X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=actions.c;h=b866007c00cc59ebcf447e6f81e729529c5c8a95;hp=0f17bea4d6a38ae45e30e9e9c3454bda71785433;hb=f815299a2a97656b0f4ea0793c2207c2437888f6;hpb=8675c4facd154b9eaa370c6d46b99473287552c7 diff --git a/actions.c b/actions.c index 0f17bea..b866007 100644 --- a/actions.c +++ b/actions.c @@ -25,7 +25,7 @@ static int attack(struct command_t *command) obj = DWARF; if (HERE(SNAKE)) obj = obj * NOBJECTS + SNAKE; - if (AT(DRAGON) && game.prop[DRAGON] == 0) + if (AT(DRAGON) && game.prop[DRAGON] == DRAGON_BARS) obj = obj * NOBJECTS + DRAGON; if (AT(TROLL)) obj = obj * NOBJECTS + TROLL; @@ -93,9 +93,21 @@ static int attack(struct command_t *command) } spk = (dwarves > 1) ? OGRE_PANIC1 : OGRE_PANIC2; } else if (obj == BEAR) { - /* FIXME: Arithmetic on message numbers */ - spk = BEAR_HANDS + (game.prop[BEAR] + 1) / 2; - } else if (obj == DRAGON && game.prop[DRAGON] == 0) { + switch (game.prop[BEAR]) { + case UNTAMED_BEAR: + spk = BEAR_HANDS; + break; + case SITTING_BEAR: + spk = BEAR_CONFUSED; + break; + case CONTENTED_BEAR: + spk = BEAR_CONFUSED; + break; + case BEAR_DEAD: + spk = ALREADY_DEAD; + break; + } + } else if (obj == DRAGON && game.prop[DRAGON] == DRAGON_BARS) { /* Fun stuff for dragon. If he insists on attacking it, win! * Set game.prop to dead, move dragon to central loc (still * fixed), move rug there (not fixed), and move him there, @@ -109,9 +121,9 @@ static int attack(struct command_t *command) command->wd1 = token_to_packed("N"); return GO_CHECKFOO; } - pspeak(DRAGON, look, 3); - game.prop[DRAGON] = 1; - game.prop[RUG] = 0; + state_change(DRAGON, DRAGON_DEAD); + game.prop[RUG] = RUG_FLOOR; + /* FIXME: Arithmetic on location values */ int k = (objects[DRAGON].plac + objects[DRAGON].fixd) / 2; move(DRAGON + NOBJECTS, -1); move(RUG + NOBJECTS, 0); @@ -158,13 +170,13 @@ static int bigwords(token_t foo) } else { /* Bring back troll if we steal the eggs back from him before * crossing. */ - if (game.place[EGGS] == LOC_NOWHERE && game.place[TROLL] == LOC_NOWHERE && game.prop[TROLL] == 0) - game.prop[TROLL] = 1; - k = 2; + if (game.place[EGGS] == LOC_NOWHERE && game.place[TROLL] == LOC_NOWHERE && game.prop[TROLL] == TROLL_UNPAID) + game.prop[TROLL] = TROLL_PAIDONCE; + k = EGGS_DONE; if (HERE(EGGS)) - k = 1; + k = EGGS_VANISHED; if (game.loc == objects[EGGS].plac) - k = 0; + k = EGGS_HERE; move(EGGS, objects[EGGS].plac); pspeak(EGGS, look, k); return GO_CLEAROBJ; @@ -212,23 +224,24 @@ static void blast(void) static int vbreak(token_t verb, token_t obj) /* Break. Only works for mirror in repository and, of course, the vase. */ { - int spk = actions[verb].message; - if (obj == MIRROR) - spk = TOO_FAR; - if (obj == VASE && game.prop[VASE] == 0) { - if (TOTING(VASE)) - drop(VASE, game.loc); - game.prop[VASE] = 2; - game.fixed[VASE] = -1; - spk = BREAK_VASE; - } else { - if (obj == MIRROR && game.closed) { + if (obj == MIRROR) { + if (game.closed) { rspeak(BREAK_MIRROR); return GO_DWARFWAKE; + } else { + rspeak(TOO_FAR); + return GO_CLEAROBJ; } } - rspeak(spk); - return