X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=actions.c;h=64b5c20aa0f77b3db94e1ce170d80a1e95401637;hp=980352f348dc201f3fff5bb87e8db09481f86316;hb=b5badcacc8f3518a9fbb1338bdfc8f3621d3b26b;hpb=96950869c66c72e8726f3b6b901f2f97c1c009dc diff --git a/actions.c b/actions.c index 980352f..64b5c20 100644 --- a/actions.c +++ b/actions.c @@ -903,7 +903,11 @@ static int listen(void) game.prop[i] < 0) continue; int mi = game.prop[i]; - /* FIXME: Weird magic on object states */ + /* (ESR) Some unpleasant magic on object states here. Ideally + * we'd have liked the bird to be a normal object that we can + * use state_change() on; can't do it, because there are + * actually two different series of per-state birdsounds + * depending on whether player has drunk dragon's blood. */ if (i == BIRD) mi += 3 * game.blooded; long packed_zzword = token_to_packed(game.zzword);