X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=actions.c;h=caf20eee0e084a138907f260538581bb47f992f0;hp=164d15e72bff7ac9de168f8adac9225bf0dd4f67;hb=deb61e3dcd060dac685feb71aa21e52165fd8691;hpb=9437ccca36057e2ba4b6f4b407304f23f14ab4c4 diff --git a/actions.c b/actions.c index 164d15e..caf20ee 100644 --- a/actions.c +++ b/actions.c @@ -38,14 +38,14 @@ static int attack(FILE *input, struct command_t *command) if (obj == BIRD) { spk = UNHAPPY_BIRD; if (game.closed) { - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } DESTROY(BIRD); game.prop[BIRD] = 0; spk = BIRD_DEAD; } else if (obj == VEND) { - PSPEAK(VEND, game.prop[VEND] + 2); + pspeak(VEND, game.prop[VEND] + 2); game.prop[VEND] = 3 - game.prop[VEND]; return GO_CLEAROBJ; } @@ -59,8 +59,8 @@ static int attack(FILE *input, struct command_t *command) if (obj == TROLL)spk = ROCKY_TROLL; if (obj == OGRE)spk = OGRE_DODGE; if (obj == OGRE && ATDWRF(game.loc) > 0) { - RSPEAK(spk); - RSPEAK(KNIFE_THROWN); + rspeak(spk); + rspeak(KNIFE_THROWN); DESTROY(OGRE); int dwarves = 0; for (int i = 1; i < PIRATE; i++) { @@ -79,11 +79,11 @@ static int attack(FILE *input, struct command_t *command) * Set game.prop to dead, move dragon to central loc (still * fixed), move rug there (not fixed), and move him there, * too. Then do a null motion to get new description. */ - RSPEAK(BARE_HANDS_QUERY); + rspeak(BARE_HANDS_QUERY); GETIN(input, &command->wd1, &command->wd1x, &command->wd2, &command->wd2x); if (command->wd1 != MAKEWD(WORD_YINIT) && command->wd1 != MAKEWD(WORD_YES)) return GO_CHECKFOO; - PSPEAK(DRAGON, 3); + pspeak(DRAGON, 3); game.prop[DRAGON] = 1; game.prop[RUG] = 0; int k = (PLAC[DRAGON] + FIXD[DRAGON]) / 2; @@ -100,7 +100,7 @@ static int attack(FILE *input, struct command_t *command) return GO_MOVE; } - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } @@ -113,17 +113,17 @@ static int bigwords(token_t foo) int spk = NOTHING_HAPPENS; if (game.foobar != 1 - k) { if (game.foobar != 0)spk = START_OVER; - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } else { game.foobar = k; if (k != 4) { - RSPEAK(OK_MAN); + rspeak(OK_MAN); return GO_CLEAROBJ; } game.foobar = 0; if (game.place[EGGS] == PLAC[EGGS] || (TOTING(EGGS) && game.loc == PLAC[EGGS])) { - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } else { /* Bring back troll if we steal the eggs back from him before @@ -134,7 +134,7 @@ static int bigwords(token_t foo) if (HERE(EGGS))k = 1; if (game.loc == PLAC[EGGS])k = 0; MOVE(EGGS, PLAC[EGGS]); - PSPEAK(EGGS, k); + pspeak(EGGS, k); return GO_CLEAROBJ; } } @@ -154,7 +154,7 @@ static int bivalve(token_t verb, token_t obj) DROP(OYSTER, game.loc); DROP(PEARL, LOC_CULDESAC); } - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } @@ -162,14 +162,14 @@ static void blast(void) /* Blast. No effect unless you've got dynamite, which is a neat trick! */ { if (game.prop[ROD2] < 0 || !game.closed) - RSPEAK(REQUIRES_DYNAMITE); + rspeak(REQUIRES_DYNAMITE); else { game.bonus = VICTORY_MESSAGE; if (game.loc == LOC_NE) game.bonus = DEFEAT_MESSAGE; if (HERE(ROD2)) game.bonus = SPLATTER_MESSAGE; - RSPEAK(game.bonus); + rspeak(game.bonus); terminate(endgame); } } @@ -186,11 +186,11 @@ static int vbreak(token_t verb, token_t obj) spk = BREAK_VASE; } else { if (obj == MIRROR && game.closed) { - RSPEAK(BREAK_MIRROR); + rspeak(BREAK_MIRROR); return GO_DWARFWAKE; } } - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } @@ -199,7 +199,7 @@ static int brief(void) { game.abbnum = 10000; game.detail = 3; - RSPEAK(BRIEF_CONFIRM); + rspeak(BRIEF_CONFIRM); return GO_CLEAROBJ; } @@ -219,7 +219,7 @@ static int carry(token_t verb, token_t obj) } if (TOTING(obj)) { - RSPEAK(ALREADY_CARRYING); + rspeak(ALREADY_CARRYING); return GO_CLEAROBJ; } spk = YOU_JOKING; @@ -232,12 +232,12 @@ static int carry(token_t verb, token_t obj) if (obj == RUG && game.prop[RUG] == 2)spk = RUG_HOVERS; if (obj == SIGN)spk = HAND_PASSTHROUGH; if (obj == MESSAG) { - RSPEAK(REMOVE_MESSAGE); + rspeak(REMOVE_MESSAGE); DESTROY(MESSAG); return GO_CLEAROBJ; } if (game.fixed[obj] != 0) { - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } if (obj == WATER || obj == OIL) { @@ -247,7 +247,7 @@ static int carry(token_t verb, token_t obj) else { if (game.prop[BOTTLE] != 1)spk = BOTTLE_FULL; if (!TOTING(BOTTLE))spk = NO_CONTAINER; - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } } @@ -256,18 +256,18 @@ static int carry(token_t verb, token_t obj) spk = CARRY_LIMIT; if (game.holdng >= INVLIMIT) { - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } else if (obj == BIRD && game.prop[BIRD] != 1 && -1 - game.prop[BIRD] != 1) { if (game.prop[BIRD] == 2) { DESTROY(BIRD); - RSPEAK(BIRD_CRAP); + rspeak(BIRD_CRAP); return GO_CLEAROBJ; } if (!TOTING(CAGE))spk = CANNOT_CARRY; if (TOTING(ROD))spk = BIRD_EVADES; if (spk == CANNOT_CARRY || spk == BIRD_EVADES) { - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } game.prop[BIRD] = 1; @@ -281,7 +281,7 @@ static int carry(token_t verb, token_t obj) game.prop[obj] = 0; game.prop[CAVITY] = 1; } - RSPEAK(OK_MAN); + rspeak(OK_MAN); return GO_CLEAROBJ; } @@ -294,7 +294,7 @@ static int chain(token_t verb) if (game.prop[BEAR] == 0)spk = BEAR_BLOCKS; if (game.prop[CHAIN] == 0)spk = ALREADY_UNLOCKED; if (spk != CHAIN_UNLOCKED) { - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } game.prop[CHAIN] = 0; @@ -306,14 +306,14 @@ static int chain(token_t verb) if (game.prop[CHAIN] != 0)spk = ALREADY_LOCKED; if (game.loc != PLAC[CHAIN])spk = NO_LOCKSITE; if (spk != CHAIN_LOCKED) { - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } game.prop[CHAIN] = 2; if (TOTING(CHAIN))DROP(CHAIN, game.loc); game.fixed[CHAIN] = -1; } - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } @@ -326,18 +326,18 @@ static int discard(token_t verb, token_t obj, bool just_do_it) if (!just_do_it) { if (TOTING(ROD2) && obj == ROD && !TOTING(ROD))obj = ROD2; if (!TOTING(obj)) { - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } if (obj == BIRD && HERE(SNAKE)) { - RSPEAK(BIRD_ATTACKS); + rspeak(BIRD_ATTACKS); if (game.closed) return GO_DWARFWAKE; DESTROY(SNAKE); /* Set game.prop for use by travel options */ game.prop[SNAKE] = 1; } else if ((GSTONE(obj) && AT(CAVITY) && game.prop[CAVITY] != 0)) { - RSPEAK(GEM_FITS); + rspeak(GEM_FITS); game.prop[obj] = 1; game.prop[CAVITY] = 0; if (HERE(RUG) && ((obj == EMERALD && game.prop[RUG] != 2) || (obj == RUBY && @@ -345,7 +345,7 @@ static int discard(token_t verb, token_t obj, bool just_do_it) spk = RUG_RISES; if (TOTING(RUG))spk = RUG_WIGGLES; if (obj == RUBY)spk = RUG_SETTLES; - RSPEAK(spk); + rspeak(spk); if (spk != RUG_WIGGLES) { int k = 2 - game.prop[RUG]; game.prop[RUG] = k; @@ -356,15 +356,15 @@ static int discard(token_t verb, token_t obj, bool just_do_it) } else if (obj == COINS && HERE(VEND)) { DESTROY(COINS); DROP(BATTERY, game.loc); - PSPEAK(BATTERY, 0); + pspeak(BATTERY, 0); return GO_CLEAROBJ; } else if (obj == BIRD && AT(DRAGON) && game.prop[DRAGON] == 0) { - RSPEAK(BIRD_BURNT); + rspeak(BIRD_BURNT); DESTROY(BIRD); game.prop[BIRD] = 0; return GO_CLEAROBJ; } else if (obj == BEAR && AT(TROLL)) { - RSPEAK(TROLL_SCAMPERS); + rspeak(TROLL_SCAMPERS); MOVE(TROLL, 0); MOVE(TROLL + NOBJECTS, 0); MOVE(TROLL2, PLAC[TROLL]); @@ -372,11 +372,11 @@ static int discard(token_t verb, token_t obj, bool just_do_it) JUGGLE(CHASM); game.prop[TROLL] = 2; } else if (obj != VASE || game.loc == PLAC[PILLOW]) { - RSPEAK(OK_MAN); + rspeak(OK_MAN); } else { game.prop[VASE] = 2; if (AT(PILLOW))game.prop[VASE] = 0; - PSPEAK(VASE, game.prop[VASE] + 1); + pspeak(VASE, game.prop[VASE] + 1); if (game.prop[VASE] != 0)game.fixed[VASE] = -1; } } @@ -412,7 +412,7 @@ static int drink(token_t verb, token_t obj) OBJSND[BIRD] = OBJSND[BIRD] + 3; spk = HEAD_BUZZES; } - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } @@ -435,7 +435,7 @@ static int eat(token_t verb, token_t obj) DWARF || obj == DRAGON || obj == TROLL || obj == BEAR || obj == OGRE)spk = LOST_APPETITE; } - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } @@ -454,11 +454,11 @@ static int extinguish(token_t verb, int obj) spk = URN_DARK; } else if (obj == LAMP) { game.prop[LAMP] = 0; - RSPEAK(LAMP_OFF); + rspeak(LAMP_OFF); spk = DARK(game.loc) ? PITCH_DARK : NO_MESSAGE; } else if (obj == DRAGON || obj == VOLCANO) spk = BEYOND_POWER; - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } @@ -468,7 +468,7 @@ static int feed(token_t verb, token_t obj) { int spk = ACTSPK[verb]; if (obj == BIRD) { - RSPEAK(BIRD_PINING); + rspeak(BIRD_PINING); return GO_CLEAROBJ; } else if (obj == SNAKE || obj == DRAGON || obj == TROLL) { spk = NOTHING_EDIBLE; @@ -500,7 +500,7 @@ static int feed(token_t verb, token_t obj) } else { spk = AM_GAME; } - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } @@ -514,33 +514,33 @@ int fill(token_t verb, token_t obj) spk = ARENT_CARRYING; if (LIQLOC(game.loc) == 0)spk = FILL_INVALID; if (LIQLOC(game.loc) == 0 || !TOTING(VASE)) { - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } - RSPEAK(SHATTER_VASE); + rspeak(SHATTER_VASE); game.prop[VASE] = 2; game.fixed[VASE] = -1; return (discard(verb, obj, true)); } else if (obj == URN) { spk = FULL_URN; if (game.prop[URN] != 0) { - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } spk = FILL_INVALID; k = LIQUID(); if (k == 0 || !HERE(BOTTLE)) { - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } game.place[k] = LOC_NOWHERE; game.prop[BOTTLE] = 1; if (k == OIL)game.prop[URN] = 1; spk = WATER_URN + game.prop[URN]; - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } else