X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=actions.c;h=5000f1eb0f738cd0ff369cba0af05d1bdd119705;hp=18a77145227395849f2482cfbc49e6d2ffc7802f;hb=a141f021d525c59da1909378fa628c8a4c9901d4;hpb=1d37262a162f194cac7728e4f9f48d9db8e36966 diff --git a/actions.c b/actions.c index 18a7714..5000f1e 100644 --- a/actions.c +++ b/actions.c @@ -42,7 +42,7 @@ static int attack(FILE *input, long verb, token_t obj) } } if (obj == BIRD) { - spk=ARB_137; + spk=UNHAPPY_BIRD; if (game.closed) { RSPEAK(spk); @@ -50,7 +50,7 @@ static int attack(FILE *input, long verb, token_t obj) } DSTROY(BIRD); game.prop[BIRD]=0; - spk=ARB_45; + spk=BIRD_DEAD; } if (obj == VEND) { PSPEAK(VEND,game.prop[VEND]+2); @@ -58,17 +58,17 @@ static int attack(FILE *input, long verb, token_t obj) return GO_CLEAROBJ; } - if (obj == 0)spk=ARB_44; - if (obj == CLAM || obj == OYSTER)spk=ARB_150; - if (obj == SNAKE)spk=ARB_46; - if (obj == DWARF)spk=ARB_49; + if (obj == 0)spk=NO_TARGET; + if (obj == CLAM || obj == OYSTER)spk=SHELL_IMPERVIOUS; + if (obj == SNAKE)spk=SNAKE_WARNING; + if (obj == DWARF)spk=BARE_HANDS_QUERY; if (obj == DWARF && game.closed) return GO_DWARFWAKE; - if (obj == DRAGON)spk=ARB_167; - if (obj == TROLL)spk=ARB_157; - if (obj == OGRE)spk=ARB_203; + if (obj == DRAGON)spk=ALREADY_DEAD; + if (obj == TROLL)spk=ROCKY_TROLL; + if (obj == OGRE)spk=OGRE_DOFGE; if (obj == OGRE && i > 0) { RSPEAK(spk); - RSPEAK(ARB_6); + RSPEAK(KNIFE_THROWN); DSTROY(OGRE); int k=0; for (i=1; i < PIRATE; i++) { @@ -82,13 +82,13 @@ static int attack(FILE *input, long verb, token_t obj) RSPEAK(spk); return GO_CLEAROBJ; } - if (obj == BEAR)spk=ARB_165+(game.prop[BEAR]+1)/2; + if (obj == BEAR)spk=BEAR_HANDS+(game.prop[BEAR]+1)/2; if (obj != DRAGON || game.prop[DRAGON] != 0) {RSPEAK(spk); return GO_CLEAROBJ;} /* Fun stuff for dragon. If he insists on attacking it, win! * Set game.prop to dead, move dragon to central loc (still * fixed), move rug there (not fixed), and move him there, * too. Then do a null motion to get new description. */ - RSPEAK(ARB_49); + RSPEAK(BARE_HANDS_QUERY); GETIN(input,&WD1,&WD1X,&WD2,&WD2X); if (WD1 != MAKEWD(25) && WD1 != MAKEWD(250519)) return GO_CHECKFOO; @@ -115,15 +115,15 @@ static int bigwords(long foo) * word zips the eggs back to the giant room (unless already there). */ { int k=VOCAB(foo,3); - int spk=ARB_42; + int spk=NOTHING_HAPPENS; if (game.foobar != 1-k) { - if (game.foobar != 0)spk=ARB_151; + if (game.foobar != 0)spk=START_OVER; RSPEAK(spk); return GO_CLEAROBJ; } else { game.foobar=k; if (k != 4) { - RSPEAK(ARB_54); + RSPEAK(OK_MAN); return GO_CLEAROBJ; } game.foobar=0; @@ -150,10 +150,10 @@ static int bivalve(token_t verb, token_t obj) { int spk, k=0; if (obj == OYSTER)k=1; - spk=ARB_124+k; - if (TOTING(obj))spk=ARB_120+k; - if (!TOTING(TRIDNT))spk=ARB_122+k; - if (verb == LOCK)spk=ARB_61; + spk=PEARL_FALLS+k; + if (TOTING(obj))spk=DROP_CLAM+k; + if (!TOTING(TRIDNT))spk=CLAM_OPENER+k; + if (verb == LOCK)spk=HUH_MAN; if (spk == 124) { DSTROY(CLAM); DROP(OYSTER,game.loc); @@ -168,7 +168,7 @@ static int blast(void) { if (game.prop[ROD2] < 0 || !game.closed) { - RSPEAK(ARB_67); + RSPEAK(REQUIRES_DYNAMITE); return GO_CLEAROBJ; } game.bonus=133; @@ -185,15 +185,15 @@ static int vbreak(token_t verb, token_t obj) /* Break. Only works for mirror in repository and, of course, the vase. */ { int spk = ACTSPK[verb]; - if (obj == MIRROR)spk=ARB_148; + if (obj == MIRROR)spk=TOO_FAR; if (obj == VASE && game.prop[VASE] == 0) { if (TOTING(VASE))DROP(VASE,game.loc); game.prop[VASE]=2; game.fixed[VASE]= -1; - spk=ARB_198; + spk=BREAK_VASE; } else { if (obj == MIRROR && game.closed) { - RSPEAK(ARB_197); + RSPEAK(BREAK_MIRROR); return GO_DWARFWAKE; } } @@ -206,7 +206,7 @@ static int brief(void) { game.abbnum=10000; game.detail=3; - RSPEAK(ARB_156); + RSPEAK(BRIEF_CONFIRM); return GO_CLEAROBJ; } @@ -225,18 +225,18 @@ static int carry(token_t verb, token_t obj) obj=game.atloc[game.loc]; } - if (TOTING(obj)) {RSPEAK(ARB_24); return GO_CLEAROBJ;} - spk=ARB_25; - if (obj == PLANT && game.prop[PLANT] <= 0)spk=ARB_115; - if (obj == BEAR && game.prop[BEAR] == 1)spk=ARB_169; - if (obj == CHAIN && game.prop[BEAR] != 0)spk=ARB_170; - if (obj == URN)spk=ARB_215; - if (obj == CAVITY)spk=ARB_217; - if (obj == BLOOD)spk=ARB_239; - if (obj == RUG && game.prop[RUG] == 2)spk=ARB_222; - if (obj == SIGN)spk=ARB_196; + if (TOTING(obj)) {RSPEAK(ALREADY_CARRYING); return GO_CLEAROBJ;} + spk=YOU_JOKING; + if (obj == PLANT && game.prop[PLANT] <= 0)spk=DEEP_ROOTS; + if (obj == BEAR && game.prop[BEAR] == 1)spk=BEAR_CHAINED; + if (obj == CHAIN && game.prop[BEAR] != 0)spk=STILL_LOCKED; + if (obj == URN)spk=URN_NOBUDGE; + if (obj == CAVITY)spk=DOUGHNUT_HOLES; + if (obj == BLOOD)spk=FEW_DROPS; + if (obj == RUG && game.prop[RUG] == 2)spk=RUG_HOVERS; + if (obj == SIGN)spk=HAND_PASSTHROUGH; if (obj == MESSAG) { - RSPEAK(ARB_190); + RSPEAK(REMOVE_MESSAGE); DSTROY(MESSAG); return GO_CLEAROBJ; } @@ -248,15 +248,15 @@ static int carry(token_t verb, token_t obj) if (!HERE(BOTTLE) || LIQUID() != obj) { if (TOTING(BOTTLE) && game.prop[BOTTLE] == 1) return(fill(verb, BOTTLE)); - if (game.prop[BOTTLE] != 1)spk=ARB_105; - if (!TOTING(BOTTLE))spk=ARB_104; + if (game.prop[BOTTLE] != 1)spk=BOTTLE_FULL; + if (!TOTING(BOTTLE))spk=NO_CONTAINER; RSPEAK(spk); return GO_CLEAROBJ; } obj = BOTTLE; } - spk=ARB_92; + spk=CARRY_LIMIT; if (game.holdng >= INVLIMIT) { RSPEAK(spk); return GO_CLEAROBJ; @@ -264,11 +264,11 @@ static int carry(token_t verb, token_t obj) else if (obj == BIRD && game.prop[BIRD] != 1 && -1-game.prop[BIRD] != 1) { if (game.prop[BIRD] == 