X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=actions.c;h=b63f795ddb0dc8bcd7f67f8c1545733b5c5f0965;hp=375e6337b24385bb0ac9c311b705a7112f6aba52;hb=87c6d3fb1e583e4d2fa6fd9532287b34b3948d77;hpb=ca5374edc3b81b0371d81c74974404352794689b diff --git a/actions.c b/actions.c index 375e633..b63f795 100644 --- a/actions.c +++ b/actions.c @@ -6,7 +6,7 @@ static int fill(verb_t, obj_t); -static int attack(struct command_t command) +static int attack(command_t command) /* Attack. Assume target if unambiguous. "Throw" also links here. * Attackable objects fall into two categories: enemies (snake, * dwarf, etc.) and others (bird, clam, machine). Ambiguous if 2 @@ -1076,7 +1076,7 @@ static int quit(void) return GO_CLEAROBJ; } -static int read(struct command_t command) +static int read(command_t command) /* Read. Print stuff based on objtxt. Oyster (?) is special case. */ { if (command.obj == INTRANSITIVE) { @@ -1092,7 +1092,7 @@ static int read(struct command_t command) } if (DARK(game.loc)) { - sspeak(NO_SEE, command.raw1); + sspeak(NO_SEE, command.word[0].raw); } else if (command.obj == OYSTER && !game.clshnt && game.closed) { game.clshnt = yes(arbitrary_messages[CLUE_QUERY], arbitrary_messages[WAYOUT_CLUE], arbitrary_messages[OK_MAN]); } else if (objects[command.obj].texts[0] == NULL || @@ -1141,28 +1141,28 @@ static int rub(verb_t verb, obj_t obj) return GO_CLEAROBJ; } -static int say(struct command_t command) +static int say(command_t command) /* Say. Echo WD2. Magic words override. */ { - if (command.type2 == MOTION && - (command.id2 == XYZZY || - command.id2 == PLUGH || - command.id2 == PLOVER)) { + if (command.word[1].type == MOTION && + (command.word[1].id == XYZZY || + command.word[1].id == PLUGH || + command.word[1].id == PLOVER)) { return GO_WORD2; } - if (command.type2 == ACTION && command.id2 == PART) + if (command.word[1].type == ACTION && command.word[1].id == PART) return reservoir(); - if (command.type2 == ACTION && - (command.id2 == FEE || - command.id2 == FIE || - command.id2 == FOE || - command.id2 == FOO || - command.id2 == FUM || - command.id2 == PART)) { - return bigwords(command.id2); - } - sspeak(OKEY_DOKEY, command.raw2); + if (command.word[1].type == ACTION && + (command.word[1].id == FEE || + command.word[1].id == FIE || + command.word[1].id == FOE || + command.word[1].id == FOO || + command.word[1].id == FUM || + command.word[1].id == PART)) { + return bigwords(command.word[1].id); + } + sspeak(OKEY_DOKEY, command.word[1].raw); return GO_CLEAROBJ; } @@ -1173,7 +1173,7 @@ static int throw_support(vocab_t spk) return GO_MOVE; } -static int throw (struct command_t command) +static int throw (command_t command) /* Throw. Same as discard unless axe. Then same as attack except * ignore bird, and if dwarf is present then one might be killed. * (Only way to do so!) Axe also special for dragon, bear, and @@ -1311,7 +1311,7 @@ static int wave(verb_t verb, obj_t obj) } } -int action(struct command_t command) +int action(command_t command) /* Analyse a verb. Remember what it was, go back for object if second word * unless verb is "say", which snarfs arbitrary second word. */ @@ -1353,28 +1353,26 @@ int action(struct command_t command) command.obj = ROD2; /* FALL THROUGH */; } else if ((command.verb == FIND || - command.verb == INVENTORY) && (command.id2 == WORD_EMPTY || command.id2 == WORD_NOT_FOUND)) + command.verb == INVENTORY) && (command.word[1].id == WORD_EMPTY || command.word[1].id == WORD_NOT_FOUND)) /* FALL THROUGH */; else { - sspeak(NO_SEE, command.raw1); + sspeak(NO_SEE, command.word[0].raw); return GO_CLEAROBJ; } - if (command.id2 != WORD_EMPTY && command.id2 != WORD_NOT_FOUND) - return GO_WORD2; if (command.verb != 0) command.part = transitive; } switch (command.part) { case intransitive: - if (command.raw2[0] != '\0' && command.verb != SAY) + if (command.word[1].raw[0] != '\0' && command.verb != SAY) return GO_WORD2; if (command.verb == SAY) /* KEYS is not special, anything not NO_OBJECT or INTRANSITIVE * will do here. We're preventing interpretation as an intransitive * verb when the word is unknown. */ - command.obj = command.raw2[0] != '\0' ? KEYS : NO_OBJECT; + command.obj = command.word[1].raw[0] != '\0' ? KEYS : NO_OBJECT; if (command.obj == NO_OBJECT || command.obj == INTRANSITIVE) { /* Analyse an intransitive verb (ie, no object given yet). */ @@ -1439,7 +1437,7 @@ int action(struct command_t command) case FOE: case FOO: case FUM: - return bigwords(command.id1); + return bigwords(command.word[0].id); case BRIEF: return brief(); case READ: @@ -1562,18 +1560,21 @@ int action(struct command_t command) speak(actions[command.verb].message); return GO_CLEAROBJ; } + // LCOV_EXCL_START + // This case should never happen - here only as placeholder case PART: return reservoir(); + // LCOV_EXCL_STOP case SEED: - return seed(command.verb, command.raw2); + return seed(command.verb, command.word[1].raw); case WASTE: - return waste(command.verb, (turn_t)atol(command.raw2)); + return waste(command.verb, (turn_t)atol(command.word[1].raw)); default: // LCOV_EXCL_LINE BUG(TRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST); // LCOV_EXCL_LINE } case unknown: /* Unknown verb, couldn't deduce object - might need hint */ - sspeak(WHAT_DO, command.raw1); + sspeak(WHAT_DO, command.word[0].raw); return GO_CHECKHINT; default: // LCOV_EXCL_LINE BUG(SPEECHPART_NOT_TRANSITIVE_OR_INTRANSITIVE_OR_UNKNOWN); // LCOV_EXCL_LINE