if (obj != 0 && obj != BOTTLE) { - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } else if (obj == 0 && !HERE(BOTTLE)) return GO_UNKNOWN; @@ -559,7 +559,7 @@ int fill(token_t verb, token_t obj) if (k == OIL) spk = BOTTLED_OIL; } - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } @@ -574,7 +574,7 @@ static int find(token_t verb, token_t obj) spk = YOU_HAVEIT; if (game.closed)spk = NEEDED_NEARBY; if (TOTING(obj))spk = ALREADY_CARRYING; - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } @@ -586,19 +586,19 @@ static int fly(token_t verb, token_t obj) if (game.prop[RUG] != 2)spk = RUG_NOTHING2; if (!HERE(RUG))spk = FLAP_ARMS; if (spk == RUG_NOTHING2 || spk == FLAP_ARMS) { - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } obj = RUG; } if (obj != RUG) { - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } spk = RUG_NOTHING1; if (game.prop[RUG] != 2) { - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } game.oldlc2 = game.oldloc; @@ -607,7 +607,7 @@ static int fly(token_t verb, token_t obj) spk = RUG_GOES; if (game.prop[SAPPH] >= 0) spk = RUG_RETURNS; - RSPEAK(spk); + rspeak(spk); return GO_TERMINATE; } @@ -619,15 +619,15 @@ static int inven(void) if (i == BEAR || !TOTING(i)) continue; if (spk == NO_CARRY) - RSPEAK(NOW_HOLDING); + rspeak(NOW_HOLDING); game.blklin = false; - PSPEAK(i, -1); + pspeak(i, -1); game.blklin = true; spk = NO_MESSAGE; } if (TOTING(BEAR)) spk = TAME_BEAR; - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } @@ -643,24 +643,24 @@ static int light(token_t verb, token_t obj) if (obj == URN) { if (game.prop[URN] == 0) { - RSPEAK(URN_EMPTY); + rspeak(URN_EMPTY); } else { game.prop[URN] = 2; - RSPEAK(URN_LIT); + rspeak(URN_LIT); } return GO_CLEAROBJ; } else { if (obj != LAMP) { - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } spk = LAMP_OUT; if (game.limit < 0) { - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } game.prop[LAMP] = 1; - RSPEAK(LAMP_ON); + rspeak(LAMP_ON); if (game.wzdark) return GO_TOP; else @@ -675,20 +675,19 @@ static int listen(void) int spk = ALL_SILENT; k = LOCSND[game.loc]; if (k != 0) { - RSPEAK(labs(k)); + rspeak(labs(k)); if (k < 0) return GO_CLEAROBJ; spk = NO_MESSAGE; } - SETPRM(1, game.zzword, 0); for (int i = 1; i <= NOBJECTS; i++) { if (!HERE(i) || OBJSND[i] == 0 || game.prop[i] < 0) continue; - PSPEAK(i, OBJSND[i] + game.prop[i]); + pspeak(i, OBJSND[i] + game.prop[i], game.zzword); spk = NO_MESSAGE; if (i == BIRD && OBJSND[i] + game.prop[i] == 8) DESTROY(BIRD); } - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } @@ -705,7 +704,7 @@ static int lock(token_t verb, token_t obj) if (obj != 0 && HERE(CHAIN)) return GO_UNKNOWN; if (HERE(CHAIN))obj = CHAIN; if (obj == 0 || obj == INTRANSITIVE) { - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } } @@ -728,14 +727,12 @@ static int lock(token_t verb, token_t obj) if (!game.panic)game.clock2 = PANICTIME; game.panic = true; } else { - spk = game.prop[GRATE] ? GRATE_LOCKED : ALREADY_LOCKED; - game.prop[GRATE] = 1; - if (verb == LOCK)game.prop[GRATE] = 0; + game.prop[GRATE] = (verb == LOCK) ? 