GO_CLEAROBJ; + if (obj == VASE && game.prop[VASE] == VASE_WHOLE) { + if (TOTING(VASE)) + drop(VASE, game.loc); + state_change(VASE, VASE_BROKEN); + game.fixed[VASE] = -1; + return GO_CLEAROBJ; + } + rspeak(actions[verb].message); + return (GO_CLEAROBJ); } static int brief(void) @@ -272,7 +285,7 @@ static int vcarry(token_t verb, token_t obj) spk = DOUGHNUT_HOLES; if (obj == BLOOD) spk = FEW_DROPS; - if (obj == RUG && game.prop[RUG] == 2) + if (obj == RUG && game.prop[RUG] == RUG_HOVER) spk = RUG_HOVERS; if (obj == SIGN) spk = HAND_PASSTHROUGH; @@ -342,21 +355,21 @@ static int chain(token_t verb) spk = CHAIN_UNLOCKED; if (game.prop[BEAR] == UNTAMED_BEAR) spk = BEAR_BLOCKS; - if (game.prop[CHAIN] == 0) + if (game.prop[CHAIN] == CHAIN_HEAP) spk = ALREADY_UNLOCKED; if (spk != CHAIN_UNLOCKED) { rspeak(spk); return GO_CLEAROBJ; } - game.prop[CHAIN] = 0; - game.fixed[CHAIN] = 0; + game.prop[CHAIN] = CHAIN_HEAP; + game.fixed[CHAIN] = CHAIN_HEAP; if (game.prop[BEAR] != BEAR_DEAD) game.prop[BEAR] = CONTENTED_BEAR; /* FIXME: Arithmetic on state numbers */ game.fixed[BEAR] = 2 - game.prop[BEAR]; } else { spk = CHAIN_LOCKED; - if (game.prop[CHAIN] != 0) + if (game.prop[CHAIN] != CHAIN_HEAP) spk = ALREADY_LOCKED; if (game.loc != objects[CHAIN].plac) spk = NO_LOCKSITE; @@ -364,7 +377,7 @@ static int chain(token_t verb) rspeak(spk); return GO_CLEAROBJ; } - game.prop[CHAIN] = 2; + game.prop[CHAIN] = CHAIN_FIXED; if (TOTING(CHAIN)) drop(CHAIN, game.loc); game.fixed[CHAIN] = -1; @@ -398,8 +411,8 @@ static int discard(token_t verb, token_t obj, bool just_do_it) rspeak(GEM_FITS); game.prop[obj] = 1; game.prop[CAVITY] = CAVITY_FULL; - if (HERE(RUG) && ((obj == EMERALD && game.prop[RUG] != 2) || (obj == RUBY && - game.prop[RUG] == 2))) { + if (HERE(RUG) && ((obj == EMERALD && game.prop[RUG] != RUG_HOVER) || (obj == RUBY && + game.prop[RUG] == RUG_HOVER))) { spk = RUG_RISES; if (TOTING(RUG)) spk = RUG_WIGGLES; @@ -407,6 +420,7 @@ static int discard(token_t verb, token_t obj, bool just_do_it) spk = RUG_SETTLES; rspeak(spk); if (spk != RUG_WIGGLES) { + /* FIXME: Arithmetic on state numbers */ int k = 2 - game.prop[RUG]; game.prop[RUG] = k; if (k == 2) @@ -419,7 +433,7 @@ static int discard(token_t verb, token_t obj, bool just_do_it) drop(BATTERY, game.loc); pspeak(BATTERY, look, FRESH_BATTERIES); return GO_CLEAROBJ; - } else if (obj == BIRD && AT(DRAGON) && game.prop[DRAGON] == 0) { + } else if (obj == BIRD && AT(DRAGON) && game.prop[DRAGON] == DRAGON_BARS) { rspeak(BIRD_BURNT); DESTROY(BIRD); return GO_CLEAROBJ; @@ -430,15 +444,15 @@ static int discard(token_t verb, token_t obj, bool just_do_it) move(TROLL2, objects[TROLL].plac); move(TROLL2 + NOBJECTS, objects[TROLL].fixd); juggle(CHASM); - game.prop[TROLL] = 2; + game.prop[TROLL] = TROLL_GONE; } else if (obj != VASE || game.loc == objects[PILLOW].plac) { rspeak(OK_MAN); } else { - game.prop[VASE] = 2; + game.prop[VASE] = VASE_BROKEN; if (AT(PILLOW)) - game.prop[VASE] = 0; + game.prop[VASE] = VASE_WHOLE; pspeak(VASE, look, game.prop[VASE] + 1); - if (game.prop[VASE] != 0) + if (game.prop[VASE] != VASE_WHOLE) game.fixed[VASE] = -1; } } @@ -473,13 +487,12 @@ static int drink(token_t verb, token_t obj) game.place[WATER] = LOC_NOWHERE; spk = BOTTLE_EMPTY; } + rspeak(spk); } else { DESTROY(BLOOD); - game.prop[DRAGON] = 2; + state_change(DRAGON, DRAGON_BLOODLESS); game.blooded = true; - spk = HEAD_BUZZES; } - rspeak(spk); return GO_CLEAROBJ; } @@ -542,7 +555,7 @@ static int feed(token_t verb, token_t obj) return GO_CLEAROBJ; } else if (obj == SNAKE || obj == DRAGON || obj == TROLL) { spk = NOTHING_EDIBLE; - if (obj == DRAGON && game.prop[DRAGON] != 0) + if (obj == DRAGON && game.prop[DRAGON] != DRAGON_BARS) spk = RIDICULOUS_ATTEMPT; if (obj == TROLL) spk = TROLL_VICES; @@ -592,7 +605,7 @@ int fill(token_t verb, token_t obj) return GO_CLEAROBJ; } rspeak(SHATTER_VASE); - game.prop[VASE] = 2; + game.prop[VASE] = VASE_BROKEN; game.fixed[VASE] = -1; return (discard(verb, obj, true)); } else if (obj == URN) { @@ -661,7 +674,7 @@ static int fly(token_t verb, token_t obj) { int spk = actions[verb].message; if (obj == INTRANSITIVE) { - if (game.prop[RUG] != 2) + if (game.prop[RUG] != RUG_HOVER) spk = RUG_NOTHING2; if (!HERE(RUG)) spk = FLAP_ARMS; @@ -677,12 +690,13 @@ static int fly(token_t verb, token_t obj) return GO_CLEAROBJ; } spk = RUG_NOTHING1; - if (game.prop[RUG] != 2) { + if (game.prop[RUG] != RUG_HOVER) { rspeak(spk); return GO_CLEAROBJ; } game.oldlc2 = game.oldloc; game.oldloc = game.loc; + /* FIXME: Arithmetic on location values */ game.newloc = game.place[RUG] + game.fixed[RUG] - game.loc; spk = RUG_GOES; if (game.prop[SAPPH] >= 0) @@ -874,11 +888,7 @@ static int pour(token_t verb, token_t obj) game.prop[PLANT2] = game.prop[PLANT]; return GO_MOVE; } else { - game.prop[DOOR] = 0; - if (obj == OIL) - game.prop[DOOR] = 1; - spk = RUSTED_HINGES + game.prop[DOOR]; - rspeak(spk); + state_change(DOOR, (obj == OIL) ? DOOR_UNRUSTED: DOOR_RUSTED); return GO_CLEAROBJ; } } @@ -967,7 +977,7 @@ static int say(struct command_t *command) packed_to_token(command->wd1, word1); int wd = (int) get_vocab_id(word1); /* FIXME: magic numbers */ - if (wd == XYZZY || wd == PLUGH || wd == PLOVER || wd == 2000 + GIANTWORDS || wd == 2000 + PART) { + if (wd == XYZZY || wd == PLUGH || wd == PLOVER || wd == ACTION_WORD(GIANTWORDS) || wd == ACTION_WORD(PART)) { /* FIXME: scribbles on the interpreter's command block */ wordclear(&command->wd2); return GO_LOOKUP; @@ -1018,7 +1028,7 @@ static int throw (struct command_t *command) else { int i = atdwrf(game.loc); if (i <= 0) { - if (AT(DRAGON) && game.prop[DRAGON] == 0) + if (AT(DRAGON) && game.prop[DRAGON] == DRAGON_BARS) return throw_support(DRAGON_SCALES); if (AT(TROLL)) return throw_support(TROLL_RETURNS); @@ -1072,7 +1082,7 @@ static int wave(token_t verb, token_t obj) rspeak(spk); return GO_CLEAROBJ; } - /* FIXME: Arithemetic on proprty values */ + /* FIXME: Arithemetic on property values */ if (HERE(BIRD)) spk = FREE_FLY + MOD(game.prop[BIRD], 2); if (spk == FREE_FLY && game.loc == game.place[STEPS] && game.prop[JADE] < 0) {