2) { DSTROY(BIRD); - RSPEAK(ARB_238); + RSPEAK(BIRD_CRAP); return GO_CLEAROBJ; } - if (!TOTING(CAGE))spk=ARB_27; - if (TOTING(ROD))spk=ARB_26; + if (!TOTING(CAGE))spk=CANNOT_CARRY; + if (TOTING(ROD))spk=BIRD_EVADES; if (spk/2 == 13) { /* FIXME: Arithmetic on message number */ RSPEAK(spk); return GO_CLEAROBJ; @@ -284,7 +284,7 @@ static int carry(token_t verb, token_t obj) game.prop[obj]=0; game.prop[CAVITY]=1; } - RSPEAK(ARB_54); + RSPEAK(OK_MAN); return GO_CLEAROBJ; } @@ -293,19 +293,19 @@ static int chain(token_t verb) { int spk; if (verb != LOCK) { - spk=ARB_171; - if (game.prop[BEAR] == 0)spk=ARB_41; - if (game.prop[CHAIN] == 0)spk=ARB_37; - if (spk != ARB_171) {RSPEAK(spk); return GO_CLEAROBJ;} + spk=CHAIN_UNLOCKED; + if (game.prop[BEAR] == 0)spk=BEAR_BLOCKS; + if (game.prop[CHAIN] == 0)spk=ALREADY_UNLOCKED; + if (spk != CHAIN_UNLOCKED) {RSPEAK(spk); return GO_CLEAROBJ;} game.prop[CHAIN]=0; game.fixed[CHAIN]=0; if (game.prop[BEAR] != 3)game.prop[BEAR]=2; game.fixed[BEAR]=2-game.prop[BEAR]; } else { - spk=ARB_172; - if (game.prop[CHAIN] != 0)spk=ARB_34; - if (game.loc != PLAC[CHAIN])spk=ARB_173; - if (spk != ARB_172) {RSPEAK(spk); return GO_CLEAROBJ;} + spk=CHAIN_LOCKED; + if (game.prop[CHAIN] != 0)spk=ALREADY_LOCKED; + if (game.loc != PLAC[CHAIN])spk=NO_LOCKSITE; + if (spk != CHAIN_LOCKED) {RSPEAK(spk); return GO_CLEAROBJ;} game.prop[CHAIN]=2; if (TOTING(CHAIN))DROP(CHAIN,game.loc); game.fixed[CHAIN]= -1; @@ -324,21 +324,21 @@ static int discard(token_t verb, token_t obj, bool just_do_it) if (TOTING(ROD2) && obj == ROD && !TOTING(ROD))obj=ROD2; if (!TOTING(obj)) {RSPEAK(spk); return GO_CLEAROBJ;} if (obj == BIRD && HERE(SNAKE)) { - RSPEAK(ARB_30); + RSPEAK(BIRD_ATTACKS); if (game.closed) return GO_DWARFWAKE; DSTROY(SNAKE); /* Set game.prop for use by travel options */ game.prop[SNAKE]=1; } else if ((GSTONE(obj) && AT(CAVITY) && game.prop[CAVITY] != 0)) { - RSPEAK(ARB_218); + RSPEAK(GEM_FITS); game.prop[obj]=1; game.prop[CAVITY]=0; if (HERE(RUG) && ((obj == EMRALD && game.prop[RUG] != 2) || (obj == RUBY && game.prop[RUG] == 2))) { - spk=ARB_219; - if (TOTING(RUG))spk=ARB_220; - if (obj == RUBY)spk=ARB_221; + spk=RUG_RISES; + if (TOTING(RUG))spk=RUG_WIGGLES; + if (obj == RUBY)spk=RUG_SETTLES; RSPEAK(spk); if (spk != 220) { int k = 2-game.prop[RUG]; @@ -353,12 +353,12 @@ static int discard(token_t verb, token_t obj, bool just_do_it) PSPEAK(BATTER,0); return GO_CLEAROBJ; } else if (obj == BIRD && AT(DRAGON) && game.prop[DRAGON] == 0) { - RSPEAK(ARB_154); + RSPEAK(BIRD_BURNT); DSTROY(BIRD); game.prop[BIRD]=0; return GO_CLEAROBJ; } else if (obj == BEAR && AT(TROLL)) { - RSPEAK(ARB_163); + RSPEAK(TROLL_SCAMPERS); MOVE(TROLL,0); MOVE(TROLL+NOBJECTS,0); MOVE(TROLL2,PLAC[TROLL]); @@ -366,7 +366,7 @@ static int discard(token_t verb, token_t obj, bool just_do_it) JUGGLE(CHASM); game.prop[TROLL]=2; } else