X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=actions.c;h=4a545c37bded2bd3960fcbc68c90fadbb3eb3e38;hp=356b2b9c7d1f524a2e57eee8fb81ac71e1466fc4;hb=3af993abcacd18f114e8dd54f9d3be6a3a62ea2e;hpb=4c5474121fb033a7d7048d2c65c0d9ddb2640c37 diff --git a/actions.c b/actions.c index 356b2b9..4a545c3 100644 --- a/actions.c +++ b/actions.c @@ -3,8 +3,6 @@ #include "advent.h" #include "database.h" -#define VRSION 25 /* bump on save format change */ - /* * Action handlers. Eventually we'll do lookup through a method table * that calls these. Absolutely nothing like the original FORTRAN. @@ -776,88 +774,6 @@ static int say(void) } -static int suspendresume(FILE *input, bool resume) -/* Suspend and resume */ -{ - int kk; - long i; - if (!resume) { - /* Suspend. Offer to save things in a file, but charging - * some points (so can't win by using saved games to retry - * battles or to start over after learning zzword). */ - SPK=201; - RSPEAK(260); - if (!YES(input,200,54,54)) return(2012); - game.saved=game.saved+5; - kk= -1; - } - else - { - /* Resume. Read a suspended game back from a file. */ - kk=1; - if (game.loc != 1 || game.abbrev[1] != 1) { - RSPEAK(268); - if (!YES(input,200,54,54)) return(2012); - } - } - - /* Suspend vs resume cases are distinguished by the value of kk - * (-1 for suspend, +1 for resume). */ - - /* - * FIXME: This is way more complicated than it needs to be in C. - * What we ought to do is define a save-block structure that - * includes a game state block and then use a single fread/fwrite - * for I/O. All the SAV* functions can be scrapped. - */ - - DATIME(&i,&K); - K=i+650*K; - SAVWRD(kk,K); - K=VRSION; - SAVWRD(0,K); - if (K != VRSION) { - SETPRM(1,K/10,MOD(K,10)); - SETPRM(3,VRSION/10,MOD(VRSION,10)); - RSPEAK(269); - return(2000); - } - /* Herewith are all the variables whose values can change during a game, - * omitting a few (such as I, J) whose values between turns are - * irrelevant and some whose values when a game is - * suspended or resumed are guaranteed to match. If unsure whether a value - * needs to be saved, include it. Overkill can't hurt. Pad the last savwds - * with junk variables to bring it up to 7 values. */ - SAVWDS(game.abbnum,game.blklin,game.bonus,game.clock1,game.clock2,game.closed,game.closng); - SAVWDS(game.detail,game.dflag,game.dkill,game.dtotal,game.foobar,game.holdng,game.iwest); - SAVWDS(game.knfloc,game.limit,K,game.lmwarn,game.loc,game.newloc,game.numdie); - SAVWDS(K,game.oldlc2,game.oldloc,game.oldobj,game.panic,game.saved,game.setup); - SAVWDS(SPK,game.tally,game.thresh,game.trndex,game.trnluz,game.turns,OBJTXT[OYSTER]); - SAVWDS(K,WD1,WD1X,WD2,game.wzdark,game.zzword,OBJSND[BIRD]); - SAVWDS(OBJTXT[SIGN],game.clshnt,game.novice,K,K,K,K); - SAVARR(game.abbrev,LOCSIZ); - SAVARR(game.atloc,LOCSIZ); - SAVARR(game.dloc,NDWARVES); - SAVARR(game.dseen,NDWARVES); - SAVARR(game.fixed,NOBJECTS); - SAVARR(game.hinted,HNTSIZ); - SAVARR(game.hintlc,HNTSIZ); - SAVARR(game.link,NOBJECTS*2); - SAVARR(game.odloc,NDWARVES); - SAVARR(game.place,NOBJECTS); - SAVARR(game.prop,NOBJECTS); - SAVWRD(kk,K); - if (K != 0) { - RSPEAK(270); - exit(0); - } - K=NUL; - game.zzword=RNDVOC(3,game.zzword); - if (kk > 0) return(8); - RSPEAK(266); - exit(0); -} - static int throw_support(long spk) { RSPEAK(spk); @@ -1021,8 +937,8 @@ int action(FILE *input, enum speechpart part, long verb, long obj) case 26: /* READ */ return read(input, INTRANSITIVE); case 27: /* BREAK */ return(8000); case 28: /* WAKE */ return(8000); - case 29: /* SUSP */ return suspendresume(input, false); - case 30: /* RESU */ return suspendresume(input, true); + case 29: /* SUSP */ return saveresume(input, false); + case 30: /* RESU */ return saveresume(input, true); case 31: /* FLY */ return fly(INTRANSITIVE); case 32: /* LISTE */ return listen(); case 33: /* ZZZZ */ return reservoir();