X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=actions.c;h=b1c1ce5c76603f8ead7f188770a5cf8cd912d0fc;hp=aea451eb7ac9d882304b15600ce59926b5332f88;hb=146abeae1768de83f90c2cbe15e1d9166de10432;hpb=c8cac18f42ab4e5e060d632fcde29c8c74354b53 diff --git a/actions.c b/actions.c index aea451e..b1c1ce5 100644 --- a/actions.c +++ b/actions.c @@ -112,19 +112,22 @@ static int attack(struct command_t *command) } state_change(DRAGON, DRAGON_DEAD); game.prop[RUG] = RUG_FLOOR; - /* FIXME: Arithmetic on location values */ - int k = (objects[DRAGON].plac + objects[DRAGON].fixd) / 2; + /* Hardcoding LOC_SECRET5 as the dragon's death location is ugly. + * The way it was computed before was wirse; it depended on the + * two dragon locations being LOC_SECRET4 and LOC_SECRET6 and + * LOC_SECRET5 being right between them. + */ move(DRAGON + NOBJECTS, -1); move(RUG + NOBJECTS, 0); - move(DRAGON, k); - move(RUG, k); - drop(BLOOD, k); + move(DRAGON, LOC_SECRET5); + move(RUG, LOC_SECRET5); + drop(BLOOD, LOC_SECRET5); for (obj = 1; obj <= NOBJECTS; obj++) { if (game.place[obj] == objects[DRAGON].plac || game.place[obj] == objects[DRAGON].fixd) - move(obj, k); + move(obj, LOC_SECRET5); } - game.loc = k; + game.loc = LOC_SECRET5; return GO_MOVE; } @@ -173,7 +176,7 @@ static int attack(struct command_t *command) rspeak(ROCKY_TROLL); break; default: - rspeak(actions[verb].message); + speak(actions[verb].message); } return GO_CLEAROBJ; } @@ -264,7 +267,7 @@ static int vbreak(token_t verb, token_t obj) game.fixed[VASE] = IS_FIXED; return GO_CLEAROBJ; } - rspeak(actions[verb].message); + speak(actions[verb].message); return (GO_CLEAROBJ); } @@ -451,7 +454,7 @@ static int discard(token_t verb, token_t obj, bool just_do_it) if (TOTING(ROD2) && obj == ROD && !TOTING(ROD)) obj = ROD2; if (!TOTING(obj)) { - rspeak(actions[verb].message); + speak(actions[verb].message); return GO_CLEAROBJ; } if (obj == BIRD && HERE(SNAKE)) { @@ -475,7 +478,6 @@ static int discard(token_t verb, token_t obj, bool just_do_it) spk = RUG_SETTLES; rspeak(spk); if (spk != RUG_WIGGLES) { - /* FIXME: Arithmetic on state numbers */ int k = (game.prop[RUG] == RUG_HOVER) ? RUG_FLOOR : RUG_HOVER; game.prop[RUG] = k; if (k == RUG_HOVER) @@ -552,7 +554,7 @@ static int drink(token_t verb, token_t obj) return GO_CLEAROBJ; } - rspeak(actions[verb].message); + speak(actions[verb].message); return GO_CLEAROBJ; } @@ -584,7 +586,7 @@ static int eat(token_t verb, token_t obj) rspeak(LOST_APPETITE); return GO_CLEAROBJ; } - rspeak(actions[verb].message); + speak(actions[verb].message); return GO_CLEAROBJ; } @@ -623,7 +625,7 @@ static int extinguish(token_t verb, int obj) return GO_CLEAROBJ; } - rspeak(actions[verb].message); + speak(actions[verb].message); return GO_CLEAROBJ; } @@ -656,7 +658,7 @@ static int feed(token_t verb, token_t obj) game.dflag += 2; rspeak(REALLY_MAD); } else - rspeak(actions[verb].message); + speak(actions[verb].message); break; case BEAR: if (game.prop[BEAR] == BEAR_DEAD) { @@ -673,13 +675,13 @@ static int feed(token_t verb, token_t obj) rspeak(NOTHING_EDIBLE); break; } - rspeak(actions[verb].message); + speak(actions[verb].message); break; case OGRE: if (HERE(FOOD)) rspeak(OGRE_FULL); else - rspeak(actions[verb].message); + speak(actions[verb].message); break; default: rspeak(AM_GAME); @@ -735,7 +737,7 @@ int fill(token_t verb, token_t obj) return GO_CLEAROBJ; } if (obj != NO_OBJECT && obj != BOTTLE) { - rspeak(actions[verb].message); + speak(actions[verb].message); return GO_CLEAROBJ; } if (obj == NO_OBJECT && !HERE(BOTTLE)) @@ -784,7 +786,7 @@ static int find(token_t verb, token_t obj) } - rspeak(actions[verb].message); + speak(actions[verb].message); return GO_CLEAROBJ; } @@ -804,7 +806,7 @@ static int fly(token_t verb, token_t obj) } if (obj != RUG) { - rspeak(actions[verb].message); + speak(actions[verb].message); return GO_CLEAROBJ; } if (game.prop[RUG] != RUG_HOVER) { @@ -813,12 +815,12 @@ static int fly(token_t verb, token_t obj) } game.oldlc2 = game.oldloc; game.oldloc = game.loc; - /* FIXME: Arithmetic on location values */ - game.newloc = game.place[RUG] + game.fixed[RUG] - game.loc; if (game.prop[SAPPH] == STATE_NOTFOUND) { + game.newloc = game.place[SAPPH]; rspeak(RUG_GOES); } else { + game.newloc = LOC_CLIFF; rspeak(RUG_RETURNS); } return GO_TERMINATE; @@ -866,7 +868,7 @@ static