0 : 1; spk = game.prop[GRATE] ? GRATE_UNLOCKED : GRATE_LOCKED; } } } - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } @@ -747,12 +744,12 @@ static int pour(token_t verb, token_t obj) if (obj == BOTTLE || obj == 0)obj = LIQUID(); if (obj == 0) return GO_UNKNOWN; if (!TOTING(obj)) { - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } spk = CANT_POUR; if (obj != OIL && obj != WATER) { - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } if (HERE(URN) && game.prop[URN] == 0) @@ -761,16 +758,16 @@ static int pour(token_t verb, token_t obj) game.place[obj] = LOC_NOWHERE; spk = GROUND_WET; if (!(AT(PLANT) || AT(DOOR))) { - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } if (!AT(DOOR)) { spk = SHAKING_LEAVES; if (obj != WATER) { - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } - PSPEAK(PLANT, game.prop[PLANT] + 3); + pspeak(PLANT, game.prop[PLANT] + 3); game.prop[PLANT] = MOD(game.prop[PLANT] + 1, 3); game.prop[PLANT2] = game.prop[PLANT]; return GO_MOVE; @@ -778,7 +775,7 @@ static int pour(token_t verb, token_t obj) game.prop[DOOR] = 0; if (obj == OIL)game.prop[DOOR] = 1; spk = RUSTED_HINGES + game.prop[DOOR]; - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } } @@ -791,32 +788,27 @@ static int quit(void) return GO_CLEAROBJ; } -static int read(struct command_t *command) +static int read(struct command_t command) /* Read. Print stuff based on objtxt. Oyster (?) is special case. */ { - if (command->obj == INTRANSITIVE) { - command->obj = 0; + if (command.obj == INTRANSITIVE) { + command.obj = 0; for (int i = 1; i <= NOBJECTS; i++) { if (HERE(i) && OBJTXT[i] != 0 && game.prop[i] >= 0) - command->obj = command->obj * NOBJECTS + i; + command.obj = command.obj * NOBJECTS + i; } - if (command->obj > NOBJECTS || command->obj == 0 || DARK(game.loc)) return GO_UNKNOWN; + if (command.obj > NOBJECTS || command.obj == 0 || DARK(game.loc)) + return GO_UNKNOWN; } if (DARK(game.loc)) { - SETPRM(1, command->wd1, command->wd1x); - RSPEAK(NO_SEE); - return GO_CLEAROBJ; - } - if (OBJTXT[command->obj] == 0 || game.prop[command->obj] < 0) { - RSPEAK(ACTSPK[command->verb]); - return GO_CLEAROBJ; - } - if (command->obj == OYSTER && !game.clshnt) { + rspeak(NO_SEE, command.wd1, command.wd1x); + } else if (OBJTXT[command.obj] == 0 || game.prop[command.obj] < 0) { + rspeak(ACTSPK[command.verb]); + } else if (command.obj == OYSTER && !game.clshnt) { game.clshnt = YES(arbitrary_messages[CLUE_QUERY], arbitrary_messages[WAYOUT_CLUE], arbitrary_messages[OK_MAN]); - return GO_CLEAROBJ; - } - PSPEAK(command->obj, OBJTXT[command->obj] + game.prop[command->obj]); + } else + pspeak(command.obj, OBJTXT[command.obj] + game.prop[command.obj]); return GO_CLEAROBJ; } @@ -824,17 +816,17 @@ static int reservoir(void) /* Z'ZZZ (word gets recomputed at startup; different each game). */ { if (!AT(RESER) && game.loc != game.fixed[RESER] - 1) { - RSPEAK(NOTHING_HAPPENS); + rspeak(NOTHING_HAPPENS); return GO_CLEAROBJ; } else { - PSPEAK(RESER, game.prop[RESER] + 1); + pspeak(RESER, game.prop[RESER] + 1); game.prop[RESER] = 1 - game.prop[RESER]; if (AT(RESER)) return GO_CLEAROBJ; else { game.oldlc2 = game.loc; game.newloc = 0; - RSPEAK(NOT_BRIGHT); + rspeak(NOT_BRIGHT); return GO_TERMINATE; } } @@ -854,32 +846,33 @@ static int rub(token_t verb, token_t obj) DROP(CAVITY, game.loc); spk = URN_GENIES; } - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } static int say(struct command_t *command) /* Say. Echo WD2 (or WD1 if no WD2 (SAY WHAT?, etc.).) Magic words override. */ { - /* FIXME: ugly use of globals */ - SETPRM(1, command->wd2, command->wd2x); - if (command->wd2 <= 0) - SETPRM(1, command->wd1, command->wd1x); - if (command->wd2 > 0) + long a = command->wd1, b = command->wd1x; + if (command->wd2 > 0) { + a = command->wd2; + b = command->wd2x; command->wd1 = command->wd2; + } int wd = VOCAB(command->wd1, -1); /* FIXME: Magic numbers */ if (wd == 62 || wd == 65 || wd == 71 || wd == 2025 || wd == 2034) { - command->wd2 = 0; + /* FIXME: scribbles on the interpreter's command block */ + wordclear(&command->wd2); return GO_LOOKUP; } - RSPEAK(OKEY_DOKEY); + rspeak(OKEY_DOKEY, a, b); return GO_CLEAROBJ; } static int throw_support(long spk) { - RSPEAK(spk); + rspeak(spk); DROP(AXE, game.loc); return GO_MOVE; } @@ -893,7 +886,7 @@ static int throw (FILE *cmdin, struct command_t *command) int spk = ACTSPK[command->verb]; if (TOTING(ROD2) && command->obj == ROD && !TOTING(ROD))command->obj = ROD2; if (!TOTING(command->obj)) { - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } if (command->obj >= MINTRS && command->obj <= MAXTRS && AT(TROLL)) { @@ -905,7 +898,7 @@ static int throw (FILE *cmdin, struct command_t *command) DROP(TROLL2, PLAC[TROLL]); DROP(TROLL2 + NOBJECTS, FIXD[TROLL]); JUGGLE(CHASM); - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } if (command->obj == FOOD && HERE(BEAR)) { @@ -930,10 +923,10 @@ static int throw (FILE *cmdin, struct command_t *command) game.fixed[AXE] = -1; game.prop[AXE] = 1; JUGGLE(BEAR); - RSPEAK(AXE_LOST); + rspeak(AXE_LOST); return GO_CLEAROBJ; } - command->obj = 0; + command->obj = 0; return (attack(cmdin, command)); } @@ -952,10 +945,10 @@ static int wake(token_t verb, token_t obj) /* Wake. Only use is to disturb the dwarves. */ { if (obj != DWARF || !game.closed) { - RSPEAK(ACTSPK[verb]); + rspeak(ACTSPK[verb]); return GO_CLEAROBJ; } else { - RSPEAK(PROD_DWARF); + rspeak(PROD_DWARF); return GO_DWARFWAKE; } } @@ -968,7 +961,7 @@ static int wave(token_t verb, token_t obj) if (obj != ROD || !TOTING(obj) || (!HERE(BIRD) && (game.closng || !AT(FISSURE)))) { - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } if (HERE(BIRD))spk = FREE_FLY + MOD(game.prop[BIRD], 2); @@ -977,20 +970,20 @@ static int wave(token_t verb, token_t obj) game.prop[JADE] = 0; --game.tally; spk = NECKLACE_FLY; - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } else { if (game.closed) { - RSPEAK(spk); + rspeak(spk); return GO_DWARFWAKE; } if (game.closng || !AT(FISSURE)) { - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } - if (HERE(BIRD))RSPEAK(spk); + if (HERE(BIRD))rspeak(spk); game.prop[FISSURE] = 1 - game.prop[FISSURE]; - PSPEAK(FISSURE, 2 - game.prop[FISSURE]); + pspeak(FISSURE, 2 - game.prop[FISSURE]); return GO_CLEAROBJ; } } @@ -1033,7 +1026,7 @@ int action(FILE *input, struct command_t *command) } else if (command->obj == KNIFE && game.knfloc == game.loc) { game.knfloc = -1; spk = KNIVES_VANISH; - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } else if (command->obj == ROD && HERE(ROD2)) { command->obj = ROD2; @@ -1041,8 +1034,7 @@ int action(FILE *input, struct command_t *command) } else if ((command->verb == FIND || command->verb == INVENT) && command->wd2 <= 0) /* FALL THROUGH */; else { - SETPRM(1, command->wd1, command->wd1x); - RSPEAK(NO_SEE); + rspeak(NO_SEE, command->wd1, command->wd1x); return GO_CLEAROBJ; } @@ -1069,7 +1061,7 @@ int action(FILE *input, struct command_t *command) case 3: /* UNLOC */ return lock(command->verb, INTRANSITIVE); case 4: { /* NOTHI */ - RSPEAK(OK_MAN); + rspeak(OK_MAN); return (GO_CLEAROBJ); } case 5: /* LOCK */ @@ -1083,7 +1075,7 @@ int action(FILE *input, struct command_t *command) case 9: /* CALM */ return GO_UNKNOWN; case 10: { /* WALK */ - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } case 11: /* ATTAC */ @@ -1120,7 +1112,7 @@ int action(FILE *input, struct command_t *command) return brief(); case 26: /* READ */ command->obj = INTRANSITIVE; - return read(command); + return read(*command); case 27: /* BREAK */ return GO_UNKNOWN; case 28: /* WAKE */ @@ -1151,7 +1143,7 @@ int action(FILE *input, struct command_t *command) case 3: /* UNLOC */ return lock(command->verb, command->obj); case 4: { /* NOTHI */ - RSPEAK(OK_MAN); + rspeak(OK_MAN); return (GO_CLEAROBJ); } case 5: /* LOCK */ @@ -1163,11 +1155,11 @@ int action(FILE *input, struct command_t *command) case 8: /* WAVE */ return wave(command->verb, command->obj); case 9: { /* CALM */ - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } case 10: { /* WALK */ - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } case 11: /* ATTAC */ @@ -1183,7 +1175,7 @@ int action(FILE *input, struct command_t *command) case 16: /* TOSS */ return throw(input, command); case 17: { /* QUIT */ - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } case 18: /* FIND */ @@ -1198,35 +1190,35 @@ int action(FILE *input, struct command_t *command) blast(); return GO_CLEAROBJ; case 23: { /* SCOR */ - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } case 24: { /* FOO */ - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } case 25: { /* BRIEF */ - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } case 26: /* READ */ - return read(command); + return read(*command); case 27: /* BREAK */ return vbreak(command->verb, command->obj); case 28: /* WAKE */ return wake(command->verb, command->obj); case 29: { /* SUSP */ - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } case 30: { /* RESU */ - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } case 31: /* FLY */ return fly(command->verb, command->obj); case 32: { /* LISTE */ - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } case 33: /* ZZZZ */ @@ -1235,8 +1227,7 @@ int action(FILE *input, struct command_t *command) BUG(TRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST); case unknown: /* Unknown verb, couldn't deduce object - might need hint */ - SETPRM(1, command->wd1, command->wd1x); - RSPEAK(WHAT_DO); + rspeak(WHAT_DO, command->wd1, command->wd1x); return GO_CHECKHINT; default: BUG(SPEECHPART_NOT_TRANSITIVE_OR_INTRANSITIVE_OR_UNKNOWN);