X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=actions.c;h=48e987f8e67f86d84504b29a5f465085ff0afe03;hp=ec17c07b2145254be33b052c1700b9912df1f8a6;hb=5ae09b9c34dda539a0b197248e22c733e00dcffd;hpb=a8ac2f477a2564bcf5b40508aea2c192d237c88a diff --git a/actions.c b/actions.c index ec17c07..48e987f 100644 --- a/actions.c +++ b/actions.c @@ -7,6 +7,7 @@ static int fill(token_t, token_t); static void state_change(long obj, long state) +/* Object must have a change-message list for this to be useful; only some do */ { game.prop[obj] = state; pspeak(obj, change, state, true); @@ -377,17 +378,16 @@ static int vcarry(token_t verb, token_t obj) } game.prop[BIRD] = BIRD_CAGED; } - /* FIXME: Arithmetic on state numbers */ if ((obj == BIRD || obj == CAGE) && (game.prop[BIRD] == BIRD_CAGED || STASHED(BIRD) == BIRD_CAGED)) + /* expression maps BIRD to CAGE and CAGE to BIRD */ carry(BIRD + CAGE - obj, game.loc); carry(obj, game.loc); if (obj == BOTTLE && LIQUID() != NO_OBJECT) game.place[LIQUID()] = CARRIED; - if (GSTONE(obj) && game.prop[obj] != 0) { - game.prop[obj] - = STATE_GROUND; + if (GSTONE(obj) && game.prop[obj] != STATE_FOUND) { + game.prop[obj] = STATE_FOUND; game.prop[CAVITY] = CAVITY_EMPTY; } rspeak(OK_MAN); @@ -463,7 +463,7 @@ static int discard(token_t verb, token_t obj, bool just_do_it) } else if ((GSTONE(obj) && AT(CAVITY) && game.prop[CAVITY] != CAVITY_FULL)) { rspeak(GEM_FITS); - game.prop[obj] = 1; + game.prop[obj] = STATE_IN_CAVITY; game.prop[CAVITY] = CAVITY_FULL; if (HERE(RUG) && ((obj == EMERALD && game.prop[RUG] != RUG_HOVER) || (obj == RUBY && game.prop[RUG] == RUG_HOVER))) { @@ -477,7 +477,7 @@ static int discard(token_t verb, token_t obj, bool just_do_it) /* FIXME: Arithmetic on state numbers */ int k = 2 - game.prop[RUG]; game.prop[RUG] = k; - if (k == 2) + if (k == RUG_HOVER) k = objects[SAPPH].plac; move(RUG + NOBJECTS, k); } @@ -662,7 +662,7 @@ static int feed(token_t verb, token_t obj) DESTROY(FOOD); game.prop[BEAR] = SITTING_BEAR; game.fixed[AXE] = 0; - game.prop[AXE] = 0; + game.prop[AXE] = AXE_HERE; spk = BEAR_TAMED; } } else if (obj == OGRE) { @@ -1110,7 +1110,6 @@ static int say(struct command_t *command) char word1[TOKLEN + 1]; packed_to_token(command->wd1, word1); int wd = (int) get_vocab_id(word1); - /* FIXME: magic numbers */ if (wd == MOTION_WORD(XYZZY) || wd == MOTION_WORD(PLUGH) || wd == MOTION_WORD(PLOVER) || @@ -1137,8 +1136,6 @@ static int throw (struct command_t *command) * (Only way to do so!) Axe also special for dragon, bear, and * troll. Treasures special for troll. */ { - if (TOTING(ROD2) && command->obj == ROD && !TOTING(ROD)) - command->obj = ROD2; if (!TOTING(command->obj)) { rspeak(actions[command->verb].message); return GO_CLEAROBJ; @@ -1224,7 +1221,7 @@ static int wave(token_t verb, token_t obj) if (game.prop[BIRD] == BIRD_UNCAGED && game.loc == game.place[STEPS] && game.prop[JADE] < 0) { drop(JADE, game.loc); - game.prop[JADE] = 0; + game.prop[JADE] = STATE_FOUND; --game.tally; rspeak(NECKLACE_FLY); return GO_CLEAROBJ;