X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=actions.c;h=c02f2c1e966bbe5d51b5518f4f13234ceab49f05;hp=6bee7760a9e2200574803cbb43339bda470334fd;hb=e6efd6dbaca4522e8eb8e0e60c9e92edd25c9ad5;hpb=df2830598c85240daa3b2020ca52644803952a0b diff --git a/actions.c b/actions.c index 6bee776..c02f2c1 100644 --- a/actions.c +++ b/actions.c @@ -662,47 +662,54 @@ int fill(token_t verb, token_t obj) /* Fill. Bottle or urn must be empty, and liquid available. (Vase * is nasty.) */ { - int k; - int spk = actions[verb].message; if (obj == VASE) { - spk = ARENT_CARRYING; - if (LIQLOC(game.loc) == 0) - spk = FILL_INVALID; - if (LIQLOC(game.loc) == 0 || - !TOTING(VASE)) { - rspeak(spk); + if (LIQLOC(game.loc) == NO_OBJECT) { + rspeak(FILL_INVALID); + return GO_CLEAROBJ; + } + if (!TOTING(VASE)) { + rspeak(ARENT_CARRYING); return GO_CLEAROBJ; } rspeak(SHATTER_VASE); game.prop[VASE] = VASE_BROKEN; game.fixed[VASE] = -1; return (discard(verb, obj, true)); - } else if (obj == URN) { - spk = FULL_URN; + } + + if (obj == URN) { if (game.prop[URN] != URN_EMPTY) { - rspeak(spk); + rspeak(FULL_URN); return GO_CLEAROBJ; } - spk = FILL_INVALID; - k = LIQUID(); - if (k == 0 || - !HERE(BOTTLE)) { - rspeak(spk); + if (!HERE(BOTTLE)) { + rspeak(FILL_INVALID); return GO_CLEAROBJ; } - game.place[k] = LOC_NOWHERE; - game.prop[BOTTLE] = EMPTY_BOTTLE; - if (k == OIL) + int k = LIQUID(); + switch (k) { + case WATER: + game.prop[BOTTLE] = EMPTY_BOTTLE; + rspeak(WATER_URN); + break; + case OIL: game.prop[URN] = URN_DARK; - spk = WATER_URN + game.prop[URN]; - rspeak(spk); + game.prop[BOTTLE] = EMPTY_BOTTLE; + rspeak(OIL_URN); + break; + case NO_OBJECT: + default: + rspeak(FILL_INVALID); + return GO_CLEAROBJ; + } + game.place[k] = LOC_NOWHERE; return GO_CLEAROBJ; } else if (obj != NO_OBJECT && obj != BOTTLE) { - rspeak(spk); + rspeak(actions[verb].message); return GO_CLEAROBJ; } else if (obj == NO_OBJECT && !HERE(BOTTLE)) return GO_UNKNOWN; - spk = BOTTLED_WATER; + int spk = BOTTLED_WATER; if (LIQLOC(game.loc) == 0) spk = NO_LIQUID; if (HERE(URN) && game.prop[URN] != URN_EMPTY) @@ -712,10 +719,9 @@ int fill(token_t verb, token_t obj) if (spk == BOTTLED_WATER) { /* FIXME: Arithmetic on property values */ game.prop[BOTTLE] = MOD(conditions[game.loc], 4) / 2 * 2; - k = LIQUID(); if (TOTING(BOTTLE)) - game.place[k] = CARRIED; - if (k == OIL) + game.place[LIQUID()] = CARRIED; + if (LIQUID() == OIL) spk = BOTTLED_OIL; } rspeak(spk); @@ -725,17 +731,26 @@ int fill(token_t verb, token_t obj) static int find(token_t verb, token_t obj) /* Find. Might be carrying it, or it might be here. Else give caveat. */ { - int spk = actions[verb].message; + if (TOTING(obj)) { + rspeak(ALREADY_CARRYING); + return GO_CLEAROBJ; + } + + if (game.closed) { + rspeak(NEEDED_NEARBY); + return GO_CLEAROBJ; + } + if (AT(obj) || (LIQUID() == obj && AT(BOTTLE)) || obj == LIQLOC(game.loc) || - (obj == DWARF && atdwrf(game.loc) > 0)) - spk = YOU_HAVEIT; - if (game.closed) - spk = NEEDED_NEARBY; - if (TOTING(obj)) - spk = ALREADY_CARRYING; - rspeak(spk); + (obj == DWARF && atdwrf(game.loc) > 0)) { + rspeak(YOU_HAVEIT); + return GO_CLEAROBJ; + } + + + rspeak(actions[verb].message); return GO_CLEAROBJ; } @@ -778,19 +793,21 @@ static int fly(token_t verb, token_t obj) static int inven(void) /* Inventory. If object, treat same as find. Else report on current burden. */ { - int spk = NO_CARRY; + bool empty = true; for (int i = 1; i <= NOBJECTS; i++) { if (i == BEAR || !TOTING(i)) continue; - if (spk == NO_CARRY) + if (empty) { rspeak(NOW_HOLDING); + empty = false; + } pspeak(i, touch, -1, false); - spk = NO_MESSAGE; } if (TOTING(BEAR)) - spk = TAME_BEAR; - rspeak(spk); + rspeak(TAME_BEAR); + if (empty) + rspeak(NO_CARRY); return GO_CLEAROBJ; } @@ -874,8 +891,7 @@ static int lock(token_t verb, token_t obj) obj = GRATE; if (HERE(CHAIN)) obj = CHAIN; - if (obj == NO_OBJECT || - obj == INTRANSITIVE) { + if (obj == INTRANSITIVE) { rspeak(NOTHING_LOCKED); return GO_CLEAROBJ; } @@ -883,26 +899,17 @@ static int lock(token_t verb, token_t obj) /* Lock, unlock object. Special stuff for opening clam/oyster * and for chain. */ - int spk = actions[verb].message; - if (obj == CLAM || obj == OYSTER) - return bivalve(verb, obj); - if (obj == DOOR) - spk = (game.prop[DOOR] == DOOR_UNRUSTED) ? OK_MAN : RUSTY_DOOR; - if (obj == CAGE) - spk = NO_LOCK; - if (obj == KEYS) - spk = CANNOT_UNLOCK; if (obj == GRATE || obj == CHAIN) { - spk = NO_KEYS; if (HERE(KEYS)) { if (obj == CHAIN) return chain(verb); if (game.closng) { - spk = EXIT_CLOSED; + rspeak(EXIT_CLOSED); if (!game.panic) game.clock2 = PANICTIME; game.panic = true; + return GO_CLEAROBJ ; } else { state_change(GRATE, (verb == LOCK) ? GRATE_CLOSED : @@ -910,8 +917,27 @@ static int lock(token_t verb, token_t obj) return GO_CLEAROBJ; } } + rspeak(NO_KEYS); + return GO_CLEAROBJ; } - rspeak(spk); + + switch (obj) { + case CLAM: + case OYSTER: + return bivalve(verb, obj); + case DOOR: + rspeak((game.prop[DOOR] == DOOR_UNRUSTED) ? OK_MAN : RUSTY_DOOR); + break; + case CAGE: + rspeak( NO_LOCK); + break; + case KEYS: + rspeak(CANNOT_UNLOCK); + break; + default: + rspeak(actions[verb].message); + } + return GO_CLEAROBJ; } @@ -1038,9 +1064,7 @@ static int rub(token_t verb, token_t obj) static int say(struct command_t *command) /* Say. Echo WD2 (or WD1 if no WD2 (SAY WHAT?, etc.).) Magic words override. */ { - long a = command->wd1; if (command->wd2 > 0) { - a = command->wd2; command->wd1 = command->wd2; strcpy(command->raw1, command->raw2); }