if (obj != VASE || game.loc == PLAC[PILLOW]) { - RSPEAK(ARB_54); + RSPEAK(OK_MAN); } else { game.prop[VASE]=2; if (AT(PILLOW))game.prop[VASE]=0; @@ -394,17 +394,17 @@ static int drink(token_t verb, token_t obj) if (obj == 0 && LIQLOC(game.loc) != WATER && (LIQUID() != WATER || !HERE(BOTTLE))) return GO_UNKNOWN; if (obj != BLOOD) { - if (obj != 0 && obj != WATER)spk=ARB_110; + if (obj != 0 && obj != WATER)spk=RIDICULOUS_ATTEMPT; if (spk != 110 && LIQUID() == WATER && HERE(BOTTLE)) { game.prop[BOTTLE]=1; game.place[WATER]=0; - spk=ARB_74; + spk=BOTTLE_EMPTY; } } else { DSTROY(BLOOD); game.prop[DRAGON]=2; OBJSND[BIRD]=OBJSND[BIRD]+3; - spk=ARB_240; + spk=HEAD_BUZZES; } RSPEAK(spk); return GO_CLEAROBJ; @@ -419,15 +419,15 @@ static int eat(token_t verb, token_t obj) if (!HERE(FOOD)) return GO_UNKNOWN; DSTROY(FOOD); - spk=ARB_72; + spk=THANKS_DELICIOUS; } else { if (obj == FOOD) { DSTROY(FOOD); - spk=ARB_72; + spk=THANKS_DELICIOUS; } if (obj == BIRD || obj == SNAKE || obj == CLAM || obj == OYSTER || obj == DWARF || obj == DRAGON || obj == TROLL || obj == BEAR || obj == - OGRE)spk=ARB_71; + OGRE)spk=LOST_APPETITE; } RSPEAK(spk); return GO_CLEAROBJ; @@ -445,15 +445,15 @@ static int extinguish(token_t verb, int obj) if (obj == URN) { game.prop[URN]=game.prop[URN]/2; - spk=ARB_210; + spk=URN_DARK; } else if (obj == LAMP) { game.prop[LAMP]=0; - RSPEAK(ARB_40); - spk = DARK(game.loc) ? ARB_16 : ARB_0; + RSPEAK(LAMP_OFF); + spk = DARK(game.loc) ? PITCH_DARK : ARB_0; } else if (obj == DRAGON || obj == VOLCAN) - spk=ARB_146; + spk=BEYOND_POWER; RSPEAK(spk); return GO_CLEAROBJ; } @@ -464,41 +464,41 @@ static int feed(token_t verb, token_t obj) { int spk = ACTSPK[verb]; if (obj == BIRD) { - RSPEAK(ARB_100); + RSPEAK(BIRD_PINING); return GO_CLEAROBJ; } else if (obj == SNAKE || obj == DRAGON || obj == TROLL) { - spk=ARB_102; - if (obj == DRAGON && game.prop[DRAGON] != 0)spk=ARB_110; - if (obj == TROLL)spk=ARB_182; + spk=NOTHING_EDIBLE; + if (obj == DRAGON && game.prop[DRAGON] != 0)spk=RIDICULOUS_ATTEMPT; + if (obj == TROLL)spk=TROLL_VICES; if (obj == SNAKE && !game.closed && HERE(BIRD)) { DSTROY(BIRD); game.prop[BIRD]=0; - spk = ARB_101; + spk = BIRD_DEVOURED; } } else if (obj == DWARF) { if (HERE(FOOD)) { game.dflag += 2; - spk = ARB_103; + spk = REALLY_MAD; } } else if (obj == BEAR) { - if (game.prop[BEAR] == 0)spk=ARB_102; - if (game.prop[BEAR] == 3)spk=ARB_110; + if (game.prop[BEAR] == 0)spk=NOTHING_EDIBLE; + if (game.prop[BEAR] == 3)spk=RIDICULOUS_ATTEMPT; if (HERE(FOOD)) { DSTROY(FOOD); game.prop[BEAR]=1; game.fixed[AXE]=0; game.prop[AXE]=0; - spk=ARB_168; + spk=BEAR_TAMED; } } else if (obj == OGRE) { if (HERE(FOOD)) - spk=ARB_202; + spk=OGRE_FULL; } else { - spk=ARB_14; + spk=AM_GAME; } RSPEAK(spk); return GO_CLEAROBJ; @@ -511,27 +511,27 @@ int fill(token_t