int light(token_t verb, token_t obj) return GO_CLEAROBJ; } else { if (obj != LAMP) { - rspeak(actions[verb].message); + speak(actions[verb].message); return GO_CLEAROBJ; } if (game.limit < 0) { @@ -984,7 +986,7 @@ static int lock(token_t verb, token_t obj) rspeak(CANNOT_UNLOCK); break; default: - rspeak(actions[verb].message); + speak(actions[verb].message); } return GO_CLEAROBJ; @@ -1000,7 +1002,7 @@ static int pour(token_t verb, token_t obj) if (obj == NO_OBJECT) return GO_UNKNOWN; if (!TOTING(obj)) { - rspeak(actions[verb].message); + speak(actions[verb].message); return GO_CLEAROBJ; } @@ -1064,7 +1066,7 @@ static int read(struct command_t command) game.clshnt = yes(arbitrary_messages[CLUE_QUERY], arbitrary_messages[WAYOUT_CLUE], arbitrary_messages[OK_MAN]); } else if (objects[command.obj].texts[0] == NULL || game.prop[command.obj] < 0) { - rspeak(actions[command.verb].message); + speak(actions[command.verb].message); } else pspeak(command.obj, study, game.prop[command.obj], true); return GO_CLEAROBJ; @@ -1073,8 +1075,7 @@ static int read(struct command_t command) static int reservoir(void) /* Z'ZZZ (word gets recomputed at startup; different each game). */ { - /* FIXME: Arithmetic on state numbers */ - if (!AT(RESER) && game.loc != game.fixed[RESER] - 1) { + if (!AT(RESER) && game.loc != LOC_RESBOTTOM) { rspeak(NOTHING_HAPPENS); return GO_CLEAROBJ; } else { @@ -1104,7 +1105,7 @@ static int rub(token_t verb, token_t obj) } else if (obj != LAMP) { rspeak(PECULIAR_NOTHING); } else { - rspeak(actions[verb].message); + speak(actions[verb].message); } return GO_CLEAROBJ; } @@ -1150,7 +1151,7 @@ static int throw (struct command_t *command) * troll. Treasures special for troll. */ { if (!TOTING(command->obj)) { - rspeak(actions[command->verb].message); + speak(actions[command->verb].message); return GO_CLEAROBJ; } if (objects[command->obj].is_treasure && AT(TROLL)) { @@ -1209,7 +1210,7 @@ static int wake(token_t verb, token_t obj) { if (obj != DWARF || !game.closed) { - rspeak(actions[verb].message); + speak(actions[verb].message); return GO_CLEAROBJ; } else { rspeak(PROD_DWARF); @@ -1225,9 +1226,9 @@ static int wave(token_t verb, token_t obj) (!HERE(BIRD) && (game.closng || !AT(FISSURE)))) { - rspeak(((!TOTING(obj)) && (obj != ROD || + speak(((!TOTING(obj)) && (obj != ROD || !TOTING(ROD2))) ? - ARENT_CARRYING : + arbitrary_messages[ARENT_CARRYING] : actions[verb].message); return GO_CLEAROBJ; } @@ -1356,7 +1357,7 @@ int action(struct command_t *command) case TAME: return GO_UNKNOWN; case GO: { - rspeak(actions[command->verb].message); + speak(actions[command->verb].message); return GO_CLEAROBJ; } case ATTACK: @@ -1441,11 +1442,11 @@ int action(struct command_t *command) case WAVE: return wave(command->verb, command->obj); case TAME: { - rspeak(actions[command->verb].message); + speak(actions[command->verb].message); return GO_CLEAROBJ; } case GO: { - rspeak(actions[command->verb].message); + speak(actions[command->verb].message); return GO_CLEAROBJ; } case ATTACK: @@ -1461,7 +1462,7 @@ int action(struct command_t *command) case THROW: return throw (command); case QUIT: { - rspeak(actions[command->verb].message); + speak(actions[command->verb].message); return GO_CLEAROBJ; } case FIND: @@ -1476,7 +1477,7 @@ int action(struct command_t *command) blast(); return GO_CLEAROBJ; case SCORE: { - rspeak(actions[command->verb].message); + speak(actions[command->verb].message); return GO_CLEAROBJ; } case FEE: @@ -1484,11 +1485,11 @@ int action(struct command_t *command) case FOE: case FOO: case FUM: { - rspeak(actions[command->verb].message); + speak(actions[command->verb].message); return GO_CLEAROBJ; } case BRIEF: { - rspeak(actions[command->verb].message); + speak(actions[command->verb].message); return GO_CLEAROBJ; } case READ: @@ -1498,17 +1499,17 @@ int action(struct command_t *command) case WAKE: return wake(command->verb, command->obj); case SAVE: { - rspeak(actions[command->verb].message); + speak(actions[command->verb].message); return GO_CLEAROBJ; } case RESUME: { - rspeak(actions[command->verb].message); + speak(actions[command->verb].message); return GO_CLEAROBJ; } case FLY: return fly(command->verb, command->obj); case LISTEN: { - rspeak(actions[command->verb].message); + speak(actions[command->verb].message); return GO_CLEAROBJ; } case PART: