X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=actions.c;h=5bb95553bc21937c348c5088ef32e143dca58558;hp=87301f72141a9aebd23360f9defe464163419d8f;hb=1e643da216737e148839f463c10594bbb8ac246b;hpb=237f1a876feb173ae4b52dd037138c9b0b2a42c4 diff --git a/actions.c b/actions.c index 87301f7..5bb9555 100644 --- a/actions.c +++ b/actions.c @@ -14,9 +14,9 @@ static int attack(FILE *input, struct command_t *command) { vocab_t verb = command->verb; vocab_t obj = command->obj; - int spk = ACTSPK[verb]; + int spk = actions[verb].message; if (obj == 0 || obj == INTRANSITIVE) { - if (ATDWRF(game.loc) > 0) + if (atdwrf(game.loc) > 0) obj = DWARF; if (HERE(SNAKE))obj = obj * NOBJECTS + SNAKE; if (AT(DRAGON) && game.prop[DRAGON] == 0)obj = obj * NOBJECTS + DRAGON; @@ -38,15 +38,15 @@ static int attack(FILE *input, struct command_t *command) if (obj == BIRD) { spk = UNHAPPY_BIRD; if (game.closed) { - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } DESTROY(BIRD); - game.prop[BIRD] = 0; spk = BIRD_DEAD; } else if (obj == VEND) { - PSPEAK(VEND, game.prop[VEND] + 2); - game.prop[VEND] = 3 - game.prop[VEND]; + bool blocking = (game.prop[VEND] == VEND_BLOCKS); + game.prop[VEND] = blocking ? VEND_UNBLOCKS : VEND_BLOCKS; + rspeak(blocking ? MACHINE_SWINGOUT : MACHINE_SWINGBACK); return GO_CLEAROBJ; } @@ -58,9 +58,9 @@ static int attack(FILE *input, struct command_t *command) if (obj == DRAGON)spk = ALREADY_DEAD; if (obj == TROLL)spk = ROCKY_TROLL; if (obj == OGRE)spk = OGRE_DODGE; - if (obj == OGRE && ATDWRF(game.loc) > 0) { - RSPEAK(spk); - RSPEAK(KNIFE_THROWN); + if (obj == OGRE && atdwrf(game.loc) > 0) { + rspeak(spk); + rspeak(KNIFE_THROWN); DESTROY(OGRE); int dwarves = 0; for (int i = 1; i < PIRATE; i++) { @@ -79,28 +79,28 @@ static int attack(FILE *input, struct command_t *command) * Set game.prop to dead, move dragon to central loc (still * fixed), move rug there (not fixed), and move him there, * too. Then do a null motion to get new description. */ - RSPEAK(BARE_HANDS_QUERY); + rspeak(BARE_HANDS_QUERY); GETIN(input, &command->wd1, &command->wd1x, &command->wd2, &command->wd2x); if (command->wd1 != MAKEWD(WORD_YINIT) && command->wd1 != MAKEWD(WORD_YES)) return GO_CHECKFOO; - PSPEAK(DRAGON, 3); + pspeak(DRAGON, look, 3); game.prop[DRAGON] = 1; game.prop[RUG] = 0; - int k = (PLAC[DRAGON] + FIXD[DRAGON]) / 2; - MOVE(DRAGON + NOBJECTS, -1); - MOVE(RUG + NOBJECTS, 0); - MOVE(DRAGON, k); - MOVE(RUG, k); - DROP(BLOOD, k); + int k = (objects[DRAGON].plac + objects[DRAGON].fixd) / 2; + move(DRAGON + NOBJECTS, -1); + move(RUG + NOBJECTS, 0); + move(DRAGON, k); + move(RUG, k); + drop(BLOOD, k); for (obj = 1; obj <= NOBJECTS; obj++) { - if (game.place[obj] == PLAC[DRAGON] || game.place[obj] == FIXD[DRAGON]) - MOVE(obj, k); + if (game.place[obj] == objects[DRAGON].plac || game.place[obj] == objects[DRAGON].fixd) + move(obj, k); } game.loc = k; return GO_MOVE; } - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } @@ -109,21 +109,21 @@ static int bigwords(token_t foo) * Look up foo in section 3 of vocab to determine which word we've got. Last * word zips the eggs back to the giant room (unless already there). */ { - int k = VOCAB(foo, 3); + int k = vocab(foo, 3); int spk = NOTHING_HAPPENS; if (game.foobar != 1 - k) { - if (game.foobar != 0)spk = START_OVER; - RSPEAK(spk); + if (game.foobar != 0 && game.loc == LOC_GIANTROOM)spk = START_OVER; + rspeak(spk); return GO_CLEAROBJ; } else { game.foobar = k; if (k != 4) { - RSPEAK(OK_MAN); + rspeak(OK_MAN); return GO_CLEAROBJ; } game.foobar = 0; - if (game.place[EGGS] == PLAC[EGGS] || (TOTING(EGGS) && game.loc == PLAC[EGGS])) { - RSPEAK(spk); + if (game.place[EGGS] == objects[EGGS].plac || (TOTING(EGGS) && game.loc == objects[EGGS].plac)) { + rspeak(spk); return GO_CLEAROBJ; } else { /* Bring back troll if we steal the eggs back from him before @@ -132,9 +132,9 @@ static int bigwords(token_t foo) game.prop[TROLL] = 1; k = 2; if (HERE(EGGS))k = 1; - if (game.loc == PLAC[EGGS])k = 0; - MOVE(EGGS, PLAC[EGGS]); - PSPEAK(EGGS, k); + if (game.loc == objects[EGGS].plac)k = 0; + move(EGGS, objects[EGGS].plac); + pspeak(EGGS, look, k); return GO_CLEAROBJ; } } @@ -151,10 +151,10 @@ static int bivalve(token_t verb, token_t obj) if (verb == LOCK)spk = HUH_MAN; if (spk == PEARL_FALLS) { DESTROY(CLAM); - DROP(OYSTER, game.loc); - DROP(PEARL, LOC_CULDESAC); + drop(OYSTER, game.loc); + drop(PEARL, LOC_CULDESAC); } - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } @@ -162,14 +162,14 @@ static void blast(void) /* Blast. No effect unless you've got dynamite, which is a neat trick! */ { if (game.prop[ROD2] < 0 || !game.closed) - RSPEAK(REQUIRES_DYNAMITE); + rspeak(REQUIRES_DYNAMITE); else { game.bonus = VICTORY_MESSAGE; if (game.loc == LOC_NE) game.bonus = DEFEAT_MESSAGE; if (HERE(ROD2)) game.bonus = SPLATTER_MESSAGE; - RSPEAK(game.bonus); + rspeak(game.bonus); terminate(endgame); } } @@ -177,20 +177,20 @@ static void blast(void) static int vbreak(token_t verb, token_t obj) /* Break. Only works for mirror in repository and, of course, the vase. */ { - int spk = ACTSPK[verb]; + int spk = actions[verb].message; if (obj == MIRROR)spk = TOO_FAR; if (obj == VASE && game.prop[VASE] == 0) { - if (TOTING(VASE))DROP(VASE, game.loc); + if (TOTING(VASE))drop(VASE, game.loc); game.prop[VASE] = 2; game.fixed[VASE] = -1; spk = BREAK_VASE; } else { if (obj == MIRROR && game.closed) { - RSPEAK(BREAK_MIRROR); + rspeak(BREAK_MIRROR); return GO_DWARFWAKE; } } - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } @@ -199,11 +199,11 @@ static int brief(void) { game.abbnum = 10000; game.detail = 3; - RSPEAK(BRIEF_CONFIRM); + rspeak(BRIEF_CONFIRM); return GO_CLEAROBJ; } -static int carry(token_t verb, token_t obj) +static int vcarry(token_t verb, token_t obj) /* Carry an object. Special cases for bird and cage (if bird in cage, can't * take one without the other). Liquids also special, since they depend on * status of bottle. Also various side effects, etc. */ @@ -213,13 +213,13 @@ static int carry(token_t verb, token_t obj) /* Carry, no object given yet. OK if only one object present. */ if (game.atloc[game.loc] == 0 || game.link[game.atloc[game.loc]] != 0 || - ATDWRF(game.loc) > 0) + atdwrf(game.loc) > 0) return GO_UNKNOWN; obj = game.atloc[game.loc]; } if (TOTING(obj)) { - RSPEAK(ALREADY_CARRYING); + rspeak(ALREADY_CARRYING); return GO_CLEAROBJ; } spk = YOU_JOKING; @@ -232,22 +232,23 @@ static int carry(token_t verb, token_t obj) if (obj == RUG && game.prop[RUG] == 2)spk = RUG_HOVERS; if (obj == SIGN)spk = HAND_PASSTHROUGH; if (obj == MESSAG) { - RSPEAK(REMOVE_MESSAGE); + rspeak(REMOVE_MESSAGE); DESTROY(MESSAG); return GO_CLEAROBJ; } if (game.fixed[obj] != 0) { - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } if (obj == WATER || obj == OIL) { if (!HERE(BOTTLE) || LIQUID() != obj) { - if (TOTING(BOTTLE) && game.prop[BOTTLE] == 1) + if (TOTING(BOTTLE) && game.prop[BOTTLE] == EMPTY_BOTTLE) return (fill(verb, BOTTLE)); else { - if (game.prop[BOTTLE] != 1)spk = BOTTLE_FULL; + if (game.prop[BOTTLE] != EMPTY_BOTTLE) + spk = BOTTLE_FULL; if (!TOTING(BOTTLE))spk = NO_CONTAINER; - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } } @@ -256,32 +257,32 @@ static int carry(token_t verb, token_t obj) spk = CARRY_LIMIT; if (game.holdng >= INVLIMIT) { - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; - } else if (obj == BIRD && game.prop[BIRD] != 1 && -1 - game.prop[BIRD] != 1) { - if (game.prop[BIRD] == 2) { + } else if (obj == BIRD && game.prop[BIRD] != BIRD_CAGED && -1 - game.prop[BIRD] != BIRD_CAGED) { + if (game.prop[BIRD] == BIRD_FOREST_UNCAGED) { DESTROY(BIRD); - RSPEAK(BIRD_CRAP); + rspeak(BIRD_CRAP); return GO_CLEAROBJ; } if (!TOTING(CAGE))spk = CANNOT_CARRY; if (TOTING(ROD))spk = BIRD_EVADES; if (spk == CANNOT_CARRY || spk == BIRD_EVADES) { - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } - game.prop[BIRD] = 1; + game.prop[BIRD] = BIRD_CAGED; } - if ((obj == BIRD || obj == CAGE) && (game.prop[BIRD] == 1 || -1 - game.prop[BIRD] == 1)) - CARRY(BIRD + CAGE - obj, game.loc); - CARRY(obj, game.loc); + if ((obj == BIRD || obj == CAGE) && (game.prop[BIRD] == BIRD_CAGED || -1 - game.prop[BIRD] == 1)) + carry(BIRD + CAGE - obj, game.loc); + carry(obj, game.loc); if (obj == BOTTLE && LIQUID() != 0) game.place[LIQUID()] = CARRIED; if (GSTONE(obj) && game.prop[obj] != 0) { game.prop[obj] = 0; game.prop[CAVITY] = 1; } - RSPEAK(OK_MAN); + rspeak(OK_MAN); return GO_CLEAROBJ; } @@ -294,7 +295,7 @@ static int chain(token_t verb) if (game.prop[BEAR] == 0)spk = BEAR_BLOCKS; if (game.prop[CHAIN] == 0)spk = ALREADY_UNLOCKED; if (spk != CHAIN_UNLOCKED) { - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } game.prop[CHAIN] = 0; @@ -304,16 +305,16 @@ static int chain(token_t verb) } else { spk = CHAIN_LOCKED; if (game.prop[CHAIN] != 0)spk = ALREADY_LOCKED; - if (game.loc != PLAC[CHAIN])spk = NO_LOCKSITE; + if (game.loc != objects[CHAIN].plac)spk = NO_LOCKSITE; if (spk != CHAIN_LOCKED) { - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } game.prop[CHAIN] = 2; - if (TOTING(CHAIN))DROP(CHAIN, game.loc); + if (TOTING(CHAIN))drop(CHAIN, game.loc); game.fixed[CHAIN] = -1; } - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } @@ -322,22 +323,22 @@ static int discard(token_t verb, token_t obj, bool just_do_it) * bird (might attack snake or dragon) and cage (might contain bird) and vase. * Drop coins at vending machine for extra batteries. */ { - int spk = ACTSPK[verb]; + int spk = actions[verb].message; if (!just_do_it) { if (TOTING(ROD2) && obj == ROD && !TOTING(ROD))obj = ROD2; if (!TOTING(obj)) { - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } if (obj == BIRD && HERE(SNAKE)) { - RSPEAK(BIRD_ATTACKS); + rspeak(BIRD_ATTACKS); if (game.closed) return GO_DWARFWAKE; DESTROY(SNAKE); /* Set game.prop for use by travel options */ game.prop[SNAKE] = 1; } else if ((GSTONE(obj) && AT(CAVITY) && game.prop[CAVITY] != 0)) { - RSPEAK(GEM_FITS); + rspeak(GEM_FITS); game.prop[obj] = 1; game.prop[CAVITY] = 0; if (HERE(RUG) && ((obj == EMERALD && game.prop[RUG] != 2) || (obj == RUBY && @@ -345,38 +346,37 @@ static int discard(token_t verb, token_t obj, bool just_do_it) spk = RUG_RISES; if (TOTING(RUG))spk = RUG_WIGGLES; if (obj == RUBY)spk = RUG_SETTLES; - RSPEAK(spk); + rspeak(spk); if (spk != RUG_WIGGLES) { int k = 2 - game.prop[RUG]; game.prop[RUG] = k; - if (k == 2) k = PLAC[SAPPH]; - MOVE(RUG + NOBJECTS, k); + if (k == 2) k = objects[SAPPH].plac; + move(RUG + NOBJECTS, k); } } } else if (obj == COINS && HERE(VEND)) { DESTROY(COINS); - DROP(BATTERY, game.loc); - PSPEAK(BATTERY, 0); + drop(BATTERY, game.loc); + pspeak(BATTERY, look, FRESH_BATTERIES); return GO_CLEAROBJ; } else if (obj == BIRD && AT(DRAGON) && game.prop[DRAGON] == 0) { - RSPEAK(BIRD_BURNT); + rspeak(BIRD_BURNT); DESTROY(BIRD); - game.prop[BIRD] = 0; return GO_CLEAROBJ; } else if (obj == BEAR && AT(TROLL)) { - RSPEAK(TROLL_SCAMPERS); - MOVE(TROLL, 0); - MOVE(TROLL + NOBJECTS, 0); - MOVE(TROLL2, PLAC[TROLL]); - MOVE(TROLL2 + NOBJECTS, FIXD[TROLL]); - JUGGLE(CHASM); + rspeak(TROLL_SCAMPERS); + move(TROLL, 0); + move(TROLL + NOBJECTS, 0); + move(TROLL2, objects[TROLL].plac); + move(TROLL2 + NOBJECTS, objects[TROLL].fixd); + juggle(CHASM); game.prop[TROLL] = 2; - } else if (obj != VASE || game.loc == PLAC[PILLOW]) { - RSPEAK(OK_MAN); + } else if (obj != VASE || game.loc == objects[PILLOW].plac) { + rspeak(OK_MAN); } else { game.prop[VASE] = 2; if (AT(PILLOW))game.prop[VASE] = 0; - PSPEAK(VASE, game.prop[VASE] + 1); + pspeak(VASE, look, game.prop[VASE] + 1); if (game.prop[VASE] != 0)game.fixed[VASE] = -1; } } @@ -384,11 +384,13 @@ static int discard(token_t verb, token_t obj, bool just_do_it) if (k == obj)obj = BOTTLE; if (obj == BOTTLE && k != 0) game.place[k] = LOC_NOWHERE; - if (obj == CAGE && game.prop[BIRD] == 1)DROP(BIRD, game.loc); - DROP(obj, game.loc); + if (obj == CAGE && game.prop[BIRD] == BIRD_CAGED) + drop(BIRD, game.loc); + drop(obj, game.loc); if (obj != BIRD) return GO_CLEAROBJ; - game.prop[BIRD] = 0; - if (FOREST(game.loc))game.prop[BIRD] = 2; + game.prop[BIRD] = BIRD_UNCAGED; + if (FOREST(game.loc)) + game.prop[BIRD] = BIRD_FOREST_UNCAGED; return GO_CLEAROBJ; } @@ -396,23 +398,23 @@ static int drink(token_t verb, token_t obj) /* Drink. If no object, assume water and look for it here. If water is in * the bottle, drink that, else must be at a water loc, so drink stream. */ { - int spk = ACTSPK[verb]; + int spk = actions[verb].message; if (obj == 0 && LIQLOC(game.loc) != WATER && (LIQUID() != WATER || !HERE(BOTTLE))) return GO_UNKNOWN; if (obj != BLOOD) { if (obj != 0 && obj != WATER)spk = RIDICULOUS_ATTEMPT; if (spk != RIDICULOUS_ATTEMPT && LIQUID() == WATER && HERE(BOTTLE)) { - game.prop[BOTTLE] = 1; + game.prop[BOTTLE] = EMPTY_BOTTLE; game.place[WATER] = LOC_NOWHERE; spk = BOTTLE_EMPTY; } } else { DESTROY(BLOOD); game.prop[DRAGON] = 2; - OBJSND[BIRD] = OBJSND[BIRD] + 3; + game.blooded = true; spk = HEAD_BUZZES; } - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } @@ -420,7 +422,7 @@ static int eat(token_t verb, token_t obj) /* Eat. Intransitive: assume food if present, else ask what. Transitive: food * ok, some things lose appetite, rest are ridiculous. */ { - int spk = ACTSPK[verb]; + int spk = actions[verb].message; if (obj == INTRANSITIVE) { if (!HERE(FOOD)) return GO_UNKNOWN; @@ -435,16 +437,17 @@ static int eat(token_t verb, token_t obj) DWARF || obj == DRAGON || obj == TROLL || obj == BEAR || obj == OGRE)spk = LOST_APPETITE; } - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } static int extinguish(token_t verb, int obj) /* Extinguish. Lamp, urn, dragon/volcano (nice try). */ { - int spk = ACTSPK[verb]; + int spk = actions[verb].message; if (obj == INTRANSITIVE) { - if (HERE(LAMP) && game.prop[LAMP] == 1)obj = LAMP; + if (HERE(LAMP) && game.prop[LAMP] == LAMP_BRIGHT) + obj = LAMP; if (HERE(URN) && game.prop[URN] == 2)obj = obj * NOBJECTS + URN; if (obj == INTRANSITIVE || obj == 0 || obj > NOBJECTS) return GO_UNKNOWN; } @@ -453,12 +456,12 @@ static int extinguish(token_t verb, int obj) game.prop[URN] = game.prop[URN] / 2; spk = URN_DARK; } else if (obj == LAMP) { - game.prop[LAMP] = 0; - RSPEAK(LAMP_OFF); + game.prop[LAMP] = LAMP_DARK; + rspeak(LAMP_OFF); spk = DARK(game.loc) ? PITCH_DARK : NO_MESSAGE; } else if (obj == DRAGON || obj == VOLCANO) spk = BEYOND_POWER; - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } @@ -466,9 +469,9 @@ static int feed(token_t verb, token_t obj) /* Feed. If bird, no seed. Snake, dragon, troll: quip. If dwarf, make him * mad. Bear, special. */ { - int spk = ACTSPK[verb]; + int spk = actions[verb].message; if (obj == BIRD) { - RSPEAK(BIRD_PINING); + rspeak(BIRD_PINING); return GO_CLEAROBJ; } else if (obj == SNAKE || obj == DRAGON || obj == TROLL) { spk = NOTHING_EDIBLE; @@ -476,7 +479,6 @@ static int feed(token_t verb, token_t obj) if (obj == TROLL)spk = TROLL_VICES; if (obj == SNAKE && !game.closed && HERE(BIRD)) { DESTROY(BIRD); - game.prop[BIRD] = 0; spk = BIRD_DEVOURED; } } else if (obj == DWARF) { @@ -500,7 +502,7 @@ static int feed(token_t verb, token_t obj) } else { spk = AM_GAME; } - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } @@ -509,38 +511,38 @@ int fill(token_t verb, token_t obj) * is nasty.) */ { int k; - int spk = ACTSPK[verb]; + int spk = actions[verb].message; if (obj == VASE) { spk = ARENT_CARRYING; if (LIQLOC(game.loc) == 0)spk = FILL_INVALID; if (LIQLOC(game.loc) == 0 || !TOTING(VASE)) { - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } - RSPEAK(SHATTER_VASE); + rspeak(SHATTER_VASE); game.prop[VASE] = 2; game.fixed[VASE] = -1; return (discard(verb, obj, true)); } else if (obj == URN) { spk = FULL_URN; if (game.prop[URN] != 0) { - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } spk = FILL_INVALID; k = LIQUID(); if (k == 0 || !HERE(BOTTLE)) { - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } game.place[k] = LOC_NOWHERE; - game.prop[BOTTLE] = 1; + game.prop[BOTTLE] = EMPTY_BOTTLE; if (k == OIL)game.prop[URN] = 1; spk = WATER_URN + game.prop[URN]; - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } else if (obj != 0 && obj != BOTTLE) { - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } else if (obj == 0 && !HERE(BOTTLE)) return GO_UNKNOWN; @@ -552,53 +554,54 @@ int fill(token_t verb, token_t obj) if (LIQUID() != 0) spk = BOTTLE_FULL; if (spk == BOTTLED_WATER) { - game.prop[BOTTLE] = MOD(COND[game.loc], 4) / 2 * 2; + /* FIXME: Arithmetic on property values */ + game.prop[BOTTLE] = MOD(conditions[game.loc], 4) / 2 * 2; k = LIQUID(); if (TOTING(BOTTLE)) game.place[k] = CARRIED; if (k == OIL) spk = BOTTLED_OIL; } - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } static int find(token_t verb, token_t obj) /* Find. Might be carrying it, or it might be here. Else give caveat. */ { - int spk = ACTSPK[verb]; + int spk = actions[verb].message; if (AT(obj) || (LIQUID() == obj && AT(BOTTLE)) || obj == LIQLOC(game.loc) || - (obj == DWARF && ATDWRF(game.loc) > 0)) + (obj == DWARF && atdwrf(game.loc) > 0)) spk = YOU_HAVEIT; if (game.closed)spk = NEEDED_NEARBY; if (TOTING(obj))spk = ALREADY_CARRYING; - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } static int fly(token_t verb, token_t obj) /* Fly. Snide remarks unless hovering rug is here. */ { - int spk = ACTSPK[verb]; + int spk = actions[verb].message; if (obj == INTRANSITIVE) { if (game.prop[RUG] != 2)spk = RUG_NOTHING2; if (!HERE(RUG))spk = FLAP_ARMS; if (spk == RUG_NOTHING2 || spk == FLAP_ARMS) { - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } obj = RUG; } if (obj != RUG) { - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } spk = RUG_NOTHING1; if (game.prop[RUG] != 2) { - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } game.oldlc2 = game.oldloc; @@ -607,7 +610,7 @@ static int fly(token_t verb, token_t obj) spk = RUG_GOES; if (game.prop[SAPPH] >= 0) spk = RUG_RETURNS; - RSPEAK(spk); + rspeak(spk); return GO_TERMINATE; } @@ -619,48 +622,49 @@ static int inven(void) if (i == BEAR || !TOTING(i)) continue; if (spk == NO_CARRY) - RSPEAK(NOW_HOLDING); + rspeak(NOW_HOLDING); game.blklin = false; - PSPEAK(i, -1); + pspeak(i, touch, -1); game.blklin = true; spk = NO_MESSAGE; } if (TOTING(BEAR)) spk = TAME_BEAR; - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } static int light(token_t verb, token_t obj) /* Light. Applicable only to lamp and urn. */ { - int spk = ACTSPK[verb]; + int spk = actions[verb].message; if (obj == INTRANSITIVE) { - if (HERE(LAMP) && game.prop[LAMP] == 0 && game.limit >= 0)obj = LAMP; + if (HERE(LAMP) && game.prop[LAMP] == LAMP_DARK && game.limit >= 0) + obj = LAMP; if (HERE(URN) && game.prop[URN] == 1)obj = obj * NOBJECTS + URN; if (obj == INTRANSITIVE || obj == 0 || obj > NOBJECTS) return GO_UNKNOWN; } if (obj == URN) { if (game.prop[URN] == 0) { - RSPEAK(URN_EMPTY); + rspeak(URN_EMPTY); } else { game.prop[URN] = 2; - RSPEAK(URN_LIT); + rspeak(URN_LIT); } return GO_CLEAROBJ; } else { if (obj != LAMP) { - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } spk = LAMP_OUT; if (game.limit < 0) { - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } - game.prop[LAMP] = 1; - RSPEAK(LAMP_ON); + game.prop[LAMP] = LAMP_BRIGHT; + rspeak(LAMP_ON); if (game.wzdark) return GO_TOP; else @@ -671,31 +675,36 @@ static int light(token_t verb, token_t obj) static int listen(void) /* Listen. Intransitive only. Print stuff based on objsnd/locsnd. */ { - int k; + long k; int spk = ALL_SILENT; - k = LOCSND[game.loc]; - if (k != 0) { - RSPEAK(labs(k)); - if (k < 0) return GO_CLEAROBJ; - spk = NO_MESSAGE; + k = locations[game.loc].sound; + if (k != SILENT) { + rspeak(k); + if (locations[game.loc].loud) + return GO_CLEAROBJ; + else + spk = NO_MESSAGE; } - SETPRM(1, game.zzword, 0); for (int i = 1; i <= NOBJECTS; i++) { - if (!HERE(i) || OBJSND[i] == 0 || game.prop[i] < 0) + if (!HERE(i) || objects[i].sounds[0] == NULL || game.prop[i] < 0) continue; - PSPEAK(i, OBJSND[i] + game.prop[i]); + int mi = game.prop[i]; + if (i == BIRD) + mi += 3 * game.blooded; + pspeak(i, hear, mi, game.zzword); spk = NO_MESSAGE; - if (i == BIRD && OBJSND[i] + game.prop[i] == 8) + /* FIXME: Magic number, sensitive to bird state logic */ + if (i == BIRD && game.prop[i] == 5) DESTROY(BIRD); } - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } static int lock(token_t verb, token_t obj) /* Lock, unlock, no object given. Assume various things if present. */ { - int spk = ACTSPK[verb]; + int spk = actions[verb].message; if (obj == INTRANSITIVE) { spk = NOTHING_LOCKED; if (HERE(CLAM))obj = CLAM; @@ -705,7 +714,7 @@ static int lock(token_t verb, token_t obj) if (obj != 0 && HERE(CHAIN)) return GO_UNKNOWN; if (HERE(CHAIN))obj = CHAIN; if (obj == 0 || obj == INTRANSITIVE) { - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } } @@ -728,12 +737,12 @@ static int lock(token_t verb, token_t obj) if (!game.panic)game.clock2 = PANICTIME; game.panic = true; } else { - game.prop[GRATE] = (verb == LOCK) ? 0 : 1; + game.prop[GRATE] = (verb == LOCK) ? GRATE_CLOSED : GRATE_OPEN; spk = game.prop[GRATE] ? GRATE_UNLOCKED : GRATE_LOCKED; } } } - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } @@ -741,34 +750,34 @@ static int pour(token_t verb, token_t obj) /* Pour. If no object, or object is bottle, assume contents of bottle. * special tests for pouring water or oil on plant or rusty door. */ { - int spk = ACTSPK[verb]; + int spk = actions[verb].message; if (obj == BOTTLE || obj == 0)obj = LIQUID(); if (obj == 0) return GO_UNKNOWN; if (!TOTING(obj)) { - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } spk = CANT_POUR; if (obj != OIL && obj != WATER) { - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } if (HERE(URN) && game.prop[URN] == 0) return fill(verb, URN); - game.prop[BOTTLE] = 1; + game.prop[BOTTLE] = EMPTY_BOTTLE; game.place[obj] = LOC_NOWHERE; spk = GROUND_WET; if (!(AT(PLANT) || AT(DOOR))) { - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } if (!AT(DOOR)) { spk = SHAKING_LEAVES; if (obj != WATER) { - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } - PSPEAK(PLANT, game.prop[PLANT] + 3); + pspeak(PLANT, look, game.prop[PLANT] + 3); game.prop[PLANT] = MOD(game.prop[PLANT] + 1, 3); game.prop[PLANT2] = game.prop[PLANT]; return GO_MOVE; @@ -776,7 +785,7 @@ static int pour(token_t verb, token_t obj) game.prop[DOOR] = 0; if (obj == OIL)game.prop[DOOR] = 1; spk = RUSTED_HINGES + game.prop[DOOR]; - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } } @@ -784,7 +793,7 @@ static int pour(token_t verb, token_t obj) static int quit(void) /* Quit. Intransitive only. Verify intent and exit if that's what he wants. */ { - if (YES(arbitrary_messages[REALLY_QUIT], arbitrary_messages[OK_MAN], arbitrary_messages[OK_MAN])) + if (yes(arbitrary_messages[REALLY_QUIT], arbitrary_messages[OK_MAN], arbitrary_messages[OK_MAN])) terminate(quitgame); return GO_CLEAROBJ; } @@ -795,26 +804,21 @@ static int read(struct command_t command) if (command.obj == INTRANSITIVE) { command.obj = 0; for (int i = 1; i <= NOBJECTS; i++) { - if (HERE(i) && OBJTXT[i] != 0 && game.prop[i] >= 0) + if (HERE(i) && objects[i].texts[0] != NULL && game.prop[i] >= 0) command.obj = command.obj * NOBJECTS + i; } - if (command.obj > NOBJECTS || command.obj == 0 || DARK(game.loc)) return GO_UNKNOWN; + if (command.obj > NOBJECTS || command.obj == 0 || DARK(game.loc)) + return GO_UNKNOWN; } if (DARK(game.loc)) { - SETPRM(1, command.wd1, command.wd1x); - RSPEAK(NO_SEE); - return GO_CLEAROBJ; - } - if (OBJTXT[command.obj] == 0 || game.prop[command.obj] < 0) { - RSPEAK(ACTSPK[command.verb]); - return GO_CLEAROBJ; - } - if (command.obj == OYSTER && !game.clshnt) { - game.clshnt = YES(arbitrary_messages[CLUE_QUERY], arbitrary_messages[WAYOUT_CLUE], arbitrary_messages[OK_MAN]); - return GO_CLEAROBJ; - } - PSPEAK(command.obj, OBJTXT[command.obj] + game.prop[command.obj]); + rspeak(NO_SEE, command.wd1, command.wd1x); + } else if (command.obj == OYSTER && !game.clshnt && game.closed) { + game.clshnt = yes(arbitrary_messages[CLUE_QUERY], arbitrary_messages[WAYOUT_CLUE], arbitrary_messages[OK_MAN]); + } else if (objects[command.obj].texts[0] == NULL || game.prop[command.obj] < 0) { + rspeak(actions[command.verb].message); + } else + pspeak(command.obj, study, game.prop[command.obj]); return GO_CLEAROBJ; } @@ -822,17 +826,17 @@ static int reservoir(void) /* Z'ZZZ (word gets recomputed at startup; different each game). */ { if (!AT(RESER) && game.loc != game.fixed[RESER] - 1) { - RSPEAK(NOTHING_HAPPENS); + rspeak(NOTHING_HAPPENS); return GO_CLEAROBJ; } else { - PSPEAK(RESER, game.prop[RESER] + 1); + pspeak(RESER, look, game.prop[RESER] + 1); game.prop[RESER] = 1 - game.prop[RESER]; if (AT(RESER)) return GO_CLEAROBJ; else { game.oldlc2 = game.loc; game.newloc = 0; - RSPEAK(NOT_BRIGHT); + rspeak(NOT_BRIGHT); return GO_TERMINATE; } } @@ -841,44 +845,45 @@ static int reservoir(void) static int rub(token_t verb, token_t obj) /* Rub. Yields various snide remarks except for lit urn. */ { - int spk = ACTSPK[verb]; + int spk = actions[verb].message; if (obj != LAMP) spk = PECULIAR_NOTHING; if (obj == URN && game.prop[URN] == 2) { DESTROY(URN); - DROP(AMBER, game.loc); + drop(AMBER, game.loc); game.prop[AMBER] = 1; --game.tally; - DROP(CAVITY, game.loc); + drop(CAVITY, game.loc); spk = URN_GENIES; } - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } static int say(struct command_t *command) /* Say. Echo WD2 (or WD1 if no WD2 (SAY WHAT?, etc.).) Magic words override. */ { - SETPRM(1, command->wd2, command->wd2x); - if (command->wd2 <= 0) - SETPRM(1, command->wd1, command->wd1x); - if (command->wd2 > 0) + long a = command->wd1, b = command->wd1x; + if (command->wd2 > 0) { + a = command->wd2; + b = command->wd2x; command->wd1 = command->wd2; - int wd = VOCAB(command->wd1, -1); + } + int wd = vocab(command->wd1, -1); /* FIXME: Magic numbers */ if (wd == 62 || wd == 65 || wd == 71 || wd == 2025 || wd == 2034) { - /* FIXME: scribbles on the interpreter's command block */ + /* FIXME: scribbles on the interpreter's command block */ wordclear(&command->wd2); return GO_LOOKUP; } - RSPEAK(OKEY_DOKEY); + rspeak(OKEY_DOKEY, a, b); return GO_CLEAROBJ; } static int throw_support(long spk) { - RSPEAK(spk); - DROP(AXE, game.loc); + rspeak(spk); + drop(AXE, game.loc); return GO_MOVE; } @@ -888,22 +893,22 @@ static int throw (FILE *cmdin, struct command_t *command) * (Only way to do so!) Axe also special for dragon, bear, and * troll. Treasures special for troll. */ { - int spk = ACTSPK[command->verb]; + int spk = actions[command->verb].message; if (TOTING(ROD2) && command->obj == ROD && !TOTING(ROD))command->obj = ROD2; if (!TOTING(command->obj)) { - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } - if (command->obj >= MINTRS && command->obj <= MAXTRS && AT(TROLL)) { + if (objects[command->obj].is_treasure && AT(TROLL)) { spk = TROLL_SATISFIED; /* Snarf a treasure for the troll. */ - DROP(command->obj, 0); - MOVE(TROLL, 0); - MOVE(TROLL + NOBJECTS, 0); - DROP(TROLL2, PLAC[TROLL]); - DROP(TROLL2 + NOBJECTS, FIXD[TROLL]); - JUGGLE(CHASM); - RSPEAK(spk); + drop(command->obj, 0); + move(TROLL, 0); + move(TROLL + NOBJECTS, 0); + drop(TROLL2, objects[TROLL].plac); + drop(TROLL2 + NOBJECTS, objects[TROLL].fixd); + juggle(CHASM); + rspeak(spk); return GO_CLEAROBJ; } if (command->obj == FOOD && HERE(BEAR)) { @@ -914,7 +919,7 @@ static int throw (FILE *cmdin, struct command_t *command) if (command->obj != AXE) return (discard(command->verb, command->obj, false)); else { - int i = ATDWRF(game.loc); + int i = atdwrf(game.loc); if (i <= 0) { if (AT(DRAGON) && game.prop[DRAGON] == 0) return throw_support(DRAGON_SCALES); @@ -924,14 +929,14 @@ static int throw (FILE *cmdin, struct command_t *command) return throw_support(OGRE_DODGE); else if (HERE(BEAR) && game.prop[BEAR] == 0) { /* This'll teach him to throw the axe at the bear! */ - DROP(AXE, game.loc); + drop(AXE, game.loc); game.fixed[AXE] = -1; game.prop[AXE] = 1; - JUGGLE(BEAR); - RSPEAK(AXE_LOST); + juggle(BEAR); + rspeak(AXE_LOST); return GO_CLEAROBJ; } - command->obj = 0; + command->obj = 0; return (attack(cmdin, command)); } @@ -950,10 +955,10 @@ static int wake(token_t verb, token_t obj) /* Wake. Only use is to disturb the dwarves. */ { if (obj != DWARF || !game.closed) { - RSPEAK(ACTSPK[verb]); + rspeak(actions[verb].message); return GO_CLEAROBJ; } else { - RSPEAK(PROD_DWARF); + rspeak(PROD_DWARF); return GO_DWARFWAKE; } } @@ -961,34 +966,36 @@ static int wake(token_t verb, token_t obj) static int wave(token_t verb, token_t obj) /* Wave. No effect unless waving rod at fissure or at bird. */ { - int spk = ACTSPK[verb]; + int spk = actions[verb].message; if ((!TOTING(obj)) && (obj != ROD || !TOTING(ROD2)))spk = ARENT_CARRYING; if (obj != ROD || !TOTING(obj) || (!HERE(BIRD) && (game.closng || !AT(FISSURE)))) { - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } - if (HERE(BIRD))spk = FREE_FLY + MOD(game.prop[BIRD], 2); + /* FIXME: Arithemetic on proprty values */ + if (HERE(BIRD)) + spk = FREE_FLY + MOD(game.prop[BIRD], 2); if (spk == FREE_FLY && game.loc == game.place[STEPS] && game.prop[JADE] < 0) { - DROP(JADE, game.loc); + drop(JADE, game.loc); game.prop[JADE] = 0; --game.tally; spk = NECKLACE_FLY; - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } else { if (game.closed) { - RSPEAK(spk); + rspeak(spk); return GO_DWARFWAKE; } if (game.closng || !AT(FISSURE)) { - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } - if (HERE(BIRD))RSPEAK(spk); + if (HERE(BIRD))rspeak(spk); game.prop[FISSURE] = 1 - game.prop[FISSURE]; - PSPEAK(FISSURE, 2 - game.prop[FISSURE]); + pspeak(FISSURE, look, 2 - game.prop[FISSURE]); return GO_CLEAROBJ; } } @@ -998,7 +1005,7 @@ int action(FILE *input, struct command_t *command) * unless verb is "say", which snarfs arbitrary second word. */ { - token_t spk = ACTSPK[command->verb]; + token_t spk = actions[command->verb].message; if (command->part == unknown) { /* Analyse an object