verb, token_t obj) int k; int spk = ACTSPK[verb]; if (obj == VASE) { - spk=ARB_29; - if (LIQLOC(game.loc) == 0)spk=ARB_144; + spk=ARENT_CARRYING; + if (LIQLOC(game.loc) == 0)spk=FILL_INVALID; if (LIQLOC(game.loc) == 0 || !TOTING(VASE)) { RSPEAK(spk); return GO_CLEAROBJ; } - RSPEAK(ARB_145); + RSPEAK(SHATTER_VASE); game.prop[VASE]=2; game.fixed[VASE]= -1; return(discard(verb, obj, true)); } else if (obj == URN) { - spk=ARB_213; + spk=FULL_URN; if (game.prop[URN] != 0) {RSPEAK(spk); return GO_CLEAROBJ;} - spk=ARB_144; + spk=FILL_INVALID; k=LIQUID(); if (k == 0 || !HERE(BOTTLE)) {RSPEAK(spk); return GO_CLEAROBJ;} game.place[k]=0; game.prop[BOTTLE]=1; if (k == OIL)game.prop[URN]=1; - spk=ARB_211+game.prop[URN]; + spk=WATER_URN+game.prop[URN]; RSPEAK(spk); return GO_CLEAROBJ; } @@ -541,20 +541,20 @@ int fill(token_t verb, token_t obj) } else if (obj == 0 && !HERE(BOTTLE)) return GO_UNKNOWN; - spk=ARB_107; + spk=BOTTLED_WATER; if (LIQLOC(game.loc) == 0) - spk=ARB_106; + spk=NO_LIQUID; if (HERE(URN) && game.prop[URN] != 0) - spk=ARB_214; + spk=URN_NOPOUR; if (LIQUID() != 0) - spk=ARB_105; + spk=BOTTLE_FULL; if (spk == 107) { game.prop[BOTTLE]=MOD(COND[game.loc],4)/2*2; k=LIQUID(); if (TOTING(BOTTLE)) game.place[k]= -1; if (k == OIL) - spk=ARB_108; + spk=BOTTLED_OIL; } RSPEAK(spk); return GO_CLEAROBJ; @@ -568,9 +568,9 @@ static int find(token_t verb, token_t obj) (LIQUID() == obj && AT(BOTTLE)) || obj == LIQLOC(game.loc) || (obj == DWARF && ATDWRF(game.loc) > 0)) - spk=ARB_94; - if (game.closed)spk=ARB_138; - if (TOTING(obj))spk=ARB_24; + spk=YOU_HAVEIT; + if (game.closed)spk=NEEDED_NEreplace; + if (TOTING(obj))spk=ALREADY_CARRYING; RSPEAK(spk); return GO_CLEAROBJ; } @@ -580,8 +580,8 @@ static int fly(token_t verb, token_t obj) { int spk = ACTSPK[verb]; if (obj == INTRANSITIVE) { - if (game.prop[RUG] != 2)spk=ARB_224; - if (!HERE(RUG))spk=ARB_225; + if (game.prop[RUG] != 2)spk=RUG_NOTHING2; + if (!HERE(RUG))spk=FLAP_ARMS; if (spk/2 == 112) { RSPEAK(spk); return GO_CLEAROBJ; @@ -593,13 +593,13 @@ static int fly(token_t verb, token_t obj) RSPEAK(spk); return GO_CLEAROBJ; } - spk=ARB_223; + spk=RUG_NOTHING1; if (game.prop[RUG] != 2) {RSPEAK(spk); return GO_CLEAROBJ;} game.oldlc2=game.oldloc; game.oldloc=game.loc; game.newloc=game.place[RUG]+game.fixed[RUG]-game.loc; - spk=ARB_226; - if (game.prop[SAPPH] >= 0)spk=ARB_227; + spk=RUG_GOES; + if (game.prop[SAPPH] >= 0)spk=RUG_RETURNS; RSPEAK(spk); return GO_TERMINATE; } @@ -608,19 +608,19 @@ static int inven(token_t obj) /* Inventory. If object, treat same as find. Else report on current burden. */ { int i; - int spk=ARB_98; + int spk=NO_CARRY; for (i=1; i<=NOBJECTS; i++) { if (i == BEAR || !TOTING(i)) continue; if (spk == 98) - RSPEAK(ARB_99); + RSPEAK(NOW_HOLDING); game.blklin=false; PSPEAK(i,-1); game.blklin=true; spk=ARB_0; } if (TOTING(BEAR)) - spk=ARB_141; + spk=TAME_BEAR; RSPEAK(spk); return GO_CLEAROBJ; } @@ -636,10 +636,10 @@ int light(token_t verb, token_t obj) } if (obj == URN) { - spk=ARB_38; + spk=URN_EMPTY; if (game.prop[URN] == 0) {RSPEAK(spk); return GO_CLEAROBJ;} - spk=ARB_209; + spk=URN_LIT; game.prop[URN]=2; RSPEAK(spk); return GO_CLEAROBJ; @@ -649,13 +649,13 @@ int light(token_t verb, token_t obj) RSPEAK(spk); return GO_CLEAROBJ; } - spk=ARB_184; + spk=LAMP_OUT; if (game.limit < 0) { RSPEAK(spk); return GO_CLEAROBJ; } game.prop[LAMP]=1; - RSPEAK(ARB_39); + RSPEAK(LAMP_ON); if (game.wzdark) return GO_TOP; else @@ -667,7 +667,7 @@ static int listen(void) /* Listen. Intransitive only. Print stuff based on objsnd/locsnd. */ { int i, k; - int spk=ARB_228; + int spk=ALL_SILENT; k=LOCSND[game.loc]; if (k != 0) { RSPEAK(labs(k)); @@ -692,7 +692,7 @@ static int lock(token_t verb, token_t obj) { int spk = ACTSPK[verb]; if (obj == INTRANSITIVE) { - spk=ARB_28; + spk=NOTHING_LOCKED; if (HERE(CLAM))obj=CLAM; if (HERE(OYSTER))obj=OYSTER; if (AT(DOOR))obj=DOOR; @@ -706,21 +706,21 @@ static int lock(token_t verb, token_t obj) * and for chain. */ if (obj == CLAM || obj == OYSTER) return bivalve(verb, obj); - if (obj == DOOR)spk=ARB_111; - if (obj == DOOR && game.prop[DOOR] == 1)spk=ARB_54; - if (obj == CAGE)spk=ARB_32; - if (obj == KEYS)spk=ARB_55; + if (obj == DOOR)spk=RUSTY_DOOR; + if (obj == DOOR && game.prop[DOOR] == 1)spk=OK_MAN; + if (obj == CAGE)spk=NO_LOCK; + if (obj == KEYS)spk=CANNOT_UNLOCK; if (obj == GRATE || obj == CHAIN) { - spk=ARB_31; + spk=NO_KEYS; if (HERE(KEYS)) { if (obj == CHAIN) return chain(verb); if (game.closng) { - spk=ARB_130; + spk=EXIT_CLOSED; if (!game.panic)game.clock2=15; game.panic=true; } else { - spk=ARB_34+game.prop[GRATE]; /* FIXME: Arithmetic on message number */ + spk=ALREADY_LOCKED+game.prop[GRATE]; /* FIXME: Arithmetic on message number */ game.prop[GRATE]=1; if (verb == LOCK)game.prop[GRATE]=0; spk=spk+2*game.prop[GRATE]; @@ -739,17 +739,17 @@ static int pour(token_t verb, token_t obj) if (obj == BOTTLE || obj == 0)obj=LIQUID(); if (obj == 0) return GO_UNKNOWN; if (!TOTING(obj)) {RSPEAK(spk); return GO_CLEAROBJ;} - spk=ARB_78; + spk=CANT_POUR; if (obj != OIL && obj != WATER) {RSPEAK(spk); return GO_CLEAROBJ;} if (HERE(URN) && game.prop[URN] == 0) return fill(verb, URN); game.prop[BOTTLE]=1; game.place[obj]=0; - spk=ARB_77; + spk=GROUND_WET; if (!