X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=actions.c;h=3990f8c839fe60f5028620848c849fd3bb2f62a2;hp=4fd0dda52652fe7941e58390779a5eaf407e4960;hb=a3c159660bb03f220b7de52ba0ac4977098f389e;hpb=8bd947b54d365f4e8a119be761021be055ea8748 diff --git a/actions.c b/actions.c index 4fd0dda..3990f8c 100644 --- a/actions.c +++ b/actions.c @@ -176,7 +176,7 @@ static int attack(struct command_t *command) return GO_CLEAROBJ; } -static int bigwords(long id) +static int bigwords(vocab_t id) /* FEE FIE FOE FOO (AND FUM). Advance to next state if given in proper order. * Look up foo in special section of vocab to determine which word we've got. * Last word zips the eggs back to the giant room (unless already there). */ @@ -273,7 +273,7 @@ static int vbreak(verb_t verb, obj_t obj) } static int brief(void) -/* Brief. Intransitive only. Suppress long descriptions after first time. */ +/* Brief. Intransitive only. Suppress full descriptions after first time. */ { game.abbnum = 10000; game.detail = 3; @@ -418,8 +418,8 @@ static int chain(verb_t verb) switch (game.prop[BEAR]) { // LCOV_EXCL_START case BEAR_DEAD: - /* Can't be reached as long as the only way for the bear to die - * is from a bridge collapse. Leave in in case this changes, but + /* Can't be reached until the bear can die in some way other + * than a bridge collapse. Leave in in case this changes, but * exclude from coverage testing. */ game.fixed[BEAR] = IS_FIXED; break; @@ -910,7 +910,7 @@ static int light(verb_t verb, obj_t obj) static int listen(void) /* Listen. Intransitive only. Print stuff based on object sound proprties. */ { - long sound = locations[game.loc].sound; + vocab_t sound = locations[game.loc].sound; if (sound != SILENT) { rspeak(sound); if (!locations[game.loc].loud) @@ -1144,25 +1144,26 @@ static int rub(verb_t verb, obj_t obj) static int say(struct command_t *command) /* Say. Echo WD2. Magic words override. */ { - long wd; - enum wordtype type; - get_vocab_metadata(command->raw2, &wd, &type); - if (wd == XYZZY || - wd == PLUGH || - wd == PLOVER || - wd == FEE || - wd == FIE || - wd == FOE || - wd == FOO || - wd == FUM || - wd == PART) { + if (command->type2 == MOTION && + (command->id2 == XYZZY || + command->id2 == PLUGH || + command->id2 == PLOVER)) { + return GO_WORD2; + } + if (command->type2 == ACTION && + (command->id2 == FEE || + command->id2 == FIE || + command->id2 == FOE || + command->id2 == FOO || + command->id2 == FUM || + command->id2 == PART)) { return GO_WORD2; } sspeak(OKEY_DOKEY, command->raw2); return GO_CLEAROBJ; } -static int throw_support(long spk) +static int throw_support(vocab_t spk) { rspeak(spk); drop(AXE, game.loc); @@ -1220,7 +1221,7 @@ static int throw (struct command_t *command) if (randrange(NDWARVES + 1) < game.dflag) { return throw_support(DWARF_DODGES); } else { - long i = atdwrf(game.loc); + int i = atdwrf(game.loc); game.dseen[i] = false; game.dloc[i] = LOC_NOWHERE; return throw_support((++game.dkill == 1) ? @@ -1304,20 +1305,7 @@ int action(struct command_t *command) * location. */ if (HERE(command->obj)) /* FALL THROUGH */; - else if (command->obj == GRATE) { - if (game.loc == LOC_START || - game.loc == LOC_VALLEY || - game.loc == LOC_SLIT) { - command->obj = DEPRESSION; - } - if (game.loc == LOC_COBBLE || - game.loc == LOC_DEBRIS || - game.loc == LOC_AWKWARD || - game.loc == LOC_BIRD || - game.loc == LOC_PITTOP) { - command->obj = ENTRANCE; - } - } else if (command->obj == DWARF && atdwrf(game.loc) > 0) + else if (command->obj == DWARF && atdwrf(game.loc) > 0) /* FALL THROUGH */; else if ((LIQUID() == command->obj && HERE(BOTTLE)) || command->obj == LIQLOC(game.loc))