKEY); return GO_CLEAROBJ; } @@ -879,8 +889,8 @@ static int throw(FILE *cmdin, long verb, token_t obj) RSPEAK(spk); return GO_CLEAROBJ; } - if (obj >= 50 && obj <= MAXTRS && AT(TROLL)) { - spk=159; + if (obj >= MINTRS && obj <= MAXTRS && AT(TROLL)) { + spk=TROLL_SATISFIED; /* Snarf a treasure for the troll. */ DROP(obj,0); MOVE(TROLL,0); @@ -901,20 +911,20 @@ static int throw(FILE *cmdin, long verb, token_t obj) int i=ATDWRF(game.loc); if (i <= 0) { if (AT(DRAGON) && game.prop[DRAGON] == 0) { - spk=152; + spk=DRAGON_SCALES; return throw_support(spk); } if (AT(TROLL)) { - spk=158; + spk=TROLL_RETURNS; return throw_support(spk); } if (AT(OGRE)) { - spk=203; + spk=OGRE_DODGE; return throw_support(spk); } if (HERE(BEAR) && game.prop[BEAR] == 0) { /* This'll teach him to throw the axe at the bear! */ - spk=164; + spk=AXE_LOST; DROP(AXE,game.loc); game.fixed[AXE]= -1; game.prop[AXE]=1; @@ -925,14 +935,14 @@ static int throw(FILE *cmdin, long verb, token_t obj) } if (randrange(NDWARVES+1) < game.dflag) { - spk=48; + spk=DWARF_DODGES; return throw_support(spk); } game.dseen[i]=false; game.dloc[i]=0; - spk=47; + spk=KILLED_DWARF; ++game.dkill; - if (game.dkill == 1)spk=149; + if (game.dkill == 1)spk=DWARF_SMOKE; return throw_support(spk); } @@ -947,34 +957,38 @@ static int vscore(void) static int wake(token_t verb, token_t obj) /* Wake. Only use is to disturb the dwarves. */ { - if (obj != DWARF || !game.closed) {RSPEAK(ACTSPK[verb]); return GO_CLEAROBJ;} - RSPEAK(199); - return(19000); + if (obj != DWARF || !game.closed) + { + RSPEAK(ACTSPK[verb]); + return GO_CLEAROBJ; + } + RSPEAK(PROD_DWARF); + return GO_DWARFWAKE; } static int wave(token_t verb, token_t obj) /* Wave. No effect unless waving rod at fissure or at bird. */ { int spk = ACTSPK[verb]; - if ((!TOTING(obj)) && (obj != ROD || !TOTING(ROD2)))spk=29; + if ((!TOTING(obj)) && (obj != ROD || !TOTING(ROD2)))spk=ARENT_CARRYING; if (obj != ROD || !TOTING(obj) || (!HERE(BIRD) && (game.closng || !AT(FISSUR)))) { RSPEAK(spk); return GO_CLEAROBJ; } - if (HERE(BIRD))spk=206+MOD(game.prop[BIRD],2); + if (HERE(BIRD))spk=FREE_FLY+MOD(game.prop[BIRD],2); if (spk == 206 && game.loc == game.place[STEPS] && game.prop[JADE] < 0) { DROP(JADE,game.loc); game.prop[JADE]=0; --game.tally; - spk=208; + spk=NECKLACE_FLY; RSPEAK(spk); return GO_CLEAROBJ; } else { if (game.closed) { RSPEAK(spk); - return(19000); + return GO_DWARFWAKE; } if (game.closng || !AT(FISSUR)) {RSPEAK(spk); return GO_CLEAROBJ;} if (HERE(BIRD))RSPEAK(spk); @@ -989,7 +1003,6 @@ int action(FILE *input, enum speechpart part, long verb, token_t obj) * unless verb is "say", which snarfs arbitrary second word. */ { - int kk; token_t spk=ACTSPK[verb]; if (part == unknown) @@ -1004,9 +1017,10 @@ int action(FILE *input, enum speechpart part, long verb, token_t obj) if (HERE(obj)) /* FALL THROUGH */; else if (obj == GRATE) { - if (game.loc == 1 || game.loc == 4 || game.loc == 7) + if (game.loc == LOC_START || game.loc == LOC_VALLEY || game.loc == LOC_SLIT) obj=DPRSSN; - if (game.loc > 9 && game.loc < 15) + /* FIXME: Arithmetic on location numbers */ + if (game.loc > LOC_BELOWGRATE && game.loc < LOC_MISTHALL) obj=ENTRNC; if (obj != GRATE) return GO_MOVE; @@ -1025,7 +1039,7 @@ int action(FILE *input, enum speechpart part, long verb, token_t obj) } else if (obj == KNIFE && game.knfloc == game.loc) { game.knfloc= -1; - spk=116; + spk=KNIVES_VANISH; RSPEAK(spk); return GO_CLEAROBJ; } @@ -1037,12 +1051,12 @@ int action(FILE *input, enum speechpart part, long verb, token_t obj) /* FALL THROUGH */; else { SETPRM(1,WD1,WD1X); - RSPEAK(256); + RSPEAK(NO_SEE); return GO_CLEAROBJ; } if (WD2 > 0) - return(2800); + return GO_WORD2; if (verb != 0) part = transitive; } @@ -1052,38 +1066,38 @@ int action(FILE *input, enum speechpart part, long verb, token_t obj) case intransitive: if (WD2 > 0 && verb != SAY) return(2800); if (verb == SAY)obj=WD2; - if (obj == 0) { + if (obj == 0 || obj == INTRANSITIVE) { /* Analyse an intransitive verb (ie, no object given yet). */ - switch (verb-1) { - case 0: /* CARRY */ return carry(verb, INTRANSITIVE); - case 1: /* DROP */ return(8000); - case 2: /* SAY */ return(8000); + switch (verb-1) { + case 0: /* CARRY */ return carry(verb, INTRANSITIVE); + case 1: /* DROP */ return GO_UNKNOWN; + case 2: /* SAY */ return GO_UNKNOWN; case 3: /* UNLOC */ return lock(verb, INTRANSITIVE); - case 4: /* NOTHI */ {RSPEAK(54); return(20012);} + case 4: /* NOTHI */ {RSPEAK(OK_MAN); return(GO_CLEAROBJ);} case 5: /* LOCK */ return lock(verb, INTRANSITIVE); case 6: /* LIGHT */ return light(verb, INTRANSITIVE); case 7: /* EXTIN */ return extinguish(verb, INTRANSITIVE); - case 8: /* WAVE */ return(8000); - case 9: /* CALM */ return(8000); + case 8: /* WAVE */ return GO_UNKNOWN; + case 9: /* CALM */ return GO_UNKNOWN; case 10: /* WALK */ {RSPEAK(spk); return GO_CLEAROBJ;} case 11: /* ATTAC */ return attack(input, verb, obj); case 12: /* POUR */ return pour(verb, obj); case 13: /* EAT */ return eat(verb, INTRANSITIVE); case 14: /* DRINK */ return drink(verb, obj); - case 15: /* RUB */ return(8000); - case 16: /* TOSS */ return(8000); + case 15: /* RUB */ return GO_UNKNOWN; + case 16: /* TOSS */ return GO_UNKNOWN; case 17: /* QUIT */ return quit(input); - case 18: /* FIND */ return(8000); + case 18: /* FIND */ return GO_UNKNOWN; case 19: /* INVEN */ return inven(obj); - case 20: /* FEED */ return(8000); + case 20: /* FEED */ return GO_UNKNOWN; case 21: /* FILL */ return fill(verb, obj); case 22: /* BLAST */ return blast(); case 23: /* SCOR */ return vscore(); case 24: /* FOO */ return bigwords(WD1); case 25: /* BRIEF */ return brief(); case 26: /* READ */ return read(input, verb, INTRANSITIVE); - case 27: /* BREAK */ return(8000); - case 28: /* WAKE */ return(8000); + case 27: /* BREAK */ return GO_UNKNOWN; + case 28: /* WAKE */ return GO_UNKNOWN; case 29: /* SUSP */ return saveresume(input, false); case 30: /* RESU */ return saveresume(input, true); case 31: /* FLY */ return fly(verb, INTRANSITIVE); @@ -1100,7 +1114,7 @@ int action(FILE *input, enum speechpart part, long verb, token_t obj) case 1: /* DROP */ return discard(verb, obj, false); case 2: /* SAY */ return say(); case 3: /* UNLOC */ return lock(verb, obj); - case 4: /* NOTHI */ {RSPEAK(54); return(20012);} + case 4: /* NOTHI */ {RSPEAK(OK_MAN); return(GO_CLEAROBJ);} case 5: /* LOCK */ return lock(verb, obj); case 6: /* LIGHT */ return light(verb, obj); case 7: /* EXTI */ return extinguish(verb, obj); @@ -1135,7 +1149,7 @@ int action(FILE *input, enum speechpart part, long verb, token_t obj) case unknown: /* Unknown verb, couldn't deduce object - might need hint */ SETPRM(1,WD1,WD1X); - RSPEAK(255); + RSPEAK(WHAT_DO); return GO_CHECKHINT; default: BUG(99);