(AT(PLANT) || AT(DOOR))) {RSPEAK(spk); return GO_CLEAROBJ;} if (!AT(DOOR)) { - spk=ARB_112; + spk=SHAKING_LEAVES; if (obj != WATER) {RSPEAK(spk); return GO_CLEAROBJ;} PSPEAK(PLANT,game.prop[PLANT]+3); game.prop[PLANT]=MOD(game.prop[PLANT]+1,3); @@ -758,7 +758,7 @@ static int pour(token_t verb, token_t obj) } else { game.prop[DOOR]=0; if (obj == OIL)game.prop[DOOR]=1; - spk=ARB_113+game.prop[DOOR]; + spk=RUSTED_HINGES+game.prop[DOOR]; RSPEAK(spk); return GO_CLEAROBJ; } @@ -767,7 +767,7 @@ static int pour(token_t verb, token_t obj) static int quit(FILE *input) /* Quit. Intransitive only. Verify intent and exit if that's what he wants. */ { - if (YES(input,ARB_22,ARB_54,ARB_54)) + if (YES(input,REALLY_QUIT,OK_MAN,OK_MAN)) score(1); return GO_CLEAROBJ; } @@ -787,7 +787,7 @@ static int read(FILE *input, token_t verb, token_t obj) if (DARK(game.loc)) { SETPRM(1,WD1,WD1X); - RSPEAK(ARB_256); + RSPEAK(NO_SEE); return GO_CLEAROBJ; } if (OBJTXT[obj] == 0 || game.prop[obj] < 0) { @@ -795,7 +795,7 @@ static int read(FILE *input, token_t verb, token_t obj) return GO_CLEAROBJ; } if (obj == OYSTER && !game.clshnt) { - game.clshnt=YES(input,ARB_192,ARB_193,ARB_54); + game.clshnt=YES(input,CLUE_QUERY,WAYOUT_CLUE,OK_MAN); return GO_CLEAROBJ; } PSPEAK(obj,OBJTXT[obj]+game.prop[obj]); @@ -806,7 +806,7 @@ static int reservoir(void) /* Z'ZZZ (word gets recomputed at startup; different each game). */ { if (!AT(RESER) && game.loc != game.fixed[RESER]-1) { - RSPEAK(ARB_75); + RSPEAK(RUB_NOGO); return GO_CLEAROBJ; } else { PSPEAK(RESER,game.prop[RESER]+1); @@ -814,7 +814,7 @@ static int reservoir(void) if (AT(RESER)) return GO_CLEAROBJ; game.oldlc2=game.loc; game.newloc=0; - RSPEAK(ARB_241); + RSPEAK(NOT_BRIGHT); return GO_TERMINATE; } } @@ -824,14 +824,14 @@ static int rub(token_t verb, token_t obj) { int spk = ACTSPK[verb]; if (obj != LAMP) - spk=ARB_76; + spk=PECULIAR_NOTHING; if (obj == URN && game.prop[URN] == 2) { DSTROY(URN); DROP(AMBER,game.loc); game.prop[AMBER]=1; --game.tally; DROP(CAVITY,game.loc); - spk=ARB_216; + spk=URN_GENIES; } RSPEAK(spk); return GO_CLEAROBJ; @@ -851,7 +851,7 @@ static int say(void) WD2=0; return GO_LOOKUP; } - RSPEAK(ARB_258); + RSPEAK(OKEY_DOKEY); return GO_CLEAROBJ; } @@ -876,7 +876,7 @@ static int throw(FILE *cmdin, long verb, token_t obj) return GO_CLEAROBJ; } if (obj >= 50 && obj <= MAXTRS && AT(TROLL)) { - spk=ARB_159; + spk=TROLL_SATISFIED; /* Snarf a treasure for the troll. */ DROP(obj,0); MOVE(TROLL,0); @@ -897,20 +897,20 @@ static int throw(FILE *cmdin, long verb, token_t obj) int i=ATDWRF(game.loc); if (i <= 0) { if (AT(DRAGON) && game.prop[DRAGON] == 0) { - spk=ARB_152; + spk=DRAGON_SCALES; return throw_support(spk); } if (AT(TROLL)) { - spk=ARB_158; + spk=TROLL_RETURNS; return throw_support(spk); } if (AT(OGRE)) { - spk=ARB_203; + spk=OGRE_DOFGE; return throw_support(spk); } if (HERE(BEAR) && game.prop[BEAR] == 0) { /* This'll teach him to throw the axe at the bear! */ - spk=ARB_164; + spk=AXE_LOST; DROP(AXE,game.loc); game.fixed[AXE]= -1; game.prop[AXE]=1; @@ -921,14 +921,14 @@ static int throw(FILE *cmdin, long verb, token_t obj) } if (randrange(NDWARVES+1) < game.dflag) { - spk=ARB_48; + spk=DWARF_DODGES; return