word. See if the thing is here, whether @@ -1016,9 +1023,7 @@ int action(FILE *input, struct command_t *command) if (game.loc == LOC_COBBLE || game.loc == LOC_DEBRIS || game.loc == LOC_AWKWARD || game.loc == LOC_BIRD || game.loc == LOC_PITTOP) command->obj = ENTRNC; - if (command->obj != GRATE) - return GO_MOVE; - } else if (command->obj == DWARF && ATDWRF(game.loc) > 0) + } else if (command->obj == DWARF && atdwrf(game.loc) > 0) /* FALL THROUGH */; else if ((LIQUID() == command->obj && HERE(BOTTLE)) || command->obj == LIQLOC(game.loc)) /* FALL THROUGH */; @@ -1031,7 +1036,7 @@ int action(FILE *input, struct command_t *command) } else if (command->obj == KNIFE && game.knfloc == game.loc) { game.knfloc = -1; spk = KNIVES_VANISH; - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } else if (command->obj == ROD && HERE(ROD2)) { command->obj = ROD2; @@ -1039,8 +1044,7 @@ int action(FILE *input, struct command_t *command) } else if ((command->verb == FIND || command->verb == INVENT) && command->wd2 <= 0) /* FALL THROUGH */; else { - SETPRM(1, command->wd1, command->wd1x); - RSPEAK(NO_SEE); + rspeak(NO_SEE, command->wd1, command->wd1x); return GO_CLEAROBJ; } @@ -1059,7 +1063,7 @@ int action(FILE *input, struct command_t *command) /* Analyse an intransitive verb (ie, no object given yet). */ switch (command->verb - 1) { case 0: /* CARRY */ - return carry(command->verb, INTRANSITIVE); + return vcarry(command->verb, INTRANSITIVE); case 1: /* DROP */ return GO_UNKNOWN; case 2: /* SAY */ @@ -1067,7 +1071,7 @@ int action(FILE *input, struct command_t *command) case 3: /* UNLOC */ return lock(command->verb, INTRANSITIVE); case 4: { /* NOTHI */ - RSPEAK(OK_MAN); + rspeak(OK_MAN); return (GO_CLEAROBJ); } case 5: /* LOCK */ @@ -1081,7 +1085,7 @@ int action(FILE *input, struct command_t *command) case 9: /* CALM */ return GO_UNKNOWN; case 10: { /* WALK */ - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } case 11: /* ATTAC */ @@ -1141,7 +1145,7 @@ int action(FILE *input, struct command_t *command) /* Analyse a transitive verb. */ switch (command->verb - 1) { case 0: /* CARRY */ - return carry(command->verb, command->obj); + return vcarry(command->verb, command->obj); case 1: /* DROP */ return discard(command->verb, command->obj, false); case 2: /* SAY */ @@ -1149,7 +1153,7 @@ int action(FILE *input, struct command_t *command) case 3: /* UNLOC */ return lock(command->verb, command->obj); case 4: { /* NOTHI */ - RSPEAK(OK_MAN); + rspeak(OK_MAN); return (GO_CLEAROBJ); } case 5: /* LOCK */ @@ -1161,11 +1165,11 @@ int action(FILE *input, struct command_t *command) case 8: /* WAVE */ return wave(command->verb, command->obj); case 9: { /* CALM */ - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } case 10: { /* WALK */ - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } case 11: /* ATTAC */ @@ -1181,7 +1185,7 @@ int action(FILE *input, struct command_t *command) case 16: /* TOSS */ return throw(input, command); case 17: { /* QUIT */ - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } case 18: /* FIND */ @@ -1196,15 +1200,15 @@ int action(FILE *input, struct command_t *command) blast(); return GO_CLEAROBJ; case 23: { /* SCOR */ - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } case 24: { /* FOO */ - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } case 25: { /* BRIEF */ - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } case 26: /* READ */ @@ -1214,17 +1218,17 @@ int action(FILE *input, struct command_t *command) case 28: /* WAKE */ return wake(command->verb, command->obj); case 29: { /* SUSP */ - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } case 30: { /* RESU */ - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } case 31: /* FLY */ return fly(command->verb, command->obj); case 32: { /* LISTE */ - RSPEAK(spk); + rspeak(spk); return GO_CLEAROBJ; } case 33: /* ZZZZ */ @@ -1233,8 +1237,7 @@ int action(FILE *input, struct command_t *command) BUG(TRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST); case unknown: /* Unknown verb, couldn't deduce object - might need hint */ - SETPRM(1, command->wd1, command->wd1x); - RSPEAK(WHAT_DO); + rspeak(WHAT_DO, command->wd1, command->wd1x); return GO_CHECKHINT; default: BUG(SPEECHPART_NOT_TRANSITIVE_OR_INTRANSITIVE_OR_UNKNOWN);