throw_support(spk); } game.dseen[i]=false; game.dloc[i]=0; - spk=ARB_47; + spk=KILLED_DWARF; ++game.dkill; - if (game.dkill == 1)spk=ARB_149; + if (game.dkill == 1)spk=DWARF_SMOKE; return throw_support(spk); } @@ -948,7 +948,7 @@ static int wake(token_t verb, token_t obj) RSPEAK(ACTSPK[verb]); return GO_CLEAROBJ; } - RSPEAK(ARB_199); + RSPEAK(PROD_DWARF); return GO_DWARFWAKE; } @@ -956,19 +956,19 @@ static int wave(token_t verb, token_t obj) /* Wave. No effect unless waving rod at fissure or at bird. */ { int spk = ACTSPK[verb]; - if ((!TOTING(obj)) && (obj != ROD || !TOTING(ROD2)))spk=ARB_29; + if ((!TOTING(obj)) && (obj != ROD || !TOTING(ROD2)))spk=ARENT_CARRYING; if (obj != ROD || !TOTING(obj) || (!HERE(BIRD) && (game.closng || !AT(FISSUR)))) { RSPEAK(spk); return GO_CLEAROBJ; } - if (HERE(BIRD))spk=ARB_206+MOD(game.prop[BIRD],2); + if (HERE(BIRD))spk=FREE_FLY+MOD(game.prop[BIRD],2); if (spk == 206 && game.loc == game.place[STEPS] && game.prop[JADE] < 0) { DROP(JADE,game.loc); game.prop[JADE]=0; --game.tally; - spk=ARB_208; + spk=NECKLACE_FLY; RSPEAK(spk); return GO_CLEAROBJ; } else { @@ -1024,7 +1024,7 @@ int action(FILE *input, enum speechpart part, long verb, token_t obj) } else if (obj == KNIFE && game.knfloc == game.loc) { game.knfloc= -1; - spk=ARB_116; + spk=KNIVES_VANISH; RSPEAK(spk); return GO_CLEAROBJ; } @@ -1036,7 +1036,7 @@ int action(FILE *input, enum speechpart part, long verb, token_t obj) /* FALL THROUGH */; else { SETPRM(1,WD1,WD1X); - RSPEAK(ARB_256); + RSPEAK(NO_SEE); return GO_CLEAROBJ; } @@ -1058,7 +1058,7 @@ int action(FILE *input, enum speechpart part, long verb, token_t obj) case 1: /* DROP */ return GO_UNKNOWN; case 2: /* SAY */ return GO_UNKNOWN; case 3: /* UNLOC */ return lock(verb, INTRANSITIVE); - case 4: /* NOTHI */ {RSPEAK(ARB_54); return(GO_CLEAROBJ);} + case 4: /* NOTHI */ {RSPEAK(OK_MAN); return(GO_CLEAROBJ);} case 5: /* LOCK */ return lock(verb, INTRANSITIVE); case 6: /* LIGHT */ return light(verb, INTRANSITIVE); case 7: /* EXTIN */ return extinguish(verb, INTRANSITIVE); @@ -1099,7 +1099,7 @@ int action(FILE *input, enum speechpart part, long verb, token_t obj) case 1: /* DROP */ return discard(verb, obj, false); case 2: /* SAY */ return say(); case 3: /* UNLOC */ return lock(verb, obj); - case 4: /* NOTHI */ {RSPEAK(ARB_54); return(GO_CLEAROBJ);} + case 4: /* NOTHI */ {RSPEAK(OK_MAN); return(GO_CLEAROBJ);} case 5: /* LOCK */ return lock(verb, obj); case 6: /* LIGHT */ return light(verb, obj); case 7: /* EXTI */ return extinguish(verb, obj); @@ -1134,7 +1134,7 @@ int action(FILE *input, enum speechpart part, long verb, token_t obj) case unknown: /* Unknown verb, couldn't deduce object - might need hint */ SETPRM(1,WD1,WD1X); - RSPEAK(ARB_255); + RSPEAK(WHAT_DO); return GO_CHECKHINT; default: BUG(99);